Canvas.java revision 797b95b26bbb7557678af78b9a2a61830158920f
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40
41    // assigned in constructors or setBitmap, freed in finalizer
42    private long mNativeCanvas;
43
44    /** @hide */
45    public long getNativeCanvas() {
46        return mNativeCanvas;
47    }
48
49    // may be null
50    private Bitmap mBitmap;
51
52    // optional field set by the caller
53    private DrawFilter mDrawFilter;
54
55    /**
56     * @hide
57     */
58    protected int mDensity = Bitmap.DENSITY_NONE;
59
60    /**
61     * Used to determine when compatibility scaling is in effect.
62     *
63     * @hide
64     */
65    protected int mScreenDensity = Bitmap.DENSITY_NONE;
66
67    // Used by native code
68    @SuppressWarnings("UnusedDeclaration")
69    private int mSurfaceFormat;
70
71    /**
72     * Flag for drawTextRun indicating left-to-right run direction.
73     * @hide
74     */
75    public static final int DIRECTION_LTR = 0;
76
77    /**
78     * Flag for drawTextRun indicating right-to-left run direction.
79     * @hide
80     */
81    public static final int DIRECTION_RTL = 1;
82
83    // Maximum bitmap size as defined in Skia's native code
84    // (see SkCanvas.cpp, SkDraw.cpp)
85    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
86
87    // This field is used to finalize the native Canvas properly
88    private final CanvasFinalizer mFinalizer;
89
90    private static final class CanvasFinalizer {
91        private long mNativeCanvas;
92
93        public CanvasFinalizer(long nativeCanvas) {
94            mNativeCanvas = nativeCanvas;
95        }
96
97        @Override
98        protected void finalize() throws Throwable {
99            try {
100                dispose();
101            } finally {
102                super.finalize();
103            }
104        }
105
106        public void dispose() {
107            if (mNativeCanvas != 0) {
108                finalizer(mNativeCanvas);
109                mNativeCanvas = 0;
110            }
111        }
112    }
113
114    /**
115     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
116     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
117     * this will typically be replaced when a target bitmap is set for the
118     * canvas.
119     */
120    public Canvas() {
121        if (!isHardwareAccelerated()) {
122            // 0 means no native bitmap
123            mNativeCanvas = initRaster(0);
124            mFinalizer = new CanvasFinalizer(mNativeCanvas);
125        } else {
126            mFinalizer = null;
127        }
128    }
129
130    /**
131     * Construct a canvas with the specified bitmap to draw into. The bitmap
132     * must be mutable.
133     *
134     * <p>The initial target density of the canvas is the same as the given
135     * bitmap's density.
136     *
137     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
138     */
139    public Canvas(Bitmap bitmap) {
140        if (!bitmap.isMutable()) {
141            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
142        }
143        throwIfCannotDraw(bitmap);
144        mNativeCanvas = initRaster(bitmap.ni());
145        mFinalizer = new CanvasFinalizer(mNativeCanvas);
146        mBitmap = bitmap;
147        mDensity = bitmap.mDensity;
148    }
149
150    /** @hide */
151    public Canvas(long nativeCanvas) {
152        if (nativeCanvas == 0) {
153            throw new IllegalStateException();
154        }
155        mNativeCanvas = nativeCanvas;
156        mFinalizer = new CanvasFinalizer(mNativeCanvas);
157        mDensity = Bitmap.getDefaultDensity();
158    }
159
160    /**
161     * Replace existing canvas while ensuring that the swap has occurred before
162     * the previous native canvas is unreferenced.
163     */
164    private void safeCanvasSwap(long nativeCanvas, boolean copyState) {
165        final long oldCanvas = mNativeCanvas;
166        mNativeCanvas = nativeCanvas;
167        mFinalizer.mNativeCanvas = nativeCanvas;
168        if (copyState) {
169            copyNativeCanvasState(oldCanvas, mNativeCanvas);
170        }
171        finalizer(oldCanvas);
172    }
173
174    /**
175     * Returns null.
176     *
177     * @deprecated This method is not supported and should not be invoked.
178     *
179     * @hide
180     */
181    @Deprecated
182    protected GL getGL() {
183        return null;
184    }
185
186    /**
187     * Indicates whether this Canvas uses hardware acceleration.
188     *
189     * Note that this method does not define what type of hardware acceleration
190     * may or may not be used.
191     *
192     * @return True if drawing operations are hardware accelerated,
193     *         false otherwise.
194     */
195    public boolean isHardwareAccelerated() {
196        return false;
197    }
198
199    /**
200     * Specify a bitmap for the canvas to draw into. All canvas state such as
201     * layers, filters, and the save/restore stack are reset with the exception
202     * of the current matrix and clip stack. Additionally, as a side-effect
203     * the canvas' target density is updated to match that of the bitmap.
204     *
205     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
206     * @see #setDensity(int)
207     * @see #getDensity()
208     */
209    public void setBitmap(Bitmap bitmap) {
210        if (isHardwareAccelerated()) {
211            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
212        }
213
214        if (bitmap == null) {
215            safeCanvasSwap(initRaster(0), false);
216            mDensity = Bitmap.DENSITY_NONE;
217        } else {
218            if (!bitmap.isMutable()) {
219                throw new IllegalStateException();
220            }
221            throwIfCannotDraw(bitmap);
222
223            safeCanvasSwap(initRaster(bitmap.ni()), true);
224            mDensity = bitmap.mDensity;
225        }
226
227        mBitmap = bitmap;
228    }
229
230    /**
231     * Set the viewport dimensions if this canvas is GL based. If it is not,
232     * this method is ignored and no exception is thrown.
233     *
234     * @param width The width of the viewport
235     * @param height The height of the viewport
236     *
237     * @hide
238     */
239    public void setViewport(int width, int height) {}
240
241    /**
242     * @hide
243     */
244    public void initializeLight(float lightX, float lightY, float lightZ, float lightRadius) {}
245
246    /**
247     * Return true if the device that the current layer draws into is opaque
248     * (i.e. does not support per-pixel alpha).
249     *
250     * @return true if the device that the current layer draws into is opaque
251     */
252    public native boolean isOpaque();
253
254    /**
255     * Returns the width of the current drawing layer
256     *
257     * @return the width of the current drawing layer
258     */
259    public native int getWidth();
260
261    /**
262     * Returns the height of the current drawing layer
263     *
264     * @return the height of the current drawing layer
265     */
266    public native int getHeight();
267
268    /**
269     * <p>Returns the target density of the canvas.  The default density is
270     * derived from the density of its backing bitmap, or
271     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
272     *
273     * @return Returns the current target density of the canvas, which is used
274     * to determine the scaling factor when drawing a bitmap into it.
275     *
276     * @see #setDensity(int)
277     * @see Bitmap#getDensity()
278     */
279    public int getDensity() {
280        return mDensity;
281    }
282
283    /**
284     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
285     * the target density of the canvas itself, as well as the density of its
286     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
287     *
288     * @param density The new target density of the canvas, which is used
289     * to determine the scaling factor when drawing a bitmap into it.  Use
290     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
291     *
292     * @see #getDensity()
293     * @see Bitmap#setDensity(int)
294     */
295    public void setDensity(int density) {
296        if (mBitmap != null) {
297            mBitmap.setDensity(density);
298        }
299        mDensity = density;
300    }
301
302    /** @hide */
303    public void setScreenDensity(int density) {
304        mScreenDensity = density;
305    }
306
307    /**
308     * Returns the maximum allowed width for bitmaps drawn with this canvas.
309     * Attempting to draw with a bitmap wider than this value will result
310     * in an error.
311     *
312     * @see #getMaximumBitmapHeight()
313     */
314    public int getMaximumBitmapWidth() {
315        return MAXMIMUM_BITMAP_SIZE;
316    }
317
318    /**
319     * Returns the maximum allowed height for bitmaps drawn with this canvas.
320     * Attempting to draw with a bitmap taller than this value will result
321     * in an error.
322     *
323     * @see #getMaximumBitmapWidth()
324     */
325    public int getMaximumBitmapHeight() {
326        return MAXMIMUM_BITMAP_SIZE;
327    }
328
329    // the SAVE_FLAG constants must match their native equivalents
330
331    /** restore the current matrix when restore() is called */
332    public static final int MATRIX_SAVE_FLAG = 0x01;
333    /** restore the current clip when restore() is called */
334    public static final int CLIP_SAVE_FLAG = 0x02;
335    /** the layer needs to per-pixel alpha */
336    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
337    /** the layer needs to 8-bits per color component */
338    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
339    /** clip against the layer's bounds */
340    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
341    /** restore everything when restore() is called */
342    public static final int ALL_SAVE_FLAG = 0x1F;
343
344    /**
345     * Saves the current matrix and clip onto a private stack. Subsequent
346     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
347     * will all operate as usual, but when the balancing call to restore()
348     * is made, those calls will be forgotten, and the settings that existed
349     * before the save() will be reinstated.
350     *
351     * @return The value to pass to restoreToCount() to balance this save()
352     */
353    public native int save();
354
355    /**
356     * Based on saveFlags, can save the current matrix and clip onto a private
357     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
358     * clipRect,clipPath will all operate as usual, but when the balancing
359     * call to restore() is made, those calls will be forgotten, and the
360     * settings that existed before the save() will be reinstated.
361     *
362     * @param saveFlags flag bits that specify which parts of the Canvas state
363     *                  to save/restore
364     * @return The value to pass to restoreToCount() to balance this save()
365     */
366    public native int save(int saveFlags);
367
368    /**
369     * This behaves the same as save(), but in addition it allocates an
370     * offscreen bitmap. All drawing calls are directed there, and only when
371     * the balancing call to restore() is made is that offscreen transfered to
372     * the canvas (or the previous layer). Subsequent calls to translate,
373     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
374     * copy. When the balancing call to restore() is made, this copy is
375     * deleted and the previous matrix/clip state is restored.
376     *
377     * @param bounds May be null. The maximum size the offscreen bitmap
378     *               needs to be (in local coordinates)
379     * @param paint  This is copied, and is applied to the offscreen when
380     *               restore() is called.
381     * @param saveFlags  see _SAVE_FLAG constants
382     * @return       value to pass to restoreToCount() to balance this save()
383     */
384    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
385        return native_saveLayer(mNativeCanvas, bounds,
386                paint != null ? paint.mNativePaint : 0,
387                saveFlags);
388    }
389
390    /**
391     * Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG})
392     */
393    public int saveLayer(RectF bounds, Paint paint) {
394        return saveLayer(bounds, paint, ALL_SAVE_FLAG);
395    }
396
397    /**
398     * Helper version of saveLayer() that takes 4 values rather than a RectF.
399     */
400    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
401            int saveFlags) {
402        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
403                paint != null ? paint.mNativePaint : 0,
404                saveFlags);
405    }
406
407    /**
408     * Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG})
409     */
410    public int saveLayer(float left, float top, float right, float bottom, Paint paint) {
411        return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG);
412    }
413
414    /**
415     * This behaves the same as save(), but in addition it allocates an
416     * offscreen bitmap. All drawing calls are directed there, and only when
417     * the balancing call to restore() is made is that offscreen transfered to
418     * the canvas (or the previous layer). Subsequent calls to translate,
419     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
420     * copy. When the balancing call to restore() is made, this copy is
421     * deleted and the previous matrix/clip state is restored.
422     *
423     * @param bounds    The maximum size the offscreen bitmap needs to be
424     *                  (in local coordinates)
425     * @param alpha     The alpha to apply to the offscreen when when it is
426                        drawn during restore()
427     * @param saveFlags see _SAVE_FLAG constants
428     * @return          value to pass to restoreToCount() to balance this call
429     */
430    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
431        alpha = Math.min(255, Math.max(0, alpha));
432        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
433    }
434
435    /**
436     * Convenience for saveLayerAlpha(bounds, alpha, {@link #ALL_SAVE_FLAG})
437     */
438    public int saveLayerAlpha(RectF bounds, int alpha) {
439        return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG);
440    }
441
442    /**
443     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
444     */
445    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
446            int saveFlags) {
447        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
448                                     alpha, saveFlags);
449    }
450
451    /**
452     * Helper for saveLayerAlpha(left, top, right, bottom, alpha, {@link #ALL_SAVE_FLAG})
453     */
454    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
455        return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG);
456    }
457
458    /**
459     * This call balances a previous call to save(), and is used to remove all
460     * modifications to the matrix/clip state since the last save call. It is
461     * an error to call restore() more times than save() was called.
462     */
463    public native void restore();
464
465    /**
466     * Returns the number of matrix/clip states on the Canvas' private stack.
467     * This will equal # save() calls - # restore() calls.
468     */
469    public native int getSaveCount();
470
471    /**
472     * Efficient way to pop any calls to save() that happened after the save
473     * count reached saveCount. It is an error for saveCount to be less than 1.
474     *
475     * Example:
476     *    int count = canvas.save();
477     *    ... // more calls potentially to save()
478     *    canvas.restoreToCount(count);
479     *    // now the canvas is back in the same state it was before the initial
480     *    // call to save().
481     *
482     * @param saveCount The save level to restore to.
483     */
484    public native void restoreToCount(int saveCount);
485
486    /**
487     * Preconcat the current matrix with the specified translation
488     *
489     * @param dx The distance to translate in X
490     * @param dy The distance to translate in Y
491    */
492    public native void translate(float dx, float dy);
493
494    /**
495     * Preconcat the current matrix with the specified scale.
496     *
497     * @param sx The amount to scale in X
498     * @param sy The amount to scale in Y
499     */
500    public native void scale(float sx, float sy);
501
502    /**
503     * Preconcat the current matrix with the specified scale.
504     *
505     * @param sx The amount to scale in X
506     * @param sy The amount to scale in Y
507     * @param px The x-coord for the pivot point (unchanged by the scale)
508     * @param py The y-coord for the pivot point (unchanged by the scale)
509     */
510    public final void scale(float sx, float sy, float px, float py) {
511        translate(px, py);
512        scale(sx, sy);
513        translate(-px, -py);
514    }
515
516    /**
517     * Preconcat the current matrix with the specified rotation.
518     *
519     * @param degrees The amount to rotate, in degrees
520     */
521    public native void rotate(float degrees);
522
523    /**
524     * Preconcat the current matrix with the specified rotation.
525     *
526     * @param degrees The amount to rotate, in degrees
527     * @param px The x-coord for the pivot point (unchanged by the rotation)
528     * @param py The y-coord for the pivot point (unchanged by the rotation)
529     */
530    public final void rotate(float degrees, float px, float py) {
531        translate(px, py);
532        rotate(degrees);
533        translate(-px, -py);
534    }
535
536    /**
537     * Preconcat the current matrix with the specified skew.
538     *
539     * @param sx The amount to skew in X
540     * @param sy The amount to skew in Y
541     */
542    public native void skew(float sx, float sy);
543
544    /**
545     * Preconcat the current matrix with the specified matrix. If the specified
546     * matrix is null, this method does nothing.
547     *
548     * @param matrix The matrix to preconcatenate with the current matrix
549     */
550    public void concat(Matrix matrix) {
551        if (matrix != null) native_concat(mNativeCanvas, matrix.native_instance);
552    }
553
554    /**
555     * Completely replace the current matrix with the specified matrix. If the
556     * matrix parameter is null, then the current matrix is reset to identity.
557     *
558     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
559     * {@link #scale(float, float)}, {@link #translate(float, float)} and
560     * {@link #rotate(float)} instead of this method.
561     *
562     * @param matrix The matrix to replace the current matrix with. If it is
563     *               null, set the current matrix to identity.
564     *
565     * @see #concat(Matrix)
566     */
567    public void setMatrix(Matrix matrix) {
568        native_setMatrix(mNativeCanvas,
569                         matrix == null ? 0 : matrix.native_instance);
570    }
571
572    /**
573     * Return, in ctm, the current transformation matrix. This does not alter
574     * the matrix in the canvas, but just returns a copy of it.
575     */
576    @Deprecated
577    public void getMatrix(Matrix ctm) {
578        native_getCTM(mNativeCanvas, ctm.native_instance);
579    }
580
581    /**
582     * Return a new matrix with a copy of the canvas' current transformation
583     * matrix.
584     */
585    @Deprecated
586    public final Matrix getMatrix() {
587        Matrix m = new Matrix();
588        //noinspection deprecation
589        getMatrix(m);
590        return m;
591    }
592
593    /**
594     * Modify the current clip with the specified rectangle.
595     *
596     * @param rect The rect to intersect with the current clip
597     * @param op How the clip is modified
598     * @return true if the resulting clip is non-empty
599     */
600    public boolean clipRect(RectF rect, Region.Op op) {
601        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
602                op.nativeInt);
603    }
604
605    /**
606     * Modify the current clip with the specified rectangle, which is
607     * expressed in local coordinates.
608     *
609     * @param rect The rectangle to intersect with the current clip.
610     * @param op How the clip is modified
611     * @return true if the resulting clip is non-empty
612     */
613    public boolean clipRect(Rect rect, Region.Op op) {
614        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
615                op.nativeInt);
616    }
617
618    /**
619     * Intersect the current clip with the specified rectangle, which is
620     * expressed in local coordinates.
621     *
622     * @param rect The rectangle to intersect with the current clip.
623     * @return true if the resulting clip is non-empty
624     */
625    public native boolean clipRect(RectF rect);
626
627    /**
628     * Intersect the current clip with the specified rectangle, which is
629     * expressed in local coordinates.
630     *
631     * @param rect The rectangle to intersect with the current clip.
632     * @return true if the resulting clip is non-empty
633     */
634    public native boolean clipRect(Rect rect);
635
636    /**
637     * Modify the current clip with the specified rectangle, which is
638     * expressed in local coordinates.
639     *
640     * @param left   The left side of the rectangle to intersect with the
641     *               current clip
642     * @param top    The top of the rectangle to intersect with the current
643     *               clip
644     * @param right  The right side of the rectangle to intersect with the
645     *               current clip
646     * @param bottom The bottom of the rectangle to intersect with the current
647     *               clip
648     * @param op     How the clip is modified
649     * @return       true if the resulting clip is non-empty
650     */
651    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
652        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
653    }
654
655    /**
656     * Intersect the current clip with the specified rectangle, which is
657     * expressed in local coordinates.
658     *
659     * @param left   The left side of the rectangle to intersect with the
660     *               current clip
661     * @param top    The top of the rectangle to intersect with the current clip
662     * @param right  The right side of the rectangle to intersect with the
663     *               current clip
664     * @param bottom The bottom of the rectangle to intersect with the current
665     *               clip
666     * @return       true if the resulting clip is non-empty
667     */
668    public native boolean clipRect(float left, float top, float right, float bottom);
669
670    /**
671     * Intersect the current clip with the specified rectangle, which is
672     * expressed in local coordinates.
673     *
674     * @param left   The left side of the rectangle to intersect with the
675     *               current clip
676     * @param top    The top of the rectangle to intersect with the current clip
677     * @param right  The right side of the rectangle to intersect with the
678     *               current clip
679     * @param bottom The bottom of the rectangle to intersect with the current
680     *               clip
681     * @return       true if the resulting clip is non-empty
682     */
683    public native boolean clipRect(int left, int top, int right, int bottom);
684
685    /**
686        * Modify the current clip with the specified path.
687     *
688     * @param path The path to operate on the current clip
689     * @param op   How the clip is modified
690     * @return     true if the resulting is non-empty
691     */
692    public boolean clipPath(Path path, Region.Op op) {
693        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
694    }
695
696    /**
697     * Intersect the current clip with the specified path.
698     *
699     * @param path The path to intersect with the current clip
700     * @return     true if the resulting is non-empty
701     */
702    public boolean clipPath(Path path) {
703        return clipPath(path, Region.Op.INTERSECT);
704    }
705
706    /**
707     * Modify the current clip with the specified region. Note that unlike
708     * clipRect() and clipPath() which transform their arguments by the
709     * current matrix, clipRegion() assumes its argument is already in the
710     * coordinate system of the current layer's bitmap, and so not
711     * transformation is performed.
712     *
713     * @param region The region to operate on the current clip, based on op
714     * @param op How the clip is modified
715     * @return true if the resulting is non-empty
716     */
717    public boolean clipRegion(Region region, Region.Op op) {
718        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
719    }
720
721    /**
722     * Intersect the current clip with the specified region. Note that unlike
723     * clipRect() and clipPath() which transform their arguments by the
724     * current matrix, clipRegion() assumes its argument is already in the
725     * coordinate system of the current layer's bitmap, and so not
726     * transformation is performed.
727     *
728     * @param region The region to operate on the current clip, based on op
729     * @return true if the resulting is non-empty
730     */
731    public boolean clipRegion(Region region) {
732        return clipRegion(region, Region.Op.INTERSECT);
733    }
734
735    public DrawFilter getDrawFilter() {
736        return mDrawFilter;
737    }
738
739    public void setDrawFilter(DrawFilter filter) {
740        long nativeFilter = 0;
741        if (filter != null) {
742            nativeFilter = filter.mNativeInt;
743        }
744        mDrawFilter = filter;
745        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
746    }
747
748    public enum EdgeType {
749
750        /**
751         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
752         */
753        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
754
755        /**
756         * Antialiased: Treat edges by rounding-out, since they may be antialiased
757         */
758        AA(1);
759
760        EdgeType(int nativeInt) {
761            this.nativeInt = nativeInt;
762        }
763
764        /**
765         * @hide
766         */
767        public final int nativeInt;
768    }
769
770    /**
771     * Return true if the specified rectangle, after being transformed by the
772     * current matrix, would lie completely outside of the current clip. Call
773     * this to check if an area you intend to draw into is clipped out (and
774     * therefore you can skip making the draw calls).
775     *
776     * @param rect  the rect to compare with the current clip
777     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
778     *              since that means it may affect a larger area (more pixels) than
779     *              non-antialiased ({@link Canvas.EdgeType#BW}).
780     * @return      true if the rect (transformed by the canvas' matrix)
781     *              does not intersect with the canvas' clip
782     */
783    public boolean quickReject(RectF rect, EdgeType type) {
784        return native_quickReject(mNativeCanvas, rect);
785    }
786
787    /**
788     * Return true if the specified path, after being transformed by the
789     * current matrix, would lie completely outside of the current clip. Call
790     * this to check if an area you intend to draw into is clipped out (and
791     * therefore you can skip making the draw calls). Note: for speed it may
792     * return false even if the path itself might not intersect the clip
793     * (i.e. the bounds of the path intersects, but the path does not).
794     *
795     * @param path        The path to compare with the current clip
796     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
797     *                    since that means it may affect a larger area (more pixels) than
798     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
799     * @return            true if the path (transformed by the canvas' matrix)
800     *                    does not intersect with the canvas' clip
801     */
802    public boolean quickReject(Path path, EdgeType type) {
803        return native_quickReject(mNativeCanvas, path.ni());
804    }
805
806    /**
807     * Return true if the specified rectangle, after being transformed by the
808     * current matrix, would lie completely outside of the current clip. Call
809     * this to check if an area you intend to draw into is clipped out (and
810     * therefore you can skip making the draw calls).
811     *
812     * @param left        The left side of the rectangle to compare with the
813     *                    current clip
814     * @param top         The top of the rectangle to compare with the current
815     *                    clip
816     * @param right       The right side of the rectangle to compare with the
817     *                    current clip
818     * @param bottom      The bottom of the rectangle to compare with the
819     *                    current clip
820     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
821     *                    since that means it may affect a larger area (more pixels) than
822     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
823     * @return            true if the rect (transformed by the canvas' matrix)
824     *                    does not intersect with the canvas' clip
825     */
826    public boolean quickReject(float left, float top, float right, float bottom,
827                               EdgeType type) {
828        return native_quickReject(mNativeCanvas, left, top, right, bottom);
829    }
830
831    /**
832     * Return the bounds of the current clip (in local coordinates) in the
833     * bounds parameter, and return true if it is non-empty. This can be useful
834     * in a way similar to quickReject, in that it tells you that drawing
835     * outside of these bounds will be clipped out.
836     *
837     * @param bounds Return the clip bounds here. If it is null, ignore it but
838     *               still return true if the current clip is non-empty.
839     * @return true if the current clip is non-empty.
840     */
841    public boolean getClipBounds(Rect bounds) {
842        return native_getClipBounds(mNativeCanvas, bounds);
843    }
844
845    /**
846     * Retrieve the bounds of the current clip (in local coordinates).
847     *
848     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
849     */
850    public final Rect getClipBounds() {
851        Rect r = new Rect();
852        getClipBounds(r);
853        return r;
854    }
855
856    /**
857     * Fill the entire canvas' bitmap (restricted to the current clip) with the
858     * specified RGB color, using srcover porterduff mode.
859     *
860     * @param r red component (0..255) of the color to draw onto the canvas
861     * @param g green component (0..255) of the color to draw onto the canvas
862     * @param b blue component (0..255) of the color to draw onto the canvas
863     */
864    public void drawRGB(int r, int g, int b) {
865        native_drawRGB(mNativeCanvas, r, g, b);
866    }
867
868    /**
869     * Fill the entire canvas' bitmap (restricted to the current clip) with the
870     * specified ARGB color, using srcover porterduff mode.
871     *
872     * @param a alpha component (0..255) of the color to draw onto the canvas
873     * @param r red component (0..255) of the color to draw onto the canvas
874     * @param g green component (0..255) of the color to draw onto the canvas
875     * @param b blue component (0..255) of the color to draw onto the canvas
876     */
877    public void drawARGB(int a, int r, int g, int b) {
878        native_drawARGB(mNativeCanvas, a, r, g, b);
879    }
880
881    /**
882     * Fill the entire canvas' bitmap (restricted to the current clip) with the
883     * specified color, using srcover porterduff mode.
884     *
885     * @param color the color to draw onto the canvas
886     */
887    public void drawColor(int color) {
888        native_drawColor(mNativeCanvas, color);
889    }
890
891    /**
892     * Fill the entire canvas' bitmap (restricted to the current clip) with the
893     * specified color and porter-duff xfermode.
894     *
895     * @param color the color to draw with
896     * @param mode  the porter-duff mode to apply to the color
897     */
898    public void drawColor(int color, PorterDuff.Mode mode) {
899        native_drawColor(mNativeCanvas, color, mode.nativeInt);
900    }
901
902    /**
903     * Fill the entire canvas' bitmap (restricted to the current clip) with
904     * the specified paint. This is equivalent (but faster) to drawing an
905     * infinitely large rectangle with the specified paint.
906     *
907     * @param paint The paint used to draw onto the canvas
908     */
909    public void drawPaint(Paint paint) {
910        native_drawPaint(mNativeCanvas, paint.mNativePaint);
911    }
912
913    /**
914     * Draw a series of points. Each point is centered at the coordinate
915     * specified by pts[], and its diameter is specified by the paint's stroke
916     * width (as transformed by the canvas' CTM), with special treatment for
917     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
918     * if antialiasing is enabled). The shape of the point is controlled by
919     * the paint's Cap type. The shape is a square, unless the cap type is
920     * Round, in which case the shape is a circle.
921     *
922     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
923     * @param offset   Number of values to skip before starting to draw.
924     * @param count    The number of values to process, after skipping offset
925     *                 of them. Since one point uses two values, the number of
926     *                 "points" that are drawn is really (count >> 1).
927     * @param paint    The paint used to draw the points
928     */
929    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
930
931    /**
932     * Helper for drawPoints() that assumes you want to draw the entire array
933     */
934    public void drawPoints(float[] pts, Paint paint) {
935        drawPoints(pts, 0, pts.length, paint);
936    }
937
938    /**
939     * Helper for drawPoints() for drawing a single point.
940     */
941    public native void drawPoint(float x, float y, Paint paint);
942
943    /**
944     * Draw a line segment with the specified start and stop x,y coordinates,
945     * using the specified paint.
946     *
947     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
948     *
949     * <p>Degenerate lines (length is 0) will not be drawn.</p>
950     *
951     * @param startX The x-coordinate of the start point of the line
952     * @param startY The y-coordinate of the start point of the line
953     * @param paint  The paint used to draw the line
954     */
955    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
956        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
957    }
958
959    /**
960     * Draw a series of lines. Each line is taken from 4 consecutive values
961     * in the pts array. Thus to draw 1 line, the array must contain at least 4
962     * values. This is logically the same as drawing the array as follows:
963     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
964     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
965     *
966     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
967     * @param offset   Number of values in the array to skip before drawing.
968     * @param count    The number of values in the array to process, after
969     *                 skipping "offset" of them. Since each line uses 4 values,
970     *                 the number of "lines" that are drawn is really
971     *                 (count >> 2).
972     * @param paint    The paint used to draw the points
973     */
974    public native void drawLines(float[] pts, int offset, int count, Paint paint);
975
976    public void drawLines(float[] pts, Paint paint) {
977        drawLines(pts, 0, pts.length, paint);
978    }
979
980    /**
981     * Draw the specified Rect using the specified paint. The rectangle will
982     * be filled or framed based on the Style in the paint.
983     *
984     * @param rect  The rect to be drawn
985     * @param paint The paint used to draw the rect
986     */
987    public void drawRect(RectF rect, Paint paint) {
988        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
989    }
990
991    /**
992     * Draw the specified Rect using the specified Paint. The rectangle
993     * will be filled or framed based on the Style in the paint.
994     *
995     * @param r        The rectangle to be drawn.
996     * @param paint    The paint used to draw the rectangle
997     */
998    public void drawRect(Rect r, Paint paint) {
999        drawRect(r.left, r.top, r.right, r.bottom, paint);
1000    }
1001
1002
1003    /**
1004     * Draw the specified Rect using the specified paint. The rectangle will
1005     * be filled or framed based on the Style in the paint.
1006     *
1007     * @param left   The left side of the rectangle to be drawn
1008     * @param top    The top side of the rectangle to be drawn
1009     * @param right  The right side of the rectangle to be drawn
1010     * @param bottom The bottom side of the rectangle to be drawn
1011     * @param paint  The paint used to draw the rect
1012     */
1013    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
1014        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
1015    }
1016
1017    /**
1018     * Draw the specified oval using the specified paint. The oval will be
1019     * filled or framed based on the Style in the paint.
1020     *
1021     * @param oval The rectangle bounds of the oval to be drawn
1022     */
1023    public void drawOval(RectF oval, Paint paint) {
1024        if (oval == null) {
1025            throw new NullPointerException();
1026        }
1027        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
1028    }
1029
1030    /**
1031     * Draw the specified circle using the specified paint. If radius is <= 0,
1032     * then nothing will be drawn. The circle will be filled or framed based
1033     * on the Style in the paint.
1034     *
1035     * @param cx     The x-coordinate of the center of the cirle to be drawn
1036     * @param cy     The y-coordinate of the center of the cirle to be drawn
1037     * @param radius The radius of the cirle to be drawn
1038     * @param paint  The paint used to draw the circle
1039     */
1040    public void drawCircle(float cx, float cy, float radius, Paint paint) {
1041        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
1042    }
1043
1044    /**
1045     * <p>Draw the specified arc, which will be scaled to fit inside the
1046     * specified oval.</p>
1047     *
1048     * <p>If the start angle is negative or >= 360, the start angle is treated
1049     * as start angle modulo 360.</p>
1050     *
1051     * <p>If the sweep angle is >= 360, then the oval is drawn
1052     * completely. Note that this differs slightly from SkPath::arcTo, which
1053     * treats the sweep angle modulo 360. If the sweep angle is negative,
1054     * the sweep angle is treated as sweep angle modulo 360</p>
1055     *
1056     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
1057     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
1058     *
1059     * @param oval       The bounds of oval used to define the shape and size
1060     *                   of the arc
1061     * @param startAngle Starting angle (in degrees) where the arc begins
1062     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1063     * @param useCenter If true, include the center of the oval in the arc, and
1064                        close it if it is being stroked. This will draw a wedge
1065     * @param paint      The paint used to draw the arc
1066     */
1067    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1068            Paint paint) {
1069        if (oval == null) {
1070            throw new NullPointerException();
1071        }
1072        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1073                useCenter, paint.mNativePaint);
1074    }
1075
1076    /**
1077     * Draw the specified round-rect using the specified paint. The roundrect
1078     * will be filled or framed based on the Style in the paint.
1079     *
1080     * @param rect  The rectangular bounds of the roundRect to be drawn
1081     * @param rx    The x-radius of the oval used to round the corners
1082     * @param ry    The y-radius of the oval used to round the corners
1083     * @param paint The paint used to draw the roundRect
1084     */
1085    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1086        drawRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, paint);
1087    }
1088
1089    /**
1090     * Draw the specified round-rect using the specified paint. The roundrect
1091     * will be filled or framed based on the Style in the paint.
1092     *
1093     * @param rx    The x-radius of the oval used to round the corners
1094     * @param ry    The y-radius of the oval used to round the corners
1095     * @param paint The paint used to draw the roundRect
1096     */
1097    public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
1098            Paint paint) {
1099        native_drawRoundRect(mNativeCanvas, left, top, right, bottom, rx, ry, paint.mNativePaint);
1100    }
1101
1102    /**
1103     * Draw the specified path using the specified paint. The path will be
1104     * filled or framed based on the Style in the paint.
1105     *
1106     * @param path  The path to be drawn
1107     * @param paint The paint used to draw the path
1108     */
1109    public void drawPath(Path path, Paint paint) {
1110        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1111    }
1112
1113    /**
1114     * @hide
1115     */
1116    protected static void throwIfCannotDraw(Bitmap bitmap) {
1117        if (bitmap.isRecycled()) {
1118            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1119        }
1120        if (!bitmap.isPremultiplied() && bitmap.getConfig() == Bitmap.Config.ARGB_8888 &&
1121                bitmap.hasAlpha()) {
1122            throw new RuntimeException("Canvas: trying to use a non-premultiplied bitmap "
1123                    + bitmap);
1124        }
1125    }
1126
1127    /**
1128     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1129     *
1130     * @param patch The ninepatch object to render
1131     * @param dst The destination rectangle.
1132     * @param paint The paint to draw the bitmap with. may be null
1133     *
1134     * @hide
1135     */
1136    public void drawPatch(NinePatch patch, Rect dst, Paint paint) {
1137        patch.drawSoftware(this, dst, paint);
1138    }
1139
1140    /**
1141     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1142     *
1143     * @param patch The ninepatch object to render
1144     * @param dst The destination rectangle.
1145     * @param paint The paint to draw the bitmap with. may be null
1146     *
1147     * @hide
1148     */
1149    public void drawPatch(NinePatch patch, RectF dst, Paint paint) {
1150        patch.drawSoftware(this, dst, paint);
1151    }
1152
1153    /**
1154     * Draw the specified bitmap, with its top/left corner at (x,y), using
1155     * the specified paint, transformed by the current matrix.
1156     *
1157     * <p>Note: if the paint contains a maskfilter that generates a mask which
1158     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1159     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1160     * Thus the color outside of the original width/height will be the edge
1161     * color replicated.
1162     *
1163     * <p>If the bitmap and canvas have different densities, this function
1164     * will take care of automatically scaling the bitmap to draw at the
1165     * same density as the canvas.
1166     *
1167     * @param bitmap The bitmap to be drawn
1168     * @param left   The position of the left side of the bitmap being drawn
1169     * @param top    The position of the top side of the bitmap being drawn
1170     * @param paint  The paint used to draw the bitmap (may be null)
1171     */
1172    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1173        throwIfCannotDraw(bitmap);
1174        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1175                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1176    }
1177
1178    /**
1179     * Draw the specified bitmap, scaling/translating automatically to fill
1180     * the destination rectangle. If the source rectangle is not null, it
1181     * specifies the subset of the bitmap to draw.
1182     *
1183     * <p>Note: if the paint contains a maskfilter that generates a mask which
1184     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1185     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1186     * Thus the color outside of the original width/height will be the edge
1187     * color replicated.
1188     *
1189     * <p>This function <em>ignores the density associated with the bitmap</em>.
1190     * This is because the source and destination rectangle coordinate
1191     * spaces are in their respective densities, so must already have the
1192     * appropriate scaling factor applied.
1193     *
1194     * @param bitmap The bitmap to be drawn
1195     * @param src    May be null. The subset of the bitmap to be drawn
1196     * @param dst    The rectangle that the bitmap will be scaled/translated
1197     *               to fit into
1198     * @param paint  May be null. The paint used to draw the bitmap
1199     */
1200    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1201        if (dst == null) {
1202            throw new NullPointerException();
1203        }
1204        throwIfCannotDraw(bitmap);
1205        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1206                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1207    }
1208
1209    /**
1210     * Draw the specified bitmap, scaling/translating automatically to fill
1211     * the destination rectangle. If the source rectangle is not null, it
1212     * specifies the subset of the bitmap to draw.
1213     *
1214     * <p>Note: if the paint contains a maskfilter that generates a mask which
1215     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1216     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1217     * Thus the color outside of the original width/height will be the edge
1218     * color replicated.
1219     *
1220     * <p>This function <em>ignores the density associated with the bitmap</em>.
1221     * This is because the source and destination rectangle coordinate
1222     * spaces are in their respective densities, so must already have the
1223     * appropriate scaling factor applied.
1224     *
1225     * @param bitmap The bitmap to be drawn
1226     * @param src    May be null. The subset of the bitmap to be drawn
1227     * @param dst    The rectangle that the bitmap will be scaled/translated
1228     *               to fit into
1229     * @param paint  May be null. The paint used to draw the bitmap
1230     */
1231    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1232        if (dst == null) {
1233            throw new NullPointerException();
1234        }
1235        throwIfCannotDraw(bitmap);
1236        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1237                paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1238    }
1239
1240    /**
1241     * Treat the specified array of colors as a bitmap, and draw it. This gives
1242     * the same result as first creating a bitmap from the array, and then
1243     * drawing it, but this method avoids explicitly creating a bitmap object
1244     * which can be more efficient if the colors are changing often.
1245     *
1246     * @param colors Array of colors representing the pixels of the bitmap
1247     * @param offset Offset into the array of colors for the first pixel
1248     * @param stride The number of colors in the array between rows (must be
1249     *               >= width or <= -width).
1250     * @param x The X coordinate for where to draw the bitmap
1251     * @param y The Y coordinate for where to draw the bitmap
1252     * @param width The width of the bitmap
1253     * @param height The height of the bitmap
1254     * @param hasAlpha True if the alpha channel of the colors contains valid
1255     *                 values. If false, the alpha byte is ignored (assumed to
1256     *                 be 0xFF for every pixel).
1257     * @param paint  May be null. The paint used to draw the bitmap
1258     *
1259     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1260     * requires an internal copy of color buffer contents every time this method is called. Using a
1261     * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
1262     * and copies of pixel data.
1263     */
1264    @Deprecated
1265    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1266            int width, int height, boolean hasAlpha, Paint paint) {
1267        // check for valid input
1268        if (width < 0) {
1269            throw new IllegalArgumentException("width must be >= 0");
1270        }
1271        if (height < 0) {
1272            throw new IllegalArgumentException("height must be >= 0");
1273        }
1274        if (Math.abs(stride) < width) {
1275            throw new IllegalArgumentException("abs(stride) must be >= width");
1276        }
1277        int lastScanline = offset + (height - 1) * stride;
1278        int length = colors.length;
1279        if (offset < 0 || (offset + width > length) || lastScanline < 0
1280                || (lastScanline + width > length)) {
1281            throw new ArrayIndexOutOfBoundsException();
1282        }
1283        // quick escape if there's nothing to draw
1284        if (width == 0 || height == 0) {
1285            return;
1286        }
1287        // punch down to native for the actual draw
1288        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1289                paint != null ? paint.mNativePaint : 0);
1290    }
1291
1292    /**
1293     * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1294     *
1295     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1296     * requires an internal copy of color buffer contents every time this method is called. Using a
1297     * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
1298     * and copies of pixel data.
1299     */
1300    @Deprecated
1301    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1302            int width, int height, boolean hasAlpha, Paint paint) {
1303        // call through to the common float version
1304        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1305                   hasAlpha, paint);
1306    }
1307
1308    /**
1309     * Draw the bitmap using the specified matrix.
1310     *
1311     * @param bitmap The bitmap to draw
1312     * @param matrix The matrix used to transform the bitmap when it is drawn
1313     * @param paint  May be null. The paint used to draw the bitmap
1314     */
1315    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1316        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1317                paint != null ? paint.mNativePaint : 0);
1318    }
1319
1320    /**
1321     * @hide
1322     */
1323    protected static void checkRange(int length, int offset, int count) {
1324        if ((offset | count) < 0 || offset + count > length) {
1325            throw new ArrayIndexOutOfBoundsException();
1326        }
1327    }
1328
1329    /**
1330     * Draw the bitmap through the mesh, where mesh vertices are evenly
1331     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1332     * meshHeight+1 vertices down. The verts array is accessed in row-major
1333     * order, so that the first meshWidth+1 vertices are distributed across the
1334     * top of the bitmap from left to right. A more general version of this
1335     * method is drawVertices().
1336     *
1337     * @param bitmap The bitmap to draw using the mesh
1338     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1339     *                  this is 0
1340     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1341     *                   this is 0
1342     * @param verts Array of x,y pairs, specifying where the mesh should be
1343     *              drawn. There must be at least
1344     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1345     *              in the array
1346     * @param vertOffset Number of verts elements to skip before drawing
1347     * @param colors May be null. Specifies a color at each vertex, which is
1348     *               interpolated across the cell, and whose values are
1349     *               multiplied by the corresponding bitmap colors. If not null,
1350     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1351     *               colorOffset values in the array.
1352     * @param colorOffset Number of color elements to skip before drawing
1353     * @param paint  May be null. The paint used to draw the bitmap
1354     */
1355    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1356            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1357        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1358            throw new ArrayIndexOutOfBoundsException();
1359        }
1360        if (meshWidth == 0 || meshHeight == 0) {
1361            return;
1362        }
1363        int count = (meshWidth + 1) * (meshHeight + 1);
1364        // we mul by 2 since we need two floats per vertex
1365        checkRange(verts.length, vertOffset, count * 2);
1366        if (colors != null) {
1367            // no mul by 2, since we need only 1 color per vertex
1368            checkRange(colors.length, colorOffset, count);
1369        }
1370        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1371                verts, vertOffset, colors, colorOffset,
1372                paint != null ? paint.mNativePaint : 0);
1373    }
1374
1375    public enum VertexMode {
1376        TRIANGLES(0),
1377        TRIANGLE_STRIP(1),
1378        TRIANGLE_FAN(2);
1379
1380        VertexMode(int nativeInt) {
1381            this.nativeInt = nativeInt;
1382        }
1383
1384        /**
1385         * @hide
1386         */
1387        public final int nativeInt;
1388    }
1389
1390    /**
1391     * Draw the array of vertices, interpreted as triangles (based on mode). The
1392     * verts array is required, and specifies the x,y pairs for each vertex. If
1393     * texs is non-null, then it is used to specify the coordinate in shader
1394     * coordinates to use at each vertex (the paint must have a shader in this
1395     * case). If there is no texs array, but there is a color array, then each
1396     * color is interpolated across its corresponding triangle in a gradient. If
1397     * both texs and colors arrays are present, then they behave as before, but
1398     * the resulting color at each pixels is the result of multiplying the
1399     * colors from the shader and the color-gradient together. The indices array
1400     * is optional, but if it is present, then it is used to specify the index
1401     * of each triangle, rather than just walking through the arrays in order.
1402     *
1403     * @param mode How to interpret the array of vertices
1404     * @param vertexCount The number of values in the vertices array (and
1405     *      corresponding texs and colors arrays if non-null). Each logical
1406     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1407     * @param verts Array of vertices for the mesh
1408     * @param vertOffset Number of values in the verts to skip before drawing.
1409     * @param texs May be null. If not null, specifies the coordinates to sample
1410     *      into the current shader (e.g. bitmap tile or gradient)
1411     * @param texOffset Number of values in texs to skip before drawing.
1412     * @param colors May be null. If not null, specifies a color for each
1413     *      vertex, to be interpolated across the triangle.
1414     * @param colorOffset Number of values in colors to skip before drawing.
1415     * @param indices If not null, array of indices to reference into the
1416     *      vertex (texs, colors) array.
1417     * @param indexCount number of entries in the indices array (if not null).
1418     * @param paint Specifies the shader to use if the texs array is non-null.
1419     */
1420    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1421            float[] texs, int texOffset, int[] colors, int colorOffset,
1422            short[] indices, int indexOffset, int indexCount, Paint paint) {
1423        checkRange(verts.length, vertOffset, vertexCount);
1424        if (texs != null) {
1425            checkRange(texs.length, texOffset, vertexCount);
1426        }
1427        if (colors != null) {
1428            checkRange(colors.length, colorOffset, vertexCount / 2);
1429        }
1430        if (indices != null) {
1431            checkRange(indices.length, indexOffset, indexCount);
1432        }
1433        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1434                vertOffset, texs, texOffset, colors, colorOffset,
1435                indices, indexOffset, indexCount, paint.mNativePaint);
1436    }
1437
1438    /**
1439     * Draw the text, with origin at (x,y), using the specified paint. The
1440     * origin is interpreted based on the Align setting in the paint.
1441     *
1442     * @param text  The text to be drawn
1443     * @param x     The x-coordinate of the origin of the text being drawn
1444     * @param y     The y-coordinate of the origin of the text being drawn
1445     * @param paint The paint used for the text (e.g. color, size, style)
1446     */
1447    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1448        if ((index | count | (index + count) |
1449            (text.length - index - count)) < 0) {
1450            throw new IndexOutOfBoundsException();
1451        }
1452        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1453                paint.mNativePaint, paint.mNativeTypeface);
1454    }
1455
1456    /**
1457     * Draw the text, with origin at (x,y), using the specified paint. The
1458     * origin is interpreted based on the Align setting in the paint.
1459     *
1460     * @param text  The text to be drawn
1461     * @param x     The x-coordinate of the origin of the text being drawn
1462     * @param y     The y-coordinate of the origin of the text being drawn
1463     * @param paint The paint used for the text (e.g. color, size, style)
1464     */
1465    public void drawText(String text, float x, float y, Paint paint) {
1466        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1467                paint.mNativePaint, paint.mNativeTypeface);
1468    }
1469
1470    /**
1471     * Draw the text, with origin at (x,y), using the specified paint.
1472     * The origin is interpreted based on the Align setting in the paint.
1473     *
1474     * @param text  The text to be drawn
1475     * @param start The index of the first character in text to draw
1476     * @param end   (end - 1) is the index of the last character in text to draw
1477     * @param x     The x-coordinate of the origin of the text being drawn
1478     * @param y     The y-coordinate of the origin of the text being drawn
1479     * @param paint The paint used for the text (e.g. color, size, style)
1480     */
1481    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1482        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1483            throw new IndexOutOfBoundsException();
1484        }
1485        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1486                paint.mNativePaint, paint.mNativeTypeface);
1487    }
1488
1489    /**
1490     * Draw the specified range of text, specified by start/end, with its
1491     * origin at (x,y), in the specified Paint. The origin is interpreted
1492     * based on the Align setting in the Paint.
1493     *
1494     * @param text     The text to be drawn
1495     * @param start    The index of the first character in text to draw
1496     * @param end      (end - 1) is the index of the last character in text
1497     *                 to draw
1498     * @param x        The x-coordinate of origin for where to draw the text
1499     * @param y        The y-coordinate of origin for where to draw the text
1500     * @param paint The paint used for the text (e.g. color, size, style)
1501     */
1502    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1503        if (text instanceof String || text instanceof SpannedString ||
1504            text instanceof SpannableString) {
1505            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1506                    paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
1507        } else if (text instanceof GraphicsOperations) {
1508            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1509                    paint);
1510        } else {
1511            char[] buf = TemporaryBuffer.obtain(end - start);
1512            TextUtils.getChars(text, start, end, buf, 0);
1513            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1514                    paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
1515            TemporaryBuffer.recycle(buf);
1516        }
1517    }
1518
1519    /**
1520     * Render a run of all LTR or all RTL text, with shaping. This does not run
1521     * bidi on the provided text, but renders it as a uniform right-to-left or
1522     * left-to-right run, as indicated by dir. Alignment of the text is as
1523     * determined by the Paint's TextAlign value.
1524     *
1525     * @param text the text to render
1526     * @param index the start of the text to render
1527     * @param count the count of chars to render
1528     * @param contextIndex the start of the context for shaping.  Must be
1529     *         no greater than index.
1530     * @param contextCount the number of characters in the context for shaping.
1531     *         ContexIndex + contextCount must be no less than index
1532     *         + count.
1533     * @param x the x position at which to draw the text
1534     * @param y the y position at which to draw the text
1535     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1536     *         {@link #DIRECTION_RTL}.
1537     * @param paint the paint
1538     * @hide
1539     */
1540    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1541            float x, float y, int dir, Paint paint) {
1542
1543        if (text == null) {
1544            throw new NullPointerException("text is null");
1545        }
1546        if (paint == null) {
1547            throw new NullPointerException("paint is null");
1548        }
1549        if ((index | count | text.length - index - count) < 0) {
1550            throw new IndexOutOfBoundsException();
1551        }
1552        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1553            throw new IllegalArgumentException("unknown dir: " + dir);
1554        }
1555
1556        native_drawTextRun(mNativeCanvas, text, index, count,
1557                contextIndex, contextCount, x, y, dir, paint.mNativePaint, paint.mNativeTypeface);
1558    }
1559
1560    /**
1561     * Render a run of all LTR or all RTL text, with shaping. This does not run
1562     * bidi on the provided text, but renders it as a uniform right-to-left or
1563     * left-to-right run, as indicated by dir. Alignment of the text is as
1564     * determined by the Paint's TextAlign value.
1565     *
1566     * @param text the text to render
1567     * @param start the start of the text to render. Data before this position
1568     *            can be used for shaping context.
1569     * @param end the end of the text to render. Data at or after this
1570     *            position can be used for shaping context.
1571     * @param x the x position at which to draw the text
1572     * @param y the y position at which to draw the text
1573     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1574     * @param paint the paint
1575     * @hide
1576     */
1577    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1578            float x, float y, int dir, Paint paint) {
1579
1580        if (text == null) {
1581            throw new NullPointerException("text is null");
1582        }
1583        if (paint == null) {
1584            throw new NullPointerException("paint is null");
1585        }
1586        if ((start | end | end - start | text.length() - end) < 0) {
1587            throw new IndexOutOfBoundsException();
1588        }
1589
1590        int flags = dir == 0 ? 0 : 1;
1591
1592        if (text instanceof String || text instanceof SpannedString ||
1593                text instanceof SpannableString) {
1594            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1595                    contextStart, contextEnd, x, y, flags, paint.mNativePaint, paint.mNativeTypeface);
1596        } else if (text instanceof GraphicsOperations) {
1597            ((GraphicsOperations) text).drawTextRun(this, start, end,
1598                    contextStart, contextEnd, x, y, flags, paint);
1599        } else {
1600            int contextLen = contextEnd - contextStart;
1601            int len = end - start;
1602            char[] buf = TemporaryBuffer.obtain(contextLen);
1603            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1604            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1605                    0, contextLen, x, y, flags, paint.mNativePaint, paint.mNativeTypeface);
1606            TemporaryBuffer.recycle(buf);
1607        }
1608    }
1609
1610    /**
1611     * Draw the text in the array, with each character's origin specified by
1612     * the pos array.
1613     *
1614     * This method does not support glyph composition and decomposition and
1615     * should therefore not be used to render complex scripts.
1616     *
1617     * @param text     The text to be drawn
1618     * @param index    The index of the first character to draw
1619     * @param count    The number of characters to draw, starting from index.
1620     * @param pos      Array of [x,y] positions, used to position each
1621     *                 character
1622     * @param paint    The paint used for the text (e.g. color, size, style)
1623     */
1624    @Deprecated
1625    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1626        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1627            throw new IndexOutOfBoundsException();
1628        }
1629        native_drawPosText(mNativeCanvas, text, index, count, pos,
1630                paint.mNativePaint);
1631    }
1632
1633    /**
1634     * Draw the text in the array, with each character's origin specified by
1635     * the pos array.
1636     *
1637     * This method does not support glyph composition and decomposition and
1638     * should therefore not be used to render complex scripts.
1639     *
1640     * @param text  The text to be drawn
1641     * @param pos   Array of [x,y] positions, used to position each character
1642     * @param paint The paint used for the text (e.g. color, size, style)
1643     */
1644    @Deprecated
1645    public void drawPosText(String text, float[] pos, Paint paint) {
1646        if (text.length()*2 > pos.length) {
1647            throw new ArrayIndexOutOfBoundsException();
1648        }
1649        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1650    }
1651
1652    /**
1653     * Draw the text, with origin at (x,y), using the specified paint, along
1654     * the specified path. The paint's Align setting determins where along the
1655     * path to start the text.
1656     *
1657     * @param text     The text to be drawn
1658     * @param path     The path the text should follow for its baseline
1659     * @param hOffset  The distance along the path to add to the text's
1660     *                 starting position
1661     * @param vOffset  The distance above(-) or below(+) the path to position
1662     *                 the text
1663     * @param paint    The paint used for the text (e.g. color, size, style)
1664     */
1665    public void drawTextOnPath(char[] text, int index, int count, Path path,
1666            float hOffset, float vOffset, Paint paint) {
1667        if (index < 0 || index + count > text.length) {
1668            throw new ArrayIndexOutOfBoundsException();
1669        }
1670        native_drawTextOnPath(mNativeCanvas, text, index, count,
1671                path.ni(), hOffset, vOffset,
1672                paint.mBidiFlags, paint.mNativePaint);
1673    }
1674
1675    /**
1676     * Draw the text, with origin at (x,y), using the specified paint, along
1677     * the specified path. The paint's Align setting determins where along the
1678     * path to start the text.
1679     *
1680     * @param text     The text to be drawn
1681     * @param path     The path the text should follow for its baseline
1682     * @param hOffset  The distance along the path to add to the text's
1683     *                 starting position
1684     * @param vOffset  The distance above(-) or below(+) the path to position
1685     *                 the text
1686     * @param paint    The paint used for the text (e.g. color, size, style)
1687     */
1688    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1689        if (text.length() > 0) {
1690            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1691                    paint.mBidiFlags, paint.mNativePaint);
1692        }
1693    }
1694
1695    /**
1696     * Save the canvas state, draw the picture, and restore the canvas state.
1697     * This differs from picture.draw(canvas), which does not perform any
1698     * save/restore.
1699     *
1700     * <p>
1701     * <strong>Note:</strong> This forces the picture to internally call
1702     * {@link Picture#endRecording} in order to prepare for playback.
1703     *
1704     * @param picture  The picture to be drawn
1705     */
1706    public void drawPicture(Picture picture) {
1707        picture.endRecording();
1708        int restoreCount = save();
1709        picture.draw(this);
1710        restoreToCount(restoreCount);
1711    }
1712
1713    /**
1714     * Draw the picture, stretched to fit into the dst rectangle.
1715     */
1716    public void drawPicture(Picture picture, RectF dst) {
1717        save();
1718        translate(dst.left, dst.top);
1719        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1720            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1721        }
1722        drawPicture(picture);
1723        restore();
1724    }
1725
1726    /**
1727     * Draw the picture, stretched to fit into the dst rectangle.
1728     */
1729    public void drawPicture(Picture picture, Rect dst) {
1730        save();
1731        translate(dst.left, dst.top);
1732        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1733            scale((float) dst.width() / picture.getWidth(),
1734                    (float) dst.height() / picture.getHeight());
1735        }
1736        drawPicture(picture);
1737        restore();
1738    }
1739
1740    /**
1741     * Releases the resources associated with this canvas.
1742     *
1743     * @hide
1744     */
1745    public void release() {
1746        mFinalizer.dispose();
1747    }
1748
1749    /**
1750     * Free up as much memory as possible from private caches (e.g. fonts, images)
1751     *
1752     * @hide
1753     */
1754    public static native void freeCaches();
1755
1756    /**
1757     * Free up text layout caches
1758     *
1759     * @hide
1760     */
1761    public static native void freeTextLayoutCaches();
1762
1763    private static native long initRaster(long nativeBitmapOrZero);
1764    private static native void copyNativeCanvasState(long nativeSrcCanvas,
1765                                                     long nativeDstCanvas);
1766    private static native int native_saveLayer(long nativeCanvas,
1767                                               RectF bounds,
1768                                               long nativePaint,
1769                                               int layerFlags);
1770    private static native int native_saveLayer(long nativeCanvas, float l,
1771                                               float t, float r, float b,
1772                                               long nativePaint,
1773                                               int layerFlags);
1774    private static native int native_saveLayerAlpha(long nativeCanvas,
1775                                                    RectF bounds, int alpha,
1776                                                    int layerFlags);
1777    private static native int native_saveLayerAlpha(long nativeCanvas, float l,
1778                                                    float t, float r, float b,
1779                                                    int alpha, int layerFlags);
1780
1781    private static native void native_concat(long nativeCanvas,
1782                                             long nativeMatrix);
1783    private static native void native_setMatrix(long nativeCanvas,
1784                                                long nativeMatrix);
1785    private static native boolean native_clipRect(long nativeCanvas,
1786                                                  float left, float top,
1787                                                  float right, float bottom,
1788                                                  int regionOp);
1789    private static native boolean native_clipPath(long nativeCanvas,
1790                                                  long nativePath,
1791                                                  int regionOp);
1792    private static native boolean native_clipRegion(long nativeCanvas,
1793                                                    long nativeRegion,
1794                                                    int regionOp);
1795    private static native void nativeSetDrawFilter(long nativeCanvas,
1796                                                   long nativeFilter);
1797    private static native boolean native_getClipBounds(long nativeCanvas,
1798                                                       Rect bounds);
1799    private static native void native_getCTM(long nativeCanvas,
1800                                             long nativeMatrix);
1801    private static native boolean native_quickReject(long nativeCanvas,
1802                                                     RectF rect);
1803    private static native boolean native_quickReject(long nativeCanvas,
1804                                                     long nativePath);
1805    private static native boolean native_quickReject(long nativeCanvas,
1806                                                     float left, float top,
1807                                                     float right, float bottom);
1808    private static native void native_drawRGB(long nativeCanvas, int r, int g,
1809                                              int b);
1810    private static native void native_drawARGB(long nativeCanvas, int a, int r,
1811                                               int g, int b);
1812    private static native void native_drawColor(long nativeCanvas, int color);
1813    private static native void native_drawColor(long nativeCanvas, int color,
1814                                                int mode);
1815    private static native void native_drawPaint(long nativeCanvas,
1816                                                long nativePaint);
1817    private static native void native_drawLine(long nativeCanvas, float startX,
1818                                               float startY, float stopX,
1819                                               float stopY, long nativePaint);
1820    private static native void native_drawRect(long nativeCanvas, RectF rect,
1821                                               long nativePaint);
1822    private static native void native_drawRect(long nativeCanvas, float left,
1823                                               float top, float right,
1824                                               float bottom,
1825                                               long nativePaint);
1826    private static native void native_drawOval(long nativeCanvas, RectF oval,
1827                                               long nativePaint);
1828    private static native void native_drawCircle(long nativeCanvas, float cx,
1829                                                 float cy, float radius,
1830                                                 long nativePaint);
1831    private static native void native_drawArc(long nativeCanvas, RectF oval,
1832                                              float startAngle, float sweep,
1833                                              boolean useCenter,
1834                                              long nativePaint);
1835    private static native void native_drawRoundRect(long nativeCanvas,
1836            float left, float top, float right, float bottom,
1837            float rx, float ry, long nativePaint);
1838    private static native void native_drawPath(long nativeCanvas,
1839                                               long nativePath,
1840                                               long nativePaint);
1841    private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
1842                                                 float left, float top,
1843                                                 long nativePaintOrZero,
1844                                                 int canvasDensity,
1845                                                 int screenDensity,
1846                                                 int bitmapDensity);
1847    private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
1848                                                 Rect src, RectF dst,
1849                                                 long nativePaintOrZero,
1850                                                 int screenDensity,
1851                                                 int bitmapDensity);
1852    private static native void native_drawBitmap(long nativeCanvas,
1853                                                 long nativeBitmap,
1854                                                 Rect src, Rect dst,
1855                                                 long nativePaintOrZero,
1856                                                 int screenDensity,
1857                                                 int bitmapDensity);
1858    private static native void native_drawBitmap(long nativeCanvas, int[] colors,
1859                                                int offset, int stride, float x,
1860                                                 float y, int width, int height,
1861                                                 boolean hasAlpha,
1862                                                 long nativePaintOrZero);
1863    private static native void nativeDrawBitmapMatrix(long nativeCanvas,
1864                                                      long nativeBitmap,
1865                                                      long nativeMatrix,
1866                                                      long nativePaint);
1867    private static native void nativeDrawBitmapMesh(long nativeCanvas,
1868                                                    long nativeBitmap,
1869                                                    int meshWidth, int meshHeight,
1870                                                    float[] verts, int vertOffset,
1871                                                    int[] colors, int colorOffset,
1872                                                    long nativePaint);
1873    private static native void nativeDrawVertices(long nativeCanvas, int mode, int n,
1874                   float[] verts, int vertOffset, float[] texs, int texOffset,
1875                   int[] colors, int colorOffset, short[] indices,
1876                   int indexOffset, int indexCount, long nativePaint);
1877
1878    private static native void native_drawText(long nativeCanvas, char[] text,
1879                                               int index, int count, float x,
1880                                               float y, int flags, long nativePaint,
1881                                               long nativeTypeface);
1882    private static native void native_drawText(long nativeCanvas, String text,
1883                                               int start, int end, float x,
1884                                               float y, int flags, long nativePaint,
1885                                               long nativeTypeface);
1886
1887    private static native void native_drawTextRun(long nativeCanvas, String text,
1888            int start, int end, int contextStart, int contextEnd,
1889            float x, float y, int flags, long nativePaint, long nativeTypeface);
1890
1891    private static native void native_drawTextRun(long nativeCanvas, char[] text,
1892            int start, int count, int contextStart, int contextCount,
1893            float x, float y, int flags, long nativePaint, long nativeTypeface);
1894
1895    private static native void native_drawPosText(long nativeCanvas,
1896                                                  char[] text, int index,
1897                                                  int count, float[] pos,
1898                                                  long nativePaint);
1899    private static native void native_drawPosText(long nativeCanvas,
1900                                                  String text, float[] pos,
1901                                                  long nativePaint);
1902    private static native void native_drawTextOnPath(long nativeCanvas,
1903                                                     char[] text, int index,
1904                                                     int count, long nativePath,
1905                                                     float hOffset,
1906                                                     float vOffset, int bidiFlags,
1907                                                     long nativePaint);
1908    private static native void native_drawTextOnPath(long nativeCanvas,
1909                                                     String text, long nativePath,
1910                                                     float hOffset,
1911                                                     float vOffset,
1912                                                     int flags, long nativePaint);
1913    private static native void finalizer(long nativeCanvas);
1914}
1915