/frameworks/base/core/tests/coretests/src/com/android/internal/http/multipart/ |
H A D | MultipartTest.java | 34 File upload = File.createTempFile("Multipart", "test"); 36 FileWriter outFile = new FileWriter(upload); 47 parts[1] = new FilePart(upload.getName(), upload); 81 output.append(upload.getName()); 83 output.append(upload.getName());
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/frameworks/base/libs/hwui/ |
H A D | PixelBuffer.h | 37 * Before the buffer can be used by the GPU, for instance to upload 44 * using a PixelBuffer to upload to a texture. 99 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0; 109 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { function in class:android::uirenderer::PixelBuffer 110 upload(x, y, width, height, getOffset(x, y));
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H A D | PixelBuffer.cpp | 40 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override; 64 void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { function in class:android::uirenderer::CpuPixelBuffer 80 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override; 135 void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { function in class:android::uirenderer::GpuPixelBuffer
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H A D | Texture.h | 89 upload(internalFormat, width, height, format, 100 void upload(Bitmap& source); 105 void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type,
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H A D | TextureCache.cpp | 106 texture->upload(*bitmap); 157 // Texture was in the cache but is dirty, re-upload 159 texture->upload(*bitmap);
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H A D | GradientCache.cpp | 184 // We use 4 channels (RGBA) and upload from floats (not half floats) 261 texture->upload(GL_RGBA16F, width, height, GL_RGBA, GL_FLOAT, pixels); 264 texture->upload(internalFormat, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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H A D | Texture.cpp | 117 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, function in class:android::uirenderer::Texture 274 void Texture::upload(Bitmap& bitmap) { function in class:android::uirenderer::Texture
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H A D | TextDropShadowCache.cpp | 183 texture->upload(GL_ALPHA, shadow.width, shadow.height, GL_ALPHA, GL_UNSIGNED_BYTE,
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H A D | PathCache.cpp | 290 // Note here that we upload to a texture even if it's bigger than mMaxSize. 310 texture->upload(bitmap); 369 // upload it as a GL texture
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H A D | FontRenderer.cpp | 443 if (cacheTexture->upload()) {
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/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 75 mShadowLutTexture->upload(GL_ALPHA, SHADOW_LUT_SIZE, 1, GL_ALPHA, GL_UNSIGNED_BYTE, &bytes);
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.cpp | 127 // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture. 128 // With OpenGL ES 2.0 we have to upload entire stripes instead. 196 bool CacheTexture::upload() { function in class:android::uirenderer::CacheTexture 216 mPixelBuffer->upload(x, y, width, height);
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H A D | CacheTexture.h | 87 bool upload();
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