Canvas.java revision 65447287cb4112cf74483c87be70bcd00b622e2d
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors, freed in finalizer
41    final int mNativeCanvas;
42
43    /*  Our native canvas can be either a raster, gl, or picture canvas.
44        If we are raster, then mGL will be null, and mBitmap may or may not be
45        present (our default constructor creates a raster canvas but no
46        java-bitmap is). If we are a gl-based, then mBitmap will be null, and
47        mGL will not be null. Thus both cannot be non-null, but its possible
48        for both to be null.
49    */
50    private Bitmap  mBitmap;    // if not null, mGL must be null
51
52    // optional field set by the caller
53    private DrawFilter mDrawFilter;
54
55    /**
56     * @hide
57     */
58    protected int mDensity = Bitmap.DENSITY_NONE;
59
60    /**
61     * Used to determine when compatibility scaling is in effect.
62     *
63     * @hide
64     */
65    protected int mScreenDensity = Bitmap.DENSITY_NONE;
66
67    // Used by native code
68    @SuppressWarnings({"UnusedDeclaration"})
69    private int         mSurfaceFormat;
70
71    /**
72     * Flag for drawTextRun indicating left-to-right run direction.
73     * @hide
74     */
75    public static final int DIRECTION_LTR = 0;
76
77    /**
78     * Flag for drawTextRun indicating right-to-left run direction.
79     * @hide
80     */
81    public static final int DIRECTION_RTL = 1;
82
83    // Maximum bitmap size as defined in Skia's native code
84    // (see SkCanvas.cpp, SkDraw.cpp)
85    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
86
87    // This field is used to finalize the native Canvas properly
88    @SuppressWarnings({"UnusedDeclaration"})
89    private final CanvasFinalizer mFinalizer;
90
91    private static class CanvasFinalizer {
92        private final int mNativeCanvas;
93
94        public CanvasFinalizer(int nativeCanvas) {
95            mNativeCanvas = nativeCanvas;
96        }
97
98        @Override
99        protected void finalize() throws Throwable {
100            try {
101                if (mNativeCanvas != 0) {
102                    finalizer(mNativeCanvas);
103                }
104            } finally {
105                super.finalize();
106            }
107        }
108    }
109
110    /**
111     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
112     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
113     * this will typically be replaced when a target bitmap is set for the
114     * canvas.
115     */
116    public Canvas() {
117        // 0 means no native bitmap
118        mNativeCanvas = initRaster(0);
119        mFinalizer = new CanvasFinalizer(mNativeCanvas);
120    }
121
122    /**
123     * Construct a canvas with the specified bitmap to draw into. The bitmap
124     * must be mutable.
125     *
126     * <p>The initial target density of the canvas is the same as the given
127     * bitmap's density.
128     *
129     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
130     */
131    public Canvas(Bitmap bitmap) {
132        if (!bitmap.isMutable()) {
133            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
134        }
135        throwIfRecycled(bitmap);
136        mNativeCanvas = initRaster(bitmap.ni());
137        mFinalizer = new CanvasFinalizer(mNativeCanvas);
138        mBitmap = bitmap;
139        mDensity = bitmap.mDensity;
140    }
141
142    Canvas(int nativeCanvas) {
143        if (nativeCanvas == 0) {
144            throw new IllegalStateException();
145        }
146        mNativeCanvas = nativeCanvas;
147        mFinalizer = new CanvasFinalizer(nativeCanvas);
148        mDensity = Bitmap.getDefaultDensity();
149    }
150
151    /**
152     * Returns null.
153     *
154     * @deprecated This method is not supported and should not be invoked.
155     *
156     * @hide
157     */
158    @Deprecated
159    protected GL getGL() {
160        return null;
161    }
162
163    /**
164     * Indicates whether this Canvas uses hardware acceleration.
165     *
166     * Note that this method does not define what type of hardware acceleration
167     * may or may not be used.
168     *
169     * @return True if drawing operations are hardware accelerated,
170     *         false otherwise.
171     */
172    public boolean isHardwareAccelerated() {
173        return false;
174    }
175
176    /**
177     * Specify a bitmap for the canvas to draw into.  As a side-effect, also
178     * updates the canvas's target density to match that of the bitmap.
179     *
180     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
181     *
182     * @see #setDensity(int)
183     * @see #getDensity()
184     */
185    public void setBitmap(Bitmap bitmap) {
186        if (isHardwareAccelerated()) {
187            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
188        }
189
190        int pointer = 0;
191        if (bitmap != null) {
192            if (!bitmap.isMutable()) {
193                throw new IllegalStateException();
194            }
195            throwIfRecycled(bitmap);
196            mDensity = bitmap.mDensity;
197            pointer = bitmap.ni();
198        }
199
200        native_setBitmap(mNativeCanvas, pointer);
201        mBitmap = bitmap;
202    }
203
204    /**
205     * Set the viewport dimensions if this canvas is GL based. If it is not,
206     * this method is ignored and no exception is thrown.
207     *
208     * @param width The width of the viewport
209     * @param height The height of the viewport
210     *
211     * @hide
212     */
213    public void setViewport(int width, int height) {
214    }
215
216    /**
217     * Return true if the device that the current layer draws into is opaque
218     * (i.e. does not support per-pixel alpha).
219     *
220     * @return true if the device that the current layer draws into is opaque
221     */
222    public native boolean isOpaque();
223
224    /**
225     * Returns the width of the current drawing layer
226     *
227     * @return the width of the current drawing layer
228     */
229    public native int getWidth();
230
231    /**
232     * Returns the height of the current drawing layer
233     *
234     * @return the height of the current drawing layer
235     */
236    public native int getHeight();
237
238    /**
239     * <p>Returns the target density of the canvas.  The default density is
240     * derived from the density of its backing bitmap, or
241     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
242     *
243     * @return Returns the current target density of the canvas, which is used
244     * to determine the scaling factor when drawing a bitmap into it.
245     *
246     * @see #setDensity(int)
247     * @see Bitmap#getDensity()
248     */
249    public int getDensity() {
250        return mDensity;
251    }
252
253    /**
254     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
255     * the target density of the canvas itself, as well as the density of its
256     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
257     *
258     * @param density The new target density of the canvas, which is used
259     * to determine the scaling factor when drawing a bitmap into it.  Use
260     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
261     *
262     * @see #getDensity()
263     * @see Bitmap#setDensity(int)
264     */
265    public void setDensity(int density) {
266        if (mBitmap != null) {
267            mBitmap.setDensity(density);
268        }
269        mDensity = density;
270    }
271
272    /** @hide */
273    public void setScreenDensity(int density) {
274        mScreenDensity = density;
275    }
276
277    /**
278     * Returns the maximum allowed width for bitmaps drawn with this canvas.
279     * Attempting to draw with a bitmap wider than this value will result
280     * in an error.
281     *
282     * @see #getMaximumBitmapHeight()
283     */
284    public int getMaximumBitmapWidth() {
285        return MAXMIMUM_BITMAP_SIZE;
286    }
287
288    /**
289     * Returns the maximum allowed height for bitmaps drawn with this canvas.
290     * Attempting to draw with a bitmap taller than this value will result
291     * in an error.
292     *
293     * @see #getMaximumBitmapWidth()
294     */
295    public int getMaximumBitmapHeight() {
296        return MAXMIMUM_BITMAP_SIZE;
297    }
298
299    // the SAVE_FLAG constants must match their native equivalents
300
301    /** restore the current matrix when restore() is called */
302    public static final int MATRIX_SAVE_FLAG = 0x01;
303    /** restore the current clip when restore() is called */
304    public static final int CLIP_SAVE_FLAG = 0x02;
305    /** the layer needs to per-pixel alpha */
306    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
307    /** the layer needs to 8-bits per color component */
308    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
309    /** clip against the layer's bounds */
310    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
311    /** restore everything when restore() is called */
312    public static final int ALL_SAVE_FLAG = 0x1F;
313
314    /**
315     * Saves the current matrix and clip onto a private stack. Subsequent
316     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
317     * will all operate as usual, but when the balancing call to restore()
318     * is made, those calls will be forgotten, and the settings that existed
319     * before the save() will be reinstated.
320     *
321     * @return The value to pass to restoreToCount() to balance this save()
322     */
323    public native int save();
324
325    /**
326     * Based on saveFlags, can save the current matrix and clip onto a private
327     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
328     * clipRect,clipPath will all operate as usual, but when the balancing
329     * call to restore() is made, those calls will be forgotten, and the
330     * settings that existed before the save() will be reinstated.
331     *
332     * @param saveFlags flag bits that specify which parts of the Canvas state
333     *                  to save/restore
334     * @return The value to pass to restoreToCount() to balance this save()
335     */
336    public native int save(int saveFlags);
337
338    /**
339     * This behaves the same as save(), but in addition it allocates an
340     * offscreen bitmap. All drawing calls are directed there, and only when
341     * the balancing call to restore() is made is that offscreen transfered to
342     * the canvas (or the previous layer). Subsequent calls to translate,
343     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
344     * copy. When the balancing call to restore() is made, this copy is
345     * deleted and the previous matrix/clip state is restored.
346     *
347     * @param bounds May be null. The maximum size the offscreen bitmap
348     *               needs to be (in local coordinates)
349     * @param paint  This is copied, and is applied to the offscreen when
350     *               restore() is called.
351     * @param saveFlags  see _SAVE_FLAG constants
352     * @return       value to pass to restoreToCount() to balance this save()
353     */
354    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
355        return native_saveLayer(mNativeCanvas, bounds,
356                                paint != null ? paint.mNativePaint : 0,
357                                saveFlags);
358    }
359
360    /**
361     * Helper version of saveLayer() that takes 4 values rather than a RectF.
362     */
363    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
364            int saveFlags) {
365        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
366                                paint != null ? paint.mNativePaint : 0,
367                                saveFlags);
368    }
369
370    /**
371     * This behaves the same as save(), but in addition it allocates an
372     * offscreen bitmap. All drawing calls are directed there, and only when
373     * the balancing call to restore() is made is that offscreen transfered to
374     * the canvas (or the previous layer). Subsequent calls to translate,
375     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
376     * copy. When the balancing call to restore() is made, this copy is
377     * deleted and the previous matrix/clip state is restored.
378     *
379     * @param bounds    The maximum size the offscreen bitmap needs to be
380     *                  (in local coordinates)
381     * @param alpha     The alpha to apply to the offscreen when when it is
382                        drawn during restore()
383     * @param saveFlags see _SAVE_FLAG constants
384     * @return          value to pass to restoreToCount() to balance this call
385     */
386    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
387        alpha = Math.min(255, Math.max(0, alpha));
388        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
389    }
390
391    /**
392     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
393     */
394    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
395            int saveFlags) {
396        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
397                                     alpha, saveFlags);
398    }
399
400    /**
401     * This call balances a previous call to save(), and is used to remove all
402     * modifications to the matrix/clip state since the last save call. It is
403     * an error to call restore() more times than save() was called.
404     */
405    public native void restore();
406
407    /**
408     * Returns the number of matrix/clip states on the Canvas' private stack.
409     * This will equal # save() calls - # restore() calls.
410     */
411    public native int getSaveCount();
412
413    /**
414     * Efficient way to pop any calls to save() that happened after the save
415     * count reached saveCount. It is an error for saveCount to be less than 1.
416     *
417     * Example:
418     *    int count = canvas.save();
419     *    ... // more calls potentially to save()
420     *    canvas.restoreToCount(count);
421     *    // now the canvas is back in the same state it was before the initial
422     *    // call to save().
423     *
424     * @param saveCount The save level to restore to.
425     */
426    public native void restoreToCount(int saveCount);
427
428    /**
429     * Preconcat the current matrix with the specified translation
430     *
431     * @param dx The distance to translate in X
432     * @param dy The distance to translate in Y
433    */
434    public native void translate(float dx, float dy);
435
436    /**
437     * Preconcat the current matrix with the specified scale.
438     *
439     * @param sx The amount to scale in X
440     * @param sy The amount to scale in Y
441     */
442    public native void scale(float sx, float sy);
443
444    /**
445     * Preconcat the current matrix with the specified scale.
446     *
447     * @param sx The amount to scale in X
448     * @param sy The amount to scale in Y
449     * @param px The x-coord for the pivot point (unchanged by the scale)
450     * @param py The y-coord for the pivot point (unchanged by the scale)
451     */
452    public final void scale(float sx, float sy, float px, float py) {
453        translate(px, py);
454        scale(sx, sy);
455        translate(-px, -py);
456    }
457
458    /**
459     * Preconcat the current matrix with the specified rotation.
460     *
461     * @param degrees The amount to rotate, in degrees
462     */
463    public native void rotate(float degrees);
464
465    /**
466     * Preconcat the current matrix with the specified rotation.
467     *
468     * @param degrees The amount to rotate, in degrees
469     * @param px The x-coord for the pivot point (unchanged by the rotation)
470     * @param py The y-coord for the pivot point (unchanged by the rotation)
471     */
472    public final void rotate(float degrees, float px, float py) {
473        translate(px, py);
474        rotate(degrees);
475        translate(-px, -py);
476    }
477
478    /**
479     * Preconcat the current matrix with the specified skew.
480     *
481     * @param sx The amount to skew in X
482     * @param sy The amount to skew in Y
483     */
484    public native void skew(float sx, float sy);
485
486    /**
487     * Preconcat the current matrix with the specified matrix.
488     *
489     * @param matrix The matrix to preconcatenate with the current matrix
490     */
491    public void concat(Matrix matrix) {
492        native_concat(mNativeCanvas, matrix.native_instance);
493    }
494
495    /**
496     * Completely replace the current matrix with the specified matrix. If the
497     * matrix parameter is null, then the current matrix is reset to identity.
498     *
499     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
500     * {@link #scale(float, float)}, {@link #translate(float, float)} and
501     * {@link #rotate(float)} instead of this method.
502     *
503     * @param matrix The matrix to replace the current matrix with. If it is
504     *               null, set the current matrix to identity.
505     *
506     * @see #concat(Matrix)
507     */
508    public void setMatrix(Matrix matrix) {
509        native_setMatrix(mNativeCanvas,
510                         matrix == null ? 0 : matrix.native_instance);
511    }
512
513    /**
514     * Return, in ctm, the current transformation matrix. This does not alter
515     * the matrix in the canvas, but just returns a copy of it.
516     */
517    @Deprecated
518    public void getMatrix(Matrix ctm) {
519        native_getCTM(mNativeCanvas, ctm.native_instance);
520    }
521
522    /**
523     * Return a new matrix with a copy of the canvas' current transformation
524     * matrix.
525     */
526    @Deprecated
527    public final Matrix getMatrix() {
528        Matrix m = new Matrix();
529        //noinspection deprecation
530        getMatrix(m);
531        return m;
532    }
533
534    /**
535     * Modify the current clip with the specified rectangle.
536     *
537     * @param rect The rect to intersect with the current clip
538     * @param op How the clip is modified
539     * @return true if the resulting clip is non-empty
540     */
541    public boolean clipRect(RectF rect, Region.Op op) {
542        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
543                op.nativeInt);
544    }
545
546    /**
547     * Modify the current clip with the specified rectangle, which is
548     * expressed in local coordinates.
549     *
550     * @param rect The rectangle to intersect with the current clip.
551     * @param op How the clip is modified
552     * @return true if the resulting clip is non-empty
553     */
554    public boolean clipRect(Rect rect, Region.Op op) {
555        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
556                op.nativeInt);
557    }
558
559    /**
560     * Intersect the current clip with the specified rectangle, which is
561     * expressed in local coordinates.
562     *
563     * @param rect The rectangle to intersect with the current clip.
564     * @return true if the resulting clip is non-empty
565     */
566    public native boolean clipRect(RectF rect);
567
568    /**
569     * Intersect the current clip with the specified rectangle, which is
570     * expressed in local coordinates.
571     *
572     * @param rect The rectangle to intersect with the current clip.
573     * @return true if the resulting clip is non-empty
574     */
575    public native boolean clipRect(Rect rect);
576
577    /**
578     * Modify the current clip with the specified rectangle, which is
579     * expressed in local coordinates.
580     *
581     * @param left   The left side of the rectangle to intersect with the
582     *               current clip
583     * @param top    The top of the rectangle to intersect with the current
584     *               clip
585     * @param right  The right side of the rectangle to intersect with the
586     *               current clip
587     * @param bottom The bottom of the rectangle to intersect with the current
588     *               clip
589     * @param op     How the clip is modified
590     * @return       true if the resulting clip is non-empty
591     */
592    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
593        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
594    }
595
596    /**
597     * Intersect the current clip with the specified rectangle, which is
598     * expressed in local coordinates.
599     *
600     * @param left   The left side of the rectangle to intersect with the
601     *               current clip
602     * @param top    The top of the rectangle to intersect with the current clip
603     * @param right  The right side of the rectangle to intersect with the
604     *               current clip
605     * @param bottom The bottom of the rectangle to intersect with the current
606     *               clip
607     * @return       true if the resulting clip is non-empty
608     */
609    public native boolean clipRect(float left, float top, float right, float bottom);
610
611    /**
612     * Intersect the current clip with the specified rectangle, which is
613     * expressed in local coordinates.
614     *
615     * @param left   The left side of the rectangle to intersect with the
616     *               current clip
617     * @param top    The top of the rectangle to intersect with the current clip
618     * @param right  The right side of the rectangle to intersect with the
619     *               current clip
620     * @param bottom The bottom of the rectangle to intersect with the current
621     *               clip
622     * @return       true if the resulting clip is non-empty
623     */
624    public native boolean clipRect(int left, int top, int right, int bottom);
625
626    /**
627        * Modify the current clip with the specified path.
628     *
629     * @param path The path to operate on the current clip
630     * @param op   How the clip is modified
631     * @return     true if the resulting is non-empty
632     */
633    public boolean clipPath(Path path, Region.Op op) {
634        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
635    }
636
637    /**
638     * Intersect the current clip with the specified path.
639     *
640     * @param path The path to intersect with the current clip
641     * @return     true if the resulting is non-empty
642     */
643    public boolean clipPath(Path path) {
644        return clipPath(path, Region.Op.INTERSECT);
645    }
646
647    /**
648     * Modify the current clip with the specified region. Note that unlike
649     * clipRect() and clipPath() which transform their arguments by the
650     * current matrix, clipRegion() assumes its argument is already in the
651     * coordinate system of the current layer's bitmap, and so not
652     * transformation is performed.
653     *
654     * @param region The region to operate on the current clip, based on op
655     * @param op How the clip is modified
656     * @return true if the resulting is non-empty
657     */
658    public boolean clipRegion(Region region, Region.Op op) {
659        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
660    }
661
662    /**
663     * Intersect the current clip with the specified region. Note that unlike
664     * clipRect() and clipPath() which transform their arguments by the
665     * current matrix, clipRegion() assumes its argument is already in the
666     * coordinate system of the current layer's bitmap, and so not
667     * transformation is performed.
668     *
669     * @param region The region to operate on the current clip, based on op
670     * @return true if the resulting is non-empty
671     */
672    public boolean clipRegion(Region region) {
673        return clipRegion(region, Region.Op.INTERSECT);
674    }
675
676    public DrawFilter getDrawFilter() {
677        return mDrawFilter;
678    }
679
680    public void setDrawFilter(DrawFilter filter) {
681        int nativeFilter = 0;
682        if (filter != null) {
683            nativeFilter = filter.mNativeInt;
684        }
685        mDrawFilter = filter;
686        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
687    }
688
689    public enum EdgeType {
690        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
691        AA(1);  //!< treat edges by rounding-out, since they may be antialiased
692
693        EdgeType(int nativeInt) {
694            this.nativeInt = nativeInt;
695        }
696
697        /**
698         * @hide
699         */
700        public final int nativeInt;
701    }
702
703    /**
704     * Return true if the specified rectangle, after being transformed by the
705     * current matrix, would lie completely outside of the current clip. Call
706     * this to check if an area you intend to draw into is clipped out (and
707     * therefore you can skip making the draw calls).
708     *
709     * @param rect  the rect to compare with the current clip
710     * @param type  specifies how to treat the edges (BW or antialiased)
711     * @return      true if the rect (transformed by the canvas' matrix)
712     *              does not intersect with the canvas' clip
713     */
714    public boolean quickReject(RectF rect, EdgeType type) {
715        return native_quickReject(mNativeCanvas, rect, type.nativeInt);
716    }
717
718    /**
719     * Return true if the specified path, after being transformed by the
720     * current matrix, would lie completely outside of the current clip. Call
721     * this to check if an area you intend to draw into is clipped out (and
722     * therefore you can skip making the draw calls). Note: for speed it may
723     * return false even if the path itself might not intersect the clip
724     * (i.e. the bounds of the path intersects, but the path does not).
725     *
726     * @param path        The path to compare with the current clip
727     * @param type        true if the path should be considered antialiased,
728     *                    since that means it may
729     *                    affect a larger area (more pixels) than
730     *                    non-antialiased.
731     * @return            true if the path (transformed by the canvas' matrix)
732     *                    does not intersect with the canvas' clip
733     */
734    public boolean quickReject(Path path, EdgeType type) {
735        return native_quickReject(mNativeCanvas, path.ni(), type.nativeInt);
736    }
737
738    /**
739     * Return true if the specified rectangle, after being transformed by the
740     * current matrix, would lie completely outside of the current clip. Call
741     * this to check if an area you intend to draw into is clipped out (and
742     * therefore you can skip making the draw calls).
743     *
744     * @param left        The left side of the rectangle to compare with the
745     *                    current clip
746     * @param top         The top of the rectangle to compare with the current
747     *                    clip
748     * @param right       The right side of the rectangle to compare with the
749     *                    current clip
750     * @param bottom      The bottom of the rectangle to compare with the
751     *                    current clip
752     * @param type        true if the rect should be considered antialiased,
753     *                    since that means it may affect a larger area (more
754     *                    pixels) than non-antialiased.
755     * @return            true if the rect (transformed by the canvas' matrix)
756     *                    does not intersect with the canvas' clip
757     */
758    public boolean quickReject(float left, float top, float right, float bottom, EdgeType type) {
759        return native_quickReject(mNativeCanvas, left, top, right, bottom,
760                                  type.nativeInt);
761    }
762
763    /**
764     * Retrieve the clip bounds, returning true if they are non-empty.
765     *
766     * @param bounds Return the clip bounds here. If it is null, ignore it but
767     *               still return true if the current clip is non-empty.
768     * @return true if the current clip is non-empty.
769     */
770    public boolean getClipBounds(Rect bounds) {
771        return native_getClipBounds(mNativeCanvas, bounds);
772    }
773
774    /**
775     * Retrieve the clip bounds.
776     *
777     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
778     */
779    public final Rect getClipBounds() {
780        Rect r = new Rect();
781        getClipBounds(r);
782        return r;
783    }
784
785    /**
786     * Fill the entire canvas' bitmap (restricted to the current clip) with the
787     * specified RGB color, using srcover porterduff mode.
788     *
789     * @param r red component (0..255) of the color to draw onto the canvas
790     * @param g green component (0..255) of the color to draw onto the canvas
791     * @param b blue component (0..255) of the color to draw onto the canvas
792     */
793    public void drawRGB(int r, int g, int b) {
794        native_drawRGB(mNativeCanvas, r, g, b);
795    }
796
797    /**
798     * Fill the entire canvas' bitmap (restricted to the current clip) with the
799     * specified ARGB color, using srcover porterduff mode.
800     *
801     * @param a alpha component (0..255) of the color to draw onto the canvas
802     * @param r red component (0..255) of the color to draw onto the canvas
803     * @param g green component (0..255) of the color to draw onto the canvas
804     * @param b blue component (0..255) of the color to draw onto the canvas
805     */
806    public void drawARGB(int a, int r, int g, int b) {
807        native_drawARGB(mNativeCanvas, a, r, g, b);
808    }
809
810    /**
811     * Fill the entire canvas' bitmap (restricted to the current clip) with the
812     * specified color, using srcover porterduff mode.
813     *
814     * @param color the color to draw onto the canvas
815     */
816    public void drawColor(int color) {
817        native_drawColor(mNativeCanvas, color);
818    }
819
820    /**
821     * Fill the entire canvas' bitmap (restricted to the current clip) with the
822     * specified color and porter-duff xfermode.
823     *
824     * @param color the color to draw with
825     * @param mode  the porter-duff mode to apply to the color
826     */
827    public void drawColor(int color, PorterDuff.Mode mode) {
828        native_drawColor(mNativeCanvas, color, mode.nativeInt);
829    }
830
831    /**
832     * Fill the entire canvas' bitmap (restricted to the current clip) with
833     * the specified paint. This is equivalent (but faster) to drawing an
834     * infinitely large rectangle with the specified paint.
835     *
836     * @param paint The paint used to draw onto the canvas
837     */
838    public void drawPaint(Paint paint) {
839        native_drawPaint(mNativeCanvas, paint.mNativePaint);
840    }
841
842    /**
843     * Draw a series of points. Each point is centered at the coordinate
844     * specified by pts[], and its diameter is specified by the paint's stroke
845     * width (as transformed by the canvas' CTM), with special treatment for
846     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
847     * if antialiasing is enabled). The shape of the point is controlled by
848     * the paint's Cap type. The shape is a square, unless the cap type is
849     * Round, in which case the shape is a circle.
850     *
851     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
852     * @param offset   Number of values to skip before starting to draw.
853     * @param count    The number of values to process, after skipping offset
854     *                 of them. Since one point uses two values, the number of
855     *                 "points" that are drawn is really (count >> 1).
856     * @param paint    The paint used to draw the points
857     */
858    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
859
860    /**
861     * Helper for drawPoints() that assumes you want to draw the entire array
862     */
863    public void drawPoints(float[] pts, Paint paint) {
864        drawPoints(pts, 0, pts.length, paint);
865    }
866
867    /**
868     * Helper for drawPoints() for drawing a single point.
869     */
870    public native void drawPoint(float x, float y, Paint paint);
871
872    /**
873     * Draw a line segment with the specified start and stop x,y coordinates,
874     * using the specified paint. NOTE: since a line is always "framed", the
875     * Style is ignored in the paint.
876     *
877     * @param startX The x-coordinate of the start point of the line
878     * @param startY The y-coordinate of the start point of the line
879     * @param paint  The paint used to draw the line
880     */
881    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
882        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
883    }
884
885    /**
886     * Draw a series of lines. Each line is taken from 4 consecutive values
887     * in the pts array. Thus to draw 1 line, the array must contain at least 4
888     * values. This is logically the same as drawing the array as follows:
889     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
890     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
891     *
892     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
893     * @param offset   Number of values in the array to skip before drawing.
894     * @param count    The number of values in the array to process, after
895     *                 skipping "offset" of them. Since each line uses 4 values,
896     *                 the number of "lines" that are drawn is really
897     *                 (count >> 2).
898     * @param paint    The paint used to draw the points
899     */
900    public native void drawLines(float[] pts, int offset, int count, Paint paint);
901
902    public void drawLines(float[] pts, Paint paint) {
903        drawLines(pts, 0, pts.length, paint);
904    }
905
906    /**
907     * Draw the specified Rect using the specified paint. The rectangle will
908     * be filled or framed based on the Style in the paint.
909     *
910     * @param rect  The rect to be drawn
911     * @param paint The paint used to draw the rect
912     */
913    public void drawRect(RectF rect, Paint paint) {
914        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
915    }
916
917    /**
918     * Draw the specified Rect using the specified Paint. The rectangle
919     * will be filled or framed based on the Style in the paint.
920     *
921     * @param r        The rectangle to be drawn.
922     * @param paint    The paint used to draw the rectangle
923     */
924    public void drawRect(Rect r, Paint paint) {
925        drawRect(r.left, r.top, r.right, r.bottom, paint);
926    }
927
928
929    /**
930     * Draw the specified Rect using the specified paint. The rectangle will
931     * be filled or framed based on the Style in the paint.
932     *
933     * @param left   The left side of the rectangle to be drawn
934     * @param top    The top side of the rectangle to be drawn
935     * @param right  The right side of the rectangle to be drawn
936     * @param bottom The bottom side of the rectangle to be drawn
937     * @param paint  The paint used to draw the rect
938     */
939    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
940        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
941    }
942
943    /**
944     * Draw the specified oval using the specified paint. The oval will be
945     * filled or framed based on the Style in the paint.
946     *
947     * @param oval The rectangle bounds of the oval to be drawn
948     */
949    public void drawOval(RectF oval, Paint paint) {
950        if (oval == null) {
951            throw new NullPointerException();
952        }
953        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
954    }
955
956    /**
957     * Draw the specified circle using the specified paint. If radius is <= 0,
958     * then nothing will be drawn. The circle will be filled or framed based
959     * on the Style in the paint.
960     *
961     * @param cx     The x-coordinate of the center of the cirle to be drawn
962     * @param cy     The y-coordinate of the center of the cirle to be drawn
963     * @param radius The radius of the cirle to be drawn
964     * @param paint  The paint used to draw the circle
965     */
966    public void drawCircle(float cx, float cy, float radius, Paint paint) {
967        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
968    }
969
970    /**
971     * <p>Draw the specified arc, which will be scaled to fit inside the
972     * specified oval.</p>
973     *
974     * <p>If the start angle is negative or >= 360, the start angle is treated
975     * as start angle modulo 360.</p>
976     *
977     * <p>If the sweep angle is >= 360, then the oval is drawn
978     * completely. Note that this differs slightly from SkPath::arcTo, which
979     * treats the sweep angle modulo 360. If the sweep angle is negative,
980     * the sweep angle is treated as sweep angle modulo 360</p>
981     *
982     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
983     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
984     *
985     * @param oval       The bounds of oval used to define the shape and size
986     *                   of the arc
987     * @param startAngle Starting angle (in degrees) where the arc begins
988     * @param sweepAngle Sweep angle (in degrees) measured clockwise
989     * @param useCenter If true, include the center of the oval in the arc, and
990                        close it if it is being stroked. This will draw a wedge
991     * @param paint      The paint used to draw the arc
992     */
993    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
994            Paint paint) {
995        if (oval == null) {
996            throw new NullPointerException();
997        }
998        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
999                       useCenter, paint.mNativePaint);
1000    }
1001
1002    /**
1003     * Draw the specified round-rect using the specified paint. The roundrect
1004     * will be filled or framed based on the Style in the paint.
1005     *
1006     * @param rect  The rectangular bounds of the roundRect to be drawn
1007     * @param rx    The x-radius of the oval used to round the corners
1008     * @param ry    The y-radius of the oval used to round the corners
1009     * @param paint The paint used to draw the roundRect
1010     */
1011    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1012        if (rect == null) {
1013            throw new NullPointerException();
1014        }
1015        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1016                             paint.mNativePaint);
1017    }
1018
1019    /**
1020     * Draw the specified path using the specified paint. The path will be
1021     * filled or framed based on the Style in the paint.
1022     *
1023     * @param path  The path to be drawn
1024     * @param paint The paint used to draw the path
1025     */
1026    public void drawPath(Path path, Paint paint) {
1027        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1028    }
1029
1030    private static void throwIfRecycled(Bitmap bitmap) {
1031        if (bitmap.isRecycled()) {
1032            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1033        }
1034    }
1035
1036    /**
1037     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1038     *
1039     * Note: Only supported by hardware accelerated canvas at the moment.
1040     *
1041     * @param bitmap The bitmap to draw as an N-patch
1042     * @param chunks The patches information (matches the native struct Res_png_9patch)
1043     * @param dst The destination rectangle.
1044     * @param paint The paint to draw the bitmap with. may be null
1045     *
1046     * @hide
1047     */
1048    public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
1049    }
1050
1051    /**
1052     * Draw the specified bitmap, with its top/left corner at (x,y), using
1053     * the specified paint, transformed by the current matrix.
1054     *
1055     * <p>Note: if the paint contains a maskfilter that generates a mask which
1056     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1057     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1058     * Thus the color outside of the original width/height will be the edge
1059     * color replicated.
1060     *
1061     * <p>If the bitmap and canvas have different densities, this function
1062     * will take care of automatically scaling the bitmap to draw at the
1063     * same density as the canvas.
1064     *
1065     * @param bitmap The bitmap to be drawn
1066     * @param left   The position of the left side of the bitmap being drawn
1067     * @param top    The position of the top side of the bitmap being drawn
1068     * @param paint  The paint used to draw the bitmap (may be null)
1069     */
1070    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1071        throwIfRecycled(bitmap);
1072        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1073                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1074    }
1075
1076    /**
1077     * Draw the specified bitmap, scaling/translating automatically to fill
1078     * the destination rectangle. If the source rectangle is not null, it
1079     * specifies the subset of the bitmap to draw.
1080     *
1081     * <p>Note: if the paint contains a maskfilter that generates a mask which
1082     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1083     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1084     * Thus the color outside of the original width/height will be the edge
1085     * color replicated.
1086     *
1087     * <p>This function <em>ignores the density associated with the bitmap</em>.
1088     * This is because the source and destination rectangle coordinate
1089     * spaces are in their respective densities, so must already have the
1090     * appropriate scaling factor applied.
1091     *
1092     * @param bitmap The bitmap to be drawn
1093     * @param src    May be null. The subset of the bitmap to be drawn
1094     * @param dst    The rectangle that the bitmap will be scaled/translated
1095     *               to fit into
1096     * @param paint  May be null. The paint used to draw the bitmap
1097     */
1098    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1099        if (dst == null) {
1100            throw new NullPointerException();
1101        }
1102        throwIfRecycled(bitmap);
1103        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1104                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1105    }
1106
1107    /**
1108     * Draw the specified bitmap, scaling/translating automatically to fill
1109     * the destination rectangle. If the source rectangle is not null, it
1110     * specifies the subset of the bitmap to draw.
1111     *
1112     * <p>Note: if the paint contains a maskfilter that generates a mask which
1113     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1114     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1115     * Thus the color outside of the original width/height will be the edge
1116     * color replicated.
1117     *
1118     * <p>This function <em>ignores the density associated with the bitmap</em>.
1119     * This is because the source and destination rectangle coordinate
1120     * spaces are in their respective densities, so must already have the
1121     * appropriate scaling factor applied.
1122     *
1123     * @param bitmap The bitmap to be drawn
1124     * @param src    May be null. The subset of the bitmap to be drawn
1125     * @param dst    The rectangle that the bitmap will be scaled/translated
1126     *               to fit into
1127     * @param paint  May be null. The paint used to draw the bitmap
1128     */
1129    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1130        if (dst == null) {
1131            throw new NullPointerException();
1132        }
1133        throwIfRecycled(bitmap);
1134        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1135                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1136    }
1137
1138    /**
1139     * Treat the specified array of colors as a bitmap, and draw it. This gives
1140     * the same result as first creating a bitmap from the array, and then
1141     * drawing it, but this method avoids explicitly creating a bitmap object
1142     * which can be more efficient if the colors are changing often.
1143     *
1144     * @param colors Array of colors representing the pixels of the bitmap
1145     * @param offset Offset into the array of colors for the first pixel
1146     * @param stride The number of colors in the array between rows (must be
1147     *               >= width or <= -width).
1148     * @param x The X coordinate for where to draw the bitmap
1149     * @param y The Y coordinate for where to draw the bitmap
1150     * @param width The width of the bitmap
1151     * @param height The height of the bitmap
1152     * @param hasAlpha True if the alpha channel of the colors contains valid
1153     *                 values. If false, the alpha byte is ignored (assumed to
1154     *                 be 0xFF for every pixel).
1155     * @param paint  May be null. The paint used to draw the bitmap
1156     */
1157    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1158            int width, int height, boolean hasAlpha, Paint paint) {
1159        // check for valid input
1160        if (width < 0) {
1161            throw new IllegalArgumentException("width must be >= 0");
1162        }
1163        if (height < 0) {
1164            throw new IllegalArgumentException("height must be >= 0");
1165        }
1166        if (Math.abs(stride) < width) {
1167            throw new IllegalArgumentException("abs(stride) must be >= width");
1168        }
1169        int lastScanline = offset + (height - 1) * stride;
1170        int length = colors.length;
1171        if (offset < 0 || (offset + width > length) || lastScanline < 0
1172                || (lastScanline + width > length)) {
1173            throw new ArrayIndexOutOfBoundsException();
1174        }
1175        // quick escape if there's nothing to draw
1176        if (width == 0 || height == 0) {
1177            return;
1178        }
1179        // punch down to native for the actual draw
1180        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1181                paint != null ? paint.mNativePaint : 0);
1182    }
1183
1184    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1185     */
1186    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1187            int width, int height, boolean hasAlpha, Paint paint) {
1188        // call through to the common float version
1189        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1190                   hasAlpha, paint);
1191    }
1192
1193    /**
1194     * Draw the bitmap using the specified matrix.
1195     *
1196     * @param bitmap The bitmap to draw
1197     * @param matrix The matrix used to transform the bitmap when it is drawn
1198     * @param paint  May be null. The paint used to draw the bitmap
1199     */
1200    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1201        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1202                paint != null ? paint.mNativePaint : 0);
1203    }
1204
1205    /**
1206     * @hide
1207     */
1208    protected static void checkRange(int length, int offset, int count) {
1209        if ((offset | count) < 0 || offset + count > length) {
1210            throw new ArrayIndexOutOfBoundsException();
1211        }
1212    }
1213
1214    /**
1215     * Draw the bitmap through the mesh, where mesh vertices are evenly
1216     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1217     * meshHeight+1 vertices down. The verts array is accessed in row-major
1218     * order, so that the first meshWidth+1 vertices are distributed across the
1219     * top of the bitmap from left to right. A more general version of this
1220     * methid is drawVertices().
1221     *
1222     * @param bitmap The bitmap to draw using the mesh
1223     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1224     *                  this is 0
1225     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1226     *                   this is 0
1227     * @param verts Array of x,y pairs, specifying where the mesh should be
1228     *              drawn. There must be at least
1229     *              (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values
1230     *              in the array
1231     * @param vertOffset Number of verts elements to skip before drawing
1232     * @param colors May be null. Specifies a color at each vertex, which is
1233     *               interpolated across the cell, and whose values are
1234     *               multiplied by the corresponding bitmap colors. If not null,
1235     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1236     *               colorOffset values in the array.
1237     * @param colorOffset Number of color elements to skip before drawing
1238     * @param paint  May be null. The paint used to draw the bitmap
1239     */
1240    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1241            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1242        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1243            throw new ArrayIndexOutOfBoundsException();
1244        }
1245        if (meshWidth == 0 || meshHeight == 0) {
1246            return;
1247        }
1248        int count = (meshWidth + 1) * (meshHeight + 1);
1249        // we mul by 2 since we need two floats per vertex
1250        checkRange(verts.length, vertOffset, count * 2);
1251        if (colors != null) {
1252            // no mul by 2, since we need only 1 color per vertex
1253            checkRange(colors.length, colorOffset, count);
1254        }
1255        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1256                             verts, vertOffset, colors, colorOffset,
1257                             paint != null ? paint.mNativePaint : 0);
1258    }
1259
1260    public enum VertexMode {
1261        TRIANGLES(0),
1262        TRIANGLE_STRIP(1),
1263        TRIANGLE_FAN(2);
1264
1265        VertexMode(int nativeInt) {
1266            this.nativeInt = nativeInt;
1267        }
1268
1269        /**
1270         * @hide
1271         */
1272        public final int nativeInt;
1273    }
1274
1275    /**
1276     * Draw the array of vertices, interpreted as triangles (based on mode). The
1277     * verts array is required, and specifies the x,y pairs for each vertex. If
1278     * texs is non-null, then it is used to specify the coordinate in shader
1279     * coordinates to use at each vertex (the paint must have a shader in this
1280     * case). If there is no texs array, but there is a color array, then each
1281     * color is interpolated across its corresponding triangle in a gradient. If
1282     * both texs and colors arrays are present, then they behave as before, but
1283     * the resulting color at each pixels is the result of multiplying the
1284     * colors from the shader and the color-gradient together. The indices array
1285     * is optional, but if it is present, then it is used to specify the index
1286     * of each triangle, rather than just walking through the arrays in order.
1287     *
1288     * @param mode How to interpret the array of vertices
1289     * @param vertexCount The number of values in the vertices array (and
1290     *      corresponding texs and colors arrays if non-null). Each logical
1291     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1292     * @param verts Array of vertices for the mesh
1293     * @param vertOffset Number of values in the verts to skip before drawing.
1294     * @param texs May be null. If not null, specifies the coordinates to sample
1295     *      into the current shader (e.g. bitmap tile or gradient)
1296     * @param texOffset Number of values in texs to skip before drawing.
1297     * @param colors May be null. If not null, specifies a color for each
1298     *      vertex, to be interpolated across the triangle.
1299     * @param colorOffset Number of values in colors to skip before drawing.
1300     * @param indices If not null, array of indices to reference into the
1301     *      vertex (texs, colors) array.
1302     * @param indexCount number of entries in the indices array (if not null).
1303     * @param paint Specifies the shader to use if the texs array is non-null.
1304     */
1305    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1306            float[] texs, int texOffset, int[] colors, int colorOffset,
1307            short[] indices, int indexOffset, int indexCount, Paint paint) {
1308        checkRange(verts.length, vertOffset, vertexCount);
1309        if (texs != null) {
1310            checkRange(texs.length, texOffset, vertexCount);
1311        }
1312        if (colors != null) {
1313            checkRange(colors.length, colorOffset, vertexCount / 2);
1314        }
1315        if (indices != null) {
1316            checkRange(indices.length, indexOffset, indexCount);
1317        }
1318        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1319                           vertOffset, texs, texOffset, colors, colorOffset,
1320                          indices, indexOffset, indexCount, paint.mNativePaint);
1321    }
1322
1323    /**
1324     * Draw the text, with origin at (x,y), using the specified paint. The
1325     * origin is interpreted based on the Align setting in the paint.
1326     *
1327     * @param text  The text to be drawn
1328     * @param x     The x-coordinate of the origin of the text being drawn
1329     * @param y     The y-coordinate of the origin of the text being drawn
1330     * @param paint The paint used for the text (e.g. color, size, style)
1331     */
1332    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1333        if ((index | count | (index + count) |
1334            (text.length - index - count)) < 0) {
1335            throw new IndexOutOfBoundsException();
1336        }
1337        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1338                paint.mNativePaint);
1339    }
1340
1341    /**
1342     * Draw the text, with origin at (x,y), using the specified paint. The
1343     * origin is interpreted based on the Align setting in the paint.
1344     *
1345     * @param text  The text to be drawn
1346     * @param x     The x-coordinate of the origin of the text being drawn
1347     * @param y     The y-coordinate of the origin of the text being drawn
1348     * @param paint The paint used for the text (e.g. color, size, style)
1349     */
1350    public void drawText(String text, float x, float y, Paint paint) {
1351        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1352                paint.mNativePaint);
1353    }
1354
1355    /**
1356     * Draw the text, with origin at (x,y), using the specified paint.
1357     * The origin is interpreted based on the Align setting in the paint.
1358     *
1359     * @param text  The text to be drawn
1360     * @param start The index of the first character in text to draw
1361     * @param end   (end - 1) is the index of the last character in text to draw
1362     * @param x     The x-coordinate of the origin of the text being drawn
1363     * @param y     The y-coordinate of the origin of the text being drawn
1364     * @param paint The paint used for the text (e.g. color, size, style)
1365     */
1366    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1367        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1368            throw new IndexOutOfBoundsException();
1369        }
1370        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1371                paint.mNativePaint);
1372    }
1373
1374    /**
1375     * Draw the specified range of text, specified by start/end, with its
1376     * origin at (x,y), in the specified Paint. The origin is interpreted
1377     * based on the Align setting in the Paint.
1378     *
1379     * @param text     The text to be drawn
1380     * @param start    The index of the first character in text to draw
1381     * @param end      (end - 1) is the index of the last character in text
1382     *                 to draw
1383     * @param x        The x-coordinate of origin for where to draw the text
1384     * @param y        The y-coordinate of origin for where to draw the text
1385     * @param paint The paint used for the text (e.g. color, size, style)
1386     */
1387    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1388        if (text instanceof String || text instanceof SpannedString ||
1389            text instanceof SpannableString) {
1390            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1391                            paint.mBidiFlags, paint.mNativePaint);
1392        } else if (text instanceof GraphicsOperations) {
1393            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1394                                                     paint);
1395        } else {
1396            char[] buf = TemporaryBuffer.obtain(end - start);
1397            TextUtils.getChars(text, start, end, buf, 0);
1398            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1399                    paint.mBidiFlags, paint.mNativePaint);
1400            TemporaryBuffer.recycle(buf);
1401        }
1402    }
1403
1404    /**
1405     * Render a run of all LTR or all RTL text, with shaping. This does not run
1406     * bidi on the provided text, but renders it as a uniform right-to-left or
1407     * left-to-right run, as indicated by dir. Alignment of the text is as
1408     * determined by the Paint's TextAlign value.
1409     *
1410     * @param text the text to render
1411     * @param index the start of the text to render
1412     * @param count the count of chars to render
1413     * @param contextIndex the start of the context for shaping.  Must be
1414     *         no greater than index.
1415     * @param contextCount the number of characters in the context for shaping.
1416     *         ContexIndex + contextCount must be no less than index
1417     *         + count.
1418     * @param x the x position at which to draw the text
1419     * @param y the y position at which to draw the text
1420     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1421     *         {@link #DIRECTION_RTL}.
1422     * @param paint the paint
1423     * @hide
1424     */
1425    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1426            float x, float y, int dir, Paint paint) {
1427
1428        if (text == null) {
1429            throw new NullPointerException("text is null");
1430        }
1431        if (paint == null) {
1432            throw new NullPointerException("paint is null");
1433        }
1434        if ((index | count | text.length - index - count) < 0) {
1435            throw new IndexOutOfBoundsException();
1436        }
1437        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1438            throw new IllegalArgumentException("unknown dir: " + dir);
1439        }
1440
1441        native_drawTextRun(mNativeCanvas, text, index, count,
1442                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1443    }
1444
1445    /**
1446     * Render a run of all LTR or all RTL text, with shaping. This does not run
1447     * bidi on the provided text, but renders it as a uniform right-to-left or
1448     * left-to-right run, as indicated by dir. Alignment of the text is as
1449     * determined by the Paint's TextAlign value.
1450     *
1451     * @param text the text to render
1452     * @param start the start of the text to render. Data before this position
1453     *            can be used for shaping context.
1454     * @param end the end of the text to render. Data at or after this
1455     *            position can be used for shaping context.
1456     * @param x the x position at which to draw the text
1457     * @param y the y position at which to draw the text
1458     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1459     * @param paint the paint
1460     * @hide
1461     */
1462    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1463            float x, float y, int dir, Paint paint) {
1464
1465        if (text == null) {
1466            throw new NullPointerException("text is null");
1467        }
1468        if (paint == null) {
1469            throw new NullPointerException("paint is null");
1470        }
1471        if ((start | end | end - start | text.length() - end) < 0) {
1472            throw new IndexOutOfBoundsException();
1473        }
1474
1475        int flags = dir == 0 ? 0 : 1;
1476
1477        if (text instanceof String || text instanceof SpannedString ||
1478                text instanceof SpannableString) {
1479            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1480                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1481        } else if (text instanceof GraphicsOperations) {
1482            ((GraphicsOperations) text).drawTextRun(this, start, end,
1483                    contextStart, contextEnd, x, y, flags, paint);
1484        } else {
1485            int contextLen = contextEnd - contextStart;
1486            int len = end - start;
1487            char[] buf = TemporaryBuffer.obtain(contextLen);
1488            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1489            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1490                    0, contextLen, x, y, flags, paint.mNativePaint);
1491            TemporaryBuffer.recycle(buf);
1492        }
1493    }
1494
1495    /**
1496     * Draw the text in the array, with each character's origin specified by
1497     * the pos array.
1498     *
1499     * This method does not support glyph composition and decomposition and
1500     * should therefore not be used to render complex scripts.
1501     *
1502     * @param text     The text to be drawn
1503     * @param index    The index of the first character to draw
1504     * @param count    The number of characters to draw, starting from index.
1505     * @param pos      Array of [x,y] positions, used to position each
1506     *                 character
1507     * @param paint    The paint used for the text (e.g. color, size, style)
1508     */
1509    @Deprecated
1510    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1511        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1512            throw new IndexOutOfBoundsException();
1513        }
1514        native_drawPosText(mNativeCanvas, text, index, count, pos,
1515                           paint.mNativePaint);
1516    }
1517
1518    /**
1519     * Draw the text in the array, with each character's origin specified by
1520     * the pos array.
1521     *
1522     * This method does not support glyph composition and decomposition and
1523     * should therefore not be used to render complex scripts.
1524     *
1525     * @param text  The text to be drawn
1526     * @param pos   Array of [x,y] positions, used to position each character
1527     * @param paint The paint used for the text (e.g. color, size, style)
1528     */
1529    @Deprecated
1530    public void drawPosText(String text, float[] pos, Paint paint) {
1531        if (text.length()*2 > pos.length) {
1532            throw new ArrayIndexOutOfBoundsException();
1533        }
1534        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1535    }
1536
1537    /**
1538     * Draw the text, with origin at (x,y), using the specified paint, along
1539     * the specified path. The paint's Align setting determins where along the
1540     * path to start the text.
1541     *
1542     * @param text     The text to be drawn
1543     * @param path     The path the text should follow for its baseline
1544     * @param hOffset  The distance along the path to add to the text's
1545     *                 starting position
1546     * @param vOffset  The distance above(-) or below(+) the path to position
1547     *                 the text
1548     * @param paint    The paint used for the text (e.g. color, size, style)
1549     */
1550    public void drawTextOnPath(char[] text, int index, int count, Path path,
1551            float hOffset, float vOffset, Paint paint) {
1552        if (index < 0 || index + count > text.length) {
1553            throw new ArrayIndexOutOfBoundsException();
1554        }
1555        native_drawTextOnPath(mNativeCanvas, text, index, count,
1556                              path.ni(), hOffset, vOffset,
1557                              paint.mBidiFlags, paint.mNativePaint);
1558    }
1559
1560    /**
1561     * Draw the text, with origin at (x,y), using the specified paint, along
1562     * the specified path. The paint's Align setting determins where along the
1563     * path to start the text.
1564     *
1565     * @param text     The text to be drawn
1566     * @param path     The path the text should follow for its baseline
1567     * @param hOffset  The distance along the path to add to the text's
1568     *                 starting position
1569     * @param vOffset  The distance above(-) or below(+) the path to position
1570     *                 the text
1571     * @param paint    The paint used for the text (e.g. color, size, style)
1572     */
1573    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1574        if (text.length() > 0) {
1575            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1576                    paint.mBidiFlags, paint.mNativePaint);
1577        }
1578    }
1579
1580    /**
1581     * Save the canvas state, draw the picture, and restore the canvas state.
1582     * This differs from picture.draw(canvas), which does not perform any
1583     * save/restore.
1584     *
1585     * @param picture  The picture to be drawn
1586     */
1587    public void drawPicture(Picture picture) {
1588        picture.endRecording();
1589        native_drawPicture(mNativeCanvas, picture.ni());
1590    }
1591
1592    /**
1593     * Draw the picture, stretched to fit into the dst rectangle.
1594     */
1595    public void drawPicture(Picture picture, RectF dst) {
1596        save();
1597        translate(dst.left, dst.top);
1598        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1599            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1600        }
1601        drawPicture(picture);
1602        restore();
1603    }
1604
1605    /**
1606     * Draw the picture, stretched to fit into the dst rectangle.
1607     */
1608    public void drawPicture(Picture picture, Rect dst) {
1609        save();
1610        translate(dst.left, dst.top);
1611        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1612            scale((float) dst.width() / picture.getWidth(),
1613                    (float) dst.height() / picture.getHeight());
1614        }
1615        drawPicture(picture);
1616        restore();
1617    }
1618
1619    /**
1620     * Free up as much memory as possible from private caches (e.g. fonts, images)
1621     *
1622     * @hide
1623     */
1624    public static native void freeCaches();
1625
1626    private static native int initRaster(int nativeBitmapOrZero);
1627    private static native void native_setBitmap(int nativeCanvas, int bitmap);
1628    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1629                                               int paint, int layerFlags);
1630    private static native int native_saveLayer(int nativeCanvas, float l,
1631                                               float t, float r, float b,
1632                                               int paint, int layerFlags);
1633    private static native int native_saveLayerAlpha(int nativeCanvas,
1634                                                    RectF bounds, int alpha,
1635                                                    int layerFlags);
1636    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1637                                                    float t, float r, float b,
1638                                                    int alpha, int layerFlags);
1639
1640    private static native void native_concat(int nCanvas, int nMatrix);
1641    private static native void native_setMatrix(int nCanvas, int nMatrix);
1642    private static native boolean native_clipRect(int nCanvas,
1643                                                  float left, float top,
1644                                                  float right, float bottom,
1645                                                  int regionOp);
1646    private static native boolean native_clipPath(int nativeCanvas,
1647                                                  int nativePath,
1648                                                  int regionOp);
1649    private static native boolean native_clipRegion(int nativeCanvas,
1650                                                    int nativeRegion,
1651                                                    int regionOp);
1652    private static native void nativeSetDrawFilter(int nativeCanvas,
1653                                                   int nativeFilter);
1654    private static native boolean native_getClipBounds(int nativeCanvas,
1655                                                       Rect bounds);
1656    private static native void native_getCTM(int canvas, int matrix);
1657    private static native boolean native_quickReject(int nativeCanvas,
1658                                                     RectF rect,
1659                                                     int native_edgeType);
1660    private static native boolean native_quickReject(int nativeCanvas,
1661                                                     int path,
1662                                                     int native_edgeType);
1663    private static native boolean native_quickReject(int nativeCanvas,
1664                                                     float left, float top,
1665                                                     float right, float bottom,
1666                                                     int native_edgeType);
1667    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1668                                              int b);
1669    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1670                                               int g, int b);
1671    private static native void native_drawColor(int nativeCanvas, int color);
1672    private static native void native_drawColor(int nativeCanvas, int color,
1673                                                int mode);
1674    private static native void native_drawPaint(int nativeCanvas, int paint);
1675    private static native void native_drawLine(int nativeCanvas, float startX,
1676                                               float startY, float stopX,
1677                                               float stopY, int paint);
1678    private static native void native_drawRect(int nativeCanvas, RectF rect,
1679                                               int paint);
1680    private static native void native_drawRect(int nativeCanvas, float left,
1681                                               float top, float right,
1682                                               float bottom, int paint);
1683    private static native void native_drawOval(int nativeCanvas, RectF oval,
1684                                               int paint);
1685    private static native void native_drawCircle(int nativeCanvas, float cx,
1686                                                 float cy, float radius,
1687                                                 int paint);
1688    private static native void native_drawArc(int nativeCanvas, RectF oval,
1689                                              float startAngle, float sweep,
1690                                              boolean useCenter, int paint);
1691    private static native void native_drawRoundRect(int nativeCanvas,
1692                                                    RectF rect, float rx,
1693                                                    float ry, int paint);
1694    private static native void native_drawPath(int nativeCanvas, int path,
1695                                               int paint);
1696    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1697                                                 float left, float top,
1698                                                 int nativePaintOrZero,
1699                                                 int canvasDensity,
1700                                                 int screenDensity,
1701                                                 int bitmapDensity);
1702    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1703                                                 Rect src, RectF dst,
1704                                                 int nativePaintOrZero,
1705                                                 int screenDensity,
1706                                                 int bitmapDensity);
1707    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1708                                                 Rect src, Rect dst,
1709                                                 int nativePaintOrZero,
1710                                                 int screenDensity,
1711                                                 int bitmapDensity);
1712    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1713                                                int offset, int stride, float x,
1714                                                 float y, int width, int height,
1715                                                 boolean hasAlpha,
1716                                                 int nativePaintOrZero);
1717    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1718                                                      int nMatrix, int nPaint);
1719    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1720                                                    int meshWidth, int meshHeight,
1721                                                    float[] verts, int vertOffset,
1722                                                    int[] colors, int colorOffset, int nPaint);
1723    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1724                   float[] verts, int vertOffset, float[] texs, int texOffset,
1725                   int[] colors, int colorOffset, short[] indices,
1726                   int indexOffset, int indexCount, int nPaint);
1727
1728    private static native void native_drawText(int nativeCanvas, char[] text,
1729                                               int index, int count, float x,
1730                                               float y, int flags, int paint);
1731    private static native void native_drawText(int nativeCanvas, String text,
1732                                               int start, int end, float x,
1733                                               float y, int flags, int paint);
1734
1735    private static native void native_drawTextRun(int nativeCanvas, String text,
1736            int start, int end, int contextStart, int contextEnd,
1737            float x, float y, int flags, int paint);
1738
1739    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1740            int start, int count, int contextStart, int contextCount,
1741            float x, float y, int flags, int paint);
1742
1743    private static native void native_drawPosText(int nativeCanvas,
1744                                                  char[] text, int index,
1745                                                  int count, float[] pos,
1746                                                  int paint);
1747    private static native void native_drawPosText(int nativeCanvas,
1748                                                  String text, float[] pos,
1749                                                  int paint);
1750    private static native void native_drawTextOnPath(int nativeCanvas,
1751                                                     char[] text, int index,
1752                                                     int count, int path,
1753                                                     float hOffset,
1754                                                     float vOffset, int bidiFlags,
1755                                                     int paint);
1756    private static native void native_drawTextOnPath(int nativeCanvas,
1757                                                     String text, int path,
1758                                                     float hOffset,
1759                                                     float vOffset,
1760                                                     int flags, int paint);
1761    private static native void native_drawPicture(int nativeCanvas,
1762                                                  int nativePicture);
1763    private static native void finalizer(int nativeCanvas);
1764}
1765