AssetManager.cpp revision fb7952f57e07c68cc66a3ec69f86694057f89def
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//
18// Provide access to read-only assets.
19//
20
21#define LOG_TAG "asset"
22#define ATRACE_TAG ATRACE_TAG_RESOURCES
23//#define LOG_NDEBUG 0
24
25#include <androidfw/Asset.h>
26#include <androidfw/AssetDir.h>
27#include <androidfw/AssetManager.h>
28#include <androidfw/misc.h>
29#include <androidfw/ResourceTypes.h>
30#include <androidfw/ZipFileRO.h>
31#include <cutils/atomic.h>
32#include <utils/Log.h>
33#include <utils/String8.h>
34#include <utils/String8.h>
35#include <utils/threads.h>
36#include <utils/Timers.h>
37#include <utils/Trace.h>
38#ifndef _WIN32
39#include <sys/file.h>
40#endif
41
42#include <assert.h>
43#include <dirent.h>
44#include <errno.h>
45#include <string.h> // strerror
46#include <strings.h>
47
48#ifndef TEMP_FAILURE_RETRY
49/* Used to retry syscalls that can return EINTR. */
50#define TEMP_FAILURE_RETRY(exp) ({         \
51    typeof (exp) _rc;                      \
52    do {                                   \
53        _rc = (exp);                       \
54    } while (_rc == -1 && errno == EINTR); \
55    _rc; })
56#endif
57
58using namespace android;
59
60static const bool kIsDebug = false;
61
62static const char* kAssetsRoot = "assets";
63static const char* kAppZipName = NULL; //"classes.jar";
64static const char* kSystemAssets = "framework/framework-res.apk";
65static const char* kResourceCache = "resource-cache";
66
67static const char* kExcludeExtension = ".EXCLUDE";
68
69static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
70
71static volatile int32_t gCount = 0;
72
73const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
74const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
75const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
76const char* AssetManager::OVERLAY_THEME_DIR_PROPERTY = "ro.boot.vendor.overlay.theme";
77const char* AssetManager::TARGET_PACKAGE_NAME = "android";
78const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
79const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
80
81namespace {
82
83String8 idmapPathForPackagePath(const String8& pkgPath) {
84    const char* root = getenv("ANDROID_DATA");
85    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
86    String8 path(root);
87    path.appendPath(kResourceCache);
88
89    char buf[256]; // 256 chars should be enough for anyone...
90    strncpy(buf, pkgPath.string(), 255);
91    buf[255] = '\0';
92    char* filename = buf;
93    while (*filename && *filename == '/') {
94        ++filename;
95    }
96    char* p = filename;
97    while (*p) {
98        if (*p == '/') {
99            *p = '@';
100        }
101        ++p;
102    }
103    path.appendPath(filename);
104    path.append("@idmap");
105
106    return path;
107}
108
109/*
110 * Like strdup(), but uses C++ "new" operator instead of malloc.
111 */
112static char* strdupNew(const char* str) {
113    char* newStr;
114    int len;
115
116    if (str == NULL)
117        return NULL;
118
119    len = strlen(str);
120    newStr = new char[len+1];
121    memcpy(newStr, str, len+1);
122
123    return newStr;
124}
125
126} // namespace
127
128/*
129 * ===========================================================================
130 *      AssetManager
131 * ===========================================================================
132 */
133
134int32_t AssetManager::getGlobalCount() {
135    return gCount;
136}
137
138AssetManager::AssetManager() :
139        mLocale(NULL), mResources(NULL), mConfig(new ResTable_config) {
140    int count = android_atomic_inc(&gCount) + 1;
141    if (kIsDebug) {
142        ALOGI("Creating AssetManager %p #%d\n", this, count);
143    }
144    memset(mConfig, 0, sizeof(ResTable_config));
145}
146
147AssetManager::~AssetManager() {
148    int count = android_atomic_dec(&gCount);
149    if (kIsDebug) {
150        ALOGI("Destroying AssetManager in %p #%d\n", this, count);
151    }
152
153    delete mConfig;
154    delete mResources;
155
156    // don't have a String class yet, so make sure we clean up
157    delete[] mLocale;
158}
159
160bool AssetManager::addAssetPath(
161        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) {
162    AutoMutex _l(mLock);
163
164    asset_path ap;
165
166    String8 realPath(path);
167    if (kAppZipName) {
168        realPath.appendPath(kAppZipName);
169    }
170    ap.type = ::getFileType(realPath.string());
171    if (ap.type == kFileTypeRegular) {
172        ap.path = realPath;
173    } else {
174        ap.path = path;
175        ap.type = ::getFileType(path.string());
176        if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
177            ALOGW("Asset path %s is neither a directory nor file (type=%d).",
178                 path.string(), (int)ap.type);
179            return false;
180        }
181    }
182
183    // Skip if we have it already.
184    for (size_t i=0; i<mAssetPaths.size(); i++) {
185        if (mAssetPaths[i].path == ap.path) {
186            if (cookie) {
187                *cookie = static_cast<int32_t>(i+1);
188            }
189            return true;
190        }
191    }
192
193    ALOGV("In %p Asset %s path: %s", this,
194         ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
195
196    ap.isSystemAsset = isSystemAsset;
197    mAssetPaths.add(ap);
198
199    // new paths are always added at the end
200    if (cookie) {
201        *cookie = static_cast<int32_t>(mAssetPaths.size());
202    }
203
204#ifdef __ANDROID__
205    // Load overlays, if any
206    asset_path oap;
207    for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
208        oap.isSystemAsset = isSystemAsset;
209        mAssetPaths.add(oap);
210    }
211#endif
212
213    if (mResources != NULL) {
214        appendPathToResTable(ap, appAsLib);
215    }
216
217    return true;
218}
219
220bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
221{
222    const String8 idmapPath = idmapPathForPackagePath(packagePath);
223
224    AutoMutex _l(mLock);
225
226    for (size_t i = 0; i < mAssetPaths.size(); ++i) {
227        if (mAssetPaths[i].idmap == idmapPath) {
228           *cookie = static_cast<int32_t>(i + 1);
229            return true;
230         }
231     }
232
233    Asset* idmap = NULL;
234    if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
235        ALOGW("failed to open idmap file %s\n", idmapPath.string());
236        return false;
237    }
238
239    String8 targetPath;
240    String8 overlayPath;
241    if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
242                NULL, NULL, NULL, &targetPath, &overlayPath)) {
243        ALOGW("failed to read idmap file %s\n", idmapPath.string());
244        delete idmap;
245        return false;
246    }
247    delete idmap;
248
249    if (overlayPath != packagePath) {
250        ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
251                idmapPath.string(), packagePath.string(), overlayPath.string());
252        return false;
253    }
254    if (access(targetPath.string(), R_OK) != 0) {
255        ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
256        return false;
257    }
258    if (access(idmapPath.string(), R_OK) != 0) {
259        ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
260        return false;
261    }
262    if (access(overlayPath.string(), R_OK) != 0) {
263        ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
264        return false;
265    }
266
267    asset_path oap;
268    oap.path = overlayPath;
269    oap.type = ::getFileType(overlayPath.string());
270    oap.idmap = idmapPath;
271#if 0
272    ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
273            targetPath.string(), overlayPath.string(), idmapPath.string());
274#endif
275    mAssetPaths.add(oap);
276    *cookie = static_cast<int32_t>(mAssetPaths.size());
277
278    if (mResources != NULL) {
279        appendPathToResTable(oap);
280    }
281
282    return true;
283 }
284
285bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
286        uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
287{
288    AutoMutex _l(mLock);
289    const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
290    Asset* assets[2] = {NULL, NULL};
291    bool ret = false;
292    {
293        ResTable tables[2];
294
295        for (int i = 0; i < 2; ++i) {
296            asset_path ap;
297            ap.type = kFileTypeRegular;
298            ap.path = paths[i];
299            assets[i] = openNonAssetInPathLocked("resources.arsc",
300                    Asset::ACCESS_BUFFER, ap);
301            if (assets[i] == NULL) {
302                ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
303                goto exit;
304            }
305            if (tables[i].add(assets[i]) != NO_ERROR) {
306                ALOGW("failed to add %s to resource table", paths[i].string());
307                goto exit;
308            }
309        }
310        ret = tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
311                targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
312    }
313
314exit:
315    delete assets[0];
316    delete assets[1];
317    return ret;
318}
319
320bool AssetManager::addDefaultAssets()
321{
322    const char* root = getenv("ANDROID_ROOT");
323    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
324
325    String8 path(root);
326    path.appendPath(kSystemAssets);
327
328    return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
329}
330
331int32_t AssetManager::nextAssetPath(const int32_t cookie) const
332{
333    AutoMutex _l(mLock);
334    const size_t next = static_cast<size_t>(cookie) + 1;
335    return next > mAssetPaths.size() ? -1 : next;
336}
337
338String8 AssetManager::getAssetPath(const int32_t cookie) const
339{
340    AutoMutex _l(mLock);
341    const size_t which = static_cast<size_t>(cookie) - 1;
342    if (which < mAssetPaths.size()) {
343        return mAssetPaths[which].path;
344    }
345    return String8();
346}
347
348void AssetManager::setLocaleLocked(const char* locale)
349{
350    if (mLocale != NULL) {
351        delete[] mLocale;
352    }
353
354    mLocale = strdupNew(locale);
355    updateResourceParamsLocked();
356}
357
358void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
359{
360    AutoMutex _l(mLock);
361    *mConfig = config;
362    if (locale) {
363        setLocaleLocked(locale);
364    } else if (config.language[0] != 0) {
365        char spec[RESTABLE_MAX_LOCALE_LEN];
366        config.getBcp47Locale(spec);
367        setLocaleLocked(spec);
368    } else {
369        updateResourceParamsLocked();
370    }
371}
372
373void AssetManager::getConfiguration(ResTable_config* outConfig) const
374{
375    AutoMutex _l(mLock);
376    *outConfig = *mConfig;
377}
378
379/*
380 * Open an asset.
381 *
382 * The data could be in any asset path. Each asset path could be:
383 *  - A directory on disk.
384 *  - A Zip archive, uncompressed or compressed.
385 *
386 * If the file is in a directory, it could have a .gz suffix, meaning it is compressed.
387 *
388 * We should probably reject requests for "illegal" filenames, e.g. those
389 * with illegal characters or "../" backward relative paths.
390 */
391Asset* AssetManager::open(const char* fileName, AccessMode mode)
392{
393    AutoMutex _l(mLock);
394
395    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
396
397    String8 assetName(kAssetsRoot);
398    assetName.appendPath(fileName);
399
400    /*
401     * For each top-level asset path, search for the asset.
402     */
403
404    size_t i = mAssetPaths.size();
405    while (i > 0) {
406        i--;
407        ALOGV("Looking for asset '%s' in '%s'\n",
408                assetName.string(), mAssetPaths.itemAt(i).path.string());
409        Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
410        if (pAsset != NULL) {
411            return pAsset != kExcludedAsset ? pAsset : NULL;
412        }
413    }
414
415    return NULL;
416}
417
418/*
419 * Open a non-asset file as if it were an asset.
420 *
421 * The "fileName" is the partial path starting from the application name.
422 */
423Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
424{
425    AutoMutex _l(mLock);
426
427    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
428
429    /*
430     * For each top-level asset path, search for the asset.
431     */
432
433    size_t i = mAssetPaths.size();
434    while (i > 0) {
435        i--;
436        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
437        Asset* pAsset = openNonAssetInPathLocked(
438            fileName, mode, mAssetPaths.itemAt(i));
439        if (pAsset != NULL) {
440            if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
441            return pAsset != kExcludedAsset ? pAsset : NULL;
442        }
443    }
444
445    return NULL;
446}
447
448Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
449{
450    const size_t which = static_cast<size_t>(cookie) - 1;
451
452    AutoMutex _l(mLock);
453
454    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
455
456    if (which < mAssetPaths.size()) {
457        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
458                mAssetPaths.itemAt(which).path.string());
459        Asset* pAsset = openNonAssetInPathLocked(
460            fileName, mode, mAssetPaths.itemAt(which));
461        if (pAsset != NULL) {
462            return pAsset != kExcludedAsset ? pAsset : NULL;
463        }
464    }
465
466    return NULL;
467}
468
469/*
470 * Get the type of a file in the asset namespace.
471 *
472 * This currently only works for regular files.  All others (including
473 * directories) will return kFileTypeNonexistent.
474 */
475FileType AssetManager::getFileType(const char* fileName)
476{
477    Asset* pAsset = NULL;
478
479    /*
480     * Open the asset.  This is less efficient than simply finding the
481     * file, but it's not too bad (we don't uncompress or mmap data until
482     * the first read() call).
483     */
484    pAsset = open(fileName, Asset::ACCESS_STREAMING);
485    delete pAsset;
486
487    if (pAsset == NULL) {
488        return kFileTypeNonexistent;
489    } else {
490        return kFileTypeRegular;
491    }
492}
493
494bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
495    // skip those ap's that correspond to system overlays
496    if (ap.isSystemOverlay) {
497        return true;
498    }
499
500    Asset* ass = NULL;
501    ResTable* sharedRes = NULL;
502    bool shared = true;
503    bool onlyEmptyResources = true;
504    ATRACE_NAME(ap.path.string());
505    Asset* idmap = openIdmapLocked(ap);
506    size_t nextEntryIdx = mResources->getTableCount();
507    ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
508    if (ap.type != kFileTypeDirectory) {
509        if (nextEntryIdx == 0) {
510            // The first item is typically the framework resources,
511            // which we want to avoid parsing every time.
512            sharedRes = const_cast<AssetManager*>(this)->
513                mZipSet.getZipResourceTable(ap.path);
514            if (sharedRes != NULL) {
515                // skip ahead the number of system overlay packages preloaded
516                nextEntryIdx = sharedRes->getTableCount();
517            }
518        }
519        if (sharedRes == NULL) {
520            ass = const_cast<AssetManager*>(this)->
521                mZipSet.getZipResourceTableAsset(ap.path);
522            if (ass == NULL) {
523                ALOGV("loading resource table %s\n", ap.path.string());
524                ass = const_cast<AssetManager*>(this)->
525                    openNonAssetInPathLocked("resources.arsc",
526                                             Asset::ACCESS_BUFFER,
527                                             ap);
528                if (ass != NULL && ass != kExcludedAsset) {
529                    ass = const_cast<AssetManager*>(this)->
530                        mZipSet.setZipResourceTableAsset(ap.path, ass);
531                }
532            }
533
534            if (nextEntryIdx == 0 && ass != NULL) {
535                // If this is the first resource table in the asset
536                // manager, then we are going to cache it so that we
537                // can quickly copy it out for others.
538                ALOGV("Creating shared resources for %s", ap.path.string());
539                sharedRes = new ResTable();
540                sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
541#ifdef __ANDROID__
542                const char* data = getenv("ANDROID_DATA");
543                LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
544                String8 overlaysListPath(data);
545                overlaysListPath.appendPath(kResourceCache);
546                overlaysListPath.appendPath("overlays.list");
547                addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
548#endif
549                sharedRes = const_cast<AssetManager*>(this)->
550                    mZipSet.setZipResourceTable(ap.path, sharedRes);
551            }
552        }
553    } else {
554        ALOGV("loading resource table %s\n", ap.path.string());
555        ass = const_cast<AssetManager*>(this)->
556            openNonAssetInPathLocked("resources.arsc",
557                                     Asset::ACCESS_BUFFER,
558                                     ap);
559        shared = false;
560    }
561
562    if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
563        ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
564        if (sharedRes != NULL) {
565            ALOGV("Copying existing resources for %s", ap.path.string());
566            mResources->add(sharedRes, ap.isSystemAsset);
567        } else {
568            ALOGV("Parsing resources for %s", ap.path.string());
569            mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
570        }
571        onlyEmptyResources = false;
572
573        if (!shared) {
574            delete ass;
575        }
576    } else {
577        ALOGV("Installing empty resources in to table %p\n", mResources);
578        mResources->addEmpty(nextEntryIdx + 1);
579    }
580
581    if (idmap != NULL) {
582        delete idmap;
583    }
584    return onlyEmptyResources;
585}
586
587const ResTable* AssetManager::getResTable(bool required) const
588{
589    ResTable* rt = mResources;
590    if (rt) {
591        return rt;
592    }
593
594    // Iterate through all asset packages, collecting resources from each.
595
596    AutoMutex _l(mLock);
597
598    if (mResources != NULL) {
599        return mResources;
600    }
601
602    if (required) {
603        LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
604    }
605
606    mResources = new ResTable();
607    updateResourceParamsLocked();
608
609    bool onlyEmptyResources = true;
610    const size_t N = mAssetPaths.size();
611    for (size_t i=0; i<N; i++) {
612        bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
613        onlyEmptyResources = onlyEmptyResources && empty;
614    }
615
616    if (required && onlyEmptyResources) {
617        ALOGW("Unable to find resources file resources.arsc");
618        delete mResources;
619        mResources = NULL;
620    }
621
622    return mResources;
623}
624
625void AssetManager::updateResourceParamsLocked() const
626{
627    ATRACE_CALL();
628    ResTable* res = mResources;
629    if (!res) {
630        return;
631    }
632
633    if (mLocale) {
634        mConfig->setBcp47Locale(mLocale);
635    } else {
636        mConfig->clearLocale();
637    }
638
639    res->setParameters(mConfig);
640}
641
642Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
643{
644    Asset* ass = NULL;
645    if (ap.idmap.size() != 0) {
646        ass = const_cast<AssetManager*>(this)->
647            openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
648        if (ass) {
649            ALOGV("loading idmap %s\n", ap.idmap.string());
650        } else {
651            ALOGW("failed to load idmap %s\n", ap.idmap.string());
652        }
653    }
654    return ass;
655}
656
657void AssetManager::addSystemOverlays(const char* pathOverlaysList,
658        const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
659{
660    FILE* fin = fopen(pathOverlaysList, "r");
661    if (fin == NULL) {
662        return;
663    }
664
665#ifndef _WIN32
666    if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) {
667        fclose(fin);
668        return;
669    }
670#endif
671    char buf[1024];
672    while (fgets(buf, sizeof(buf), fin)) {
673        // format of each line:
674        //   <path to apk><space><path to idmap><newline>
675        char* space = strchr(buf, ' ');
676        char* newline = strchr(buf, '\n');
677        asset_path oap;
678
679        if (space == NULL || newline == NULL || newline < space) {
680            continue;
681        }
682
683        oap.path = String8(buf, space - buf);
684        oap.type = kFileTypeRegular;
685        oap.idmap = String8(space + 1, newline - space - 1);
686        oap.isSystemOverlay = true;
687
688        Asset* oass = const_cast<AssetManager*>(this)->
689            openNonAssetInPathLocked("resources.arsc",
690                    Asset::ACCESS_BUFFER,
691                    oap);
692
693        if (oass != NULL) {
694            Asset* oidmap = openIdmapLocked(oap);
695            offset++;
696            sharedRes->add(oass, oidmap, offset + 1, false);
697            const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
698            const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
699            delete oidmap;
700        }
701    }
702
703#ifndef _WIN32
704    TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN));
705#endif
706    fclose(fin);
707}
708
709const ResTable& AssetManager::getResources(bool required) const
710{
711    const ResTable* rt = getResTable(required);
712    return *rt;
713}
714
715bool AssetManager::isUpToDate()
716{
717    AutoMutex _l(mLock);
718    return mZipSet.isUpToDate();
719}
720
721void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
722{
723    ResTable* res = mResources;
724    if (res != NULL) {
725        res->getLocales(locales, includeSystemLocales, true /* mergeEquivalentLangs */);
726    }
727}
728
729/*
730 * Open a non-asset file as if it were an asset, searching for it in the
731 * specified app.
732 *
733 * Pass in a NULL values for "appName" if the common app directory should
734 * be used.
735 */
736Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
737    const asset_path& ap)
738{
739    Asset* pAsset = NULL;
740
741    /* look at the filesystem on disk */
742    if (ap.type == kFileTypeDirectory) {
743        String8 path(ap.path);
744        path.appendPath(fileName);
745
746        pAsset = openAssetFromFileLocked(path, mode);
747
748        if (pAsset == NULL) {
749            /* try again, this time with ".gz" */
750            path.append(".gz");
751            pAsset = openAssetFromFileLocked(path, mode);
752        }
753
754        if (pAsset != NULL) {
755            //printf("FOUND NA '%s' on disk\n", fileName);
756            pAsset->setAssetSource(path);
757        }
758
759    /* look inside the zip file */
760    } else {
761        String8 path(fileName);
762
763        /* check the appropriate Zip file */
764        ZipFileRO* pZip = getZipFileLocked(ap);
765        if (pZip != NULL) {
766            //printf("GOT zip, checking NA '%s'\n", (const char*) path);
767            ZipEntryRO entry = pZip->findEntryByName(path.string());
768            if (entry != NULL) {
769                //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
770                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
771                pZip->releaseEntry(entry);
772            }
773        }
774
775        if (pAsset != NULL) {
776            /* create a "source" name, for debug/display */
777            pAsset->setAssetSource(
778                    createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
779                                                String8(fileName)));
780        }
781    }
782
783    return pAsset;
784}
785
786/*
787 * Create a "source name" for a file from a Zip archive.
788 */
789String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
790    const String8& dirName, const String8& fileName)
791{
792    String8 sourceName("zip:");
793    sourceName.append(zipFileName);
794    sourceName.append(":");
795    if (dirName.length() > 0) {
796        sourceName.appendPath(dirName);
797    }
798    sourceName.appendPath(fileName);
799    return sourceName;
800}
801
802/*
803 * Create a path to a loose asset (asset-base/app/rootDir).
804 */
805String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
806{
807    String8 path(ap.path);
808    if (rootDir != NULL) path.appendPath(rootDir);
809    return path;
810}
811
812/*
813 * Return a pointer to one of our open Zip archives.  Returns NULL if no
814 * matching Zip file exists.
815 */
816ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
817{
818    ALOGV("getZipFileLocked() in %p\n", this);
819
820    return mZipSet.getZip(ap.path);
821}
822
823/*
824 * Try to open an asset from a file on disk.
825 *
826 * If the file is compressed with gzip, we seek to the start of the
827 * deflated data and pass that in (just like we would for a Zip archive).
828 *
829 * For uncompressed data, we may already have an mmap()ed version sitting
830 * around.  If so, we want to hand that to the Asset instead.
831 *
832 * This returns NULL if the file doesn't exist, couldn't be opened, or
833 * claims to be a ".gz" but isn't.
834 */
835Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
836    AccessMode mode)
837{
838    Asset* pAsset = NULL;
839
840    if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
841        //printf("TRYING '%s'\n", (const char*) pathName);
842        pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
843    } else {
844        //printf("TRYING '%s'\n", (const char*) pathName);
845        pAsset = Asset::createFromFile(pathName.string(), mode);
846    }
847
848    return pAsset;
849}
850
851/*
852 * Given an entry in a Zip archive, create a new Asset object.
853 *
854 * If the entry is uncompressed, we may want to create or share a
855 * slice of shared memory.
856 */
857Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
858    const ZipEntryRO entry, AccessMode mode, const String8& entryName)
859{
860    Asset* pAsset = NULL;
861
862    // TODO: look for previously-created shared memory slice?
863    uint16_t method;
864    uint32_t uncompressedLen;
865
866    //printf("USING Zip '%s'\n", pEntry->getFileName());
867
868    if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
869            NULL, NULL))
870    {
871        ALOGW("getEntryInfo failed\n");
872        return NULL;
873    }
874
875    FileMap* dataMap = pZipFile->createEntryFileMap(entry);
876    if (dataMap == NULL) {
877        ALOGW("create map from entry failed\n");
878        return NULL;
879    }
880
881    if (method == ZipFileRO::kCompressStored) {
882        pAsset = Asset::createFromUncompressedMap(dataMap, mode);
883        ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
884                dataMap->getFileName(), mode, pAsset);
885    } else {
886        pAsset = Asset::createFromCompressedMap(dataMap,
887            static_cast<size_t>(uncompressedLen), mode);
888        ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
889                dataMap->getFileName(), mode, pAsset);
890    }
891    if (pAsset == NULL) {
892        /* unexpected */
893        ALOGW("create from segment failed\n");
894    }
895
896    return pAsset;
897}
898
899/*
900 * Open a directory in the asset namespace.
901 *
902 * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
903 *
904 * Pass in "" for the root dir.
905 */
906AssetDir* AssetManager::openDir(const char* dirName)
907{
908    AutoMutex _l(mLock);
909
910    AssetDir* pDir = NULL;
911    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
912
913    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
914    assert(dirName != NULL);
915
916    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
917
918    pDir = new AssetDir;
919
920    /*
921     * Scan the various directories, merging what we find into a single
922     * vector.  We want to scan them in reverse priority order so that
923     * the ".EXCLUDE" processing works correctly.  Also, if we decide we
924     * want to remember where the file is coming from, we'll get the right
925     * version.
926     *
927     * We start with Zip archives, then do loose files.
928     */
929    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
930
931    size_t i = mAssetPaths.size();
932    while (i > 0) {
933        i--;
934        const asset_path& ap = mAssetPaths.itemAt(i);
935        if (ap.type == kFileTypeRegular) {
936            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
937            scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
938        } else {
939            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
940            scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
941        }
942    }
943
944#if 0
945    printf("FILE LIST:\n");
946    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
947        printf(" %d: (%d) '%s'\n", i,
948            pMergedInfo->itemAt(i).getFileType(),
949            (const char*) pMergedInfo->itemAt(i).getFileName());
950    }
951#endif
952
953    pDir->setFileList(pMergedInfo);
954    return pDir;
955}
956
957/*
958 * Open a directory in the non-asset namespace.
959 *
960 * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
961 *
962 * Pass in "" for the root dir.
963 */
964AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
965{
966    AutoMutex _l(mLock);
967
968    AssetDir* pDir = NULL;
969    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
970
971    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
972    assert(dirName != NULL);
973
974    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
975
976    pDir = new AssetDir;
977
978    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
979
980    const size_t which = static_cast<size_t>(cookie) - 1;
981
982    if (which < mAssetPaths.size()) {
983        const asset_path& ap = mAssetPaths.itemAt(which);
984        if (ap.type == kFileTypeRegular) {
985            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
986            scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
987        } else {
988            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
989            scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
990        }
991    }
992
993#if 0
994    printf("FILE LIST:\n");
995    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
996        printf(" %d: (%d) '%s'\n", i,
997            pMergedInfo->itemAt(i).getFileType(),
998            (const char*) pMergedInfo->itemAt(i).getFileName());
999    }
1000#endif
1001
1002    pDir->setFileList(pMergedInfo);
1003    return pDir;
1004}
1005
1006/*
1007 * Scan the contents of the specified directory and merge them into the
1008 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1009 * directives.
1010 *
1011 * Returns "false" if we found nothing to contribute.
1012 */
1013bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1014    const asset_path& ap, const char* rootDir, const char* dirName)
1015{
1016    assert(pMergedInfo != NULL);
1017
1018    //printf("scanAndMergeDir: %s %s %s\n", ap.path.string(), rootDir, dirName);
1019
1020    String8 path = createPathNameLocked(ap, rootDir);
1021    if (dirName[0] != '\0')
1022        path.appendPath(dirName);
1023
1024    SortedVector<AssetDir::FileInfo>* pContents = scanDirLocked(path);
1025    if (pContents == NULL)
1026        return false;
1027
1028    // if we wanted to do an incremental cache fill, we would do it here
1029
1030    /*
1031     * Process "exclude" directives.  If we find a filename that ends with
1032     * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1033     * remove it if we find it.  We also delete the "exclude" entry.
1034     */
1035    int i, count, exclExtLen;
1036
1037    count = pContents->size();
1038    exclExtLen = strlen(kExcludeExtension);
1039    for (i = 0; i < count; i++) {
1040        const char* name;
1041        int nameLen;
1042
1043        name = pContents->itemAt(i).getFileName().string();
1044        nameLen = strlen(name);
1045        if (nameLen > exclExtLen &&
1046            strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1047        {
1048            String8 match(name, nameLen - exclExtLen);
1049            int matchIdx;
1050
1051            matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1052            if (matchIdx > 0) {
1053                ALOGV("Excluding '%s' [%s]\n",
1054                    pMergedInfo->itemAt(matchIdx).getFileName().string(),
1055                    pMergedInfo->itemAt(matchIdx).getSourceName().string());
1056                pMergedInfo->removeAt(matchIdx);
1057            } else {
1058                //printf("+++ no match on '%s'\n", (const char*) match);
1059            }
1060
1061            ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1062            pContents->removeAt(i);
1063            i--;        // adjust "for" loop
1064            count--;    //  and loop limit
1065        }
1066    }
1067
1068    mergeInfoLocked(pMergedInfo, pContents);
1069
1070    delete pContents;
1071
1072    return true;
1073}
1074
1075/*
1076 * Scan the contents of the specified directory, and stuff what we find
1077 * into a newly-allocated vector.
1078 *
1079 * Files ending in ".gz" will have their extensions removed.
1080 *
1081 * We should probably think about skipping files with "illegal" names,
1082 * e.g. illegal characters (/\:) or excessive length.
1083 *
1084 * Returns NULL if the specified directory doesn't exist.
1085 */
1086SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1087{
1088    SortedVector<AssetDir::FileInfo>* pContents = NULL;
1089    DIR* dir;
1090    struct dirent* entry;
1091    FileType fileType;
1092
1093    ALOGV("Scanning dir '%s'\n", path.string());
1094
1095    dir = opendir(path.string());
1096    if (dir == NULL)
1097        return NULL;
1098
1099    pContents = new SortedVector<AssetDir::FileInfo>;
1100
1101    while (1) {
1102        entry = readdir(dir);
1103        if (entry == NULL)
1104            break;
1105
1106        if (strcmp(entry->d_name, ".") == 0 ||
1107            strcmp(entry->d_name, "..") == 0)
1108            continue;
1109
1110#ifdef _DIRENT_HAVE_D_TYPE
1111        if (entry->d_type == DT_REG)
1112            fileType = kFileTypeRegular;
1113        else if (entry->d_type == DT_DIR)
1114            fileType = kFileTypeDirectory;
1115        else
1116            fileType = kFileTypeUnknown;
1117#else
1118        // stat the file
1119        fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1120#endif
1121
1122        if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1123            continue;
1124
1125        AssetDir::FileInfo info;
1126        info.set(String8(entry->d_name), fileType);
1127        if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1128            info.setFileName(info.getFileName().getBasePath());
1129        info.setSourceName(path.appendPathCopy(info.getFileName()));
1130        pContents->add(info);
1131    }
1132
1133    closedir(dir);
1134    return pContents;
1135}
1136
1137/*
1138 * Scan the contents out of the specified Zip archive, and merge what we
1139 * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1140 * we return immediately.
1141 *
1142 * Returns "false" if we found nothing to contribute.
1143 */
1144bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1145    const asset_path& ap, const char* rootDir, const char* baseDirName)
1146{
1147    ZipFileRO* pZip;
1148    Vector<String8> dirs;
1149    AssetDir::FileInfo info;
1150    SortedVector<AssetDir::FileInfo> contents;
1151    String8 sourceName, zipName, dirName;
1152
1153    pZip = mZipSet.getZip(ap.path);
1154    if (pZip == NULL) {
1155        ALOGW("Failure opening zip %s\n", ap.path.string());
1156        return false;
1157    }
1158
1159    zipName = ZipSet::getPathName(ap.path.string());
1160
1161    /* convert "sounds" to "rootDir/sounds" */
1162    if (rootDir != NULL) dirName = rootDir;
1163    dirName.appendPath(baseDirName);
1164
1165    /*
1166     * Scan through the list of files, looking for a match.  The files in
1167     * the Zip table of contents are not in sorted order, so we have to
1168     * process the entire list.  We're looking for a string that begins
1169     * with the characters in "dirName", is followed by a '/', and has no
1170     * subsequent '/' in the stuff that follows.
1171     *
1172     * What makes this especially fun is that directories are not stored
1173     * explicitly in Zip archives, so we have to infer them from context.
1174     * When we see "sounds/foo.wav" we have to leave a note to ourselves
1175     * to insert a directory called "sounds" into the list.  We store
1176     * these in temporary vector so that we only return each one once.
1177     *
1178     * Name comparisons are case-sensitive to match UNIX filesystem
1179     * semantics.
1180     */
1181    int dirNameLen = dirName.length();
1182    void *iterationCookie;
1183    if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
1184        ALOGW("ZipFileRO::startIteration returned false");
1185        return false;
1186    }
1187
1188    ZipEntryRO entry;
1189    while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1190        char nameBuf[256];
1191
1192        if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1193            // TODO: fix this if we expect to have long names
1194            ALOGE("ARGH: name too long?\n");
1195            continue;
1196        }
1197        //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1198        if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
1199        {
1200            const char* cp;
1201            const char* nextSlash;
1202
1203            cp = nameBuf + dirNameLen;
1204            if (dirNameLen != 0)
1205                cp++;       // advance past the '/'
1206
1207            nextSlash = strchr(cp, '/');
1208//xxx this may break if there are bare directory entries
1209            if (nextSlash == NULL) {
1210                /* this is a file in the requested directory */
1211
1212                info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1213
1214                info.setSourceName(
1215                    createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1216
1217                contents.add(info);
1218                //printf("FOUND: file '%s'\n", info.getFileName().string());
1219            } else {
1220                /* this is a subdir; add it if we don't already have it*/
1221                String8 subdirName(cp, nextSlash - cp);
1222                size_t j;
1223                size_t N = dirs.size();
1224
1225                for (j = 0; j < N; j++) {
1226                    if (subdirName == dirs[j]) {
1227                        break;
1228                    }
1229                }
1230                if (j == N) {
1231                    dirs.add(subdirName);
1232                }
1233
1234                //printf("FOUND: dir '%s'\n", subdirName.string());
1235            }
1236        }
1237    }
1238
1239    pZip->endIteration(iterationCookie);
1240
1241    /*
1242     * Add the set of unique directories.
1243     */
1244    for (int i = 0; i < (int) dirs.size(); i++) {
1245        info.set(dirs[i], kFileTypeDirectory);
1246        info.setSourceName(
1247            createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1248        contents.add(info);
1249    }
1250
1251    mergeInfoLocked(pMergedInfo, &contents);
1252
1253    return true;
1254}
1255
1256
1257/*
1258 * Merge two vectors of FileInfo.
1259 *
1260 * The merged contents will be stuffed into *pMergedInfo.
1261 *
1262 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1263 * we use the newer "pContents" entry.
1264 */
1265void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1266    const SortedVector<AssetDir::FileInfo>* pContents)
1267{
1268    /*
1269     * Merge what we found in this directory with what we found in
1270     * other places.
1271     *
1272     * Two basic approaches:
1273     * (1) Create a new array that holds the unique values of the two
1274     *     arrays.
1275     * (2) Take the elements from pContents and shove them into pMergedInfo.
1276     *
1277     * Because these are vectors of complex objects, moving elements around
1278     * inside the vector requires constructing new objects and allocating
1279     * storage for members.  With approach #1, we're always adding to the
1280     * end, whereas with #2 we could be inserting multiple elements at the
1281     * front of the vector.  Approach #1 requires a full copy of the
1282     * contents of pMergedInfo, but approach #2 requires the same copy for
1283     * every insertion at the front of pMergedInfo.
1284     *
1285     * (We should probably use a SortedVector interface that allows us to
1286     * just stuff items in, trusting us to maintain the sort order.)
1287     */
1288    SortedVector<AssetDir::FileInfo>* pNewSorted;
1289    int mergeMax, contMax;
1290    int mergeIdx, contIdx;
1291
1292    pNewSorted = new SortedVector<AssetDir::FileInfo>;
1293    mergeMax = pMergedInfo->size();
1294    contMax = pContents->size();
1295    mergeIdx = contIdx = 0;
1296
1297    while (mergeIdx < mergeMax || contIdx < contMax) {
1298        if (mergeIdx == mergeMax) {
1299            /* hit end of "merge" list, copy rest of "contents" */
1300            pNewSorted->add(pContents->itemAt(contIdx));
1301            contIdx++;
1302        } else if (contIdx == contMax) {
1303            /* hit end of "cont" list, copy rest of "merge" */
1304            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1305            mergeIdx++;
1306        } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1307        {
1308            /* items are identical, add newer and advance both indices */
1309            pNewSorted->add(pContents->itemAt(contIdx));
1310            mergeIdx++;
1311            contIdx++;
1312        } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1313        {
1314            /* "merge" is lower, add that one */
1315            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1316            mergeIdx++;
1317        } else {
1318            /* "cont" is lower, add that one */
1319            assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1320            pNewSorted->add(pContents->itemAt(contIdx));
1321            contIdx++;
1322        }
1323    }
1324
1325    /*
1326     * Overwrite the "merged" list with the new stuff.
1327     */
1328    *pMergedInfo = *pNewSorted;
1329    delete pNewSorted;
1330
1331#if 0       // for Vector, rather than SortedVector
1332    int i, j;
1333    for (i = pContents->size() -1; i >= 0; i--) {
1334        bool add = true;
1335
1336        for (j = pMergedInfo->size() -1; j >= 0; j--) {
1337            /* case-sensitive comparisons, to behave like UNIX fs */
1338            if (strcmp(pContents->itemAt(i).mFileName,
1339                       pMergedInfo->itemAt(j).mFileName) == 0)
1340            {
1341                /* match, don't add this entry */
1342                add = false;
1343                break;
1344            }
1345        }
1346
1347        if (add)
1348            pMergedInfo->add(pContents->itemAt(i));
1349    }
1350#endif
1351}
1352
1353/*
1354 * ===========================================================================
1355 *      AssetManager::SharedZip
1356 * ===========================================================================
1357 */
1358
1359
1360Mutex AssetManager::SharedZip::gLock;
1361DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1362
1363AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1364    : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1365      mResourceTableAsset(NULL), mResourceTable(NULL)
1366{
1367    if (kIsDebug) {
1368        ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1369    }
1370    ALOGV("+++ opening zip '%s'\n", mPath.string());
1371    mZipFile = ZipFileRO::open(mPath.string());
1372    if (mZipFile == NULL) {
1373        ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1374    }
1375}
1376
1377sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1378        bool createIfNotPresent)
1379{
1380    AutoMutex _l(gLock);
1381    time_t modWhen = getFileModDate(path);
1382    sp<SharedZip> zip = gOpen.valueFor(path).promote();
1383    if (zip != NULL && zip->mModWhen == modWhen) {
1384        return zip;
1385    }
1386    if (zip == NULL && !createIfNotPresent) {
1387        return NULL;
1388    }
1389    zip = new SharedZip(path, modWhen);
1390    gOpen.add(path, zip);
1391    return zip;
1392
1393}
1394
1395ZipFileRO* AssetManager::SharedZip::getZip()
1396{
1397    return mZipFile;
1398}
1399
1400Asset* AssetManager::SharedZip::getResourceTableAsset()
1401{
1402    AutoMutex _l(gLock);
1403    ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1404    return mResourceTableAsset;
1405}
1406
1407Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1408{
1409    {
1410        AutoMutex _l(gLock);
1411        if (mResourceTableAsset == NULL) {
1412            // This is not thread safe the first time it is called, so
1413            // do it here with the global lock held.
1414            asset->getBuffer(true);
1415            mResourceTableAsset = asset;
1416            return asset;
1417        }
1418    }
1419    delete asset;
1420    return mResourceTableAsset;
1421}
1422
1423ResTable* AssetManager::SharedZip::getResourceTable()
1424{
1425    ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1426    return mResourceTable;
1427}
1428
1429ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1430{
1431    {
1432        AutoMutex _l(gLock);
1433        if (mResourceTable == NULL) {
1434            mResourceTable = res;
1435            return res;
1436        }
1437    }
1438    delete res;
1439    return mResourceTable;
1440}
1441
1442bool AssetManager::SharedZip::isUpToDate()
1443{
1444    time_t modWhen = getFileModDate(mPath.string());
1445    return mModWhen == modWhen;
1446}
1447
1448void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1449{
1450    mOverlays.add(ap);
1451}
1452
1453bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1454{
1455    if (idx >= mOverlays.size()) {
1456        return false;
1457    }
1458    *out = mOverlays[idx];
1459    return true;
1460}
1461
1462AssetManager::SharedZip::~SharedZip()
1463{
1464    if (kIsDebug) {
1465        ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1466    }
1467    if (mResourceTable != NULL) {
1468        delete mResourceTable;
1469    }
1470    if (mResourceTableAsset != NULL) {
1471        delete mResourceTableAsset;
1472    }
1473    if (mZipFile != NULL) {
1474        delete mZipFile;
1475        ALOGV("Closed '%s'\n", mPath.string());
1476    }
1477}
1478
1479/*
1480 * ===========================================================================
1481 *      AssetManager::ZipSet
1482 * ===========================================================================
1483 */
1484
1485/*
1486 * Destructor.  Close any open archives.
1487 */
1488AssetManager::ZipSet::~ZipSet(void)
1489{
1490    size_t N = mZipFile.size();
1491    for (size_t i = 0; i < N; i++)
1492        closeZip(i);
1493}
1494
1495/*
1496 * Close a Zip file and reset the entry.
1497 */
1498void AssetManager::ZipSet::closeZip(int idx)
1499{
1500    mZipFile.editItemAt(idx) = NULL;
1501}
1502
1503
1504/*
1505 * Retrieve the appropriate Zip file from the set.
1506 */
1507ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
1508{
1509    int idx = getIndex(path);
1510    sp<SharedZip> zip = mZipFile[idx];
1511    if (zip == NULL) {
1512        zip = SharedZip::get(path);
1513        mZipFile.editItemAt(idx) = zip;
1514    }
1515    return zip->getZip();
1516}
1517
1518Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
1519{
1520    int idx = getIndex(path);
1521    sp<SharedZip> zip = mZipFile[idx];
1522    if (zip == NULL) {
1523        zip = SharedZip::get(path);
1524        mZipFile.editItemAt(idx) = zip;
1525    }
1526    return zip->getResourceTableAsset();
1527}
1528
1529Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
1530                                                 Asset* asset)
1531{
1532    int idx = getIndex(path);
1533    sp<SharedZip> zip = mZipFile[idx];
1534    // doesn't make sense to call before previously accessing.
1535    return zip->setResourceTableAsset(asset);
1536}
1537
1538ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
1539{
1540    int idx = getIndex(path);
1541    sp<SharedZip> zip = mZipFile[idx];
1542    if (zip == NULL) {
1543        zip = SharedZip::get(path);
1544        mZipFile.editItemAt(idx) = zip;
1545    }
1546    return zip->getResourceTable();
1547}
1548
1549ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
1550                                                    ResTable* res)
1551{
1552    int idx = getIndex(path);
1553    sp<SharedZip> zip = mZipFile[idx];
1554    // doesn't make sense to call before previously accessing.
1555    return zip->setResourceTable(res);
1556}
1557
1558/*
1559 * Generate the partial pathname for the specified archive.  The caller
1560 * gets to prepend the asset root directory.
1561 *
1562 * Returns something like "common/en-US-noogle.jar".
1563 */
1564/*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
1565{
1566    return String8(zipPath);
1567}
1568
1569bool AssetManager::ZipSet::isUpToDate()
1570{
1571    const size_t N = mZipFile.size();
1572    for (size_t i=0; i<N; i++) {
1573        if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
1574            return false;
1575        }
1576    }
1577    return true;
1578}
1579
1580void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
1581{
1582    int idx = getIndex(path);
1583    sp<SharedZip> zip = mZipFile[idx];
1584    zip->addOverlay(overlay);
1585}
1586
1587bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
1588{
1589    sp<SharedZip> zip = SharedZip::get(path, false);
1590    if (zip == NULL) {
1591        return false;
1592    }
1593    return zip->getOverlay(idx, out);
1594}
1595
1596/*
1597 * Compute the zip file's index.
1598 *
1599 * "appName", "locale", and "vendor" should be set to NULL to indicate the
1600 * default directory.
1601 */
1602int AssetManager::ZipSet::getIndex(const String8& zip) const
1603{
1604    const size_t N = mZipPath.size();
1605    for (size_t i=0; i<N; i++) {
1606        if (mZipPath[i] == zip) {
1607            return i;
1608        }
1609    }
1610
1611    mZipPath.add(zip);
1612    mZipFile.add(NULL);
1613
1614    return mZipPath.size()-1;
1615}
1616