Searched defs:needsAlloc (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 124 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D); local 127 needsAlloc = true; 131 if (needsAlloc) { 283 bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); local 288 needsAlloc = true; 346 needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target); 357 uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(), 363 uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
|
Completed in 93 milliseconds