Searched defs:casterPerimeter (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DTessellationCache.h93 const SkPath* casterPerimeter, const Matrix4* transformXY,
98 , casterPerimeter(*casterPerimeter)
114 const SkPath casterPerimeter; member in class:android::uirenderer::TessellationCache::ShadowTask
163 const SkPath* casterPerimeter, const Matrix4* transformXY,
175 const SkPath* casterPerimeter, const Matrix4* transformXY,
220 const SkPath* casterPerimeter, const Matrix4* casterTransformXY,
92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
H A DTessellationCache.cpp201 const SkPath* casterPerimeter, const Matrix4* casterTransformXY,
207 PathTessellator::approximatePathOutlineVertices(*casterPerimeter, casterRefinementThreshold,
246 Rect casterBounds(casterPerimeter->getBounds());
269 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
344 bool opaque, const SkPath* casterPerimeter,
347 ShadowDescription key(casterPerimeter, drawTransform);
350 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, casterPerimeter,
362 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
364 ShadowDescription key(casterPerimeter, drawTransform);
367 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, transformX
200 tessellateShadows(const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
343 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
360 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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