Searched defs:renderTarget (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlLayer.cpp57 void GlLayer::setRenderTarget(GLenum renderTarget) { argument
58 if (renderTarget != getRenderTarget()) {
60 texture.mTarget = renderTarget;
H A DDeferredLayerUpdater.cpp103 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local
104 static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);
/frameworks/base/libs/hwui/tests/common/
H A DTestScene.h73 sp<Surface> renderTarget; member in class:android::uirenderer::test::TestScene
/frameworks/base/libs/hwui/pipeline/skia/
H A DGLFunctorDrawable.cpp56 ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
60 GrRenderTarget *renderTarget = renderTargetContext->accessRenderTarget(); local
61 if (!renderTarget) {
62 ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
66 GrBackendRenderTarget backendTarget = renderTarget->getBackendRenderTarget();
70 ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
114 ALOGW("Unable to extract renderTarget info from offscreen canvas; aborting GLFunctor");

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