/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureGLThreadToGL_test.cpp | 27 virtual void render() { function in class:android::PT 48 virtual void render() { function in class:android::PT 71 virtual void render() { function in class:android::PT 102 virtual void render() { function in class:android::PT 134 virtual void render() { function in class:android::PT
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/frameworks/support/slices/view/src/androidTest/java/androidx/slice/render/ |
H A D | SliceRenderActivity.java | 17 package androidx.slice.render; 25 public static final String ACTION_RENDER_DONE = "androidx.slice.render.RENDER_DONE";
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H A D | RenderTest.java | 17 package androidx.slice.render; 21 import static androidx.slice.render.SliceRenderer.SCREENSHOT_DIR;
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H A D | SliceCreator.java | 17 package androidx.slice.render;
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H A D | SliceRenderer.java | 17 package androidx.slice.render; 173 Log.d(TAG, "Wrote render to " + output.getAbsolutePath());
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/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
H A D | RenderDrawable.java | 46 * Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}. 48 * The class only provides a simple {@link #render()} method, but the full life-cycle of the 60 public Result render() { method in class:RenderDrawable
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H A D | RenderSessionImpl.java | 99 * Class implementing the render session. 300 // This will render ok because we are using the latest layoutlib but at least 392 * Renders the given view hierarchy to the passed canvas and returns the result of the render 394 * @param canvas an optional canvas to render the views to. If null, only the measure and 413 * @param freshRender whether the render is a new one and should erase the existing bitmap (in 421 * @see RenderSession#render(long) 423 public Result render(boolean freshRender) { method in class:RenderSessionImpl 436 * @see RenderSession#render(long) 447 * @param freshRender whether the render is a new one and should erase the existing bitmap (in 455 * @see RenderSession#render(lon [all...] |
/frameworks/layoutlib/bridge/tests/src/com/android/layoutlib/bridge/intensive/ |
H A D | PerformanceTests.java | 32 * Set of render tests 43 private void render(@NonNull String layoutFileName) method in class:PerformanceTests 46 render(sBridge, params, 250); 51 render("activity.xml"); 56 render("allwidgets.xml");
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H A D | RenderTestBase.java | 68 * Base class for render tests. The render tests load all the framework resources and a project 106 /** List of log messages generated by a render call. It can be used to find specific errors */ 134 fail(description.getMethodName() + " render error message: " + 340 protected static RenderResult render(com.android.ide.common.rendering.api.Bridge bridge, method in class:RenderTestBase 360 Result renderResult = session.render(50000); 395 RenderResult result = RenderTestBase.render(sBridge, params, frameTimeNanos);
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/frameworks/layoutlib/remote/common/src/com/android/layout/remote/api/ |
H A D | RemoteRenderSession.java | 47 Result render(long timeout, boolean forceMeasure) throws RemoteException; method in interface:RemoteRenderSession
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/frameworks/layoutlib/legacy/src/com/android/layoutlib/bridge/ |
H A D | Bridge.java | 50 public Result render(long timeout, boolean forceMeasure) { method in class:Bridge.BridgeRenderSession
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/frameworks/native/services/surfaceflinger/ |
H A D | RenderArea.h | 34 virtual void render(std::function<void()> drawLayers) { drawLayers(); } function in class:android::RenderArea
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/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/ |
H A D | BridgeRenderSession.java | 99 public Result render(long timeout, boolean forceMeasure) { method in class:BridgeRenderSession 108 mLastResult = mSession.render(false /*freshRender*/);
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/frameworks/layoutlib/remote/client/src/com/android/layoutlib/bridge/remote/client/adapters/ |
H A D | RemoteRenderSessionAdapter.java | 83 public Result render(long timeout, boolean forceMeasure) { method in class:RemoteRenderSessionAdapter 85 return mDelegate.render(timeout, forceMeasure);
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/frameworks/layoutlib/remote/server/src/com/android/layoutlib/bridge/remote/server/adapters/ |
H A D | RemoteRenderSessionAdapter.java | 49 public Result render(long timeout, boolean forceMeasure) { method in class:RemoteRenderSessionAdapter 50 return mDelegate.render(timeout, forceMeasure);
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/frameworks/av/media/libaaudio/examples/utils/ |
H A D | SineGenerator.h | 44 void render(int16_t *buffer, int32_t channelStride, int32_t numFrames) { function in class:SineGenerator 52 void render(float *buffer, int32_t channelStride, int32_t numFrames) { function in class:SineGenerator
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/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 166 virtual bool render(EGLSurface surface) { function in class:android::NoRenderer
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/frameworks/av/media/libmedia/ |
H A D | JetPlayer.cpp | 101 // create render and playback thread 104 ALOGV("JetPlayer::init(): trying to start render thread"); 110 // render thread started, we're ready 111 ALOGV("JetPlayer::init(): render thread(%d) successfully started.", mTid); 114 ALOGE("JetPlayer::init(): failed to start render thread."); 159 int JetPlayer::render() { function in class:android::JetPlayer 165 ALOGV("JetPlayer::render(): entering"); 167 // allocate render buffer 175 ALOGV("JetPlayer::render(): render threa [all...] |
/frameworks/av/media/libstagefright/colorconversion/ |
H A D | SoftwareRenderer.cpp | 156 // use render engine to convert it to RGB if needed. 244 std::list<FrameRenderTracker::Info> SoftwareRenderer::render( function in class:android::SoftwareRenderer 256 err = fence->waitForever("SoftwareRenderer::render");
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/frameworks/base/graphics/java/android/graphics/pdf/ |
H A D | PdfRenderer.java | 45 * If you want to render a PDF, you create a renderer and for every page you want 46 * to render, you open the page, render it, and close the page. After you are done 52 * A typical use of the APIs to render a PDF looks like this: 58 * // let us just render all pages 63 * // say we render for showing on the screen 64 * page.render(mBitmap, null, null, Page.RENDER_MODE_FOR_DISPLAY); 93 * as the application is responsible to render it such that the margins are respected. 291 * Mode to render the content for display on a screen. 296 * Mode to render th 382 public void render(@NonNull Bitmap destination, @Nullable Rect destClip, method in class:PdfRenderer.Page [all...] |
/frameworks/layoutlib/bridge/src/android/graphics/ |
H A D | BidiRenderer.java | 99 * Perform Bidi Analysis on the text and then render it. 101 * To skip the analysis and render unidirectional text, see {@link 134 // We break the text into scripts and then select font based on it and then render each of 146 * Render a script run to the right of the bounds passed. Use the preferred font to render as 147 * much as possible. This also implements a fallback mechanism to render characters that cannot 161 render(start, limit, preferredFont, flag, advances, advancesIndex, draw); 166 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); 184 render(start, start+charCount, font, flag, advances, advancesIndex, draw); 196 render(start, start + charCount, preferredFont, flag, advances, advancesIndex, 211 * @param font The font to render th 213 private void render(int start, int limit, Font font, int flag, float[] advances, method in class:BidiRenderer [all...] |
/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 31 void render(int quads);
111 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
225 void render(int quads)
function
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/frameworks/rs/ |
H A D | rsMesh.cpp | 172 void Mesh::render(Context *rsc) const { function in class:android::renderscript::Mesh
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 245 void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix, function in class:android::uirenderer::RenderState
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
H A D | BlockingGLTextureView.java | 54 public void render() { method in class:BlockingGLTextureView 55 mRenderThread.render(); 213 * Create an EGL surface we can render into. 253 * Display the current render surface. 361 public void render() { method in class:BlockingGLTextureView.RenderThread
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