Searched defs:bindTexture (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 95 void TextureState::bindTexture(GLuint texture) { function in class:android::TextureState 102 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::TextureState 104 bindTexture(texture);
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/frameworks/rs/ |
H A D | rsProgram.cpp | 119 bindTexture(nullptr, ct, nullptr); 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:android::renderscript::Program 219 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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/frameworks/base/libs/hwui/ |
H A D | SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer 60 caches->textureState().bindTexture(texture->target(), texture->id()); 187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 253 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
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H A D | Texture.cpp | 54 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) { argument 59 if (bindTexture) { 60 mCaches.textureState().bindTexture(mTarget, mId); 68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { argument 73 if (bindTexture) { 74 mCaches.textureState().bindTexture(mTarget, mId); 130 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); 349 mCaches.textureState().bindTexture(mTarget, mId);
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 165 public void bindTexture(Allocation va, int slot) method in class:Program
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