Searched refs:texX (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp56 const float texX = 1.0f / static_cast<float>(texture.width()); local
58 return Rect(0, viewportHeight * texY, viewportWidth * texX, 0);
78 const float texX = 1.0f / float(texture.width()); local
87 const float u1 = r->left * texX;
89 const float u2 = r->right * texX;

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