Searched defs:localClip (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp34 Rect localClip; member in struct:ShadowTestData
56 out->localClip = SAMPLE_CLIP;
65 tessellateShadows(&testData.drawTransform, &testData.localClip, opaque, &shape,
/frameworks/base/libs/hwui/
H A DBakedOpState.cpp55 // resolvedClipRect = intersect(parentMatrix * localClip, parentClip)
56 clipState = snapshot.serializeIntersectedClip(allocator, recordedOp.localClip,
89 const Matrix4& localTransform, const ClipBase* localClip) {
91 clipState = snapshot.serializeIntersectedClip(allocator, localClip, *(snapshot.transform));
88 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot, const Matrix4& localTransform, const ClipBase* localClip) argument
H A DSnapshot.cpp75 void Snapshot::clip(const Rect& localClip, SkClipOp op) { argument
77 mClipArea->clipRectWithTransform(localClip, transform, static_cast<SkRegion::Op>(op));
H A DShadowTessellator.cpp33 const Rect& casterBounds, const Rect& localClip,
49 if (!localClip.intersects(ambientShadowBounds)) {
64 const Rect& casterBounds, const Rect& localClip,
99 lightRect.unionWith(localClip);
31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
60 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.h92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
96 , localClip(localClip)
112 const Rect localClip; member in class:android::uirenderer::TessellationCache::ShadowTask
162 sp<ShadowTask> getShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque,
174 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque,
219 void tessellateShadows(const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque,
H A DRecordedOp.h151 const Rect &unmappedBounds, const Matrix4 &localMatrix, const ClipBase *localClip, \
154 const Rect &unmappedBounds, const Matrix4 &localMatrix, const ClipBase *localClip
155 #define SUPER(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClip, paint)
157 RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClip, nullptr)
170 const ClipBase* localClip; member in struct:android::uirenderer::RecordedOp
180 , localClip(localClip)
242 CirclePropsOp(const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint, argument
244 : RecordedOp(RecordedOpId::CirclePropsOp, Rect(), localMatrix, localClip, paint)
255 ColorOp(const ClipBase* localClip, in argument
266 FunctorOp(const Matrix4& localMatrix, const ClipBase* localClip, Functor* functor) argument
313 RoundRectPropsOp(const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint, float* left, float* top, float* right, float* bottom, float* rx, float* ry) argument
378 TextOnPathOp(const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint, const glyph_t* glyphs, int glyphCount, const SkPath* path, float hOffset, float vOffset) argument
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H A DTessellationCache.cpp200 void tessellateShadows(const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, argument
251 centroid3d, casterBounds, *localClip, maxZ,
256 casterBounds, *localClip, spotBuffer);
269 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
343 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, argument
350 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, casterPerimeter,
361 const Matrix4* drawTransform, const Rect& localClip, bool opaque,
367 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, transformXY, transformZ,
360 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument

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