Searched defs:transformZ (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DTessellationCache.h94 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius)
100 , transformZ(*transformZ)
116 const Matrix4 transformZ; member in class:android::uirenderer::TessellationCache::ShadowTask
164 const Matrix4* transformZ, const Vector3& lightCenter,
176 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius);
92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
H A DTessellationCache.cpp182 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { argument
184 point.z = transformZ->mapZ(point);
270 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
345 const Matrix4* transformXY, const Matrix4* transformZ,
351 transformXY, transformZ, lightCenter, lightRadius);
362 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
367 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, transformXY, transformZ,
343 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
360 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument

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