Searched refs:getAssociatedState (Results 1 - 2 of 2) sorted by relevance

/frameworks/wilhelm/src/itf/
H A DIBufferQueue.cpp26 static SLuint32 getAssociatedState(IBufferQueue *thiz) function
72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
157 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
H A DIAndroidBufferQueue.cpp30 static SLuint32 getAssociatedState(IAndroidBufferQueue *thiz) function
245 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
385 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?

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