Canvas.java revision 1ece145e018a7e66d3f422e647d3f6cb1887dca5
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.annotation.ColorInt;
20import android.annotation.IntDef;
21import android.annotation.NonNull;
22import android.annotation.Nullable;
23import android.annotation.Size;
24import android.text.GraphicsOperations;
25import android.text.SpannableString;
26import android.text.SpannedString;
27import android.text.TextUtils;
28
29import dalvik.annotation.optimization.FastNative;
30
31import libcore.util.NativeAllocationRegistry;
32
33import java.lang.annotation.Retention;
34import java.lang.annotation.RetentionPolicy;
35
36import javax.microedition.khronos.opengles.GL;
37
38/**
39 * The Canvas class holds the "draw" calls. To draw something, you need
40 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
41 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
42 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
43 * drawing).
44 *
45 * <div class="special reference">
46 * <h3>Developer Guides</h3>
47 * <p>For more information about how to use Canvas, read the
48 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
49 * Canvas and Drawables</a> developer guide.</p></div>
50 */
51public class Canvas extends BaseCanvas {
52    /** @hide */
53    public static boolean sCompatibilityRestore = false;
54
55    /** @hide */
56    public long getNativeCanvasWrapper() {
57        return mNativeCanvasWrapper;
58    }
59
60    /** @hide */
61    public boolean isRecordingFor(Object o) { return false; }
62
63    // may be null
64    private Bitmap mBitmap;
65
66    // optional field set by the caller
67    private DrawFilter mDrawFilter;
68
69    // Maximum bitmap size as defined in Skia's native code
70    // (see SkCanvas.cpp, SkDraw.cpp)
71    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
72
73    // The approximate size of the native allocation associated with
74    // a Canvas object.
75    private static final long NATIVE_ALLOCATION_SIZE = 525;
76
77    // Use a Holder to allow static initialization of Canvas in the boot image.
78    private static class NoImagePreloadHolder {
79        public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry(
80                Canvas.class.getClassLoader(), nGetNativeFinalizer(), NATIVE_ALLOCATION_SIZE);
81    }
82
83    // This field is used to finalize the native Canvas properly
84    private Runnable mFinalizer;
85
86    /**
87     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
88     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
89     * this will typically be replaced when a target bitmap is set for the
90     * canvas.
91     */
92    public Canvas() {
93        if (!isHardwareAccelerated()) {
94            // 0 means no native bitmap
95            mNativeCanvasWrapper = nInitRaster(null);
96            mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation(
97                    this, mNativeCanvasWrapper);
98        } else {
99            mFinalizer = null;
100        }
101    }
102
103    /**
104     * Construct a canvas with the specified bitmap to draw into. The bitmap
105     * must be mutable.
106     *
107     * <p>The initial target density of the canvas is the same as the given
108     * bitmap's density.
109     *
110     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
111     */
112    public Canvas(@NonNull Bitmap bitmap) {
113        if (!bitmap.isMutable()) {
114            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
115        }
116        throwIfCannotDraw(bitmap);
117        mNativeCanvasWrapper = nInitRaster(bitmap);
118        mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation(
119                this, mNativeCanvasWrapper);
120        mBitmap = bitmap;
121        mDensity = bitmap.mDensity;
122    }
123
124    /** @hide */
125    public Canvas(long nativeCanvas) {
126        if (nativeCanvas == 0) {
127            throw new IllegalStateException();
128        }
129        mNativeCanvasWrapper = nativeCanvas;
130        mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation(
131                this, mNativeCanvasWrapper);
132        mDensity = Bitmap.getDefaultDensity();
133    }
134
135    /**
136     * Returns null.
137     *
138     * @deprecated This method is not supported and should not be invoked.
139     *
140     * @hide
141     */
142    @Deprecated
143    protected GL getGL() {
144        return null;
145    }
146
147    /**
148     * Indicates whether this Canvas uses hardware acceleration.
149     *
150     * Note that this method does not define what type of hardware acceleration
151     * may or may not be used.
152     *
153     * @return True if drawing operations are hardware accelerated,
154     *         false otherwise.
155     */
156    public boolean isHardwareAccelerated() {
157        return false;
158    }
159
160    /**
161     * Specify a bitmap for the canvas to draw into. All canvas state such as
162     * layers, filters, and the save/restore stack are reset with the exception
163     * of the current matrix and clip stack. Additionally, as a side-effect
164     * the canvas' target density is updated to match that of the bitmap.
165     *
166     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
167     * @see #setDensity(int)
168     * @see #getDensity()
169     */
170    public void setBitmap(@Nullable Bitmap bitmap) {
171        if (isHardwareAccelerated()) {
172            throw new RuntimeException("Can't set a bitmap device on a HW accelerated canvas");
173        }
174
175        if (bitmap == null) {
176            nSetBitmap(mNativeCanvasWrapper, null);
177            mDensity = Bitmap.DENSITY_NONE;
178        } else {
179            if (!bitmap.isMutable()) {
180                throw new IllegalStateException();
181            }
182            throwIfCannotDraw(bitmap);
183
184            nSetBitmap(mNativeCanvasWrapper, bitmap);
185            mDensity = bitmap.mDensity;
186        }
187
188        mBitmap = bitmap;
189    }
190
191    /** @hide */
192    public void setHighContrastText(boolean highContrastText) {
193        nSetHighContrastText(mNativeCanvasWrapper, highContrastText);
194    }
195
196    /** @hide */
197    public void insertReorderBarrier() {}
198
199    /** @hide */
200    public void insertInorderBarrier() {}
201
202    /**
203     * Return true if the device that the current layer draws into is opaque
204     * (i.e. does not support per-pixel alpha).
205     *
206     * @return true if the device that the current layer draws into is opaque
207     */
208    public boolean isOpaque() {
209        return nIsOpaque(mNativeCanvasWrapper);
210    }
211
212    /**
213     * Returns the width of the current drawing layer
214     *
215     * @return the width of the current drawing layer
216     */
217    public int getWidth() {
218        return nGetWidth(mNativeCanvasWrapper);
219    }
220
221    /**
222     * Returns the height of the current drawing layer
223     *
224     * @return the height of the current drawing layer
225     */
226    public int getHeight() {
227        return nGetHeight(mNativeCanvasWrapper);
228    }
229
230    /**
231     * <p>Returns the target density of the canvas.  The default density is
232     * derived from the density of its backing bitmap, or
233     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
234     *
235     * @return Returns the current target density of the canvas, which is used
236     * to determine the scaling factor when drawing a bitmap into it.
237     *
238     * @see #setDensity(int)
239     * @see Bitmap#getDensity()
240     */
241    public int getDensity() {
242        return mDensity;
243    }
244
245    /**
246     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
247     * the target density of the canvas itself, as well as the density of its
248     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
249     *
250     * @param density The new target density of the canvas, which is used
251     * to determine the scaling factor when drawing a bitmap into it.  Use
252     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
253     *
254     * @see #getDensity()
255     * @see Bitmap#setDensity(int)
256     */
257    public void setDensity(int density) {
258        if (mBitmap != null) {
259            mBitmap.setDensity(density);
260        }
261        mDensity = density;
262    }
263
264    /** @hide */
265    public void setScreenDensity(int density) {
266        mScreenDensity = density;
267    }
268
269    /**
270     * Returns the maximum allowed width for bitmaps drawn with this canvas.
271     * Attempting to draw with a bitmap wider than this value will result
272     * in an error.
273     *
274     * @see #getMaximumBitmapHeight()
275     */
276    public int getMaximumBitmapWidth() {
277        return MAXMIMUM_BITMAP_SIZE;
278    }
279
280    /**
281     * Returns the maximum allowed height for bitmaps drawn with this canvas.
282     * Attempting to draw with a bitmap taller than this value will result
283     * in an error.
284     *
285     * @see #getMaximumBitmapWidth()
286     */
287    public int getMaximumBitmapHeight() {
288        return MAXMIMUM_BITMAP_SIZE;
289    }
290
291    // the SAVE_FLAG constants must match their native equivalents
292
293    /** @hide */
294    @IntDef(flag = true,
295            value = {
296                MATRIX_SAVE_FLAG,
297                CLIP_SAVE_FLAG,
298                HAS_ALPHA_LAYER_SAVE_FLAG,
299                FULL_COLOR_LAYER_SAVE_FLAG,
300                CLIP_TO_LAYER_SAVE_FLAG,
301                ALL_SAVE_FLAG
302            })
303    @Retention(RetentionPolicy.SOURCE)
304    public @interface Saveflags {}
305
306    /**
307     * Restore the current matrix when restore() is called.
308     */
309    public static final int MATRIX_SAVE_FLAG = 0x01;
310
311    /**
312     * Restore the current clip when restore() is called.
313     */
314    public static final int CLIP_SAVE_FLAG = 0x02;
315
316    /**
317     * The layer requires a per-pixel alpha channel.
318     */
319    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
320
321    /**
322     * The layer requires full 8-bit precision for each color channel.
323     */
324    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
325
326    /**
327     * Clip drawing to the bounds of the offscreen layer, omit at your own peril.
328     * <p class="note"><strong>Note:</strong> it is strongly recommended to not
329     * omit this flag for any call to <code>saveLayer()</code> and
330     * <code>saveLayerAlpha()</code> variants. Not passing this flag generally
331     * triggers extremely poor performance with hardware accelerated rendering.
332     */
333    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
334
335    /**
336     * Restore everything when restore() is called (standard save flags).
337     * <p class="note"><strong>Note:</strong> for performance reasons, it is
338     * strongly recommended to pass this - the complete set of flags - to any
339     * call to <code>saveLayer()</code> and <code>saveLayerAlpha()</code>
340     * variants.
341     */
342    public static final int ALL_SAVE_FLAG = 0x1F;
343
344    /**
345     * Saves the current matrix and clip onto a private stack.
346     * <p>
347     * Subsequent calls to translate,scale,rotate,skew,concat or clipRect,
348     * clipPath will all operate as usual, but when the balancing call to
349     * restore() is made, those calls will be forgotten, and the settings that
350     * existed before the save() will be reinstated.
351     *
352     * @return The value to pass to restoreToCount() to balance this save()
353     */
354    public int save() {
355        return nSave(mNativeCanvasWrapper, MATRIX_SAVE_FLAG | CLIP_SAVE_FLAG);
356    }
357
358    /**
359     * Based on saveFlags, can save the current matrix and clip onto a private
360     * stack.
361     * <p class="note"><strong>Note:</strong> if possible, use the
362     * parameter-less save(). It is simpler and faster than individually
363     * disabling the saving of matrix or clip with this method.
364     * <p>
365     * Subsequent calls to translate,scale,rotate,skew,concat or clipRect,
366     * clipPath will all operate as usual, but when the balancing call to
367     * restore() is made, those calls will be forgotten, and the settings that
368     * existed before the save() will be reinstated.
369     *
370     * @param saveFlags flag bits that specify which parts of the Canvas state
371     *                  to save/restore
372     * @return The value to pass to restoreToCount() to balance this save()
373     */
374    public int save(@Saveflags int saveFlags) {
375        return nSave(mNativeCanvasWrapper, saveFlags);
376    }
377
378    /**
379     * This behaves the same as save(), but in addition it allocates and
380     * redirects drawing to an offscreen bitmap.
381     * <p class="note"><strong>Note:</strong> this method is very expensive,
382     * incurring more than double rendering cost for contained content. Avoid
383     * using this method, especially if the bounds provided are large, or if
384     * the {@link #CLIP_TO_LAYER_SAVE_FLAG} is omitted from the
385     * {@code saveFlags} parameter. It is recommended to use a
386     * {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View
387     * to apply an xfermode, color filter, or alpha, as it will perform much
388     * better than this method.
389     * <p>
390     * All drawing calls are directed to a newly allocated offscreen bitmap.
391     * Only when the balancing call to restore() is made, is that offscreen
392     * buffer drawn back to the current target of the Canvas (either the
393     * screen, it's target Bitmap, or the previous layer).
394     * <p>
395     * Attributes of the Paint - {@link Paint#getAlpha() alpha},
396     * {@link Paint#getXfermode() Xfermode}, and
397     * {@link Paint#getColorFilter() ColorFilter} are applied when the
398     * offscreen bitmap is drawn back when restore() is called.
399     *
400     * @param bounds May be null. The maximum size the offscreen bitmap
401     *               needs to be (in local coordinates)
402     * @param paint  This is copied, and is applied to the offscreen when
403     *               restore() is called.
404     * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended
405     *               for performance reasons.
406     * @return       value to pass to restoreToCount() to balance this save()
407     */
408    public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) {
409        if (bounds == null) {
410            bounds = new RectF(getClipBounds());
411        }
412        return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
413    }
414
415    /**
416     * Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG})
417     */
418    public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint) {
419        return saveLayer(bounds, paint, ALL_SAVE_FLAG);
420    }
421
422    /**
423     * Helper version of saveLayer() that takes 4 values rather than a RectF.
424     */
425    public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint,
426            @Saveflags int saveFlags) {
427        return nSaveLayer(mNativeCanvasWrapper, left, top, right, bottom,
428                paint != null ? paint.getNativeInstance() : 0,
429                saveFlags);
430    }
431
432    /**
433     * Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG})
434     */
435    public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint) {
436        return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG);
437    }
438
439    /**
440     * This behaves the same as save(), but in addition it allocates and
441     * redirects drawing to an offscreen bitmap.
442     * <p class="note"><strong>Note:</strong> this method is very expensive,
443     * incurring more than double rendering cost for contained content. Avoid
444     * using this method, especially if the bounds provided are large, or if
445     * the {@link #CLIP_TO_LAYER_SAVE_FLAG} is omitted from the
446     * {@code saveFlags} parameter. It is recommended to use a
447     * {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View
448     * to apply an xfermode, color filter, or alpha, as it will perform much
449     * better than this method.
450     * <p>
451     * All drawing calls are directed to a newly allocated offscreen bitmap.
452     * Only when the balancing call to restore() is made, is that offscreen
453     * buffer drawn back to the current target of the Canvas (either the
454     * screen, it's target Bitmap, or the previous layer).
455     * <p>
456     * The {@code alpha} parameter is applied when the offscreen bitmap is
457     * drawn back when restore() is called.
458     *
459     * @param bounds    The maximum size the offscreen bitmap needs to be
460     *                  (in local coordinates)
461     * @param alpha     The alpha to apply to the offscreen when it is
462                        drawn during restore()
463     * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended
464     *                  for performance reasons.
465     * @return          value to pass to restoreToCount() to balance this call
466     */
467    public int saveLayerAlpha(@Nullable RectF bounds, int alpha, @Saveflags int saveFlags) {
468        if (bounds == null) {
469            bounds = new RectF(getClipBounds());
470        }
471        return saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom, alpha, saveFlags);
472    }
473
474    /**
475     * Convenience for saveLayerAlpha(bounds, alpha, {@link #ALL_SAVE_FLAG})
476     */
477    public int saveLayerAlpha(@Nullable RectF bounds, int alpha) {
478        return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG);
479    }
480
481    /**
482     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
483     */
484    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
485            @Saveflags int saveFlags) {
486        alpha = Math.min(255, Math.max(0, alpha));
487        return nSaveLayerAlpha(mNativeCanvasWrapper, left, top, right, bottom,
488                                     alpha, saveFlags);
489    }
490
491    /**
492     * Helper for saveLayerAlpha(left, top, right, bottom, alpha, {@link #ALL_SAVE_FLAG})
493     */
494    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
495        return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG);
496    }
497
498    /**
499     * This call balances a previous call to save(), and is used to remove all
500     * modifications to the matrix/clip state since the last save call. It is
501     * an error to call restore() more times than save() was called.
502     */
503    public void restore() {
504        boolean throwOnUnderflow = !sCompatibilityRestore || !isHardwareAccelerated();
505        nRestore(mNativeCanvasWrapper, throwOnUnderflow);
506    }
507
508    /**
509     * Returns the number of matrix/clip states on the Canvas' private stack.
510     * This will equal # save() calls - # restore() calls.
511     */
512    public int getSaveCount() {
513        return nGetSaveCount(mNativeCanvasWrapper);
514    }
515
516    /**
517     * Efficient way to pop any calls to save() that happened after the save
518     * count reached saveCount. It is an error for saveCount to be less than 1.
519     *
520     * Example:
521     *    int count = canvas.save();
522     *    ... // more calls potentially to save()
523     *    canvas.restoreToCount(count);
524     *    // now the canvas is back in the same state it was before the initial
525     *    // call to save().
526     *
527     * @param saveCount The save level to restore to.
528     */
529    public void restoreToCount(int saveCount) {
530        boolean throwOnUnderflow = !sCompatibilityRestore || !isHardwareAccelerated();
531        nRestoreToCount(mNativeCanvasWrapper, saveCount, throwOnUnderflow);
532    }
533
534    /**
535     * Preconcat the current matrix with the specified translation
536     *
537     * @param dx The distance to translate in X
538     * @param dy The distance to translate in Y
539    */
540    public void translate(float dx, float dy) {
541        if (dx == 0.0f && dy == 0.0f) return;
542        nTranslate(mNativeCanvasWrapper, dx, dy);
543    }
544
545    /**
546     * Preconcat the current matrix with the specified scale.
547     *
548     * @param sx The amount to scale in X
549     * @param sy The amount to scale in Y
550     */
551    public void scale(float sx, float sy) {
552        if (sx == 1.0f && sy == 1.0f) return;
553        nScale(mNativeCanvasWrapper, sx, sy);
554    }
555
556    /**
557     * Preconcat the current matrix with the specified scale.
558     *
559     * @param sx The amount to scale in X
560     * @param sy The amount to scale in Y
561     * @param px The x-coord for the pivot point (unchanged by the scale)
562     * @param py The y-coord for the pivot point (unchanged by the scale)
563     */
564    public final void scale(float sx, float sy, float px, float py) {
565        if (sx == 1.0f && sy == 1.0f) return;
566        translate(px, py);
567        scale(sx, sy);
568        translate(-px, -py);
569    }
570
571    /**
572     * Preconcat the current matrix with the specified rotation.
573     *
574     * @param degrees The amount to rotate, in degrees
575     */
576    public void rotate(float degrees) {
577        if (degrees == 0.0f) return;
578        nRotate(mNativeCanvasWrapper, degrees);
579    }
580
581    /**
582     * Preconcat the current matrix with the specified rotation.
583     *
584     * @param degrees The amount to rotate, in degrees
585     * @param px The x-coord for the pivot point (unchanged by the rotation)
586     * @param py The y-coord for the pivot point (unchanged by the rotation)
587     */
588    public final void rotate(float degrees, float px, float py) {
589        if (degrees == 0.0f) return;
590        translate(px, py);
591        rotate(degrees);
592        translate(-px, -py);
593    }
594
595    /**
596     * Preconcat the current matrix with the specified skew.
597     *
598     * @param sx The amount to skew in X
599     * @param sy The amount to skew in Y
600     */
601    public void skew(float sx, float sy) {
602        if (sx == 0.0f && sy == 0.0f) return;
603        nSkew(mNativeCanvasWrapper, sx, sy);
604    }
605
606    /**
607     * Preconcat the current matrix with the specified matrix. If the specified
608     * matrix is null, this method does nothing.
609     *
610     * @param matrix The matrix to preconcatenate with the current matrix
611     */
612    public void concat(@Nullable Matrix matrix) {
613        if (matrix != null) nConcat(mNativeCanvasWrapper, matrix.native_instance);
614    }
615
616    /**
617     * Completely replace the current matrix with the specified matrix. If the
618     * matrix parameter is null, then the current matrix is reset to identity.
619     *
620     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
621     * {@link #scale(float, float)}, {@link #translate(float, float)} and
622     * {@link #rotate(float)} instead of this method.
623     *
624     * @param matrix The matrix to replace the current matrix with. If it is
625     *               null, set the current matrix to identity.
626     *
627     * @see #concat(Matrix)
628     */
629    public void setMatrix(@Nullable Matrix matrix) {
630        nSetMatrix(mNativeCanvasWrapper,
631                         matrix == null ? 0 : matrix.native_instance);
632    }
633
634    /**
635     * Return, in ctm, the current transformation matrix. This does not alter
636     * the matrix in the canvas, but just returns a copy of it.
637     *
638     * @deprecated {@link #isHardwareAccelerated() Hardware accelerated} canvases may have any
639     * matrix when passed to a View or Drawable, as it is implementation defined where in the
640     * hierarchy such canvases are created. It is recommended in such cases to either draw contents
641     * irrespective of the current matrix, or to track relevant transform state outside of the
642     * canvas.
643     */
644    @Deprecated
645    public void getMatrix(@NonNull Matrix ctm) {
646        nGetCTM(mNativeCanvasWrapper, ctm.native_instance);
647    }
648
649    /**
650     * Return a new matrix with a copy of the canvas' current transformation
651     * matrix.
652     *
653     * @deprecated {@link #isHardwareAccelerated() Hardware accelerated} canvases may have any
654     * matrix when passed to a View or Drawable, as it is implementation defined where in the
655     * hierarchy such canvases are created. It is recommended in such cases to either draw contents
656     * irrespective of the current matrix, or to track relevant transform state outside of the
657     * canvas.
658     */
659    @Deprecated
660    public final @NonNull Matrix getMatrix() {
661        Matrix m = new Matrix();
662        //noinspection deprecation
663        getMatrix(m);
664        return m;
665    }
666
667    /**
668     * Modify the current clip with the specified rectangle.
669     *
670     * @param rect The rect to intersect with the current clip
671     * @param op How the clip is modified
672     * @return true if the resulting clip is non-empty
673     */
674    public boolean clipRect(@NonNull RectF rect, @NonNull Region.Op op) {
675        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
676                op.nativeInt);
677    }
678
679    /**
680     * Modify the current clip with the specified rectangle, which is
681     * expressed in local coordinates.
682     *
683     * @param rect The rectangle to intersect with the current clip.
684     * @param op How the clip is modified
685     * @return true if the resulting clip is non-empty
686     */
687    public boolean clipRect(@NonNull Rect rect, @NonNull Region.Op op) {
688        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
689                op.nativeInt);
690    }
691
692    /**
693     * Intersect the current clip with the specified rectangle, which is
694     * expressed in local coordinates.
695     *
696     * @param rect The rectangle to intersect with the current clip.
697     * @return true if the resulting clip is non-empty
698     */
699    public boolean clipRect(@NonNull RectF rect) {
700        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
701                Region.Op.INTERSECT.nativeInt);
702    }
703
704    /**
705     * Intersect the current clip with the specified rectangle, which is
706     * expressed in local coordinates.
707     *
708     * @param rect The rectangle to intersect with the current clip.
709     * @return true if the resulting clip is non-empty
710     */
711    public boolean clipRect(@NonNull Rect rect) {
712        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
713                Region.Op.INTERSECT.nativeInt);
714    }
715
716    /**
717     * Modify the current clip with the specified rectangle, which is
718     * expressed in local coordinates.
719     *
720     * @param left   The left side of the rectangle to intersect with the
721     *               current clip
722     * @param top    The top of the rectangle to intersect with the current
723     *               clip
724     * @param right  The right side of the rectangle to intersect with the
725     *               current clip
726     * @param bottom The bottom of the rectangle to intersect with the current
727     *               clip
728     * @param op     How the clip is modified
729     * @return       true if the resulting clip is non-empty
730     */
731    public boolean clipRect(float left, float top, float right, float bottom,
732            @NonNull Region.Op op) {
733        return nClipRect(mNativeCanvasWrapper, left, top, right, bottom, op.nativeInt);
734    }
735
736    /**
737     * Intersect the current clip with the specified rectangle, which is
738     * expressed in local coordinates.
739     *
740     * @param left   The left side of the rectangle to intersect with the
741     *               current clip
742     * @param top    The top of the rectangle to intersect with the current clip
743     * @param right  The right side of the rectangle to intersect with the
744     *               current clip
745     * @param bottom The bottom of the rectangle to intersect with the current
746     *               clip
747     * @return       true if the resulting clip is non-empty
748     */
749    public boolean clipRect(float left, float top, float right, float bottom) {
750        return nClipRect(mNativeCanvasWrapper, left, top, right, bottom,
751                Region.Op.INTERSECT.nativeInt);
752    }
753
754    /**
755     * Intersect the current clip with the specified rectangle, which is
756     * expressed in local coordinates.
757     *
758     * @param left   The left side of the rectangle to intersect with the
759     *               current clip
760     * @param top    The top of the rectangle to intersect with the current clip
761     * @param right  The right side of the rectangle to intersect with the
762     *               current clip
763     * @param bottom The bottom of the rectangle to intersect with the current
764     *               clip
765     * @return       true if the resulting clip is non-empty
766     */
767    public boolean clipRect(int left, int top, int right, int bottom) {
768        return nClipRect(mNativeCanvasWrapper, left, top, right, bottom,
769                Region.Op.INTERSECT.nativeInt);
770    }
771
772    /**
773        * Modify the current clip with the specified path.
774     *
775     * @param path The path to operate on the current clip
776     * @param op   How the clip is modified
777     * @return     true if the resulting is non-empty
778     */
779    public boolean clipPath(@NonNull Path path, @NonNull Region.Op op) {
780        return nClipPath(mNativeCanvasWrapper, path.readOnlyNI(), op.nativeInt);
781    }
782
783    /**
784     * Intersect the current clip with the specified path.
785     *
786     * @param path The path to intersect with the current clip
787     * @return     true if the resulting is non-empty
788     */
789    public boolean clipPath(@NonNull Path path) {
790        return clipPath(path, Region.Op.INTERSECT);
791    }
792
793    /**
794     * Modify the current clip with the specified region. Note that unlike
795     * clipRect() and clipPath() which transform their arguments by the
796     * current matrix, clipRegion() assumes its argument is already in the
797     * coordinate system of the current layer's bitmap, and so not
798     * transformation is performed.
799     *
800     * @param region The region to operate on the current clip, based on op
801     * @param op How the clip is modified
802     * @return true if the resulting is non-empty
803     *
804     * @deprecated Unlike all other clip calls this API does not respect the
805     *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
806     */
807    @Deprecated
808    public boolean clipRegion(@NonNull Region region, @NonNull Region.Op op) {
809        return nClipRegion(mNativeCanvasWrapper, region.ni(), op.nativeInt);
810    }
811
812    /**
813     * Intersect the current clip with the specified region. Note that unlike
814     * clipRect() and clipPath() which transform their arguments by the
815     * current matrix, clipRegion() assumes its argument is already in the
816     * coordinate system of the current layer's bitmap, and so not
817     * transformation is performed.
818     *
819     * @param region The region to operate on the current clip, based on op
820     * @return true if the resulting is non-empty
821     *
822     * @deprecated Unlike all other clip calls this API does not respect the
823     *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
824     */
825    @Deprecated
826    public boolean clipRegion(@NonNull Region region) {
827        return clipRegion(region, Region.Op.INTERSECT);
828    }
829
830    public @Nullable DrawFilter getDrawFilter() {
831        return mDrawFilter;
832    }
833
834    public void setDrawFilter(@Nullable DrawFilter filter) {
835        long nativeFilter = 0;
836        if (filter != null) {
837            nativeFilter = filter.mNativeInt;
838        }
839        mDrawFilter = filter;
840        nSetDrawFilter(mNativeCanvasWrapper, nativeFilter);
841    }
842
843    /**
844     * Constant values used as parameters to {@code quickReject()} calls. These values
845     * specify how much space around the shape should be accounted for, depending on whether
846     * the shaped area is antialiased or not.
847     *
848     * @see #quickReject(float, float, float, float, EdgeType)
849     * @see #quickReject(Path, EdgeType)
850     * @see #quickReject(RectF, EdgeType)
851     */
852    public enum EdgeType {
853
854        /**
855         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
856         */
857        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
858
859        /**
860         * Antialiased: Treat edges by rounding-out, since they may be antialiased
861         */
862        AA(1);
863
864        EdgeType(int nativeInt) {
865            this.nativeInt = nativeInt;
866        }
867
868        /**
869         * @hide
870         */
871        public final int nativeInt;
872    }
873
874    /**
875     * Return true if the specified rectangle, after being transformed by the
876     * current matrix, would lie completely outside of the current clip. Call
877     * this to check if an area you intend to draw into is clipped out (and
878     * therefore you can skip making the draw calls).
879     *
880     * @param rect  the rect to compare with the current clip
881     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
882     *              since that means it may affect a larger area (more pixels) than
883     *              non-antialiased ({@link Canvas.EdgeType#BW}).
884     * @return      true if the rect (transformed by the canvas' matrix)
885     *              does not intersect with the canvas' clip
886     */
887    public boolean quickReject(@NonNull RectF rect, @NonNull EdgeType type) {
888        return nQuickReject(mNativeCanvasWrapper,
889                rect.left, rect.top, rect.right, rect.bottom);
890    }
891
892    /**
893     * Return true if the specified path, after being transformed by the
894     * current matrix, would lie completely outside of the current clip. Call
895     * this to check if an area you intend to draw into is clipped out (and
896     * therefore you can skip making the draw calls). Note: for speed it may
897     * return false even if the path itself might not intersect the clip
898     * (i.e. the bounds of the path intersects, but the path does not).
899     *
900     * @param path        The path to compare with the current clip
901     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
902     *                    since that means it may affect a larger area (more pixels) than
903     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
904     * @return            true if the path (transformed by the canvas' matrix)
905     *                    does not intersect with the canvas' clip
906     */
907    public boolean quickReject(@NonNull Path path, @NonNull EdgeType type) {
908        return nQuickReject(mNativeCanvasWrapper, path.readOnlyNI());
909    }
910
911    /**
912     * Return true if the specified rectangle, after being transformed by the
913     * current matrix, would lie completely outside of the current clip. Call
914     * this to check if an area you intend to draw into is clipped out (and
915     * therefore you can skip making the draw calls).
916     *
917     * @param left        The left side of the rectangle to compare with the
918     *                    current clip
919     * @param top         The top of the rectangle to compare with the current
920     *                    clip
921     * @param right       The right side of the rectangle to compare with the
922     *                    current clip
923     * @param bottom      The bottom of the rectangle to compare with the
924     *                    current clip
925     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
926     *                    since that means it may affect a larger area (more pixels) than
927     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
928     * @return            true if the rect (transformed by the canvas' matrix)
929     *                    does not intersect with the canvas' clip
930     */
931    public boolean quickReject(float left, float top, float right, float bottom,
932            @NonNull EdgeType type) {
933        return nQuickReject(mNativeCanvasWrapper, left, top, right, bottom);
934    }
935
936    /**
937     * Return the bounds of the current clip (in local coordinates) in the
938     * bounds parameter, and return true if it is non-empty. This can be useful
939     * in a way similar to quickReject, in that it tells you that drawing
940     * outside of these bounds will be clipped out.
941     *
942     * @param bounds Return the clip bounds here. If it is null, ignore it but
943     *               still return true if the current clip is non-empty.
944     * @return true if the current clip is non-empty.
945     */
946    public boolean getClipBounds(@Nullable Rect bounds) {
947        return nGetClipBounds(mNativeCanvasWrapper, bounds);
948    }
949
950    /**
951     * Retrieve the bounds of the current clip (in local coordinates).
952     *
953     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
954     */
955    public final @NonNull Rect getClipBounds() {
956        Rect r = new Rect();
957        getClipBounds(r);
958        return r;
959    }
960
961    /**
962     * Save the canvas state, draw the picture, and restore the canvas state.
963     * This differs from picture.draw(canvas), which does not perform any
964     * save/restore.
965     *
966     * <p>
967     * <strong>Note:</strong> This forces the picture to internally call
968     * {@link Picture#endRecording} in order to prepare for playback.
969     *
970     * @param picture  The picture to be drawn
971     */
972    public void drawPicture(@NonNull Picture picture) {
973        picture.endRecording();
974        int restoreCount = save();
975        picture.draw(this);
976        restoreToCount(restoreCount);
977    }
978
979    /**
980     * Draw the picture, stretched to fit into the dst rectangle.
981     */
982    public void drawPicture(@NonNull Picture picture, @NonNull RectF dst) {
983        save();
984        translate(dst.left, dst.top);
985        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
986            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
987        }
988        drawPicture(picture);
989        restore();
990    }
991
992    /**
993     * Draw the picture, stretched to fit into the dst rectangle.
994     */
995    public void drawPicture(@NonNull Picture picture, @NonNull Rect dst) {
996        save();
997        translate(dst.left, dst.top);
998        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
999            scale((float) dst.width() / picture.getWidth(),
1000                    (float) dst.height() / picture.getHeight());
1001        }
1002        drawPicture(picture);
1003        restore();
1004    }
1005
1006    public enum VertexMode {
1007        TRIANGLES(0),
1008        TRIANGLE_STRIP(1),
1009        TRIANGLE_FAN(2);
1010
1011        VertexMode(int nativeInt) {
1012            this.nativeInt = nativeInt;
1013        }
1014
1015        /**
1016         * @hide
1017         */
1018        public final int nativeInt;
1019    }
1020
1021    /**
1022     * Releases the resources associated with this canvas.
1023     *
1024     * @hide
1025     */
1026    public void release() {
1027        mNativeCanvasWrapper = 0;
1028        if (mFinalizer != null) {
1029            mFinalizer.run();
1030            mFinalizer = null;
1031        }
1032    }
1033
1034    /**
1035     * Free up as much memory as possible from private caches (e.g. fonts, images)
1036     *
1037     * @hide
1038     */
1039    public static void freeCaches() {
1040        nFreeCaches();
1041    }
1042
1043    /**
1044     * Free up text layout caches
1045     *
1046     * @hide
1047     */
1048    public static void freeTextLayoutCaches() {
1049        nFreeTextLayoutCaches();
1050    }
1051
1052    private static native void nFreeCaches();
1053    private static native void nFreeTextLayoutCaches();
1054    private static native long nInitRaster(Bitmap bitmap);
1055    private static native long nGetNativeFinalizer();
1056
1057    // ---------------- @FastNative -------------------
1058
1059    @FastNative
1060    private static native void nSetBitmap(long canvasHandle,
1061                                                Bitmap bitmap);
1062    @FastNative
1063    private static native boolean nIsOpaque(long canvasHandle);
1064    @FastNative
1065    private static native void nSetHighContrastText(long renderer, boolean highContrastText);
1066    @FastNative
1067    private static native int nGetWidth(long canvasHandle);
1068    @FastNative
1069    private static native int nGetHeight(long canvasHandle);
1070
1071    @FastNative
1072    private static native int nSave(long canvasHandle, int saveFlags);
1073    @FastNative
1074    private static native int nSaveLayer(long nativeCanvas, float l,
1075                                               float t, float r, float b,
1076                                               long nativePaint,
1077                                               int layerFlags);
1078    @FastNative
1079    private static native int nSaveLayerAlpha(long nativeCanvas, float l,
1080                                                    float t, float r, float b,
1081                                                    int alpha, int layerFlags);
1082    @FastNative
1083    private static native void nRestore(long canvasHandle, boolean tolerateUnderflow);
1084    @FastNative
1085    private static native void nRestoreToCount(long canvasHandle,
1086                                                     int saveCount,
1087                                                     boolean tolerateUnderflow);
1088    @FastNative
1089    private static native int nGetSaveCount(long canvasHandle);
1090
1091    @FastNative
1092    private static native void nTranslate(long canvasHandle,
1093                                                float dx, float dy);
1094    @FastNative
1095    private static native void nScale(long canvasHandle,
1096                                            float sx, float sy);
1097    @FastNative
1098    private static native void nRotate(long canvasHandle, float degrees);
1099    @FastNative
1100    private static native void nSkew(long canvasHandle,
1101                                           float sx, float sy);
1102    @FastNative
1103    private static native void nConcat(long nativeCanvas,
1104                                             long nativeMatrix);
1105    @FastNative
1106    private static native void nSetMatrix(long nativeCanvas,
1107                                                long nativeMatrix);
1108    @FastNative
1109    private static native boolean nClipRect(long nativeCanvas,
1110                                                  float left, float top,
1111                                                  float right, float bottom,
1112                                                  int regionOp);
1113    @FastNative
1114    private static native boolean nClipPath(long nativeCanvas,
1115                                                  long nativePath,
1116                                                  int regionOp);
1117    @FastNative
1118    private static native boolean nClipRegion(long nativeCanvas,
1119                                                    long nativeRegion,
1120                                                    int regionOp);
1121    @FastNative
1122    private static native void nSetDrawFilter(long nativeCanvas,
1123                                                   long nativeFilter);
1124    @FastNative
1125    private static native boolean nGetClipBounds(long nativeCanvas,
1126                                                       Rect bounds);
1127    @FastNative
1128    private static native void nGetCTM(long nativeCanvas,
1129                                             long nativeMatrix);
1130    @FastNative
1131    private static native boolean nQuickReject(long nativeCanvas,
1132                                                     long nativePath);
1133    @FastNative
1134    private static native boolean nQuickReject(long nativeCanvas,
1135                                                     float left, float top,
1136                                                     float right, float bottom);
1137
1138    /**
1139     * <p>
1140     * Draw the specified arc, which will be scaled to fit inside the specified oval.
1141     * </p>
1142     * <p>
1143     * If the start angle is negative or >= 360, the start angle is treated as start angle modulo
1144     * 360.
1145     * </p>
1146     * <p>
1147     * If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs
1148     * slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is
1149     * negative, the sweep angle is treated as sweep angle modulo 360
1150     * </p>
1151     * <p>
1152     * The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0
1153     * degrees (3 o'clock on a watch.)
1154     * </p>
1155     *
1156     * @param oval The bounds of oval used to define the shape and size of the arc
1157     * @param startAngle Starting angle (in degrees) where the arc begins
1158     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1159     * @param useCenter If true, include the center of the oval in the arc, and close it if it is
1160     *            being stroked. This will draw a wedge
1161     * @param paint The paint used to draw the arc
1162     */
1163    public void drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1164            @NonNull Paint paint) {
1165        super.drawArc(oval, startAngle, sweepAngle, useCenter, paint);
1166    }
1167
1168    /**
1169     * <p>
1170     * Draw the specified arc, which will be scaled to fit inside the specified oval.
1171     * </p>
1172     * <p>
1173     * If the start angle is negative or >= 360, the start angle is treated as start angle modulo
1174     * 360.
1175     * </p>
1176     * <p>
1177     * If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs
1178     * slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is
1179     * negative, the sweep angle is treated as sweep angle modulo 360
1180     * </p>
1181     * <p>
1182     * The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0
1183     * degrees (3 o'clock on a watch.)
1184     * </p>
1185     *
1186     * @param startAngle Starting angle (in degrees) where the arc begins
1187     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1188     * @param useCenter If true, include the center of the oval in the arc, and close it if it is
1189     *            being stroked. This will draw a wedge
1190     * @param paint The paint used to draw the arc
1191     */
1192    public void drawArc(float left, float top, float right, float bottom, float startAngle,
1193            float sweepAngle, boolean useCenter, @NonNull Paint paint) {
1194        super.drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint);
1195    }
1196
1197    /**
1198     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB
1199     * color, using srcover porterduff mode.
1200     *
1201     * @param a alpha component (0..255) of the color to draw onto the canvas
1202     * @param r red component (0..255) of the color to draw onto the canvas
1203     * @param g green component (0..255) of the color to draw onto the canvas
1204     * @param b blue component (0..255) of the color to draw onto the canvas
1205     */
1206    public void drawARGB(int a, int r, int g, int b) {
1207        super.drawARGB(a, r, g, b);
1208    }
1209
1210    /**
1211     * Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint,
1212     * transformed by the current matrix.
1213     * <p>
1214     * Note: if the paint contains a maskfilter that generates a mask which extends beyond the
1215     * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it
1216     * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be
1217     * the edge color replicated.
1218     * <p>
1219     * If the bitmap and canvas have different densities, this function will take care of
1220     * automatically scaling the bitmap to draw at the same density as the canvas.
1221     *
1222     * @param bitmap The bitmap to be drawn
1223     * @param left The position of the left side of the bitmap being drawn
1224     * @param top The position of the top side of the bitmap being drawn
1225     * @param paint The paint used to draw the bitmap (may be null)
1226     */
1227    public void drawBitmap(@NonNull Bitmap bitmap, float left, float top, @Nullable Paint paint) {
1228        super.drawBitmap(bitmap, left, top, paint);
1229    }
1230
1231    /**
1232     * Draw the specified bitmap, scaling/translating automatically to fill the destination
1233     * rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to
1234     * draw.
1235     * <p>
1236     * Note: if the paint contains a maskfilter that generates a mask which extends beyond the
1237     * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it
1238     * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be
1239     * the edge color replicated.
1240     * <p>
1241     * This function <em>ignores the density associated with the bitmap</em>. This is because the
1242     * source and destination rectangle coordinate spaces are in their respective densities, so must
1243     * already have the appropriate scaling factor applied.
1244     *
1245     * @param bitmap The bitmap to be drawn
1246     * @param src May be null. The subset of the bitmap to be drawn
1247     * @param dst The rectangle that the bitmap will be scaled/translated to fit into
1248     * @param paint May be null. The paint used to draw the bitmap
1249     */
1250    public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull RectF dst,
1251            @Nullable Paint paint) {
1252        super.drawBitmap(bitmap, src, dst, paint);
1253    }
1254
1255    /**
1256     * Draw the specified bitmap, scaling/translating automatically to fill the destination
1257     * rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to
1258     * draw.
1259     * <p>
1260     * Note: if the paint contains a maskfilter that generates a mask which extends beyond the
1261     * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it
1262     * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be
1263     * the edge color replicated.
1264     * <p>
1265     * This function <em>ignores the density associated with the bitmap</em>. This is because the
1266     * source and destination rectangle coordinate spaces are in their respective densities, so must
1267     * already have the appropriate scaling factor applied.
1268     *
1269     * @param bitmap The bitmap to be drawn
1270     * @param src May be null. The subset of the bitmap to be drawn
1271     * @param dst The rectangle that the bitmap will be scaled/translated to fit into
1272     * @param paint May be null. The paint used to draw the bitmap
1273     */
1274    public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst,
1275            @Nullable Paint paint) {
1276        super.drawBitmap(bitmap, src, dst, paint);
1277    }
1278
1279    /**
1280     * Treat the specified array of colors as a bitmap, and draw it. This gives the same result as
1281     * first creating a bitmap from the array, and then drawing it, but this method avoids
1282     * explicitly creating a bitmap object which can be more efficient if the colors are changing
1283     * often.
1284     *
1285     * @param colors Array of colors representing the pixels of the bitmap
1286     * @param offset Offset into the array of colors for the first pixel
1287     * @param stride The number of colors in the array between rows (must be >= width or <= -width).
1288     * @param x The X coordinate for where to draw the bitmap
1289     * @param y The Y coordinate for where to draw the bitmap
1290     * @param width The width of the bitmap
1291     * @param height The height of the bitmap
1292     * @param hasAlpha True if the alpha channel of the colors contains valid values. If false, the
1293     *            alpha byte is ignored (assumed to be 0xFF for every pixel).
1294     * @param paint May be null. The paint used to draw the bitmap
1295     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1296     *             requires an internal copy of color buffer contents every time this method is
1297     *             called. Using a Bitmap avoids this copy, and allows the application to more
1298     *             explicitly control the lifetime and copies of pixel data.
1299     */
1300    @Deprecated
1301    public void drawBitmap(@NonNull int[] colors, int offset, int stride, float x, float y,
1302            int width, int height, boolean hasAlpha, @Nullable Paint paint) {
1303        super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint);
1304    }
1305
1306    /**
1307     * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1308     *
1309     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1310     *             requires an internal copy of color buffer contents every time this method is
1311     *             called. Using a Bitmap avoids this copy, and allows the application to more
1312     *             explicitly control the lifetime and copies of pixel data.
1313     */
1314    @Deprecated
1315    public void drawBitmap(@NonNull int[] colors, int offset, int stride, int x, int y,
1316            int width, int height, boolean hasAlpha, @Nullable Paint paint) {
1317        super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint);
1318    }
1319
1320    /**
1321     * Draw the bitmap using the specified matrix.
1322     *
1323     * @param bitmap The bitmap to draw
1324     * @param matrix The matrix used to transform the bitmap when it is drawn
1325     * @param paint May be null. The paint used to draw the bitmap
1326     */
1327    public void drawBitmap(@NonNull Bitmap bitmap, @NonNull Matrix matrix, @Nullable Paint paint) {
1328        super.drawBitmap(bitmap, matrix, paint);
1329    }
1330
1331    /**
1332     * Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the
1333     * bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts
1334     * array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed
1335     * across the top of the bitmap from left to right. A more general version of this method is
1336     * drawVertices().
1337     *
1338     * @param bitmap The bitmap to draw using the mesh
1339     * @param meshWidth The number of columns in the mesh. Nothing is drawn if this is 0
1340     * @param meshHeight The number of rows in the mesh. Nothing is drawn if this is 0
1341     * @param verts Array of x,y pairs, specifying where the mesh should be drawn. There must be at
1342     *            least (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values in the array
1343     * @param vertOffset Number of verts elements to skip before drawing
1344     * @param colors May be null. Specifies a color at each vertex, which is interpolated across the
1345     *            cell, and whose values are multiplied by the corresponding bitmap colors. If not
1346     *            null, there must be at least (meshWidth+1) * (meshHeight+1) + colorOffset values
1347     *            in the array.
1348     * @param colorOffset Number of color elements to skip before drawing
1349     * @param paint May be null. The paint used to draw the bitmap
1350     */
1351    public void drawBitmapMesh(@NonNull Bitmap bitmap, int meshWidth, int meshHeight,
1352            @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
1353            @Nullable Paint paint) {
1354        super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset,
1355                paint);
1356    }
1357
1358    /**
1359     * Draw the specified circle using the specified paint. If radius is <= 0, then nothing will be
1360     * drawn. The circle will be filled or framed based on the Style in the paint.
1361     *
1362     * @param cx The x-coordinate of the center of the cirle to be drawn
1363     * @param cy The y-coordinate of the center of the cirle to be drawn
1364     * @param radius The radius of the cirle to be drawn
1365     * @param paint The paint used to draw the circle
1366     */
1367    public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) {
1368        super.drawCircle(cx, cy, radius, paint);
1369    }
1370
1371    /**
1372     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color,
1373     * using srcover porterduff mode.
1374     *
1375     * @param color the color to draw onto the canvas
1376     */
1377    public void drawColor(@ColorInt int color) {
1378        super.drawColor(color);
1379    }
1380
1381    /**
1382     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and
1383     * porter-duff xfermode.
1384     *
1385     * @param color the color to draw with
1386     * @param mode the porter-duff mode to apply to the color
1387     */
1388    public void drawColor(@ColorInt int color, @NonNull PorterDuff.Mode mode) {
1389        super.drawColor(color, mode);
1390    }
1391
1392    /**
1393     * Draw a line segment with the specified start and stop x,y coordinates, using the specified
1394     * paint.
1395     * <p>
1396     * Note that since a line is always "framed", the Style is ignored in the paint.
1397     * </p>
1398     * <p>
1399     * Degenerate lines (length is 0) will not be drawn.
1400     * </p>
1401     *
1402     * @param startX The x-coordinate of the start point of the line
1403     * @param startY The y-coordinate of the start point of the line
1404     * @param paint The paint used to draw the line
1405     */
1406    public void drawLine(float startX, float startY, float stopX, float stopY,
1407            @NonNull Paint paint) {
1408        super.drawLine(startX, startY, stopX, stopY, paint);
1409    }
1410
1411    /**
1412     * Draw a series of lines. Each line is taken from 4 consecutive values in the pts array. Thus
1413     * to draw 1 line, the array must contain at least 4 values. This is logically the same as
1414     * drawing the array as follows: drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
1415     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
1416     *
1417     * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
1418     * @param offset Number of values in the array to skip before drawing.
1419     * @param count The number of values in the array to process, after skipping "offset" of them.
1420     *            Since each line uses 4 values, the number of "lines" that are drawn is really
1421     *            (count >> 2).
1422     * @param paint The paint used to draw the points
1423     */
1424    public void drawLines(@Size(multiple = 4) @NonNull float[] pts, int offset, int count,
1425            @NonNull Paint paint) {
1426        super.drawLines(pts, offset, count, paint);
1427    }
1428
1429    public void drawLines(@Size(multiple = 4) @NonNull float[] pts, @NonNull Paint paint) {
1430        super.drawLines(pts, paint);
1431    }
1432
1433    /**
1434     * Draw the specified oval using the specified paint. The oval will be filled or framed based on
1435     * the Style in the paint.
1436     *
1437     * @param oval The rectangle bounds of the oval to be drawn
1438     */
1439    public void drawOval(@NonNull RectF oval, @NonNull Paint paint) {
1440        super.drawOval(oval, paint);
1441    }
1442
1443    /**
1444     * Draw the specified oval using the specified paint. The oval will be filled or framed based on
1445     * the Style in the paint.
1446     */
1447    public void drawOval(float left, float top, float right, float bottom, @NonNull Paint paint) {
1448        super.drawOval(left, top, right, bottom, paint);
1449    }
1450
1451    /**
1452     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint.
1453     * This is equivalent (but faster) to drawing an infinitely large rectangle with the specified
1454     * paint.
1455     *
1456     * @param paint The paint used to draw onto the canvas
1457     */
1458    public void drawPaint(@NonNull Paint paint) {
1459        super.drawPaint(paint);
1460    }
1461
1462    /**
1463     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1464     *
1465     * @param patch The ninepatch object to render
1466     * @param dst The destination rectangle.
1467     * @param paint The paint to draw the bitmap with. may be null
1468     * @hide
1469     */
1470    public void drawPatch(@NonNull NinePatch patch, @NonNull Rect dst, @Nullable Paint paint) {
1471        super.drawPatch(patch, dst, paint);
1472    }
1473
1474    /**
1475     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1476     *
1477     * @param patch The ninepatch object to render
1478     * @param dst The destination rectangle.
1479     * @param paint The paint to draw the bitmap with. may be null
1480     * @hide
1481     */
1482    public void drawPatch(@NonNull NinePatch patch, @NonNull RectF dst, @Nullable Paint paint) {
1483        super.drawPatch(patch, dst, paint);
1484    }
1485
1486    /**
1487     * Draw the specified path using the specified paint. The path will be filled or framed based on
1488     * the Style in the paint.
1489     *
1490     * @param path The path to be drawn
1491     * @param paint The paint used to draw the path
1492     */
1493    public void drawPath(@NonNull Path path, @NonNull Paint paint) {
1494        super.drawPath(path, paint);
1495    }
1496
1497    /**
1498     * Helper for drawPoints() for drawing a single point.
1499     */
1500    public void drawPoint(float x, float y, @NonNull Paint paint) {
1501        super.drawPoint(x, y, paint);
1502    }
1503
1504    /**
1505     * Draw a series of points. Each point is centered at the coordinate specified by pts[], and its
1506     * diameter is specified by the paint's stroke width (as transformed by the canvas' CTM), with
1507     * special treatment for a stroke width of 0, which always draws exactly 1 pixel (or at most 4
1508     * if antialiasing is enabled). The shape of the point is controlled by the paint's Cap type.
1509     * The shape is a square, unless the cap type is Round, in which case the shape is a circle.
1510     *
1511     * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
1512     * @param offset Number of values to skip before starting to draw.
1513     * @param count The number of values to process, after skipping offset of them. Since one point
1514     *            uses two values, the number of "points" that are drawn is really (count >> 1).
1515     * @param paint The paint used to draw the points
1516     */
1517    public void drawPoints(@Size(multiple = 2) float[] pts, int offset, int count,
1518            @NonNull Paint paint) {
1519        super.drawPoints(pts, offset, count, paint);
1520    }
1521
1522    /**
1523     * Helper for drawPoints() that assumes you want to draw the entire array
1524     */
1525    public void drawPoints(@Size(multiple = 2) @NonNull float[] pts, @NonNull Paint paint) {
1526        super.drawPoints(pts, paint);
1527    }
1528
1529    /**
1530     * Draw the text in the array, with each character's origin specified by the pos array.
1531     *
1532     * @param text The text to be drawn
1533     * @param index The index of the first character to draw
1534     * @param count The number of characters to draw, starting from index.
1535     * @param pos Array of [x,y] positions, used to position each character
1536     * @param paint The paint used for the text (e.g. color, size, style)
1537     * @deprecated This method does not support glyph composition and decomposition and should
1538     *             therefore not be used to render complex scripts. It also doesn't handle
1539     *             supplementary characters (eg emoji).
1540     */
1541    @Deprecated
1542    public void drawPosText(@NonNull char[] text, int index, int count,
1543            @NonNull @Size(multiple = 2) float[] pos,
1544            @NonNull Paint paint) {
1545        super.drawPosText(text, index, count, pos, paint);
1546    }
1547
1548    /**
1549     * Draw the text in the array, with each character's origin specified by the pos array.
1550     *
1551     * @param text The text to be drawn
1552     * @param pos Array of [x,y] positions, used to position each character
1553     * @param paint The paint used for the text (e.g. color, size, style)
1554     * @deprecated This method does not support glyph composition and decomposition and should
1555     *             therefore not be used to render complex scripts. It also doesn't handle
1556     *             supplementary characters (eg emoji).
1557     */
1558    @Deprecated
1559    public void drawPosText(@NonNull String text, @NonNull @Size(multiple = 2) float[] pos,
1560            @NonNull Paint paint) {
1561        super.drawPosText(text, pos, paint);
1562    }
1563
1564    /**
1565     * Draw the specified Rect using the specified paint. The rectangle will be filled or framed
1566     * based on the Style in the paint.
1567     *
1568     * @param rect The rect to be drawn
1569     * @param paint The paint used to draw the rect
1570     */
1571    public void drawRect(@NonNull RectF rect, @NonNull Paint paint) {
1572        super.drawRect(rect, paint);
1573    }
1574
1575    /**
1576     * Draw the specified Rect using the specified Paint. The rectangle will be filled or framed
1577     * based on the Style in the paint.
1578     *
1579     * @param r The rectangle to be drawn.
1580     * @param paint The paint used to draw the rectangle
1581     */
1582    public void drawRect(@NonNull Rect r, @NonNull Paint paint) {
1583        super.drawRect(r, paint);
1584    }
1585
1586    /**
1587     * Draw the specified Rect using the specified paint. The rectangle will be filled or framed
1588     * based on the Style in the paint.
1589     *
1590     * @param left The left side of the rectangle to be drawn
1591     * @param top The top side of the rectangle to be drawn
1592     * @param right The right side of the rectangle to be drawn
1593     * @param bottom The bottom side of the rectangle to be drawn
1594     * @param paint The paint used to draw the rect
1595     */
1596    public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint) {
1597        super.drawRect(left, top, right, bottom, paint);
1598    }
1599
1600    /**
1601     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color,
1602     * using srcover porterduff mode.
1603     *
1604     * @param r red component (0..255) of the color to draw onto the canvas
1605     * @param g green component (0..255) of the color to draw onto the canvas
1606     * @param b blue component (0..255) of the color to draw onto the canvas
1607     */
1608    public void drawRGB(int r, int g, int b) {
1609        super.drawRGB(r, g, b);
1610    }
1611
1612    /**
1613     * Draw the specified round-rect using the specified paint. The roundrect will be filled or
1614     * framed based on the Style in the paint.
1615     *
1616     * @param rect The rectangular bounds of the roundRect to be drawn
1617     * @param rx The x-radius of the oval used to round the corners
1618     * @param ry The y-radius of the oval used to round the corners
1619     * @param paint The paint used to draw the roundRect
1620     */
1621    public void drawRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Paint paint) {
1622        super.drawRoundRect(rect, rx, ry, paint);
1623    }
1624
1625    /**
1626     * Draw the specified round-rect using the specified paint. The roundrect will be filled or
1627     * framed based on the Style in the paint.
1628     *
1629     * @param rx The x-radius of the oval used to round the corners
1630     * @param ry The y-radius of the oval used to round the corners
1631     * @param paint The paint used to draw the roundRect
1632     */
1633    public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
1634            @NonNull Paint paint) {
1635        super.drawRoundRect(left, top, right, bottom, rx, ry, paint);
1636    }
1637
1638    /**
1639     * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted
1640     * based on the Align setting in the paint.
1641     *
1642     * @param text The text to be drawn
1643     * @param x The x-coordinate of the origin of the text being drawn
1644     * @param y The y-coordinate of the baseline of the text being drawn
1645     * @param paint The paint used for the text (e.g. color, size, style)
1646     */
1647    public void drawText(@NonNull char[] text, int index, int count, float x, float y,
1648            @NonNull Paint paint) {
1649        super.drawText(text, index, count, x, y, paint);
1650    }
1651
1652    /**
1653     * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted
1654     * based on the Align setting in the paint.
1655     *
1656     * @param text The text to be drawn
1657     * @param x The x-coordinate of the origin of the text being drawn
1658     * @param y The y-coordinate of the baseline of the text being drawn
1659     * @param paint The paint used for the text (e.g. color, size, style)
1660     */
1661    public void drawText(@NonNull String text, float x, float y, @NonNull Paint paint) {
1662        super.drawText(text, x, y, paint);
1663    }
1664
1665    /**
1666     * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted
1667     * based on the Align setting in the paint.
1668     *
1669     * @param text The text to be drawn
1670     * @param start The index of the first character in text to draw
1671     * @param end (end - 1) is the index of the last character in text to draw
1672     * @param x The x-coordinate of the origin of the text being drawn
1673     * @param y The y-coordinate of the baseline of the text being drawn
1674     * @param paint The paint used for the text (e.g. color, size, style)
1675     */
1676    public void drawText(@NonNull String text, int start, int end, float x, float y,
1677            @NonNull Paint paint) {
1678        super.drawText(text, start, end, x, y, paint);
1679    }
1680
1681    /**
1682     * Draw the specified range of text, specified by start/end, with its origin at (x,y), in the
1683     * specified Paint. The origin is interpreted based on the Align setting in the Paint.
1684     *
1685     * @param text The text to be drawn
1686     * @param start The index of the first character in text to draw
1687     * @param end (end - 1) is the index of the last character in text to draw
1688     * @param x The x-coordinate of origin for where to draw the text
1689     * @param y The y-coordinate of origin for where to draw the text
1690     * @param paint The paint used for the text (e.g. color, size, style)
1691     */
1692    public void drawText(@NonNull CharSequence text, int start, int end, float x, float y,
1693            @NonNull Paint paint) {
1694        super.drawText(text, start, end, x, y, paint);
1695    }
1696
1697    /**
1698     * Draw the text, with origin at (x,y), using the specified paint, along the specified path. The
1699     * paint's Align setting determins where along the path to start the text.
1700     *
1701     * @param text The text to be drawn
1702     * @param path The path the text should follow for its baseline
1703     * @param hOffset The distance along the path to add to the text's starting position
1704     * @param vOffset The distance above(-) or below(+) the path to position the text
1705     * @param paint The paint used for the text (e.g. color, size, style)
1706     */
1707    public void drawTextOnPath(@NonNull char[] text, int index, int count, @NonNull Path path,
1708            float hOffset, float vOffset, @NonNull Paint paint) {
1709        super.drawTextOnPath(text, index, count, path, hOffset, vOffset, paint);
1710    }
1711
1712    /**
1713     * Draw the text, with origin at (x,y), using the specified paint, along the specified path. The
1714     * paint's Align setting determins where along the path to start the text.
1715     *
1716     * @param text The text to be drawn
1717     * @param path The path the text should follow for its baseline
1718     * @param hOffset The distance along the path to add to the text's starting position
1719     * @param vOffset The distance above(-) or below(+) the path to position the text
1720     * @param paint The paint used for the text (e.g. color, size, style)
1721     */
1722    public void drawTextOnPath(@NonNull String text, @NonNull Path path, float hOffset,
1723            float vOffset, @NonNull Paint paint) {
1724        super.drawTextOnPath(text, path, hOffset, vOffset, paint);
1725    }
1726
1727    /**
1728     * Draw a run of text, all in a single direction, with optional context for complex text
1729     * shaping.
1730     * <p>
1731     * See {@link #drawTextRun(CharSequence, int, int, int, int, float, float, boolean, Paint)} for
1732     * more details. This method uses a character array rather than CharSequence to represent the
1733     * string. Also, to be consistent with the pattern established in {@link #drawText}, in this
1734     * method {@code count} and {@code contextCount} are used rather than offsets of the end
1735     * position; {@code count = end - start, contextCount = contextEnd -
1736     * contextStart}.
1737     *
1738     * @param text the text to render
1739     * @param index the start of the text to render
1740     * @param count the count of chars to render
1741     * @param contextIndex the start of the context for shaping. Must be no greater than index.
1742     * @param contextCount the number of characters in the context for shaping. contexIndex +
1743     *            contextCount must be no less than index + count.
1744     * @param x the x position at which to draw the text
1745     * @param y the y position at which to draw the text
1746     * @param isRtl whether the run is in RTL direction
1747     * @param paint the paint
1748     */
1749    public void drawTextRun(@NonNull char[] text, int index, int count, int contextIndex,
1750            int contextCount, float x, float y, boolean isRtl, @NonNull Paint paint) {
1751        super.drawTextRun(text, index, count, contextIndex, contextCount, x, y, isRtl, paint);
1752    }
1753
1754    /**
1755     * Draw a run of text, all in a single direction, with optional context for complex text
1756     * shaping.
1757     * <p>
1758     * The run of text includes the characters from {@code start} to {@code end} in the text. In
1759     * addition, the range {@code contextStart} to {@code contextEnd} is used as context for the
1760     * purpose of complex text shaping, such as Arabic text potentially shaped differently based on
1761     * the text next to it.
1762     * <p>
1763     * All text outside the range {@code contextStart..contextEnd} is ignored. The text between
1764     * {@code start} and {@code end} will be laid out and drawn.
1765     * <p>
1766     * The direction of the run is explicitly specified by {@code isRtl}. Thus, this method is
1767     * suitable only for runs of a single direction. Alignment of the text is as determined by the
1768     * Paint's TextAlign value. Further, {@code 0 <= contextStart <= start <= end <= contextEnd
1769     * <= text.length} must hold on entry.
1770     * <p>
1771     * Also see {@link android.graphics.Paint#getRunAdvance} for a corresponding method to measure
1772     * the text; the advance width of the text drawn matches the value obtained from that method.
1773     *
1774     * @param text the text to render
1775     * @param start the start of the text to render. Data before this position can be used for
1776     *            shaping context.
1777     * @param end the end of the text to render. Data at or after this position can be used for
1778     *            shaping context.
1779     * @param contextStart the index of the start of the shaping context
1780     * @param contextEnd the index of the end of the shaping context
1781     * @param x the x position at which to draw the text
1782     * @param y the y position at which to draw the text
1783     * @param isRtl whether the run is in RTL direction
1784     * @param paint the paint
1785     * @see #drawTextRun(char[], int, int, int, int, float, float, boolean, Paint)
1786     */
1787    public void drawTextRun(@NonNull CharSequence text, int start, int end, int contextStart,
1788            int contextEnd, float x, float y, boolean isRtl, @NonNull Paint paint) {
1789        super.drawTextRun(text, start, end, contextStart, contextEnd, x, y, isRtl, paint);
1790    }
1791
1792    /**
1793     * Draw the array of vertices, interpreted as triangles (based on mode). The verts array is
1794     * required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used
1795     * to specify the coordinate in shader coordinates to use at each vertex (the paint must have a
1796     * shader in this case). If there is no texs array, but there is a color array, then each color
1797     * is interpolated across its corresponding triangle in a gradient. If both texs and colors
1798     * arrays are present, then they behave as before, but the resulting color at each pixels is the
1799     * result of multiplying the colors from the shader and the color-gradient together. The indices
1800     * array is optional, but if it is present, then it is used to specify the index of each
1801     * triangle, rather than just walking through the arrays in order.
1802     *
1803     * @param mode How to interpret the array of vertices
1804     * @param vertexCount The number of values in the vertices array (and corresponding texs and
1805     *            colors arrays if non-null). Each logical vertex is two values (x, y), vertexCount
1806     *            must be a multiple of 2.
1807     * @param verts Array of vertices for the mesh
1808     * @param vertOffset Number of values in the verts to skip before drawing.
1809     * @param texs May be null. If not null, specifies the coordinates to sample into the current
1810     *            shader (e.g. bitmap tile or gradient)
1811     * @param texOffset Number of values in texs to skip before drawing.
1812     * @param colors May be null. If not null, specifies a color for each vertex, to be interpolated
1813     *            across the triangle.
1814     * @param colorOffset Number of values in colors to skip before drawing.
1815     * @param indices If not null, array of indices to reference into the vertex (texs, colors)
1816     *            array.
1817     * @param indexCount number of entries in the indices array (if not null).
1818     * @param paint Specifies the shader to use if the texs array is non-null.
1819     */
1820    public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts,
1821            int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors,
1822            int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount,
1823            @NonNull Paint paint) {
1824        super.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset,
1825                colors, colorOffset, indices, indexOffset, indexCount, paint);
1826    }
1827}
1828