Searched defs:filtering (Results 1 - 3 of 3) sorted by relevance

/frameworks/native/libs/gui/
H A DGLConsumer.cpp779 bool filtering) {
816 if (filtering) {
777 computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform, bool filtering) argument
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp794 void Layer::setFiltering(bool filtering) { argument
795 mFiltering = filtering;
1079 // we may use linear filtering, if the matrix scales us
1707 // However in this case we need to take the responsibility for filtering children which
H A DSurfaceFlinger.cpp4931 bool filtering = false; local
4933 filtering = static_cast<int32_t>(reqWidth) != raHeight ||
4936 filtering = static_cast<int32_t>(reqWidth) != raWidth ||
5024 if (filtering) layer->setFiltering(true);
5026 if (filtering) layer->setFiltering(false);

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