Searched refs:needSRGB (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Caches.h | 128 * If the device supports linear blending and needSRGB is true, 131 constexpr GLint rgbaInternalFormat(bool needSRGB = true) const { 132 return extensions().hasLinearBlending() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
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H A D | Texture.cpp | 194 void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB, argument 204 if (needSRGB) { 220 *outInternalFormat = caches.rgbaInternalFormat(needSRGB); 293 bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace()); local 296 colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending, 336 if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() &&
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H A D | Texture.h | 55 bool needSRGB, GLint* outInternalFormat,
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/frameworks/base/libs/hwui/renderthread/ |
H A D | OpenGLPipeline.cpp | 415 bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace()); local 419 needSRGB && hasLinearBlending, &internalFormat,
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