Canvas.java revision 923c633ccfda45312fec5a3484b6cc1308cc71ab
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors or setBitmap, freed in finalizer
41    /** @hide */
42    public int mNativeCanvas;
43
44    // may be null
45    private Bitmap mBitmap;
46
47    // optional field set by the caller
48    private DrawFilter mDrawFilter;
49
50    /**
51     * @hide
52     */
53    protected int mDensity = Bitmap.DENSITY_NONE;
54
55    /**
56     * Used to determine when compatibility scaling is in effect.
57     *
58     * @hide
59     */
60    protected int mScreenDensity = Bitmap.DENSITY_NONE;
61
62    // Used by native code
63    @SuppressWarnings({"UnusedDeclaration"})
64    private int mSurfaceFormat;
65
66    /**
67     * Flag for drawTextRun indicating left-to-right run direction.
68     * @hide
69     */
70    public static final int DIRECTION_LTR = 0;
71
72    /**
73     * Flag for drawTextRun indicating right-to-left run direction.
74     * @hide
75     */
76    public static final int DIRECTION_RTL = 1;
77
78    // Maximum bitmap size as defined in Skia's native code
79    // (see SkCanvas.cpp, SkDraw.cpp)
80    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
81
82    // This field is used to finalize the native Canvas properly
83    @SuppressWarnings({"UnusedDeclaration"})
84    private final CanvasFinalizer mFinalizer;
85
86    private static class CanvasFinalizer {
87        private int mNativeCanvas;
88
89        public CanvasFinalizer(int nativeCanvas) {
90            mNativeCanvas = nativeCanvas;
91        }
92
93        @Override
94        protected void finalize() throws Throwable {
95            try {
96                if (mNativeCanvas != 0) {
97                    finalizer(mNativeCanvas);
98                }
99            } finally {
100                super.finalize();
101            }
102        }
103    }
104
105    /**
106     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
107     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
108     * this will typically be replaced when a target bitmap is set for the
109     * canvas.
110     */
111    public Canvas() {
112        // 0 means no native bitmap
113        mNativeCanvas = initRaster(0);
114        mFinalizer = new CanvasFinalizer(mNativeCanvas);
115    }
116
117    /**
118     * Construct a canvas with the specified bitmap to draw into. The bitmap
119     * must be mutable.
120     *
121     * <p>The initial target density of the canvas is the same as the given
122     * bitmap's density.
123     *
124     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
125     */
126    public Canvas(Bitmap bitmap) {
127        if (!bitmap.isMutable()) {
128            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
129        }
130        throwIfRecycled(bitmap);
131        mNativeCanvas = initRaster(bitmap.ni());
132        mFinalizer = new CanvasFinalizer(mNativeCanvas);
133        mBitmap = bitmap;
134        mDensity = bitmap.mDensity;
135    }
136
137    /** @hide */
138    public Canvas(int nativeCanvas) {
139        if (nativeCanvas == 0) {
140            throw new IllegalStateException();
141        }
142        mNativeCanvas = nativeCanvas;
143        mFinalizer = new CanvasFinalizer(nativeCanvas);
144        mDensity = Bitmap.getDefaultDensity();
145    }
146
147    /**
148     * Replace existing canvas while ensuring that the swap has occurred before
149     * the previous native canvas is unreferenced.
150     */
151    private void safeCanvasSwap(int nativeCanvas, boolean copyState) {
152        final int oldCanvas = mNativeCanvas;
153        mNativeCanvas = nativeCanvas;
154        mFinalizer.mNativeCanvas = nativeCanvas;
155        if (copyState) {
156            copyNativeCanvasState(oldCanvas, mNativeCanvas);
157        }
158        finalizer(oldCanvas);
159    }
160
161    /**
162     * Returns null.
163     *
164     * @deprecated This method is not supported and should not be invoked.
165     *
166     * @hide
167     */
168    @Deprecated
169    protected GL getGL() {
170        return null;
171    }
172
173    /**
174     * Indicates whether this Canvas uses hardware acceleration.
175     *
176     * Note that this method does not define what type of hardware acceleration
177     * may or may not be used.
178     *
179     * @return True if drawing operations are hardware accelerated,
180     *         false otherwise.
181     */
182    public boolean isHardwareAccelerated() {
183        return false;
184    }
185
186    /**
187     * Specify a bitmap for the canvas to draw into. All canvas state such as
188     * layers, filters, and the save/restore stack are reset with the exception
189     * of the current matrix and clip stack. Additionally, as a side-effect
190     * the canvas' target density is updated to match that of the bitmap.
191     *
192     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
193     * @see #setDensity(int)
194     * @see #getDensity()
195     */
196    public void setBitmap(Bitmap bitmap) {
197        if (isHardwareAccelerated()) {
198            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
199        }
200
201        if (bitmap == null) {
202            safeCanvasSwap(initRaster(0), false);
203            mDensity = Bitmap.DENSITY_NONE;
204        } else {
205            if (!bitmap.isMutable()) {
206                throw new IllegalStateException();
207            }
208            throwIfRecycled(bitmap);
209
210            safeCanvasSwap(initRaster(bitmap.ni()), true);
211            mDensity = bitmap.mDensity;
212        }
213
214        mBitmap = bitmap;
215    }
216
217    /**
218     * Set the viewport dimensions if this canvas is GL based. If it is not,
219     * this method is ignored and no exception is thrown.
220     *
221     * @param width The width of the viewport
222     * @param height The height of the viewport
223     *
224     * @hide
225     */
226    public void setViewport(int width, int height) {
227    }
228
229    /**
230     * Return true if the device that the current layer draws into is opaque
231     * (i.e. does not support per-pixel alpha).
232     *
233     * @return true if the device that the current layer draws into is opaque
234     */
235    public native boolean isOpaque();
236
237    /**
238     * Returns the width of the current drawing layer
239     *
240     * @return the width of the current drawing layer
241     */
242    public native int getWidth();
243
244    /**
245     * Returns the height of the current drawing layer
246     *
247     * @return the height of the current drawing layer
248     */
249    public native int getHeight();
250
251    /**
252     * <p>Returns the target density of the canvas.  The default density is
253     * derived from the density of its backing bitmap, or
254     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
255     *
256     * @return Returns the current target density of the canvas, which is used
257     * to determine the scaling factor when drawing a bitmap into it.
258     *
259     * @see #setDensity(int)
260     * @see Bitmap#getDensity()
261     */
262    public int getDensity() {
263        return mDensity;
264    }
265
266    /**
267     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
268     * the target density of the canvas itself, as well as the density of its
269     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
270     *
271     * @param density The new target density of the canvas, which is used
272     * to determine the scaling factor when drawing a bitmap into it.  Use
273     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
274     *
275     * @see #getDensity()
276     * @see Bitmap#setDensity(int)
277     */
278    public void setDensity(int density) {
279        if (mBitmap != null) {
280            mBitmap.setDensity(density);
281        }
282        mDensity = density;
283    }
284
285    /** @hide */
286    public void setScreenDensity(int density) {
287        mScreenDensity = density;
288    }
289
290    /**
291     * Returns the maximum allowed width for bitmaps drawn with this canvas.
292     * Attempting to draw with a bitmap wider than this value will result
293     * in an error.
294     *
295     * @see #getMaximumBitmapHeight()
296     */
297    public int getMaximumBitmapWidth() {
298        return MAXMIMUM_BITMAP_SIZE;
299    }
300
301    /**
302     * Returns the maximum allowed height for bitmaps drawn with this canvas.
303     * Attempting to draw with a bitmap taller than this value will result
304     * in an error.
305     *
306     * @see #getMaximumBitmapWidth()
307     */
308    public int getMaximumBitmapHeight() {
309        return MAXMIMUM_BITMAP_SIZE;
310    }
311
312    // the SAVE_FLAG constants must match their native equivalents
313
314    /** restore the current matrix when restore() is called */
315    public static final int MATRIX_SAVE_FLAG = 0x01;
316    /** restore the current clip when restore() is called */
317    public static final int CLIP_SAVE_FLAG = 0x02;
318    /** the layer needs to per-pixel alpha */
319    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
320    /** the layer needs to 8-bits per color component */
321    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
322    /** clip against the layer's bounds */
323    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
324    /** restore everything when restore() is called */
325    public static final int ALL_SAVE_FLAG = 0x1F;
326
327    /**
328     * Saves the current matrix and clip onto a private stack. Subsequent
329     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
330     * will all operate as usual, but when the balancing call to restore()
331     * is made, those calls will be forgotten, and the settings that existed
332     * before the save() will be reinstated.
333     *
334     * @return The value to pass to restoreToCount() to balance this save()
335     */
336    public native int save();
337
338    /**
339     * Based on saveFlags, can save the current matrix and clip onto a private
340     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
341     * clipRect,clipPath will all operate as usual, but when the balancing
342     * call to restore() is made, those calls will be forgotten, and the
343     * settings that existed before the save() will be reinstated.
344     *
345     * @param saveFlags flag bits that specify which parts of the Canvas state
346     *                  to save/restore
347     * @return The value to pass to restoreToCount() to balance this save()
348     */
349    public native int save(int saveFlags);
350
351    /**
352     * This behaves the same as save(), but in addition it allocates an
353     * offscreen bitmap. All drawing calls are directed there, and only when
354     * the balancing call to restore() is made is that offscreen transfered to
355     * the canvas (or the previous layer). Subsequent calls to translate,
356     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
357     * copy. When the balancing call to restore() is made, this copy is
358     * deleted and the previous matrix/clip state is restored.
359     *
360     * @param bounds May be null. The maximum size the offscreen bitmap
361     *               needs to be (in local coordinates)
362     * @param paint  This is copied, and is applied to the offscreen when
363     *               restore() is called.
364     * @param saveFlags  see _SAVE_FLAG constants
365     * @return       value to pass to restoreToCount() to balance this save()
366     */
367    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
368        return native_saveLayer(mNativeCanvas, bounds,
369                                paint != null ? paint.mNativePaint : 0,
370                                saveFlags);
371    }
372
373    /**
374     * Helper version of saveLayer() that takes 4 values rather than a RectF.
375     */
376    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
377            int saveFlags) {
378        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
379                                paint != null ? paint.mNativePaint : 0,
380                                saveFlags);
381    }
382
383    /**
384     * This behaves the same as save(), but in addition it allocates an
385     * offscreen bitmap. All drawing calls are directed there, and only when
386     * the balancing call to restore() is made is that offscreen transfered to
387     * the canvas (or the previous layer). Subsequent calls to translate,
388     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
389     * copy. When the balancing call to restore() is made, this copy is
390     * deleted and the previous matrix/clip state is restored.
391     *
392     * @param bounds    The maximum size the offscreen bitmap needs to be
393     *                  (in local coordinates)
394     * @param alpha     The alpha to apply to the offscreen when when it is
395                        drawn during restore()
396     * @param saveFlags see _SAVE_FLAG constants
397     * @return          value to pass to restoreToCount() to balance this call
398     */
399    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
400        alpha = Math.min(255, Math.max(0, alpha));
401        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
402    }
403
404    /**
405     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
406     */
407    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
408            int saveFlags) {
409        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
410                                     alpha, saveFlags);
411    }
412
413    /**
414     * This call balances a previous call to save(), and is used to remove all
415     * modifications to the matrix/clip state since the last save call. It is
416     * an error to call restore() more times than save() was called.
417     */
418    public native void restore();
419
420    /**
421     * Returns the number of matrix/clip states on the Canvas' private stack.
422     * This will equal # save() calls - # restore() calls.
423     */
424    public native int getSaveCount();
425
426    /**
427     * Efficient way to pop any calls to save() that happened after the save
428     * count reached saveCount. It is an error for saveCount to be less than 1.
429     *
430     * Example:
431     *    int count = canvas.save();
432     *    ... // more calls potentially to save()
433     *    canvas.restoreToCount(count);
434     *    // now the canvas is back in the same state it was before the initial
435     *    // call to save().
436     *
437     * @param saveCount The save level to restore to.
438     */
439    public native void restoreToCount(int saveCount);
440
441    /**
442     * Preconcat the current matrix with the specified translation
443     *
444     * @param dx The distance to translate in X
445     * @param dy The distance to translate in Y
446    */
447    public native void translate(float dx, float dy);
448
449    /**
450     * Preconcat the current matrix with the specified scale.
451     *
452     * @param sx The amount to scale in X
453     * @param sy The amount to scale in Y
454     */
455    public native void scale(float sx, float sy);
456
457    /**
458     * Preconcat the current matrix with the specified scale.
459     *
460     * @param sx The amount to scale in X
461     * @param sy The amount to scale in Y
462     * @param px The x-coord for the pivot point (unchanged by the scale)
463     * @param py The y-coord for the pivot point (unchanged by the scale)
464     */
465    public final void scale(float sx, float sy, float px, float py) {
466        translate(px, py);
467        scale(sx, sy);
468        translate(-px, -py);
469    }
470
471    /**
472     * Preconcat the current matrix with the specified rotation.
473     *
474     * @param degrees The amount to rotate, in degrees
475     */
476    public native void rotate(float degrees);
477
478    /**
479     * Preconcat the current matrix with the specified rotation.
480     *
481     * @param degrees The amount to rotate, in degrees
482     * @param px The x-coord for the pivot point (unchanged by the rotation)
483     * @param py The y-coord for the pivot point (unchanged by the rotation)
484     */
485    public final void rotate(float degrees, float px, float py) {
486        translate(px, py);
487        rotate(degrees);
488        translate(-px, -py);
489    }
490
491    /**
492     * Preconcat the current matrix with the specified skew.
493     *
494     * @param sx The amount to skew in X
495     * @param sy The amount to skew in Y
496     */
497    public native void skew(float sx, float sy);
498
499    /**
500     * Preconcat the current matrix with the specified matrix.
501     *
502     * @param matrix The matrix to preconcatenate with the current matrix
503     */
504    public void concat(Matrix matrix) {
505        native_concat(mNativeCanvas, matrix.native_instance);
506    }
507
508    /**
509     * Completely replace the current matrix with the specified matrix. If the
510     * matrix parameter is null, then the current matrix is reset to identity.
511     *
512     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
513     * {@link #scale(float, float)}, {@link #translate(float, float)} and
514     * {@link #rotate(float)} instead of this method.
515     *
516     * @param matrix The matrix to replace the current matrix with. If it is
517     *               null, set the current matrix to identity.
518     *
519     * @see #concat(Matrix)
520     */
521    public void setMatrix(Matrix matrix) {
522        native_setMatrix(mNativeCanvas,
523                         matrix == null ? 0 : matrix.native_instance);
524    }
525
526    /**
527     * Return, in ctm, the current transformation matrix. This does not alter
528     * the matrix in the canvas, but just returns a copy of it.
529     */
530    @Deprecated
531    public void getMatrix(Matrix ctm) {
532        native_getCTM(mNativeCanvas, ctm.native_instance);
533    }
534
535    /**
536     * Return a new matrix with a copy of the canvas' current transformation
537     * matrix.
538     */
539    @Deprecated
540    public final Matrix getMatrix() {
541        Matrix m = new Matrix();
542        //noinspection deprecation
543        getMatrix(m);
544        return m;
545    }
546
547    /**
548     * Modify the current clip with the specified rectangle.
549     *
550     * @param rect The rect to intersect with the current clip
551     * @param op How the clip is modified
552     * @return true if the resulting clip is non-empty
553     */
554    public boolean clipRect(RectF rect, Region.Op op) {
555        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
556                op.nativeInt);
557    }
558
559    /**
560     * Modify the current clip with the specified rectangle, which is
561     * expressed in local coordinates.
562     *
563     * @param rect The rectangle to intersect with the current clip.
564     * @param op How the clip is modified
565     * @return true if the resulting clip is non-empty
566     */
567    public boolean clipRect(Rect rect, Region.Op op) {
568        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
569                op.nativeInt);
570    }
571
572    /**
573     * Intersect the current clip with the specified rectangle, which is
574     * expressed in local coordinates.
575     *
576     * @param rect The rectangle to intersect with the current clip.
577     * @return true if the resulting clip is non-empty
578     */
579    public native boolean clipRect(RectF rect);
580
581    /**
582     * Intersect the current clip with the specified rectangle, which is
583     * expressed in local coordinates.
584     *
585     * @param rect The rectangle to intersect with the current clip.
586     * @return true if the resulting clip is non-empty
587     */
588    public native boolean clipRect(Rect rect);
589
590    /**
591     * Modify the current clip with the specified rectangle, which is
592     * expressed in local coordinates.
593     *
594     * @param left   The left side of the rectangle to intersect with the
595     *               current clip
596     * @param top    The top of the rectangle to intersect with the current
597     *               clip
598     * @param right  The right side of the rectangle to intersect with the
599     *               current clip
600     * @param bottom The bottom of the rectangle to intersect with the current
601     *               clip
602     * @param op     How the clip is modified
603     * @return       true if the resulting clip is non-empty
604     */
605    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
606        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
607    }
608
609    /**
610     * Intersect the current clip with the specified rectangle, which is
611     * expressed in local coordinates.
612     *
613     * @param left   The left side of the rectangle to intersect with the
614     *               current clip
615     * @param top    The top of the rectangle to intersect with the current clip
616     * @param right  The right side of the rectangle to intersect with the
617     *               current clip
618     * @param bottom The bottom of the rectangle to intersect with the current
619     *               clip
620     * @return       true if the resulting clip is non-empty
621     */
622    public native boolean clipRect(float left, float top, float right, float bottom);
623
624    /**
625     * Intersect the current clip with the specified rectangle, which is
626     * expressed in local coordinates.
627     *
628     * @param left   The left side of the rectangle to intersect with the
629     *               current clip
630     * @param top    The top of the rectangle to intersect with the current clip
631     * @param right  The right side of the rectangle to intersect with the
632     *               current clip
633     * @param bottom The bottom of the rectangle to intersect with the current
634     *               clip
635     * @return       true if the resulting clip is non-empty
636     */
637    public native boolean clipRect(int left, int top, int right, int bottom);
638
639    /**
640        * Modify the current clip with the specified path.
641     *
642     * @param path The path to operate on the current clip
643     * @param op   How the clip is modified
644     * @return     true if the resulting is non-empty
645     */
646    public boolean clipPath(Path path, Region.Op op) {
647        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
648    }
649
650    /**
651     * Intersect the current clip with the specified path.
652     *
653     * @param path The path to intersect with the current clip
654     * @return     true if the resulting is non-empty
655     */
656    public boolean clipPath(Path path) {
657        return clipPath(path, Region.Op.INTERSECT);
658    }
659
660    /**
661     * Modify the current clip with the specified region. Note that unlike
662     * clipRect() and clipPath() which transform their arguments by the
663     * current matrix, clipRegion() assumes its argument is already in the
664     * coordinate system of the current layer's bitmap, and so not
665     * transformation is performed.
666     *
667     * @param region The region to operate on the current clip, based on op
668     * @param op How the clip is modified
669     * @return true if the resulting is non-empty
670     */
671    public boolean clipRegion(Region region, Region.Op op) {
672        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
673    }
674
675    /**
676     * Intersect the current clip with the specified region. Note that unlike
677     * clipRect() and clipPath() which transform their arguments by the
678     * current matrix, clipRegion() assumes its argument is already in the
679     * coordinate system of the current layer's bitmap, and so not
680     * transformation is performed.
681     *
682     * @param region The region to operate on the current clip, based on op
683     * @return true if the resulting is non-empty
684     */
685    public boolean clipRegion(Region region) {
686        return clipRegion(region, Region.Op.INTERSECT);
687    }
688
689    public DrawFilter getDrawFilter() {
690        return mDrawFilter;
691    }
692
693    public void setDrawFilter(DrawFilter filter) {
694        int nativeFilter = 0;
695        if (filter != null) {
696            nativeFilter = filter.mNativeInt;
697        }
698        mDrawFilter = filter;
699        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
700    }
701
702    public enum EdgeType {
703
704        /**
705         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
706         */
707        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
708
709        /**
710         * Antialiased: Treat edges by rounding-out, since they may be antialiased
711         */
712        AA(1);
713
714        EdgeType(int nativeInt) {
715            this.nativeInt = nativeInt;
716        }
717
718        /**
719         * @hide
720         */
721        public final int nativeInt;
722    }
723
724    /**
725     * Return true if the specified rectangle, after being transformed by the
726     * current matrix, would lie completely outside of the current clip. Call
727     * this to check if an area you intend to draw into is clipped out (and
728     * therefore you can skip making the draw calls).
729     *
730     * @param rect  the rect to compare with the current clip
731     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
732     *              since that means it may affect a larger area (more pixels) than
733     *              non-antialiased ({@link Canvas.EdgeType#BW}).
734     * @return      true if the rect (transformed by the canvas' matrix)
735     *              does not intersect with the canvas' clip
736     */
737    public boolean quickReject(RectF rect, EdgeType type) {
738        return native_quickReject(mNativeCanvas, rect);
739    }
740
741    /**
742     * Return true if the specified path, after being transformed by the
743     * current matrix, would lie completely outside of the current clip. Call
744     * this to check if an area you intend to draw into is clipped out (and
745     * therefore you can skip making the draw calls). Note: for speed it may
746     * return false even if the path itself might not intersect the clip
747     * (i.e. the bounds of the path intersects, but the path does not).
748     *
749     * @param path        The path to compare with the current clip
750     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
751     *                    since that means it may affect a larger area (more pixels) than
752     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
753     * @return            true if the path (transformed by the canvas' matrix)
754     *                    does not intersect with the canvas' clip
755     */
756    public boolean quickReject(Path path, EdgeType type) {
757        return native_quickReject(mNativeCanvas, path.ni());
758    }
759
760    /**
761     * Return true if the specified rectangle, after being transformed by the
762     * current matrix, would lie completely outside of the current clip. Call
763     * this to check if an area you intend to draw into is clipped out (and
764     * therefore you can skip making the draw calls).
765     *
766     * @param left        The left side of the rectangle to compare with the
767     *                    current clip
768     * @param top         The top of the rectangle to compare with the current
769     *                    clip
770     * @param right       The right side of the rectangle to compare with the
771     *                    current clip
772     * @param bottom      The bottom of the rectangle to compare with the
773     *                    current clip
774     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
775     *                    since that means it may affect a larger area (more pixels) than
776     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
777     * @return            true if the rect (transformed by the canvas' matrix)
778     *                    does not intersect with the canvas' clip
779     */
780    public boolean quickReject(float left, float top, float right, float bottom,
781                               EdgeType type) {
782        return native_quickReject(mNativeCanvas, left, top, right, bottom);
783    }
784
785    /**
786     * Return the bounds of the current clip (in local coordinates) in the
787     * bounds parameter, and return true if it is non-empty. This can be useful
788     * in a way similar to quickReject, in that it tells you that drawing
789     * outside of these bounds will be clipped out.
790     *
791     * @param bounds Return the clip bounds here. If it is null, ignore it but
792     *               still return true if the current clip is non-empty.
793     * @return true if the current clip is non-empty.
794     */
795    public boolean getClipBounds(Rect bounds) {
796        return native_getClipBounds(mNativeCanvas, bounds);
797    }
798
799    /**
800     * Retrieve the bounds of the current clip (in local coordinates).
801     *
802     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
803     */
804    public final Rect getClipBounds() {
805        Rect r = new Rect();
806        getClipBounds(r);
807        return r;
808    }
809
810    /**
811     * Fill the entire canvas' bitmap (restricted to the current clip) with the
812     * specified RGB color, using srcover porterduff mode.
813     *
814     * @param r red component (0..255) of the color to draw onto the canvas
815     * @param g green component (0..255) of the color to draw onto the canvas
816     * @param b blue component (0..255) of the color to draw onto the canvas
817     */
818    public void drawRGB(int r, int g, int b) {
819        native_drawRGB(mNativeCanvas, r, g, b);
820    }
821
822    /**
823     * Fill the entire canvas' bitmap (restricted to the current clip) with the
824     * specified ARGB color, using srcover porterduff mode.
825     *
826     * @param a alpha component (0..255) of the color to draw onto the canvas
827     * @param r red component (0..255) of the color to draw onto the canvas
828     * @param g green component (0..255) of the color to draw onto the canvas
829     * @param b blue component (0..255) of the color to draw onto the canvas
830     */
831    public void drawARGB(int a, int r, int g, int b) {
832        native_drawARGB(mNativeCanvas, a, r, g, b);
833    }
834
835    /**
836     * Fill the entire canvas' bitmap (restricted to the current clip) with the
837     * specified color, using srcover porterduff mode.
838     *
839     * @param color the color to draw onto the canvas
840     */
841    public void drawColor(int color) {
842        native_drawColor(mNativeCanvas, color);
843    }
844
845    /**
846     * Fill the entire canvas' bitmap (restricted to the current clip) with the
847     * specified color and porter-duff xfermode.
848     *
849     * @param color the color to draw with
850     * @param mode  the porter-duff mode to apply to the color
851     */
852    public void drawColor(int color, PorterDuff.Mode mode) {
853        native_drawColor(mNativeCanvas, color, mode.nativeInt);
854    }
855
856    /**
857     * Fill the entire canvas' bitmap (restricted to the current clip) with
858     * the specified paint. This is equivalent (but faster) to drawing an
859     * infinitely large rectangle with the specified paint.
860     *
861     * @param paint The paint used to draw onto the canvas
862     */
863    public void drawPaint(Paint paint) {
864        native_drawPaint(mNativeCanvas, paint.mNativePaint);
865    }
866
867    /**
868     * Draw a series of points. Each point is centered at the coordinate
869     * specified by pts[], and its diameter is specified by the paint's stroke
870     * width (as transformed by the canvas' CTM), with special treatment for
871     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
872     * if antialiasing is enabled). The shape of the point is controlled by
873     * the paint's Cap type. The shape is a square, unless the cap type is
874     * Round, in which case the shape is a circle.
875     *
876     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
877     * @param offset   Number of values to skip before starting to draw.
878     * @param count    The number of values to process, after skipping offset
879     *                 of them. Since one point uses two values, the number of
880     *                 "points" that are drawn is really (count >> 1).
881     * @param paint    The paint used to draw the points
882     */
883    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
884
885    /**
886     * Helper for drawPoints() that assumes you want to draw the entire array
887     */
888    public void drawPoints(float[] pts, Paint paint) {
889        drawPoints(pts, 0, pts.length, paint);
890    }
891
892    /**
893     * Helper for drawPoints() for drawing a single point.
894     */
895    public native void drawPoint(float x, float y, Paint paint);
896
897    /**
898     * Draw a line segment with the specified start and stop x,y coordinates,
899     * using the specified paint.
900     *
901     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
902     *
903     * <p>Degenerate lines (length is 0) will not be drawn.</p>
904     *
905     * @param startX The x-coordinate of the start point of the line
906     * @param startY The y-coordinate of the start point of the line
907     * @param paint  The paint used to draw the line
908     */
909    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
910        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
911    }
912
913    /**
914     * Draw a series of lines. Each line is taken from 4 consecutive values
915     * in the pts array. Thus to draw 1 line, the array must contain at least 4
916     * values. This is logically the same as drawing the array as follows:
917     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
918     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
919     *
920     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
921     * @param offset   Number of values in the array to skip before drawing.
922     * @param count    The number of values in the array to process, after
923     *                 skipping "offset" of them. Since each line uses 4 values,
924     *                 the number of "lines" that are drawn is really
925     *                 (count >> 2).
926     * @param paint    The paint used to draw the points
927     */
928    public native void drawLines(float[] pts, int offset, int count, Paint paint);
929
930    public void drawLines(float[] pts, Paint paint) {
931        drawLines(pts, 0, pts.length, paint);
932    }
933
934    /**
935     * Draw the specified Rect using the specified paint. The rectangle will
936     * be filled or framed based on the Style in the paint.
937     *
938     * @param rect  The rect to be drawn
939     * @param paint The paint used to draw the rect
940     */
941    public void drawRect(RectF rect, Paint paint) {
942        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
943    }
944
945    /**
946     * Draw the specified Rect using the specified Paint. The rectangle
947     * will be filled or framed based on the Style in the paint.
948     *
949     * @param r        The rectangle to be drawn.
950     * @param paint    The paint used to draw the rectangle
951     */
952    public void drawRect(Rect r, Paint paint) {
953        drawRect(r.left, r.top, r.right, r.bottom, paint);
954    }
955
956
957    /**
958     * Draw the specified Rect using the specified paint. The rectangle will
959     * be filled or framed based on the Style in the paint.
960     *
961     * @param left   The left side of the rectangle to be drawn
962     * @param top    The top side of the rectangle to be drawn
963     * @param right  The right side of the rectangle to be drawn
964     * @param bottom The bottom side of the rectangle to be drawn
965     * @param paint  The paint used to draw the rect
966     */
967    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
968        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
969    }
970
971    /**
972     * Draw the specified oval using the specified paint. The oval will be
973     * filled or framed based on the Style in the paint.
974     *
975     * @param oval The rectangle bounds of the oval to be drawn
976     */
977    public void drawOval(RectF oval, Paint paint) {
978        if (oval == null) {
979            throw new NullPointerException();
980        }
981        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
982    }
983
984    /**
985     * Draw the specified circle using the specified paint. If radius is <= 0,
986     * then nothing will be drawn. The circle will be filled or framed based
987     * on the Style in the paint.
988     *
989     * @param cx     The x-coordinate of the center of the cirle to be drawn
990     * @param cy     The y-coordinate of the center of the cirle to be drawn
991     * @param radius The radius of the cirle to be drawn
992     * @param paint  The paint used to draw the circle
993     */
994    public void drawCircle(float cx, float cy, float radius, Paint paint) {
995        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
996    }
997
998    /**
999     * <p>Draw the specified arc, which will be scaled to fit inside the
1000     * specified oval.</p>
1001     *
1002     * <p>If the start angle is negative or >= 360, the start angle is treated
1003     * as start angle modulo 360.</p>
1004     *
1005     * <p>If the sweep angle is >= 360, then the oval is drawn
1006     * completely. Note that this differs slightly from SkPath::arcTo, which
1007     * treats the sweep angle modulo 360. If the sweep angle is negative,
1008     * the sweep angle is treated as sweep angle modulo 360</p>
1009     *
1010     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
1011     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
1012     *
1013     * @param oval       The bounds of oval used to define the shape and size
1014     *                   of the arc
1015     * @param startAngle Starting angle (in degrees) where the arc begins
1016     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1017     * @param useCenter If true, include the center of the oval in the arc, and
1018                        close it if it is being stroked. This will draw a wedge
1019     * @param paint      The paint used to draw the arc
1020     */
1021    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1022            Paint paint) {
1023        if (oval == null) {
1024            throw new NullPointerException();
1025        }
1026        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1027                       useCenter, paint.mNativePaint);
1028    }
1029
1030    /**
1031     * Draw the specified round-rect using the specified paint. The roundrect
1032     * will be filled or framed based on the Style in the paint.
1033     *
1034     * @param rect  The rectangular bounds of the roundRect to be drawn
1035     * @param rx    The x-radius of the oval used to round the corners
1036     * @param ry    The y-radius of the oval used to round the corners
1037     * @param paint The paint used to draw the roundRect
1038     */
1039    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1040        if (rect == null) {
1041            throw new NullPointerException();
1042        }
1043        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1044                             paint.mNativePaint);
1045    }
1046
1047    /**
1048     * Draw the specified path using the specified paint. The path will be
1049     * filled or framed based on the Style in the paint.
1050     *
1051     * @param path  The path to be drawn
1052     * @param paint The paint used to draw the path
1053     */
1054    public void drawPath(Path path, Paint paint) {
1055        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1056    }
1057
1058    private static void throwIfRecycled(Bitmap bitmap) {
1059        if (bitmap.isRecycled()) {
1060            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1061        }
1062    }
1063
1064    /**
1065     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1066     *
1067     * Note: Only supported by hardware accelerated canvas at the moment.
1068     *
1069     * @param patch The ninepatch object to render
1070     * @param dst The destination rectangle.
1071     * @param paint The paint to draw the bitmap with. may be null
1072     *
1073     * @hide
1074     */
1075    public void drawPatch(NinePatch patch, Rect dst, Paint paint) {
1076    }
1077
1078    /**
1079     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1080     *
1081     * Note: Only supported by hardware accelerated canvas at the moment.
1082     *
1083     * @param patch The ninepatch object to render
1084     * @param dst The destination rectangle.
1085     * @param paint The paint to draw the bitmap with. may be null
1086     *
1087     * @hide
1088     */
1089    public void drawPatch(NinePatch patch, RectF dst, Paint paint) {
1090    }
1091
1092    /**
1093     * Draw the specified bitmap, with its top/left corner at (x,y), using
1094     * the specified paint, transformed by the current matrix.
1095     *
1096     * <p>Note: if the paint contains a maskfilter that generates a mask which
1097     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1098     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1099     * Thus the color outside of the original width/height will be the edge
1100     * color replicated.
1101     *
1102     * <p>If the bitmap and canvas have different densities, this function
1103     * will take care of automatically scaling the bitmap to draw at the
1104     * same density as the canvas.
1105     *
1106     * @param bitmap The bitmap to be drawn
1107     * @param left   The position of the left side of the bitmap being drawn
1108     * @param top    The position of the top side of the bitmap being drawn
1109     * @param paint  The paint used to draw the bitmap (may be null)
1110     */
1111    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1112        throwIfRecycled(bitmap);
1113        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1114                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1115    }
1116
1117    /**
1118     * Draw the specified bitmap, scaling/translating automatically to fill
1119     * the destination rectangle. If the source rectangle is not null, it
1120     * specifies the subset of the bitmap to draw.
1121     *
1122     * <p>Note: if the paint contains a maskfilter that generates a mask which
1123     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1124     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1125     * Thus the color outside of the original width/height will be the edge
1126     * color replicated.
1127     *
1128     * <p>This function <em>ignores the density associated with the bitmap</em>.
1129     * This is because the source and destination rectangle coordinate
1130     * spaces are in their respective densities, so must already have the
1131     * appropriate scaling factor applied.
1132     *
1133     * @param bitmap The bitmap to be drawn
1134     * @param src    May be null. The subset of the bitmap to be drawn
1135     * @param dst    The rectangle that the bitmap will be scaled/translated
1136     *               to fit into
1137     * @param paint  May be null. The paint used to draw the bitmap
1138     */
1139    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1140        if (dst == null) {
1141            throw new NullPointerException();
1142        }
1143        throwIfRecycled(bitmap);
1144        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1145                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1146    }
1147
1148    /**
1149     * Draw the specified bitmap, scaling/translating automatically to fill
1150     * the destination rectangle. If the source rectangle is not null, it
1151     * specifies the subset of the bitmap to draw.
1152     *
1153     * <p>Note: if the paint contains a maskfilter that generates a mask which
1154     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1155     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1156     * Thus the color outside of the original width/height will be the edge
1157     * color replicated.
1158     *
1159     * <p>This function <em>ignores the density associated with the bitmap</em>.
1160     * This is because the source and destination rectangle coordinate
1161     * spaces are in their respective densities, so must already have the
1162     * appropriate scaling factor applied.
1163     *
1164     * @param bitmap The bitmap to be drawn
1165     * @param src    May be null. The subset of the bitmap to be drawn
1166     * @param dst    The rectangle that the bitmap will be scaled/translated
1167     *               to fit into
1168     * @param paint  May be null. The paint used to draw the bitmap
1169     */
1170    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1171        if (dst == null) {
1172            throw new NullPointerException();
1173        }
1174        throwIfRecycled(bitmap);
1175        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1176                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1177    }
1178
1179    /**
1180     * Treat the specified array of colors as a bitmap, and draw it. This gives
1181     * the same result as first creating a bitmap from the array, and then
1182     * drawing it, but this method avoids explicitly creating a bitmap object
1183     * which can be more efficient if the colors are changing often.
1184     *
1185     * @param colors Array of colors representing the pixels of the bitmap
1186     * @param offset Offset into the array of colors for the first pixel
1187     * @param stride The number of colors in the array between rows (must be
1188     *               >= width or <= -width).
1189     * @param x The X coordinate for where to draw the bitmap
1190     * @param y The Y coordinate for where to draw the bitmap
1191     * @param width The width of the bitmap
1192     * @param height The height of the bitmap
1193     * @param hasAlpha True if the alpha channel of the colors contains valid
1194     *                 values. If false, the alpha byte is ignored (assumed to
1195     *                 be 0xFF for every pixel).
1196     * @param paint  May be null. The paint used to draw the bitmap
1197     */
1198    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1199            int width, int height, boolean hasAlpha, Paint paint) {
1200        // check for valid input
1201        if (width < 0) {
1202            throw new IllegalArgumentException("width must be >= 0");
1203        }
1204        if (height < 0) {
1205            throw new IllegalArgumentException("height must be >= 0");
1206        }
1207        if (Math.abs(stride) < width) {
1208            throw new IllegalArgumentException("abs(stride) must be >= width");
1209        }
1210        int lastScanline = offset + (height - 1) * stride;
1211        int length = colors.length;
1212        if (offset < 0 || (offset + width > length) || lastScanline < 0
1213                || (lastScanline + width > length)) {
1214            throw new ArrayIndexOutOfBoundsException();
1215        }
1216        // quick escape if there's nothing to draw
1217        if (width == 0 || height == 0) {
1218            return;
1219        }
1220        // punch down to native for the actual draw
1221        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1222                paint != null ? paint.mNativePaint : 0);
1223    }
1224
1225    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1226     */
1227    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1228            int width, int height, boolean hasAlpha, Paint paint) {
1229        // call through to the common float version
1230        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1231                   hasAlpha, paint);
1232    }
1233
1234    /**
1235     * Draw the bitmap using the specified matrix.
1236     *
1237     * @param bitmap The bitmap to draw
1238     * @param matrix The matrix used to transform the bitmap when it is drawn
1239     * @param paint  May be null. The paint used to draw the bitmap
1240     */
1241    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1242        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1243                paint != null ? paint.mNativePaint : 0);
1244    }
1245
1246    /**
1247     * @hide
1248     */
1249    protected static void checkRange(int length, int offset, int count) {
1250        if ((offset | count) < 0 || offset + count > length) {
1251            throw new ArrayIndexOutOfBoundsException();
1252        }
1253    }
1254
1255    /**
1256     * Draw the bitmap through the mesh, where mesh vertices are evenly
1257     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1258     * meshHeight+1 vertices down. The verts array is accessed in row-major
1259     * order, so that the first meshWidth+1 vertices are distributed across the
1260     * top of the bitmap from left to right. A more general version of this
1261     * method is drawVertices().
1262     *
1263     * @param bitmap The bitmap to draw using the mesh
1264     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1265     *                  this is 0
1266     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1267     *                   this is 0
1268     * @param verts Array of x,y pairs, specifying where the mesh should be
1269     *              drawn. There must be at least
1270     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1271     *              in the array
1272     * @param vertOffset Number of verts elements to skip before drawing
1273     * @param colors May be null. Specifies a color at each vertex, which is
1274     *               interpolated across the cell, and whose values are
1275     *               multiplied by the corresponding bitmap colors. If not null,
1276     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1277     *               colorOffset values in the array.
1278     * @param colorOffset Number of color elements to skip before drawing
1279     * @param paint  May be null. The paint used to draw the bitmap
1280     */
1281    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1282            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1283        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1284            throw new ArrayIndexOutOfBoundsException();
1285        }
1286        if (meshWidth == 0 || meshHeight == 0) {
1287            return;
1288        }
1289        int count = (meshWidth + 1) * (meshHeight + 1);
1290        // we mul by 2 since we need two floats per vertex
1291        checkRange(verts.length, vertOffset, count * 2);
1292        if (colors != null) {
1293            // no mul by 2, since we need only 1 color per vertex
1294            checkRange(colors.length, colorOffset, count);
1295        }
1296        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1297                             verts, vertOffset, colors, colorOffset,
1298                             paint != null ? paint.mNativePaint : 0);
1299    }
1300
1301    public enum VertexMode {
1302        TRIANGLES(0),
1303        TRIANGLE_STRIP(1),
1304        TRIANGLE_FAN(2);
1305
1306        VertexMode(int nativeInt) {
1307            this.nativeInt = nativeInt;
1308        }
1309
1310        /**
1311         * @hide
1312         */
1313        public final int nativeInt;
1314    }
1315
1316    /**
1317     * Draw the array of vertices, interpreted as triangles (based on mode). The
1318     * verts array is required, and specifies the x,y pairs for each vertex. If
1319     * texs is non-null, then it is used to specify the coordinate in shader
1320     * coordinates to use at each vertex (the paint must have a shader in this
1321     * case). If there is no texs array, but there is a color array, then each
1322     * color is interpolated across its corresponding triangle in a gradient. If
1323     * both texs and colors arrays are present, then they behave as before, but
1324     * the resulting color at each pixels is the result of multiplying the
1325     * colors from the shader and the color-gradient together. The indices array
1326     * is optional, but if it is present, then it is used to specify the index
1327     * of each triangle, rather than just walking through the arrays in order.
1328     *
1329     * @param mode How to interpret the array of vertices
1330     * @param vertexCount The number of values in the vertices array (and
1331     *      corresponding texs and colors arrays if non-null). Each logical
1332     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1333     * @param verts Array of vertices for the mesh
1334     * @param vertOffset Number of values in the verts to skip before drawing.
1335     * @param texs May be null. If not null, specifies the coordinates to sample
1336     *      into the current shader (e.g. bitmap tile or gradient)
1337     * @param texOffset Number of values in texs to skip before drawing.
1338     * @param colors May be null. If not null, specifies a color for each
1339     *      vertex, to be interpolated across the triangle.
1340     * @param colorOffset Number of values in colors to skip before drawing.
1341     * @param indices If not null, array of indices to reference into the
1342     *      vertex (texs, colors) array.
1343     * @param indexCount number of entries in the indices array (if not null).
1344     * @param paint Specifies the shader to use if the texs array is non-null.
1345     */
1346    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1347            float[] texs, int texOffset, int[] colors, int colorOffset,
1348            short[] indices, int indexOffset, int indexCount, Paint paint) {
1349        checkRange(verts.length, vertOffset, vertexCount);
1350        if (texs != null) {
1351            checkRange(texs.length, texOffset, vertexCount);
1352        }
1353        if (colors != null) {
1354            checkRange(colors.length, colorOffset, vertexCount / 2);
1355        }
1356        if (indices != null) {
1357            checkRange(indices.length, indexOffset, indexCount);
1358        }
1359        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1360                           vertOffset, texs, texOffset, colors, colorOffset,
1361                          indices, indexOffset, indexCount, paint.mNativePaint);
1362    }
1363
1364    /**
1365     * Draw the text, with origin at (x,y), using the specified paint. The
1366     * origin is interpreted based on the Align setting in the paint.
1367     *
1368     * @param text  The text to be drawn
1369     * @param x     The x-coordinate of the origin of the text being drawn
1370     * @param y     The y-coordinate of the origin of the text being drawn
1371     * @param paint The paint used for the text (e.g. color, size, style)
1372     */
1373    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1374        if ((index | count | (index + count) |
1375            (text.length - index - count)) < 0) {
1376            throw new IndexOutOfBoundsException();
1377        }
1378        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1379                paint.mNativePaint);
1380    }
1381
1382    /**
1383     * Draw the text, with origin at (x,y), using the specified paint. The
1384     * origin is interpreted based on the Align setting in the paint.
1385     *
1386     * @param text  The text to be drawn
1387     * @param x     The x-coordinate of the origin of the text being drawn
1388     * @param y     The y-coordinate of the origin of the text being drawn
1389     * @param paint The paint used for the text (e.g. color, size, style)
1390     */
1391    public void drawText(String text, float x, float y, Paint paint) {
1392        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1393                paint.mNativePaint);
1394    }
1395
1396    /**
1397     * Draw the text, with origin at (x,y), using the specified paint.
1398     * The origin is interpreted based on the Align setting in the paint.
1399     *
1400     * @param text  The text to be drawn
1401     * @param start The index of the first character in text to draw
1402     * @param end   (end - 1) is the index of the last character in text to draw
1403     * @param x     The x-coordinate of the origin of the text being drawn
1404     * @param y     The y-coordinate of the origin of the text being drawn
1405     * @param paint The paint used for the text (e.g. color, size, style)
1406     */
1407    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1408        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1409            throw new IndexOutOfBoundsException();
1410        }
1411        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1412                paint.mNativePaint);
1413    }
1414
1415    /**
1416     * Draw the specified range of text, specified by start/end, with its
1417     * origin at (x,y), in the specified Paint. The origin is interpreted
1418     * based on the Align setting in the Paint.
1419     *
1420     * @param text     The text to be drawn
1421     * @param start    The index of the first character in text to draw
1422     * @param end      (end - 1) is the index of the last character in text
1423     *                 to draw
1424     * @param x        The x-coordinate of origin for where to draw the text
1425     * @param y        The y-coordinate of origin for where to draw the text
1426     * @param paint The paint used for the text (e.g. color, size, style)
1427     */
1428    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1429        if (text instanceof String || text instanceof SpannedString ||
1430            text instanceof SpannableString) {
1431            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1432                            paint.mBidiFlags, paint.mNativePaint);
1433        } else if (text instanceof GraphicsOperations) {
1434            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1435                                                     paint);
1436        } else {
1437            char[] buf = TemporaryBuffer.obtain(end - start);
1438            TextUtils.getChars(text, start, end, buf, 0);
1439            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1440                    paint.mBidiFlags, paint.mNativePaint);
1441            TemporaryBuffer.recycle(buf);
1442        }
1443    }
1444
1445    /**
1446     * Render a run of all LTR or all RTL text, with shaping. This does not run
1447     * bidi on the provided text, but renders it as a uniform right-to-left or
1448     * left-to-right run, as indicated by dir. Alignment of the text is as
1449     * determined by the Paint's TextAlign value.
1450     *
1451     * @param text the text to render
1452     * @param index the start of the text to render
1453     * @param count the count of chars to render
1454     * @param contextIndex the start of the context for shaping.  Must be
1455     *         no greater than index.
1456     * @param contextCount the number of characters in the context for shaping.
1457     *         ContexIndex + contextCount must be no less than index
1458     *         + count.
1459     * @param x the x position at which to draw the text
1460     * @param y the y position at which to draw the text
1461     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1462     *         {@link #DIRECTION_RTL}.
1463     * @param paint the paint
1464     * @hide
1465     */
1466    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1467            float x, float y, int dir, Paint paint) {
1468
1469        if (text == null) {
1470            throw new NullPointerException("text is null");
1471        }
1472        if (paint == null) {
1473            throw new NullPointerException("paint is null");
1474        }
1475        if ((index | count | text.length - index - count) < 0) {
1476            throw new IndexOutOfBoundsException();
1477        }
1478        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1479            throw new IllegalArgumentException("unknown dir: " + dir);
1480        }
1481
1482        native_drawTextRun(mNativeCanvas, text, index, count,
1483                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1484    }
1485
1486    /**
1487     * Render a run of all LTR or all RTL text, with shaping. This does not run
1488     * bidi on the provided text, but renders it as a uniform right-to-left or
1489     * left-to-right run, as indicated by dir. Alignment of the text is as
1490     * determined by the Paint's TextAlign value.
1491     *
1492     * @param text the text to render
1493     * @param start the start of the text to render. Data before this position
1494     *            can be used for shaping context.
1495     * @param end the end of the text to render. Data at or after this
1496     *            position can be used for shaping context.
1497     * @param x the x position at which to draw the text
1498     * @param y the y position at which to draw the text
1499     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1500     * @param paint the paint
1501     * @hide
1502     */
1503    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1504            float x, float y, int dir, Paint paint) {
1505
1506        if (text == null) {
1507            throw new NullPointerException("text is null");
1508        }
1509        if (paint == null) {
1510            throw new NullPointerException("paint is null");
1511        }
1512        if ((start | end | end - start | text.length() - end) < 0) {
1513            throw new IndexOutOfBoundsException();
1514        }
1515
1516        int flags = dir == 0 ? 0 : 1;
1517
1518        if (text instanceof String || text instanceof SpannedString ||
1519                text instanceof SpannableString) {
1520            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1521                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1522        } else if (text instanceof GraphicsOperations) {
1523            ((GraphicsOperations) text).drawTextRun(this, start, end,
1524                    contextStart, contextEnd, x, y, flags, paint);
1525        } else {
1526            int contextLen = contextEnd - contextStart;
1527            int len = end - start;
1528            char[] buf = TemporaryBuffer.obtain(contextLen);
1529            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1530            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1531                    0, contextLen, x, y, flags, paint.mNativePaint);
1532            TemporaryBuffer.recycle(buf);
1533        }
1534    }
1535
1536    /**
1537     * Draw the text in the array, with each character's origin specified by
1538     * the pos array.
1539     *
1540     * This method does not support glyph composition and decomposition and
1541     * should therefore not be used to render complex scripts.
1542     *
1543     * @param text     The text to be drawn
1544     * @param index    The index of the first character to draw
1545     * @param count    The number of characters to draw, starting from index.
1546     * @param pos      Array of [x,y] positions, used to position each
1547     *                 character
1548     * @param paint    The paint used for the text (e.g. color, size, style)
1549     */
1550    @Deprecated
1551    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1552        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1553            throw new IndexOutOfBoundsException();
1554        }
1555        native_drawPosText(mNativeCanvas, text, index, count, pos,
1556                           paint.mNativePaint);
1557    }
1558
1559    /**
1560     * Draw the text in the array, with each character's origin specified by
1561     * the pos array.
1562     *
1563     * This method does not support glyph composition and decomposition and
1564     * should therefore not be used to render complex scripts.
1565     *
1566     * @param text  The text to be drawn
1567     * @param pos   Array of [x,y] positions, used to position each character
1568     * @param paint The paint used for the text (e.g. color, size, style)
1569     */
1570    @Deprecated
1571    public void drawPosText(String text, float[] pos, Paint paint) {
1572        if (text.length()*2 > pos.length) {
1573            throw new ArrayIndexOutOfBoundsException();
1574        }
1575        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1576    }
1577
1578    /**
1579     * Draw the text, with origin at (x,y), using the specified paint, along
1580     * the specified path. The paint's Align setting determins where along the
1581     * path to start the text.
1582     *
1583     * @param text     The text to be drawn
1584     * @param path     The path the text should follow for its baseline
1585     * @param hOffset  The distance along the path to add to the text's
1586     *                 starting position
1587     * @param vOffset  The distance above(-) or below(+) the path to position
1588     *                 the text
1589     * @param paint    The paint used for the text (e.g. color, size, style)
1590     */
1591    public void drawTextOnPath(char[] text, int index, int count, Path path,
1592            float hOffset, float vOffset, Paint paint) {
1593        if (index < 0 || index + count > text.length) {
1594            throw new ArrayIndexOutOfBoundsException();
1595        }
1596        native_drawTextOnPath(mNativeCanvas, text, index, count,
1597                              path.ni(), hOffset, vOffset,
1598                              paint.mBidiFlags, paint.mNativePaint);
1599    }
1600
1601    /**
1602     * Draw the text, with origin at (x,y), using the specified paint, along
1603     * the specified path. The paint's Align setting determins where along the
1604     * path to start the text.
1605     *
1606     * @param text     The text to be drawn
1607     * @param path     The path the text should follow for its baseline
1608     * @param hOffset  The distance along the path to add to the text's
1609     *                 starting position
1610     * @param vOffset  The distance above(-) or below(+) the path to position
1611     *                 the text
1612     * @param paint    The paint used for the text (e.g. color, size, style)
1613     */
1614    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1615        if (text.length() > 0) {
1616            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1617                    paint.mBidiFlags, paint.mNativePaint);
1618        }
1619    }
1620
1621    /**
1622     * Save the canvas state, draw the picture, and restore the canvas state.
1623     * This differs from picture.draw(canvas), which does not perform any
1624     * save/restore.
1625     *
1626     * <p>
1627     * <strong>Note:</strong> This forces the picture to internally call
1628     * {@link Picture#endRecording} in order to prepare for playback.
1629     *
1630     * @param picture  The picture to be drawn
1631     */
1632    public void drawPicture(Picture picture) {
1633        picture.endRecording();
1634        native_drawPicture(mNativeCanvas, picture.ni());
1635    }
1636
1637    /**
1638     * Draw the picture, stretched to fit into the dst rectangle.
1639     */
1640    public void drawPicture(Picture picture, RectF dst) {
1641        save();
1642        translate(dst.left, dst.top);
1643        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1644            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1645        }
1646        drawPicture(picture);
1647        restore();
1648    }
1649
1650    /**
1651     * Draw the picture, stretched to fit into the dst rectangle.
1652     */
1653    public void drawPicture(Picture picture, Rect dst) {
1654        save();
1655        translate(dst.left, dst.top);
1656        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1657            scale((float) dst.width() / picture.getWidth(),
1658                    (float) dst.height() / picture.getHeight());
1659        }
1660        drawPicture(picture);
1661        restore();
1662    }
1663
1664    /**
1665     * Free up as much memory as possible from private caches (e.g. fonts, images)
1666     *
1667     * @hide
1668     */
1669    public static native void freeCaches();
1670
1671    /**
1672     * Free up text layout caches
1673     *
1674     * @hide
1675     */
1676    public static native void freeTextLayoutCaches();
1677
1678    private static native int initRaster(int nativeBitmapOrZero);
1679    private static native void copyNativeCanvasState(int srcCanvas, int dstCanvas);
1680    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1681                                               int paint, int layerFlags);
1682    private static native int native_saveLayer(int nativeCanvas, float l,
1683                                               float t, float r, float b,
1684                                               int paint, int layerFlags);
1685    private static native int native_saveLayerAlpha(int nativeCanvas,
1686                                                    RectF bounds, int alpha,
1687                                                    int layerFlags);
1688    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1689                                                    float t, float r, float b,
1690                                                    int alpha, int layerFlags);
1691
1692    private static native void native_concat(int nCanvas, int nMatrix);
1693    private static native void native_setMatrix(int nCanvas, int nMatrix);
1694    private static native boolean native_clipRect(int nCanvas,
1695                                                  float left, float top,
1696                                                  float right, float bottom,
1697                                                  int regionOp);
1698    private static native boolean native_clipPath(int nativeCanvas,
1699                                                  int nativePath,
1700                                                  int regionOp);
1701    private static native boolean native_clipRegion(int nativeCanvas,
1702                                                    int nativeRegion,
1703                                                    int regionOp);
1704    private static native void nativeSetDrawFilter(int nativeCanvas,
1705                                                   int nativeFilter);
1706    private static native boolean native_getClipBounds(int nativeCanvas,
1707                                                       Rect bounds);
1708    private static native void native_getCTM(int canvas, int matrix);
1709    private static native boolean native_quickReject(int nativeCanvas,
1710                                                     RectF rect);
1711    private static native boolean native_quickReject(int nativeCanvas,
1712                                                     int path);
1713    private static native boolean native_quickReject(int nativeCanvas,
1714                                                     float left, float top,
1715                                                     float right, float bottom);
1716    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1717                                              int b);
1718    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1719                                               int g, int b);
1720    private static native void native_drawColor(int nativeCanvas, int color);
1721    private static native void native_drawColor(int nativeCanvas, int color,
1722                                                int mode);
1723    private static native void native_drawPaint(int nativeCanvas, int paint);
1724    private static native void native_drawLine(int nativeCanvas, float startX,
1725                                               float startY, float stopX,
1726                                               float stopY, int paint);
1727    private static native void native_drawRect(int nativeCanvas, RectF rect,
1728                                               int paint);
1729    private static native void native_drawRect(int nativeCanvas, float left,
1730                                               float top, float right,
1731                                               float bottom, int paint);
1732    private static native void native_drawOval(int nativeCanvas, RectF oval,
1733                                               int paint);
1734    private static native void native_drawCircle(int nativeCanvas, float cx,
1735                                                 float cy, float radius,
1736                                                 int paint);
1737    private static native void native_drawArc(int nativeCanvas, RectF oval,
1738                                              float startAngle, float sweep,
1739                                              boolean useCenter, int paint);
1740    private static native void native_drawRoundRect(int nativeCanvas,
1741                                                    RectF rect, float rx,
1742                                                    float ry, int paint);
1743    private static native void native_drawPath(int nativeCanvas, int path,
1744                                               int paint);
1745    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1746                                                 float left, float top,
1747                                                 int nativePaintOrZero,
1748                                                 int canvasDensity,
1749                                                 int screenDensity,
1750                                                 int bitmapDensity);
1751    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1752                                                 Rect src, RectF dst,
1753                                                 int nativePaintOrZero,
1754                                                 int screenDensity,
1755                                                 int bitmapDensity);
1756    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1757                                                 Rect src, Rect dst,
1758                                                 int nativePaintOrZero,
1759                                                 int screenDensity,
1760                                                 int bitmapDensity);
1761    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1762                                                int offset, int stride, float x,
1763                                                 float y, int width, int height,
1764                                                 boolean hasAlpha,
1765                                                 int nativePaintOrZero);
1766    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1767                                                      int nMatrix, int nPaint);
1768    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1769                                                    int meshWidth, int meshHeight,
1770                                                    float[] verts, int vertOffset,
1771                                                    int[] colors, int colorOffset, int nPaint);
1772    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1773                   float[] verts, int vertOffset, float[] texs, int texOffset,
1774                   int[] colors, int colorOffset, short[] indices,
1775                   int indexOffset, int indexCount, int nPaint);
1776
1777    private static native void native_drawText(int nativeCanvas, char[] text,
1778                                               int index, int count, float x,
1779                                               float y, int flags, int paint);
1780    private static native void native_drawText(int nativeCanvas, String text,
1781                                               int start, int end, float x,
1782                                               float y, int flags, int paint);
1783
1784    private static native void native_drawTextRun(int nativeCanvas, String text,
1785            int start, int end, int contextStart, int contextEnd,
1786            float x, float y, int flags, int paint);
1787
1788    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1789            int start, int count, int contextStart, int contextCount,
1790            float x, float y, int flags, int paint);
1791
1792    private static native void native_drawPosText(int nativeCanvas,
1793                                                  char[] text, int index,
1794                                                  int count, float[] pos,
1795                                                  int paint);
1796    private static native void native_drawPosText(int nativeCanvas,
1797                                                  String text, float[] pos,
1798                                                  int paint);
1799    private static native void native_drawTextOnPath(int nativeCanvas,
1800                                                     char[] text, int index,
1801                                                     int count, int path,
1802                                                     float hOffset,
1803                                                     float vOffset, int bidiFlags,
1804                                                     int paint);
1805    private static native void native_drawTextOnPath(int nativeCanvas,
1806                                                     String text, int path,
1807                                                     float hOffset,
1808                                                     float vOffset,
1809                                                     int flags, int paint);
1810    private static native void native_drawPicture(int nativeCanvas,
1811                                                  int nativePicture);
1812    private static native void finalizer(int nativeCanvas);
1813}
1814