Searched defs:native (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/media/jni/
H A Dandroid_media_MediaDescrambler.h28 namespace native { namespace in namespace:android::hardware::cas
32 using hardware::cas::native::V1_0::IDescrambler;
H A Dandroid_media_MediaCodec.h41 namespace native { namespace in namespace:android::hardware::cas
45 using hardware::cas::native::V1_0::IDescrambler;
/frameworks/av/media/libstagefright/mpeg2ts/
H A DCasManager.h26 namespace native { namespace in namespace:android::hardware::cas
30 using hardware::cas::native::V1_0::IDescrambler;
/frameworks/av/include/media/stagefright/
H A DCodecBase.h47 namespace native { namespace in namespace:android::hardware::cas
51 using hardware::cas::native::V1_0::IDescrambler;
H A DMediaCodec.h52 namespace native { namespace in namespace:android::hardware::cas
56 using hardware::cas::native::V1_0::IDescrambler;
/frameworks/av/media/libstagefright/include/media/stagefright/
H A DCodecBase.h47 namespace native { namespace in namespace:android::hardware::cas
51 using hardware::cas::native::V1_0::IDescrambler;
H A DMediaCodec.h52 namespace native { namespace in namespace:android::hardware::cas
56 using hardware::cas::native::V1_0::IDescrambler;
/frameworks/compile/mclinker/include/mcld/Support/
H A DPath.h74 const StringType& native() const { return m_PathName; } function in class:mcld::sys::fs::Path
75 StringType& native() { return m_PathName; } function in class:mcld::sys::fs::Path
112 return pOS << pPath.native();
119 return pOS >> pPath.native();
124 return pOS << pPath.native();
/frameworks/native/opengl/libs/EGL/
H A Degl_object.h71 egl_object_t* native = reinterpret_cast<N*>(o); local
72 if (o && egl_object_t::get(display, native)) {
73 ref = native;
151 // it's not hard to imagine native games accessing them.
/frameworks/native/vulkan/libvulkan/
H A Dswapchain.cpp32 // TODO(jessehall): Currently we don't have a good error code for when a native
53 VkSurfaceTransformFlagBitsKHR TranslateNativeToVulkanTransform(int native) { argument
65 switch (native) {
982 // -- Reset the native window --
983 // The native window might have been used previously, and had its properties
988 // The native window only allows dequeueing all buffers before any have
1034 // -- Configure the native window --
1072 // during composition. With native windows, pre-transform works by rendering
1260 ALOGD("vkCreateImage w/ native buffer failed: %u", result);
1588 ALOGE("Failed to get next native fram
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