Canvas.java revision c677675e9c465dc1de21ecf2e0421835c7eb55b4
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40
41    // assigned in constructors or setBitmap, freed in finalizer
42    private long mNativeCanvas;
43
44    /** @hide */
45    public long getNativeCanvas() {
46        return mNativeCanvas;
47    }
48
49    // may be null
50    private Bitmap mBitmap;
51
52    // optional field set by the caller
53    private DrawFilter mDrawFilter;
54
55    /**
56     * @hide
57     */
58    protected int mDensity = Bitmap.DENSITY_NONE;
59
60    /**
61     * Used to determine when compatibility scaling is in effect.
62     *
63     * @hide
64     */
65    protected int mScreenDensity = Bitmap.DENSITY_NONE;
66
67    // Used by native code
68    @SuppressWarnings("UnusedDeclaration")
69    private int mSurfaceFormat;
70
71    /**
72     * Flag for drawTextRun indicating left-to-right run direction.
73     * @hide
74     */
75    public static final int DIRECTION_LTR = 0;
76
77    /**
78     * Flag for drawTextRun indicating right-to-left run direction.
79     * @hide
80     */
81    public static final int DIRECTION_RTL = 1;
82
83    // Maximum bitmap size as defined in Skia's native code
84    // (see SkCanvas.cpp, SkDraw.cpp)
85    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
86
87    // This field is used to finalize the native Canvas properly
88    private final CanvasFinalizer mFinalizer;
89
90    private static final class CanvasFinalizer {
91        private long mNativeCanvas;
92
93        public CanvasFinalizer(long nativeCanvas) {
94            mNativeCanvas = nativeCanvas;
95        }
96
97        @Override
98        protected void finalize() throws Throwable {
99            try {
100                dispose();
101            } finally {
102                super.finalize();
103            }
104        }
105
106        public void dispose() {
107            if (mNativeCanvas != 0) {
108                finalizer(mNativeCanvas);
109                mNativeCanvas = 0;
110            }
111        }
112    }
113
114    /**
115     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
116     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
117     * this will typically be replaced when a target bitmap is set for the
118     * canvas.
119     */
120    public Canvas() {
121        if (!isHardwareAccelerated()) {
122            // 0 means no native bitmap
123            mNativeCanvas = initRaster(0);
124            mFinalizer = new CanvasFinalizer(mNativeCanvas);
125        } else {
126            mFinalizer = null;
127        }
128    }
129
130    /**
131     * Construct a canvas with the specified bitmap to draw into. The bitmap
132     * must be mutable.
133     *
134     * <p>The initial target density of the canvas is the same as the given
135     * bitmap's density.
136     *
137     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
138     */
139    public Canvas(Bitmap bitmap) {
140        if (!bitmap.isMutable()) {
141            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
142        }
143        throwIfCannotDraw(bitmap);
144        mNativeCanvas = initRaster(bitmap.ni());
145        mFinalizer = new CanvasFinalizer(mNativeCanvas);
146        mBitmap = bitmap;
147        mDensity = bitmap.mDensity;
148    }
149
150    /** @hide */
151    public Canvas(long nativeCanvas) {
152        if (nativeCanvas == 0) {
153            throw new IllegalStateException();
154        }
155        mNativeCanvas = nativeCanvas;
156        mFinalizer = new CanvasFinalizer(mNativeCanvas);
157        mDensity = Bitmap.getDefaultDensity();
158    }
159
160    /**
161     * Replace existing canvas while ensuring that the swap has occurred before
162     * the previous native canvas is unreferenced.
163     */
164    private void safeCanvasSwap(long nativeCanvas, boolean copyState) {
165        final long oldCanvas = mNativeCanvas;
166        mNativeCanvas = nativeCanvas;
167        mFinalizer.mNativeCanvas = nativeCanvas;
168        if (copyState) {
169            copyNativeCanvasState(oldCanvas, mNativeCanvas);
170        }
171        finalizer(oldCanvas);
172    }
173
174    /**
175     * Returns null.
176     *
177     * @deprecated This method is not supported and should not be invoked.
178     *
179     * @hide
180     */
181    @Deprecated
182    protected GL getGL() {
183        return null;
184    }
185
186    /**
187     * Indicates whether this Canvas uses hardware acceleration.
188     *
189     * Note that this method does not define what type of hardware acceleration
190     * may or may not be used.
191     *
192     * @return True if drawing operations are hardware accelerated,
193     *         false otherwise.
194     */
195    public boolean isHardwareAccelerated() {
196        return false;
197    }
198
199    /**
200     * Specify a bitmap for the canvas to draw into. All canvas state such as
201     * layers, filters, and the save/restore stack are reset with the exception
202     * of the current matrix and clip stack. Additionally, as a side-effect
203     * the canvas' target density is updated to match that of the bitmap.
204     *
205     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
206     * @see #setDensity(int)
207     * @see #getDensity()
208     */
209    public void setBitmap(Bitmap bitmap) {
210        if (isHardwareAccelerated()) {
211            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
212        }
213
214        if (bitmap == null) {
215            safeCanvasSwap(initRaster(0), false);
216            mDensity = Bitmap.DENSITY_NONE;
217        } else {
218            if (!bitmap.isMutable()) {
219                throw new IllegalStateException();
220            }
221            throwIfCannotDraw(bitmap);
222
223            safeCanvasSwap(initRaster(bitmap.ni()), true);
224            mDensity = bitmap.mDensity;
225        }
226
227        mBitmap = bitmap;
228    }
229
230    /**
231     * Set the viewport dimensions if this canvas is GL based. If it is not,
232     * this method is ignored and no exception is thrown.
233     *
234     * @param width The width of the viewport
235     * @param height The height of the viewport
236     *
237     * @hide
238     */
239    public void setViewport(int width, int height) {
240    }
241
242    /**
243     * Return true if the device that the current layer draws into is opaque
244     * (i.e. does not support per-pixel alpha).
245     *
246     * @return true if the device that the current layer draws into is opaque
247     */
248    public native boolean isOpaque();
249
250    /**
251     * Returns the width of the current drawing layer
252     *
253     * @return the width of the current drawing layer
254     */
255    public native int getWidth();
256
257    /**
258     * Returns the height of the current drawing layer
259     *
260     * @return the height of the current drawing layer
261     */
262    public native int getHeight();
263
264    /**
265     * <p>Returns the target density of the canvas.  The default density is
266     * derived from the density of its backing bitmap, or
267     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
268     *
269     * @return Returns the current target density of the canvas, which is used
270     * to determine the scaling factor when drawing a bitmap into it.
271     *
272     * @see #setDensity(int)
273     * @see Bitmap#getDensity()
274     */
275    public int getDensity() {
276        return mDensity;
277    }
278
279    /**
280     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
281     * the target density of the canvas itself, as well as the density of its
282     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
283     *
284     * @param density The new target density of the canvas, which is used
285     * to determine the scaling factor when drawing a bitmap into it.  Use
286     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
287     *
288     * @see #getDensity()
289     * @see Bitmap#setDensity(int)
290     */
291    public void setDensity(int density) {
292        if (mBitmap != null) {
293            mBitmap.setDensity(density);
294        }
295        mDensity = density;
296    }
297
298    /** @hide */
299    public void setScreenDensity(int density) {
300        mScreenDensity = density;
301    }
302
303    /**
304     * Returns the maximum allowed width for bitmaps drawn with this canvas.
305     * Attempting to draw with a bitmap wider than this value will result
306     * in an error.
307     *
308     * @see #getMaximumBitmapHeight()
309     */
310    public int getMaximumBitmapWidth() {
311        return MAXMIMUM_BITMAP_SIZE;
312    }
313
314    /**
315     * Returns the maximum allowed height for bitmaps drawn with this canvas.
316     * Attempting to draw with a bitmap taller than this value will result
317     * in an error.
318     *
319     * @see #getMaximumBitmapWidth()
320     */
321    public int getMaximumBitmapHeight() {
322        return MAXMIMUM_BITMAP_SIZE;
323    }
324
325    // the SAVE_FLAG constants must match their native equivalents
326
327    /** restore the current matrix when restore() is called */
328    public static final int MATRIX_SAVE_FLAG = 0x01;
329    /** restore the current clip when restore() is called */
330    public static final int CLIP_SAVE_FLAG = 0x02;
331    /** the layer needs to per-pixel alpha */
332    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
333    /** the layer needs to 8-bits per color component */
334    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
335    /** clip against the layer's bounds */
336    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
337    /** restore everything when restore() is called */
338    public static final int ALL_SAVE_FLAG = 0x1F;
339
340    /**
341     * Saves the current matrix and clip onto a private stack. Subsequent
342     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
343     * will all operate as usual, but when the balancing call to restore()
344     * is made, those calls will be forgotten, and the settings that existed
345     * before the save() will be reinstated.
346     *
347     * @return The value to pass to restoreToCount() to balance this save()
348     */
349    public native int save();
350
351    /**
352     * Based on saveFlags, can save the current matrix and clip onto a private
353     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
354     * clipRect,clipPath will all operate as usual, but when the balancing
355     * call to restore() is made, those calls will be forgotten, and the
356     * settings that existed before the save() will be reinstated.
357     *
358     * @param saveFlags flag bits that specify which parts of the Canvas state
359     *                  to save/restore
360     * @return The value to pass to restoreToCount() to balance this save()
361     */
362    public native int save(int saveFlags);
363
364    /**
365     * This behaves the same as save(), but in addition it allocates an
366     * offscreen bitmap. All drawing calls are directed there, and only when
367     * the balancing call to restore() is made is that offscreen transfered to
368     * the canvas (or the previous layer). Subsequent calls to translate,
369     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
370     * copy. When the balancing call to restore() is made, this copy is
371     * deleted and the previous matrix/clip state is restored.
372     *
373     * @param bounds May be null. The maximum size the offscreen bitmap
374     *               needs to be (in local coordinates)
375     * @param paint  This is copied, and is applied to the offscreen when
376     *               restore() is called.
377     * @param saveFlags  see _SAVE_FLAG constants
378     * @return       value to pass to restoreToCount() to balance this save()
379     */
380    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
381        return native_saveLayer(mNativeCanvas, bounds,
382                paint != null ? paint.mNativePaint : 0,
383                saveFlags);
384    }
385
386    /**
387     * Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG})
388     */
389    public int saveLayer(RectF bounds, Paint paint) {
390        return saveLayer(bounds, paint, ALL_SAVE_FLAG);
391    }
392
393    /**
394     * Helper version of saveLayer() that takes 4 values rather than a RectF.
395     */
396    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
397            int saveFlags) {
398        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
399                paint != null ? paint.mNativePaint : 0,
400                saveFlags);
401    }
402
403    /**
404     * Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG})
405     */
406    public int saveLayer(float left, float top, float right, float bottom, Paint paint) {
407        return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG);
408    }
409
410    /**
411     * This behaves the same as save(), but in addition it allocates an
412     * offscreen bitmap. All drawing calls are directed there, and only when
413     * the balancing call to restore() is made is that offscreen transfered to
414     * the canvas (or the previous layer). Subsequent calls to translate,
415     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
416     * copy. When the balancing call to restore() is made, this copy is
417     * deleted and the previous matrix/clip state is restored.
418     *
419     * @param bounds    The maximum size the offscreen bitmap needs to be
420     *                  (in local coordinates)
421     * @param alpha     The alpha to apply to the offscreen when when it is
422                        drawn during restore()
423     * @param saveFlags see _SAVE_FLAG constants
424     * @return          value to pass to restoreToCount() to balance this call
425     */
426    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
427        alpha = Math.min(255, Math.max(0, alpha));
428        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
429    }
430
431    /**
432     * Convenience for saveLayerAlpha(bounds, alpha, {@link #ALL_SAVE_FLAG})
433     */
434    public int saveLayerAlpha(RectF bounds, int alpha) {
435        return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG);
436    }
437
438    /**
439     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
440     */
441    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
442            int saveFlags) {
443        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
444                                     alpha, saveFlags);
445    }
446
447    /**
448     * Helper for saveLayerAlpha(left, top, right, bottom, alpha, {@link #ALL_SAVE_FLAG})
449     */
450    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
451        return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG);
452    }
453
454    /**
455     * This call balances a previous call to save(), and is used to remove all
456     * modifications to the matrix/clip state since the last save call. It is
457     * an error to call restore() more times than save() was called.
458     */
459    public native void restore();
460
461    /**
462     * Returns the number of matrix/clip states on the Canvas' private stack.
463     * This will equal # save() calls - # restore() calls.
464     */
465    public native int getSaveCount();
466
467    /**
468     * Efficient way to pop any calls to save() that happened after the save
469     * count reached saveCount. It is an error for saveCount to be less than 1.
470     *
471     * Example:
472     *    int count = canvas.save();
473     *    ... // more calls potentially to save()
474     *    canvas.restoreToCount(count);
475     *    // now the canvas is back in the same state it was before the initial
476     *    // call to save().
477     *
478     * @param saveCount The save level to restore to.
479     */
480    public native void restoreToCount(int saveCount);
481
482    /**
483     * Preconcat the current matrix with the specified translation
484     *
485     * @param dx The distance to translate in X
486     * @param dy The distance to translate in Y
487    */
488    public native void translate(float dx, float dy);
489
490    /**
491     * Preconcat the current matrix with the specified scale.
492     *
493     * @param sx The amount to scale in X
494     * @param sy The amount to scale in Y
495     */
496    public native void scale(float sx, float sy);
497
498    /**
499     * Preconcat the current matrix with the specified scale.
500     *
501     * @param sx The amount to scale in X
502     * @param sy The amount to scale in Y
503     * @param px The x-coord for the pivot point (unchanged by the scale)
504     * @param py The y-coord for the pivot point (unchanged by the scale)
505     */
506    public final void scale(float sx, float sy, float px, float py) {
507        translate(px, py);
508        scale(sx, sy);
509        translate(-px, -py);
510    }
511
512    /**
513     * Preconcat the current matrix with the specified rotation.
514     *
515     * @param degrees The amount to rotate, in degrees
516     */
517    public native void rotate(float degrees);
518
519    /**
520     * Preconcat the current matrix with the specified rotation.
521     *
522     * @param degrees The amount to rotate, in degrees
523     * @param px The x-coord for the pivot point (unchanged by the rotation)
524     * @param py The y-coord for the pivot point (unchanged by the rotation)
525     */
526    public final void rotate(float degrees, float px, float py) {
527        translate(px, py);
528        rotate(degrees);
529        translate(-px, -py);
530    }
531
532    /**
533     * Preconcat the current matrix with the specified skew.
534     *
535     * @param sx The amount to skew in X
536     * @param sy The amount to skew in Y
537     */
538    public native void skew(float sx, float sy);
539
540    /**
541     * Preconcat the current matrix with the specified matrix. If the specified
542     * matrix is null, this method does nothing.
543     *
544     * @param matrix The matrix to preconcatenate with the current matrix
545     */
546    public void concat(Matrix matrix) {
547        if (matrix != null) native_concat(mNativeCanvas, matrix.native_instance);
548    }
549
550    /**
551     * Completely replace the current matrix with the specified matrix. If the
552     * matrix parameter is null, then the current matrix is reset to identity.
553     *
554     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
555     * {@link #scale(float, float)}, {@link #translate(float, float)} and
556     * {@link #rotate(float)} instead of this method.
557     *
558     * @param matrix The matrix to replace the current matrix with. If it is
559     *               null, set the current matrix to identity.
560     *
561     * @see #concat(Matrix)
562     */
563    public void setMatrix(Matrix matrix) {
564        native_setMatrix(mNativeCanvas,
565                         matrix == null ? 0 : matrix.native_instance);
566    }
567
568    /**
569     * Return, in ctm, the current transformation matrix. This does not alter
570     * the matrix in the canvas, but just returns a copy of it.
571     */
572    @Deprecated
573    public void getMatrix(Matrix ctm) {
574        native_getCTM(mNativeCanvas, ctm.native_instance);
575    }
576
577    /**
578     * Return a new matrix with a copy of the canvas' current transformation
579     * matrix.
580     */
581    @Deprecated
582    public final Matrix getMatrix() {
583        Matrix m = new Matrix();
584        //noinspection deprecation
585        getMatrix(m);
586        return m;
587    }
588
589    /**
590     * Modify the current clip with the specified rectangle.
591     *
592     * @param rect The rect to intersect with the current clip
593     * @param op How the clip is modified
594     * @return true if the resulting clip is non-empty
595     */
596    public boolean clipRect(RectF rect, Region.Op op) {
597        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
598                op.nativeInt);
599    }
600
601    /**
602     * Modify the current clip with the specified rectangle, which is
603     * expressed in local coordinates.
604     *
605     * @param rect The rectangle to intersect with the current clip.
606     * @param op How the clip is modified
607     * @return true if the resulting clip is non-empty
608     */
609    public boolean clipRect(Rect rect, Region.Op op) {
610        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
611                op.nativeInt);
612    }
613
614    /**
615     * Intersect the current clip with the specified rectangle, which is
616     * expressed in local coordinates.
617     *
618     * @param rect The rectangle to intersect with the current clip.
619     * @return true if the resulting clip is non-empty
620     */
621    public native boolean clipRect(RectF rect);
622
623    /**
624     * Intersect the current clip with the specified rectangle, which is
625     * expressed in local coordinates.
626     *
627     * @param rect The rectangle to intersect with the current clip.
628     * @return true if the resulting clip is non-empty
629     */
630    public native boolean clipRect(Rect rect);
631
632    /**
633     * Modify the current clip with the specified rectangle, which is
634     * expressed in local coordinates.
635     *
636     * @param left   The left side of the rectangle to intersect with the
637     *               current clip
638     * @param top    The top of the rectangle to intersect with the current
639     *               clip
640     * @param right  The right side of the rectangle to intersect with the
641     *               current clip
642     * @param bottom The bottom of the rectangle to intersect with the current
643     *               clip
644     * @param op     How the clip is modified
645     * @return       true if the resulting clip is non-empty
646     */
647    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
648        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
649    }
650
651    /**
652     * Intersect the current clip with the specified rectangle, which is
653     * expressed in local coordinates.
654     *
655     * @param left   The left side of the rectangle to intersect with the
656     *               current clip
657     * @param top    The top of the rectangle to intersect with the current clip
658     * @param right  The right side of the rectangle to intersect with the
659     *               current clip
660     * @param bottom The bottom of the rectangle to intersect with the current
661     *               clip
662     * @return       true if the resulting clip is non-empty
663     */
664    public native boolean clipRect(float left, float top, float right, float bottom);
665
666    /**
667     * Intersect the current clip with the specified rectangle, which is
668     * expressed in local coordinates.
669     *
670     * @param left   The left side of the rectangle to intersect with the
671     *               current clip
672     * @param top    The top of the rectangle to intersect with the current clip
673     * @param right  The right side of the rectangle to intersect with the
674     *               current clip
675     * @param bottom The bottom of the rectangle to intersect with the current
676     *               clip
677     * @return       true if the resulting clip is non-empty
678     */
679    public native boolean clipRect(int left, int top, int right, int bottom);
680
681    /**
682        * Modify the current clip with the specified path.
683     *
684     * @param path The path to operate on the current clip
685     * @param op   How the clip is modified
686     * @return     true if the resulting is non-empty
687     */
688    public boolean clipPath(Path path, Region.Op op) {
689        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
690    }
691
692    /**
693     * Intersect the current clip with the specified path.
694     *
695     * @param path The path to intersect with the current clip
696     * @return     true if the resulting is non-empty
697     */
698    public boolean clipPath(Path path) {
699        return clipPath(path, Region.Op.INTERSECT);
700    }
701
702    /**
703     * Modify the current clip with the specified region. Note that unlike
704     * clipRect() and clipPath() which transform their arguments by the
705     * current matrix, clipRegion() assumes its argument is already in the
706     * coordinate system of the current layer's bitmap, and so not
707     * transformation is performed.
708     *
709     * @param region The region to operate on the current clip, based on op
710     * @param op How the clip is modified
711     * @return true if the resulting is non-empty
712     */
713    public boolean clipRegion(Region region, Region.Op op) {
714        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
715    }
716
717    /**
718     * Intersect the current clip with the specified region. Note that unlike
719     * clipRect() and clipPath() which transform their arguments by the
720     * current matrix, clipRegion() assumes its argument is already in the
721     * coordinate system of the current layer's bitmap, and so not
722     * transformation is performed.
723     *
724     * @param region The region to operate on the current clip, based on op
725     * @return true if the resulting is non-empty
726     */
727    public boolean clipRegion(Region region) {
728        return clipRegion(region, Region.Op.INTERSECT);
729    }
730
731    public DrawFilter getDrawFilter() {
732        return mDrawFilter;
733    }
734
735    public void setDrawFilter(DrawFilter filter) {
736        long nativeFilter = 0;
737        if (filter != null) {
738            nativeFilter = filter.mNativeInt;
739        }
740        mDrawFilter = filter;
741        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
742    }
743
744    public enum EdgeType {
745
746        /**
747         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
748         */
749        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
750
751        /**
752         * Antialiased: Treat edges by rounding-out, since they may be antialiased
753         */
754        AA(1);
755
756        EdgeType(int nativeInt) {
757            this.nativeInt = nativeInt;
758        }
759
760        /**
761         * @hide
762         */
763        public final int nativeInt;
764    }
765
766    /**
767     * Return true if the specified rectangle, after being transformed by the
768     * current matrix, would lie completely outside of the current clip. Call
769     * this to check if an area you intend to draw into is clipped out (and
770     * therefore you can skip making the draw calls).
771     *
772     * @param rect  the rect to compare with the current clip
773     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
774     *              since that means it may affect a larger area (more pixels) than
775     *              non-antialiased ({@link Canvas.EdgeType#BW}).
776     * @return      true if the rect (transformed by the canvas' matrix)
777     *              does not intersect with the canvas' clip
778     */
779    public boolean quickReject(RectF rect, EdgeType type) {
780        return native_quickReject(mNativeCanvas, rect);
781    }
782
783    /**
784     * Return true if the specified path, after being transformed by the
785     * current matrix, would lie completely outside of the current clip. Call
786     * this to check if an area you intend to draw into is clipped out (and
787     * therefore you can skip making the draw calls). Note: for speed it may
788     * return false even if the path itself might not intersect the clip
789     * (i.e. the bounds of the path intersects, but the path does not).
790     *
791     * @param path        The path to compare with the current clip
792     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
793     *                    since that means it may affect a larger area (more pixels) than
794     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
795     * @return            true if the path (transformed by the canvas' matrix)
796     *                    does not intersect with the canvas' clip
797     */
798    public boolean quickReject(Path path, EdgeType type) {
799        return native_quickReject(mNativeCanvas, path.ni());
800    }
801
802    /**
803     * Return true if the specified rectangle, after being transformed by the
804     * current matrix, would lie completely outside of the current clip. Call
805     * this to check if an area you intend to draw into is clipped out (and
806     * therefore you can skip making the draw calls).
807     *
808     * @param left        The left side of the rectangle to compare with the
809     *                    current clip
810     * @param top         The top of the rectangle to compare with the current
811     *                    clip
812     * @param right       The right side of the rectangle to compare with the
813     *                    current clip
814     * @param bottom      The bottom of the rectangle to compare with the
815     *                    current clip
816     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
817     *                    since that means it may affect a larger area (more pixels) than
818     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
819     * @return            true if the rect (transformed by the canvas' matrix)
820     *                    does not intersect with the canvas' clip
821     */
822    public boolean quickReject(float left, float top, float right, float bottom,
823                               EdgeType type) {
824        return native_quickReject(mNativeCanvas, left, top, right, bottom);
825    }
826
827    /**
828     * Return the bounds of the current clip (in local coordinates) in the
829     * bounds parameter, and return true if it is non-empty. This can be useful
830     * in a way similar to quickReject, in that it tells you that drawing
831     * outside of these bounds will be clipped out.
832     *
833     * @param bounds Return the clip bounds here. If it is null, ignore it but
834     *               still return true if the current clip is non-empty.
835     * @return true if the current clip is non-empty.
836     */
837    public boolean getClipBounds(Rect bounds) {
838        return native_getClipBounds(mNativeCanvas, bounds);
839    }
840
841    /**
842     * Retrieve the bounds of the current clip (in local coordinates).
843     *
844     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
845     */
846    public final Rect getClipBounds() {
847        Rect r = new Rect();
848        getClipBounds(r);
849        return r;
850    }
851
852    /**
853     * Fill the entire canvas' bitmap (restricted to the current clip) with the
854     * specified RGB color, using srcover porterduff mode.
855     *
856     * @param r red component (0..255) of the color to draw onto the canvas
857     * @param g green component (0..255) of the color to draw onto the canvas
858     * @param b blue component (0..255) of the color to draw onto the canvas
859     */
860    public void drawRGB(int r, int g, int b) {
861        native_drawRGB(mNativeCanvas, r, g, b);
862    }
863
864    /**
865     * Fill the entire canvas' bitmap (restricted to the current clip) with the
866     * specified ARGB color, using srcover porterduff mode.
867     *
868     * @param a alpha component (0..255) of the color to draw onto the canvas
869     * @param r red component (0..255) of the color to draw onto the canvas
870     * @param g green component (0..255) of the color to draw onto the canvas
871     * @param b blue component (0..255) of the color to draw onto the canvas
872     */
873    public void drawARGB(int a, int r, int g, int b) {
874        native_drawARGB(mNativeCanvas, a, r, g, b);
875    }
876
877    /**
878     * Fill the entire canvas' bitmap (restricted to the current clip) with the
879     * specified color, using srcover porterduff mode.
880     *
881     * @param color the color to draw onto the canvas
882     */
883    public void drawColor(int color) {
884        native_drawColor(mNativeCanvas, color);
885    }
886
887    /**
888     * Fill the entire canvas' bitmap (restricted to the current clip) with the
889     * specified color and porter-duff xfermode.
890     *
891     * @param color the color to draw with
892     * @param mode  the porter-duff mode to apply to the color
893     */
894    public void drawColor(int color, PorterDuff.Mode mode) {
895        native_drawColor(mNativeCanvas, color, mode.nativeInt);
896    }
897
898    /**
899     * Fill the entire canvas' bitmap (restricted to the current clip) with
900     * the specified paint. This is equivalent (but faster) to drawing an
901     * infinitely large rectangle with the specified paint.
902     *
903     * @param paint The paint used to draw onto the canvas
904     */
905    public void drawPaint(Paint paint) {
906        native_drawPaint(mNativeCanvas, paint.mNativePaint);
907    }
908
909    /**
910     * Draw a series of points. Each point is centered at the coordinate
911     * specified by pts[], and its diameter is specified by the paint's stroke
912     * width (as transformed by the canvas' CTM), with special treatment for
913     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
914     * if antialiasing is enabled). The shape of the point is controlled by
915     * the paint's Cap type. The shape is a square, unless the cap type is
916     * Round, in which case the shape is a circle.
917     *
918     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
919     * @param offset   Number of values to skip before starting to draw.
920     * @param count    The number of values to process, after skipping offset
921     *                 of them. Since one point uses two values, the number of
922     *                 "points" that are drawn is really (count >> 1).
923     * @param paint    The paint used to draw the points
924     */
925    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
926
927    /**
928     * Helper for drawPoints() that assumes you want to draw the entire array
929     */
930    public void drawPoints(float[] pts, Paint paint) {
931        drawPoints(pts, 0, pts.length, paint);
932    }
933
934    /**
935     * Helper for drawPoints() for drawing a single point.
936     */
937    public native void drawPoint(float x, float y, Paint paint);
938
939    /**
940     * Draw a line segment with the specified start and stop x,y coordinates,
941     * using the specified paint.
942     *
943     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
944     *
945     * <p>Degenerate lines (length is 0) will not be drawn.</p>
946     *
947     * @param startX The x-coordinate of the start point of the line
948     * @param startY The y-coordinate of the start point of the line
949     * @param paint  The paint used to draw the line
950     */
951    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
952        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
953    }
954
955    /**
956     * Draw a series of lines. Each line is taken from 4 consecutive values
957     * in the pts array. Thus to draw 1 line, the array must contain at least 4
958     * values. This is logically the same as drawing the array as follows:
959     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
960     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
961     *
962     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
963     * @param offset   Number of values in the array to skip before drawing.
964     * @param count    The number of values in the array to process, after
965     *                 skipping "offset" of them. Since each line uses 4 values,
966     *                 the number of "lines" that are drawn is really
967     *                 (count >> 2).
968     * @param paint    The paint used to draw the points
969     */
970    public native void drawLines(float[] pts, int offset, int count, Paint paint);
971
972    public void drawLines(float[] pts, Paint paint) {
973        drawLines(pts, 0, pts.length, paint);
974    }
975
976    /**
977     * Draw the specified Rect using the specified paint. The rectangle will
978     * be filled or framed based on the Style in the paint.
979     *
980     * @param rect  The rect to be drawn
981     * @param paint The paint used to draw the rect
982     */
983    public void drawRect(RectF rect, Paint paint) {
984        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
985    }
986
987    /**
988     * Draw the specified Rect using the specified Paint. The rectangle
989     * will be filled or framed based on the Style in the paint.
990     *
991     * @param r        The rectangle to be drawn.
992     * @param paint    The paint used to draw the rectangle
993     */
994    public void drawRect(Rect r, Paint paint) {
995        drawRect(r.left, r.top, r.right, r.bottom, paint);
996    }
997
998
999    /**
1000     * Draw the specified Rect using the specified paint. The rectangle will
1001     * be filled or framed based on the Style in the paint.
1002     *
1003     * @param left   The left side of the rectangle to be drawn
1004     * @param top    The top side of the rectangle to be drawn
1005     * @param right  The right side of the rectangle to be drawn
1006     * @param bottom The bottom side of the rectangle to be drawn
1007     * @param paint  The paint used to draw the rect
1008     */
1009    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
1010        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
1011    }
1012
1013    /**
1014     * Draw the specified oval using the specified paint. The oval will be
1015     * filled or framed based on the Style in the paint.
1016     *
1017     * @param oval The rectangle bounds of the oval to be drawn
1018     */
1019    public void drawOval(RectF oval, Paint paint) {
1020        if (oval == null) {
1021            throw new NullPointerException();
1022        }
1023        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
1024    }
1025
1026    /**
1027     * Draw the specified circle using the specified paint. If radius is <= 0,
1028     * then nothing will be drawn. The circle will be filled or framed based
1029     * on the Style in the paint.
1030     *
1031     * @param cx     The x-coordinate of the center of the cirle to be drawn
1032     * @param cy     The y-coordinate of the center of the cirle to be drawn
1033     * @param radius The radius of the cirle to be drawn
1034     * @param paint  The paint used to draw the circle
1035     */
1036    public void drawCircle(float cx, float cy, float radius, Paint paint) {
1037        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
1038    }
1039
1040    /**
1041     * <p>Draw the specified arc, which will be scaled to fit inside the
1042     * specified oval.</p>
1043     *
1044     * <p>If the start angle is negative or >= 360, the start angle is treated
1045     * as start angle modulo 360.</p>
1046     *
1047     * <p>If the sweep angle is >= 360, then the oval is drawn
1048     * completely. Note that this differs slightly from SkPath::arcTo, which
1049     * treats the sweep angle modulo 360. If the sweep angle is negative,
1050     * the sweep angle is treated as sweep angle modulo 360</p>
1051     *
1052     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
1053     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
1054     *
1055     * @param oval       The bounds of oval used to define the shape and size
1056     *                   of the arc
1057     * @param startAngle Starting angle (in degrees) where the arc begins
1058     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1059     * @param useCenter If true, include the center of the oval in the arc, and
1060                        close it if it is being stroked. This will draw a wedge
1061     * @param paint      The paint used to draw the arc
1062     */
1063    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1064            Paint paint) {
1065        if (oval == null) {
1066            throw new NullPointerException();
1067        }
1068        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1069                useCenter, paint.mNativePaint);
1070    }
1071
1072    /**
1073     * Draw the specified round-rect using the specified paint. The roundrect
1074     * will be filled or framed based on the Style in the paint.
1075     *
1076     * @param rect  The rectangular bounds of the roundRect to be drawn
1077     * @param rx    The x-radius of the oval used to round the corners
1078     * @param ry    The y-radius of the oval used to round the corners
1079     * @param paint The paint used to draw the roundRect
1080     */
1081    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1082        drawRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, paint);
1083    }
1084
1085    /**
1086     * Draw the specified round-rect using the specified paint. The roundrect
1087     * will be filled or framed based on the Style in the paint.
1088     *
1089     * @param rx    The x-radius of the oval used to round the corners
1090     * @param ry    The y-radius of the oval used to round the corners
1091     * @param paint The paint used to draw the roundRect
1092     */
1093    public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
1094            Paint paint) {
1095        native_drawRoundRect(mNativeCanvas, left, top, right, bottom, rx, ry, paint.mNativePaint);
1096    }
1097
1098    /**
1099     * Draw the specified path using the specified paint. The path will be
1100     * filled or framed based on the Style in the paint.
1101     *
1102     * @param path  The path to be drawn
1103     * @param paint The paint used to draw the path
1104     */
1105    public void drawPath(Path path, Paint paint) {
1106        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1107    }
1108
1109    /**
1110     * @hide
1111     */
1112    protected static void throwIfCannotDraw(Bitmap bitmap) {
1113        if (bitmap.isRecycled()) {
1114            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1115        }
1116        if (!bitmap.isPremultiplied() && bitmap.getConfig() == Bitmap.Config.ARGB_8888 &&
1117                bitmap.hasAlpha()) {
1118            throw new RuntimeException("Canvas: trying to use a non-premultiplied bitmap "
1119                    + bitmap);
1120        }
1121    }
1122
1123    /**
1124     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1125     *
1126     * @param patch The ninepatch object to render
1127     * @param dst The destination rectangle.
1128     * @param paint The paint to draw the bitmap with. may be null
1129     *
1130     * @hide
1131     */
1132    public void drawPatch(NinePatch patch, Rect dst, Paint paint) {
1133        patch.drawSoftware(this, dst, paint);
1134    }
1135
1136    /**
1137     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1138     *
1139     * @param patch The ninepatch object to render
1140     * @param dst The destination rectangle.
1141     * @param paint The paint to draw the bitmap with. may be null
1142     *
1143     * @hide
1144     */
1145    public void drawPatch(NinePatch patch, RectF dst, Paint paint) {
1146        patch.drawSoftware(this, dst, paint);
1147    }
1148
1149    /**
1150     * Draw the specified bitmap, with its top/left corner at (x,y), using
1151     * the specified paint, transformed by the current matrix.
1152     *
1153     * <p>Note: if the paint contains a maskfilter that generates a mask which
1154     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1155     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1156     * Thus the color outside of the original width/height will be the edge
1157     * color replicated.
1158     *
1159     * <p>If the bitmap and canvas have different densities, this function
1160     * will take care of automatically scaling the bitmap to draw at the
1161     * same density as the canvas.
1162     *
1163     * @param bitmap The bitmap to be drawn
1164     * @param left   The position of the left side of the bitmap being drawn
1165     * @param top    The position of the top side of the bitmap being drawn
1166     * @param paint  The paint used to draw the bitmap (may be null)
1167     */
1168    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1169        throwIfCannotDraw(bitmap);
1170        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1171                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1172    }
1173
1174    /**
1175     * Draw the specified bitmap, scaling/translating automatically to fill
1176     * the destination rectangle. If the source rectangle is not null, it
1177     * specifies the subset of the bitmap to draw.
1178     *
1179     * <p>Note: if the paint contains a maskfilter that generates a mask which
1180     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1181     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1182     * Thus the color outside of the original width/height will be the edge
1183     * color replicated.
1184     *
1185     * <p>This function <em>ignores the density associated with the bitmap</em>.
1186     * This is because the source and destination rectangle coordinate
1187     * spaces are in their respective densities, so must already have the
1188     * appropriate scaling factor applied.
1189     *
1190     * @param bitmap The bitmap to be drawn
1191     * @param src    May be null. The subset of the bitmap to be drawn
1192     * @param dst    The rectangle that the bitmap will be scaled/translated
1193     *               to fit into
1194     * @param paint  May be null. The paint used to draw the bitmap
1195     */
1196    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1197        if (dst == null) {
1198            throw new NullPointerException();
1199        }
1200        throwIfCannotDraw(bitmap);
1201        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1202                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1203    }
1204
1205    /**
1206     * Draw the specified bitmap, scaling/translating automatically to fill
1207     * the destination rectangle. If the source rectangle is not null, it
1208     * specifies the subset of the bitmap to draw.
1209     *
1210     * <p>Note: if the paint contains a maskfilter that generates a mask which
1211     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1212     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1213     * Thus the color outside of the original width/height will be the edge
1214     * color replicated.
1215     *
1216     * <p>This function <em>ignores the density associated with the bitmap</em>.
1217     * This is because the source and destination rectangle coordinate
1218     * spaces are in their respective densities, so must already have the
1219     * appropriate scaling factor applied.
1220     *
1221     * @param bitmap The bitmap to be drawn
1222     * @param src    May be null. The subset of the bitmap to be drawn
1223     * @param dst    The rectangle that the bitmap will be scaled/translated
1224     *               to fit into
1225     * @param paint  May be null. The paint used to draw the bitmap
1226     */
1227    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1228        if (dst == null) {
1229            throw new NullPointerException();
1230        }
1231        throwIfCannotDraw(bitmap);
1232        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1233                paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1234    }
1235
1236    /**
1237     * Treat the specified array of colors as a bitmap, and draw it. This gives
1238     * the same result as first creating a bitmap from the array, and then
1239     * drawing it, but this method avoids explicitly creating a bitmap object
1240     * which can be more efficient if the colors are changing often.
1241     *
1242     * @param colors Array of colors representing the pixels of the bitmap
1243     * @param offset Offset into the array of colors for the first pixel
1244     * @param stride The number of colors in the array between rows (must be
1245     *               >= width or <= -width).
1246     * @param x The X coordinate for where to draw the bitmap
1247     * @param y The Y coordinate for where to draw the bitmap
1248     * @param width The width of the bitmap
1249     * @param height The height of the bitmap
1250     * @param hasAlpha True if the alpha channel of the colors contains valid
1251     *                 values. If false, the alpha byte is ignored (assumed to
1252     *                 be 0xFF for every pixel).
1253     * @param paint  May be null. The paint used to draw the bitmap
1254     *
1255     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1256     * requires an internal copy of color buffer contents every time this method is called. Using a
1257     * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
1258     * and copies of pixel data.
1259     */
1260    @Deprecated
1261    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1262            int width, int height, boolean hasAlpha, Paint paint) {
1263        // check for valid input
1264        if (width < 0) {
1265            throw new IllegalArgumentException("width must be >= 0");
1266        }
1267        if (height < 0) {
1268            throw new IllegalArgumentException("height must be >= 0");
1269        }
1270        if (Math.abs(stride) < width) {
1271            throw new IllegalArgumentException("abs(stride) must be >= width");
1272        }
1273        int lastScanline = offset + (height - 1) * stride;
1274        int length = colors.length;
1275        if (offset < 0 || (offset + width > length) || lastScanline < 0
1276                || (lastScanline + width > length)) {
1277            throw new ArrayIndexOutOfBoundsException();
1278        }
1279        // quick escape if there's nothing to draw
1280        if (width == 0 || height == 0) {
1281            return;
1282        }
1283        // punch down to native for the actual draw
1284        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1285                paint != null ? paint.mNativePaint : 0);
1286    }
1287
1288    /**
1289     * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1290     *
1291     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1292     * requires an internal copy of color buffer contents every time this method is called. Using a
1293     * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
1294     * and copies of pixel data.
1295     */
1296    @Deprecated
1297    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1298            int width, int height, boolean hasAlpha, Paint paint) {
1299        // call through to the common float version
1300        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1301                   hasAlpha, paint);
1302    }
1303
1304    /**
1305     * Draw the bitmap using the specified matrix.
1306     *
1307     * @param bitmap The bitmap to draw
1308     * @param matrix The matrix used to transform the bitmap when it is drawn
1309     * @param paint  May be null. The paint used to draw the bitmap
1310     */
1311    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1312        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1313                paint != null ? paint.mNativePaint : 0);
1314    }
1315
1316    /**
1317     * @hide
1318     */
1319    protected static void checkRange(int length, int offset, int count) {
1320        if ((offset | count) < 0 || offset + count > length) {
1321            throw new ArrayIndexOutOfBoundsException();
1322        }
1323    }
1324
1325    /**
1326     * Draw the bitmap through the mesh, where mesh vertices are evenly
1327     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1328     * meshHeight+1 vertices down. The verts array is accessed in row-major
1329     * order, so that the first meshWidth+1 vertices are distributed across the
1330     * top of the bitmap from left to right. A more general version of this
1331     * method is drawVertices().
1332     *
1333     * @param bitmap The bitmap to draw using the mesh
1334     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1335     *                  this is 0
1336     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1337     *                   this is 0
1338     * @param verts Array of x,y pairs, specifying where the mesh should be
1339     *              drawn. There must be at least
1340     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1341     *              in the array
1342     * @param vertOffset Number of verts elements to skip before drawing
1343     * @param colors May be null. Specifies a color at each vertex, which is
1344     *               interpolated across the cell, and whose values are
1345     *               multiplied by the corresponding bitmap colors. If not null,
1346     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1347     *               colorOffset values in the array.
1348     * @param colorOffset Number of color elements to skip before drawing
1349     * @param paint  May be null. The paint used to draw the bitmap
1350     */
1351    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1352            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1353        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1354            throw new ArrayIndexOutOfBoundsException();
1355        }
1356        if (meshWidth == 0 || meshHeight == 0) {
1357            return;
1358        }
1359        int count = (meshWidth + 1) * (meshHeight + 1);
1360        // we mul by 2 since we need two floats per vertex
1361        checkRange(verts.length, vertOffset, count * 2);
1362        if (colors != null) {
1363            // no mul by 2, since we need only 1 color per vertex
1364            checkRange(colors.length, colorOffset, count);
1365        }
1366        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1367                verts, vertOffset, colors, colorOffset,
1368                paint != null ? paint.mNativePaint : 0);
1369    }
1370
1371    public enum VertexMode {
1372        TRIANGLES(0),
1373        TRIANGLE_STRIP(1),
1374        TRIANGLE_FAN(2);
1375
1376        VertexMode(int nativeInt) {
1377            this.nativeInt = nativeInt;
1378        }
1379
1380        /**
1381         * @hide
1382         */
1383        public final int nativeInt;
1384    }
1385
1386    /**
1387     * Draw the array of vertices, interpreted as triangles (based on mode). The
1388     * verts array is required, and specifies the x,y pairs for each vertex. If
1389     * texs is non-null, then it is used to specify the coordinate in shader
1390     * coordinates to use at each vertex (the paint must have a shader in this
1391     * case). If there is no texs array, but there is a color array, then each
1392     * color is interpolated across its corresponding triangle in a gradient. If
1393     * both texs and colors arrays are present, then they behave as before, but
1394     * the resulting color at each pixels is the result of multiplying the
1395     * colors from the shader and the color-gradient together. The indices array
1396     * is optional, but if it is present, then it is used to specify the index
1397     * of each triangle, rather than just walking through the arrays in order.
1398     *
1399     * @param mode How to interpret the array of vertices
1400     * @param vertexCount The number of values in the vertices array (and
1401     *      corresponding texs and colors arrays if non-null). Each logical
1402     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1403     * @param verts Array of vertices for the mesh
1404     * @param vertOffset Number of values in the verts to skip before drawing.
1405     * @param texs May be null. If not null, specifies the coordinates to sample
1406     *      into the current shader (e.g. bitmap tile or gradient)
1407     * @param texOffset Number of values in texs to skip before drawing.
1408     * @param colors May be null. If not null, specifies a color for each
1409     *      vertex, to be interpolated across the triangle.
1410     * @param colorOffset Number of values in colors to skip before drawing.
1411     * @param indices If not null, array of indices to reference into the
1412     *      vertex (texs, colors) array.
1413     * @param indexCount number of entries in the indices array (if not null).
1414     * @param paint Specifies the shader to use if the texs array is non-null.
1415     */
1416    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1417            float[] texs, int texOffset, int[] colors, int colorOffset,
1418            short[] indices, int indexOffset, int indexCount, Paint paint) {
1419        checkRange(verts.length, vertOffset, vertexCount);
1420        if (texs != null) {
1421            checkRange(texs.length, texOffset, vertexCount);
1422        }
1423        if (colors != null) {
1424            checkRange(colors.length, colorOffset, vertexCount / 2);
1425        }
1426        if (indices != null) {
1427            checkRange(indices.length, indexOffset, indexCount);
1428        }
1429        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1430                vertOffset, texs, texOffset, colors, colorOffset,
1431                indices, indexOffset, indexCount, paint.mNativePaint);
1432    }
1433
1434    /**
1435     * Draw the text, with origin at (x,y), using the specified paint. The
1436     * origin is interpreted based on the Align setting in the paint.
1437     *
1438     * @param text  The text to be drawn
1439     * @param x     The x-coordinate of the origin of the text being drawn
1440     * @param y     The y-coordinate of the origin of the text being drawn
1441     * @param paint The paint used for the text (e.g. color, size, style)
1442     */
1443    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1444        if ((index | count | (index + count) |
1445            (text.length - index - count)) < 0) {
1446            throw new IndexOutOfBoundsException();
1447        }
1448        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1449                paint.mNativePaint, paint.mNativeTypeface);
1450    }
1451
1452    /**
1453     * Draw the text, with origin at (x,y), using the specified paint. The
1454     * origin is interpreted based on the Align setting in the paint.
1455     *
1456     * @param text  The text to be drawn
1457     * @param x     The x-coordinate of the origin of the text being drawn
1458     * @param y     The y-coordinate of the origin of the text being drawn
1459     * @param paint The paint used for the text (e.g. color, size, style)
1460     */
1461    public void drawText(String text, float x, float y, Paint paint) {
1462        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1463                paint.mNativePaint, paint.mNativeTypeface);
1464    }
1465
1466    /**
1467     * Draw the text, with origin at (x,y), using the specified paint.
1468     * The origin is interpreted based on the Align setting in the paint.
1469     *
1470     * @param text  The text to be drawn
1471     * @param start The index of the first character in text to draw
1472     * @param end   (end - 1) is the index of the last character in text to draw
1473     * @param x     The x-coordinate of the origin of the text being drawn
1474     * @param y     The y-coordinate of the origin of the text being drawn
1475     * @param paint The paint used for the text (e.g. color, size, style)
1476     */
1477    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1478        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1479            throw new IndexOutOfBoundsException();
1480        }
1481        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1482                paint.mNativePaint, paint.mNativeTypeface);
1483    }
1484
1485    /**
1486     * Draw the specified range of text, specified by start/end, with its
1487     * origin at (x,y), in the specified Paint. The origin is interpreted
1488     * based on the Align setting in the Paint.
1489     *
1490     * @param text     The text to be drawn
1491     * @param start    The index of the first character in text to draw
1492     * @param end      (end - 1) is the index of the last character in text
1493     *                 to draw
1494     * @param x        The x-coordinate of origin for where to draw the text
1495     * @param y        The y-coordinate of origin for where to draw the text
1496     * @param paint The paint used for the text (e.g. color, size, style)
1497     */
1498    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1499        if (text instanceof String || text instanceof SpannedString ||
1500            text instanceof SpannableString) {
1501            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1502                    paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
1503        } else if (text instanceof GraphicsOperations) {
1504            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1505                    paint);
1506        } else {
1507            char[] buf = TemporaryBuffer.obtain(end - start);
1508            TextUtils.getChars(text, start, end, buf, 0);
1509            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1510                    paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
1511            TemporaryBuffer.recycle(buf);
1512        }
1513    }
1514
1515    /**
1516     * Render a run of all LTR or all RTL text, with shaping. This does not run
1517     * bidi on the provided text, but renders it as a uniform right-to-left or
1518     * left-to-right run, as indicated by dir. Alignment of the text is as
1519     * determined by the Paint's TextAlign value.
1520     *
1521     * @param text the text to render
1522     * @param index the start of the text to render
1523     * @param count the count of chars to render
1524     * @param contextIndex the start of the context for shaping.  Must be
1525     *         no greater than index.
1526     * @param contextCount the number of characters in the context for shaping.
1527     *         ContexIndex + contextCount must be no less than index
1528     *         + count.
1529     * @param x the x position at which to draw the text
1530     * @param y the y position at which to draw the text
1531     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1532     *         {@link #DIRECTION_RTL}.
1533     * @param paint the paint
1534     * @hide
1535     */
1536    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1537            float x, float y, int dir, Paint paint) {
1538
1539        if (text == null) {
1540            throw new NullPointerException("text is null");
1541        }
1542        if (paint == null) {
1543            throw new NullPointerException("paint is null");
1544        }
1545        if ((index | count | text.length - index - count) < 0) {
1546            throw new IndexOutOfBoundsException();
1547        }
1548        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1549            throw new IllegalArgumentException("unknown dir: " + dir);
1550        }
1551
1552        native_drawTextRun(mNativeCanvas, text, index, count,
1553                contextIndex, contextCount, x, y, dir, paint.mNativePaint, paint.mNativeTypeface);
1554    }
1555
1556    /**
1557     * Render a run of all LTR or all RTL text, with shaping. This does not run
1558     * bidi on the provided text, but renders it as a uniform right-to-left or
1559     * left-to-right run, as indicated by dir. Alignment of the text is as
1560     * determined by the Paint's TextAlign value.
1561     *
1562     * @param text the text to render
1563     * @param start the start of the text to render. Data before this position
1564     *            can be used for shaping context.
1565     * @param end the end of the text to render. Data at or after this
1566     *            position can be used for shaping context.
1567     * @param x the x position at which to draw the text
1568     * @param y the y position at which to draw the text
1569     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1570     * @param paint the paint
1571     * @hide
1572     */
1573    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1574            float x, float y, int dir, Paint paint) {
1575
1576        if (text == null) {
1577            throw new NullPointerException("text is null");
1578        }
1579        if (paint == null) {
1580            throw new NullPointerException("paint is null");
1581        }
1582        if ((start | end | end - start | text.length() - end) < 0) {
1583            throw new IndexOutOfBoundsException();
1584        }
1585
1586        int flags = dir == 0 ? 0 : 1;
1587
1588        if (text instanceof String || text instanceof SpannedString ||
1589                text instanceof SpannableString) {
1590            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1591                    contextStart, contextEnd, x, y, flags, paint.mNativePaint, paint.mNativeTypeface);
1592        } else if (text instanceof GraphicsOperations) {
1593            ((GraphicsOperations) text).drawTextRun(this, start, end,
1594                    contextStart, contextEnd, x, y, flags, paint);
1595        } else {
1596            int contextLen = contextEnd - contextStart;
1597            int len = end - start;
1598            char[] buf = TemporaryBuffer.obtain(contextLen);
1599            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1600            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1601                    0, contextLen, x, y, flags, paint.mNativePaint, paint.mNativeTypeface);
1602            TemporaryBuffer.recycle(buf);
1603        }
1604    }
1605
1606    /**
1607     * Draw the text in the array, with each character's origin specified by
1608     * the pos array.
1609     *
1610     * This method does not support glyph composition and decomposition and
1611     * should therefore not be used to render complex scripts.
1612     *
1613     * @param text     The text to be drawn
1614     * @param index    The index of the first character to draw
1615     * @param count    The number of characters to draw, starting from index.
1616     * @param pos      Array of [x,y] positions, used to position each
1617     *                 character
1618     * @param paint    The paint used for the text (e.g. color, size, style)
1619     */
1620    @Deprecated
1621    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1622        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1623            throw new IndexOutOfBoundsException();
1624        }
1625        native_drawPosText(mNativeCanvas, text, index, count, pos,
1626                paint.mNativePaint);
1627    }
1628
1629    /**
1630     * Draw the text in the array, with each character's origin specified by
1631     * the pos array.
1632     *
1633     * This method does not support glyph composition and decomposition and
1634     * should therefore not be used to render complex scripts.
1635     *
1636     * @param text  The text to be drawn
1637     * @param pos   Array of [x,y] positions, used to position each character
1638     * @param paint The paint used for the text (e.g. color, size, style)
1639     */
1640    @Deprecated
1641    public void drawPosText(String text, float[] pos, Paint paint) {
1642        if (text.length()*2 > pos.length) {
1643            throw new ArrayIndexOutOfBoundsException();
1644        }
1645        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1646    }
1647
1648    /**
1649     * Draw the text, with origin at (x,y), using the specified paint, along
1650     * the specified path. The paint's Align setting determins where along the
1651     * path to start the text.
1652     *
1653     * @param text     The text to be drawn
1654     * @param path     The path the text should follow for its baseline
1655     * @param hOffset  The distance along the path to add to the text's
1656     *                 starting position
1657     * @param vOffset  The distance above(-) or below(+) the path to position
1658     *                 the text
1659     * @param paint    The paint used for the text (e.g. color, size, style)
1660     */
1661    public void drawTextOnPath(char[] text, int index, int count, Path path,
1662            float hOffset, float vOffset, Paint paint) {
1663        if (index < 0 || index + count > text.length) {
1664            throw new ArrayIndexOutOfBoundsException();
1665        }
1666        native_drawTextOnPath(mNativeCanvas, text, index, count,
1667                path.ni(), hOffset, vOffset,
1668                paint.mBidiFlags, paint.mNativePaint);
1669    }
1670
1671    /**
1672     * Draw the text, with origin at (x,y), using the specified paint, along
1673     * the specified path. The paint's Align setting determins where along the
1674     * path to start the text.
1675     *
1676     * @param text     The text to be drawn
1677     * @param path     The path the text should follow for its baseline
1678     * @param hOffset  The distance along the path to add to the text's
1679     *                 starting position
1680     * @param vOffset  The distance above(-) or below(+) the path to position
1681     *                 the text
1682     * @param paint    The paint used for the text (e.g. color, size, style)
1683     */
1684    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1685        if (text.length() > 0) {
1686            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1687                    paint.mBidiFlags, paint.mNativePaint);
1688        }
1689    }
1690
1691    /**
1692     * Save the canvas state, draw the picture, and restore the canvas state.
1693     * This differs from picture.draw(canvas), which does not perform any
1694     * save/restore.
1695     *
1696     * <p>
1697     * <strong>Note:</strong> This forces the picture to internally call
1698     * {@link Picture#endRecording} in order to prepare for playback.
1699     *
1700     * @param picture  The picture to be drawn
1701     */
1702    public void drawPicture(Picture picture) {
1703        picture.endRecording();
1704        int restoreCount = save();
1705        picture.draw(this);
1706        restoreToCount(restoreCount);
1707    }
1708
1709    /**
1710     * Draw the picture, stretched to fit into the dst rectangle.
1711     */
1712    public void drawPicture(Picture picture, RectF dst) {
1713        save();
1714        translate(dst.left, dst.top);
1715        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1716            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1717        }
1718        drawPicture(picture);
1719        restore();
1720    }
1721
1722    /**
1723     * Draw the picture, stretched to fit into the dst rectangle.
1724     */
1725    public void drawPicture(Picture picture, Rect dst) {
1726        save();
1727        translate(dst.left, dst.top);
1728        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1729            scale((float) dst.width() / picture.getWidth(),
1730                    (float) dst.height() / picture.getHeight());
1731        }
1732        drawPicture(picture);
1733        restore();
1734    }
1735
1736    /**
1737     * Releases the resources associated with this canvas.
1738     *
1739     * @hide
1740     */
1741    public void release() {
1742        mFinalizer.dispose();
1743    }
1744
1745    /**
1746     * Free up as much memory as possible from private caches (e.g. fonts, images)
1747     *
1748     * @hide
1749     */
1750    public static native void freeCaches();
1751
1752    /**
1753     * Free up text layout caches
1754     *
1755     * @hide
1756     */
1757    public static native void freeTextLayoutCaches();
1758
1759    private static native long initRaster(long nativeBitmapOrZero);
1760    private static native void copyNativeCanvasState(long nativeSrcCanvas,
1761                                                     long nativeDstCanvas);
1762    private static native int native_saveLayer(long nativeCanvas,
1763                                               RectF bounds,
1764                                               long nativePaint,
1765                                               int layerFlags);
1766    private static native int native_saveLayer(long nativeCanvas, float l,
1767                                               float t, float r, float b,
1768                                               long nativePaint,
1769                                               int layerFlags);
1770    private static native int native_saveLayerAlpha(long nativeCanvas,
1771                                                    RectF bounds, int alpha,
1772                                                    int layerFlags);
1773    private static native int native_saveLayerAlpha(long nativeCanvas, float l,
1774                                                    float t, float r, float b,
1775                                                    int alpha, int layerFlags);
1776
1777    private static native void native_concat(long nativeCanvas,
1778                                             long nativeMatrix);
1779    private static native void native_setMatrix(long nativeCanvas,
1780                                                long nativeMatrix);
1781    private static native boolean native_clipRect(long nativeCanvas,
1782                                                  float left, float top,
1783                                                  float right, float bottom,
1784                                                  int regionOp);
1785    private static native boolean native_clipPath(long nativeCanvas,
1786                                                  long nativePath,
1787                                                  int regionOp);
1788    private static native boolean native_clipRegion(long nativeCanvas,
1789                                                    long nativeRegion,
1790                                                    int regionOp);
1791    private static native void nativeSetDrawFilter(long nativeCanvas,
1792                                                   long nativeFilter);
1793    private static native boolean native_getClipBounds(long nativeCanvas,
1794                                                       Rect bounds);
1795    private static native void native_getCTM(long nativeCanvas,
1796                                             long nativeMatrix);
1797    private static native boolean native_quickReject(long nativeCanvas,
1798                                                     RectF rect);
1799    private static native boolean native_quickReject(long nativeCanvas,
1800                                                     long nativePath);
1801    private static native boolean native_quickReject(long nativeCanvas,
1802                                                     float left, float top,
1803                                                     float right, float bottom);
1804    private static native void native_drawRGB(long nativeCanvas, int r, int g,
1805                                              int b);
1806    private static native void native_drawARGB(long nativeCanvas, int a, int r,
1807                                               int g, int b);
1808    private static native void native_drawColor(long nativeCanvas, int color);
1809    private static native void native_drawColor(long nativeCanvas, int color,
1810                                                int mode);
1811    private static native void native_drawPaint(long nativeCanvas,
1812                                                long nativePaint);
1813    private static native void native_drawLine(long nativeCanvas, float startX,
1814                                               float startY, float stopX,
1815                                               float stopY, long nativePaint);
1816    private static native void native_drawRect(long nativeCanvas, RectF rect,
1817                                               long nativePaint);
1818    private static native void native_drawRect(long nativeCanvas, float left,
1819                                               float top, float right,
1820                                               float bottom,
1821                                               long nativePaint);
1822    private static native void native_drawOval(long nativeCanvas, RectF oval,
1823                                               long nativePaint);
1824    private static native void native_drawCircle(long nativeCanvas, float cx,
1825                                                 float cy, float radius,
1826                                                 long nativePaint);
1827    private static native void native_drawArc(long nativeCanvas, RectF oval,
1828                                              float startAngle, float sweep,
1829                                              boolean useCenter,
1830                                              long nativePaint);
1831    private static native void native_drawRoundRect(long nativeCanvas,
1832            float left, float top, float right, float bottom,
1833            float rx, float ry, long nativePaint);
1834    private static native void native_drawPath(long nativeCanvas,
1835                                               long nativePath,
1836                                               long nativePaint);
1837    private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
1838                                                 float left, float top,
1839                                                 long nativePaintOrZero,
1840                                                 int canvasDensity,
1841                                                 int screenDensity,
1842                                                 int bitmapDensity);
1843    private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
1844                                                 Rect src, RectF dst,
1845                                                 long nativePaintOrZero,
1846                                                 int screenDensity,
1847                                                 int bitmapDensity);
1848    private static native void native_drawBitmap(long nativeCanvas,
1849                                                 long nativeBitmap,
1850                                                 Rect src, Rect dst,
1851                                                 long nativePaintOrZero,
1852                                                 int screenDensity,
1853                                                 int bitmapDensity);
1854    private static native void native_drawBitmap(long nativeCanvas, int[] colors,
1855                                                int offset, int stride, float x,
1856                                                 float y, int width, int height,
1857                                                 boolean hasAlpha,
1858                                                 long nativePaintOrZero);
1859    private static native void nativeDrawBitmapMatrix(long nativeCanvas,
1860                                                      long nativeBitmap,
1861                                                      long nativeMatrix,
1862                                                      long nativePaint);
1863    private static native void nativeDrawBitmapMesh(long nativeCanvas,
1864                                                    long nativeBitmap,
1865                                                    int meshWidth, int meshHeight,
1866                                                    float[] verts, int vertOffset,
1867                                                    int[] colors, int colorOffset,
1868                                                    long nativePaint);
1869    private static native void nativeDrawVertices(long nativeCanvas, int mode, int n,
1870                   float[] verts, int vertOffset, float[] texs, int texOffset,
1871                   int[] colors, int colorOffset, short[] indices,
1872                   int indexOffset, int indexCount, long nativePaint);
1873
1874    private static native void native_drawText(long nativeCanvas, char[] text,
1875                                               int index, int count, float x,
1876                                               float y, int flags, long nativePaint,
1877                                               long nativeTypeface);
1878    private static native void native_drawText(long nativeCanvas, String text,
1879                                               int start, int end, float x,
1880                                               float y, int flags, long nativePaint,
1881                                               long nativeTypeface);
1882
1883    private static native void native_drawTextRun(long nativeCanvas, String text,
1884            int start, int end, int contextStart, int contextEnd,
1885            float x, float y, int flags, long nativePaint, long nativeTypeface);
1886
1887    private static native void native_drawTextRun(long nativeCanvas, char[] text,
1888            int start, int count, int contextStart, int contextCount,
1889            float x, float y, int flags, long nativePaint, long nativeTypeface);
1890
1891    private static native void native_drawPosText(long nativeCanvas,
1892                                                  char[] text, int index,
1893                                                  int count, float[] pos,
1894                                                  long nativePaint);
1895    private static native void native_drawPosText(long nativeCanvas,
1896                                                  String text, float[] pos,
1897                                                  long nativePaint);
1898    private static native void native_drawTextOnPath(long nativeCanvas,
1899                                                     char[] text, int index,
1900                                                     int count, long nativePath,
1901                                                     float hOffset,
1902                                                     float vOffset, int bidiFlags,
1903                                                     long nativePaint);
1904    private static native void native_drawTextOnPath(long nativeCanvas,
1905                                                     String text, long nativePath,
1906                                                     float hOffset,
1907                                                     float vOffset,
1908                                                     int flags, long nativePaint);
1909    private static native void finalizer(long nativeCanvas);
1910}
1911