SkiaShader.cpp revision 36a35e366a65980843b96759f863643f17ca1ee7
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "SkiaShader.h"
20
21#include "Caches.h"
22#include "Extensions.h"
23#include "Layer.h"
24#include "Matrix.h"
25#include "Texture.h"
26
27#include <SkMatrix.h>
28#include <utils/Log.h>
29
30namespace android {
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Support
35///////////////////////////////////////////////////////////////////////////////
36
37static const GLenum gTileModes[] = {
38        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
39        GL_REPEAT,          // == SkShader::kRepeat_Mode
40        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
41};
42
43/**
44 * This function does not work for n == 0.
45 */
46static inline bool isPowerOfTwo(unsigned int n) {
47    return !(n & (n - 1));
48}
49
50static inline void bindUniformColor(int slot, uint32_t color) {
51    const float a = ((color >> 24) & 0xff) / 255.0f;
52    glUniform4f(slot,
53            a * ((color >> 16) & 0xff) / 255.0f,
54            a * ((color >>  8) & 0xff) / 255.0f,
55            a * ((color      ) & 0xff) / 255.0f,
56            a);
57}
58
59static inline void bindUniformColor(int slot, FloatColor color) {
60    glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
61}
62
63static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
64    caches->textureState().bindTexture(texture->id);
65    texture->setWrapST(wrapS, wrapT);
66}
67
68/**
69 * Compute the matrix to transform to screen space.
70 * @param screenSpace Output param for the computed matrix.
71 * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
72 *      or identity.
73 * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
74 * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
75 */
76static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
77        const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
78    mat4 shaderMatrix;
79    // uses implicit construction
80    shaderMatrix.loadInverse(localMatrix);
81    // again, uses implicit construction
82    screenSpace.loadMultiply(unitMatrix, shaderMatrix);
83    screenSpace.multiply(modelViewMatrix);
84}
85
86// Returns true if one is a bitmap and the other is a gradient
87static bool bitmapAndGradient(SkiaShaderType type1, SkiaShaderType type2) {
88    return (type1 == kBitmap_SkiaShaderType && type2 == kGradient_SkiaShaderType)
89            || (type2 == kBitmap_SkiaShaderType && type1 == kGradient_SkiaShaderType);
90}
91
92SkiaShaderType SkiaShader::getType(const SkShader& shader) {
93    // First check for a gradient shader.
94    switch (shader.asAGradient(nullptr)) {
95        case SkShader::kNone_GradientType:
96            // Not a gradient shader. Fall through to check for other types.
97            break;
98        case SkShader::kLinear_GradientType:
99        case SkShader::kRadial_GradientType:
100        case SkShader::kSweep_GradientType:
101            return kGradient_SkiaShaderType;
102        default:
103            // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
104            return kNone_SkiaShaderType;
105    }
106
107    // The shader is not a gradient. Check for a bitmap shader.
108    if (shader.asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) {
109        return kBitmap_SkiaShaderType;
110    }
111
112    // Check for a ComposeShader.
113    SkShader::ComposeRec rec;
114    if (shader.asACompose(&rec)) {
115        const SkiaShaderType shaderAType = getType(*rec.fShaderA);
116        const SkiaShaderType shaderBType = getType(*rec.fShaderB);
117
118        // Compose is only supported if one is a bitmap and the other is a
119        // gradient. Otherwise, return None to skip.
120        if (!bitmapAndGradient(shaderAType, shaderBType)) {
121            return kNone_SkiaShaderType;
122        }
123        return kCompose_SkiaShaderType;
124    }
125
126    if (shader.asACustomShader(nullptr)) {
127        return kLayer_SkiaShaderType;
128    }
129
130    return kNone_SkiaShaderType;
131}
132
133typedef void (*describeProc)(Caches* caches, ProgramDescription& description,
134        const Extensions& extensions, const SkShader& shader);
135
136describeProc gDescribeProc[] = {
137    InvalidSkiaShader::describe,
138    SkiaBitmapShader::describe,
139    SkiaGradientShader::describe,
140    SkiaComposeShader::describe,
141    SkiaLayerShader::describe,
142};
143
144typedef void (*setupProgramProc)(Caches* caches, const mat4& modelViewMatrix,
145        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
146
147setupProgramProc gSetupProgramProc[] = {
148    InvalidSkiaShader::setupProgram,
149    SkiaBitmapShader::setupProgram,
150    SkiaGradientShader::setupProgram,
151    SkiaComposeShader::setupProgram,
152    SkiaLayerShader::setupProgram,
153};
154
155void SkiaShader::describe(Caches* caches, ProgramDescription& description,
156        const Extensions& extensions, const SkShader& shader) {
157    gDescribeProc[getType(shader)](caches, description, extensions, shader);
158}
159
160void SkiaShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
161        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
162
163    gSetupProgramProc[getType(shader)](caches, modelViewMatrix, textureUnit, extensions, shader);
164}
165
166///////////////////////////////////////////////////////////////////////////////
167// Layer shader
168///////////////////////////////////////////////////////////////////////////////
169
170void SkiaLayerShader::describe(Caches*, ProgramDescription& description,
171        const Extensions&, const SkShader& shader) {
172    description.hasBitmap = true;
173}
174
175void SkiaLayerShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
176        GLuint* textureUnit, const Extensions&, const SkShader& shader) {
177    Layer* layer;
178    if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
179        LOG_ALWAYS_FATAL("SkiaLayerShader::setupProgram called on the wrong type of shader!");
180    }
181
182    GLuint textureSlot = (*textureUnit)++;
183    caches->textureState().activateTexture(textureSlot);
184
185    const float width = layer->getWidth();
186    const float height = layer->getHeight();
187
188    mat4 textureTransform;
189    computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
190            modelViewMatrix);
191
192
193    // Uniforms
194    layer->bindTexture();
195    layer->setWrap(GL_CLAMP_TO_EDGE);
196    layer->setFilter(GL_LINEAR);
197
198    Program& program = caches->program();
199    glUniform1i(program.getUniform("bitmapSampler"), textureSlot);
200    glUniformMatrix4fv(program.getUniform("textureTransform"), 1,
201            GL_FALSE, &textureTransform.data[0]);
202    glUniform2f(program.getUniform("textureDimension"), 1.0f / width, 1.0f / height);
203}
204
205///////////////////////////////////////////////////////////////////////////////
206// Bitmap shader
207///////////////////////////////////////////////////////////////////////////////
208
209struct BitmapShaderInfo {
210    float width;
211    float height;
212    GLenum wrapS;
213    GLenum wrapT;
214    Texture* texture;
215};
216
217static bool bitmapShaderHelper(Caches* caches, ProgramDescription* description,
218        BitmapShaderInfo* shaderInfo,
219        const Extensions& extensions,
220        const SkBitmap& bitmap, SkShader::TileMode tileModes[2]) {
221    Texture* texture = caches->textureCache.get(&bitmap);
222    if (!texture) return false;
223
224    const float width = texture->width;
225    const float height = texture->height;
226    GLenum wrapS, wrapT;
227
228    if (description) {
229        description->hasBitmap = true;
230    }
231    // The driver does not support non-power of two mirrored/repeated
232    // textures, so do it ourselves
233    if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
234            (tileModes[0] != SkShader::kClamp_TileMode ||
235             tileModes[1] != SkShader::kClamp_TileMode)) {
236        if (description) {
237            description->isBitmapNpot = true;
238            description->bitmapWrapS = gTileModes[tileModes[0]];
239            description->bitmapWrapT = gTileModes[tileModes[1]];
240        }
241        wrapS = GL_CLAMP_TO_EDGE;
242        wrapT = GL_CLAMP_TO_EDGE;
243    } else {
244        wrapS = gTileModes[tileModes[0]];
245        wrapT = gTileModes[tileModes[1]];
246    }
247
248    if (shaderInfo) {
249        shaderInfo->width = width;
250        shaderInfo->height = height;
251        shaderInfo->wrapS = wrapS;
252        shaderInfo->wrapT = wrapT;
253        shaderInfo->texture = texture;
254    }
255    return true;
256}
257
258void SkiaBitmapShader::describe(Caches* caches, ProgramDescription& description,
259        const Extensions& extensions, const SkShader& shader) {
260    SkBitmap bitmap;
261    SkShader::TileMode xy[2];
262    if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
263        LOG_ALWAYS_FATAL("SkiaBitmapShader::describe called with a different kind of shader!");
264    }
265    bitmapShaderHelper(caches, &description, nullptr, extensions, bitmap, xy);
266}
267
268void SkiaBitmapShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
269        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
270    SkBitmap bitmap;
271    SkShader::TileMode xy[2];
272    if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
273        LOG_ALWAYS_FATAL("SkiaBitmapShader::setupProgram called with a different kind of shader!");
274    }
275
276    GLuint textureSlot = (*textureUnit)++;
277    caches->textureState().activateTexture(textureSlot);
278
279    BitmapShaderInfo shaderInfo;
280    if (!bitmapShaderHelper(caches, nullptr, &shaderInfo, extensions, bitmap, xy)) {
281        return;
282    }
283
284    Program& program = caches->program();
285    Texture* texture = shaderInfo.texture;
286
287    const AutoTexture autoCleanup(texture);
288
289    mat4 textureTransform;
290    computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
291            modelViewMatrix);
292
293    // Uniforms
294    bindTexture(caches, texture, shaderInfo.wrapS, shaderInfo.wrapT);
295    texture->setFilter(GL_LINEAR);
296
297    glUniform1i(program.getUniform("bitmapSampler"), textureSlot);
298    glUniformMatrix4fv(program.getUniform("textureTransform"), 1,
299            GL_FALSE, &textureTransform.data[0]);
300    glUniform2f(program.getUniform("textureDimension"), 1.0f / shaderInfo.width,
301            1.0f / shaderInfo.height);
302}
303
304///////////////////////////////////////////////////////////////////////////////
305// Linear gradient shader
306///////////////////////////////////////////////////////////////////////////////
307
308static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
309    SkVector vec = pts[1] - pts[0];
310    const float mag = vec.length();
311    const float inv = mag ? 1.0f / mag : 0;
312
313    vec.scale(inv);
314    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
315    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
316    matrix->postScale(inv, inv);
317}
318
319///////////////////////////////////////////////////////////////////////////////
320// Circular gradient shader
321///////////////////////////////////////////////////////////////////////////////
322
323static void toCircularUnitMatrix(const float x, const float y, const float radius,
324        SkMatrix* matrix) {
325    const float inv = 1.0f / radius;
326    matrix->setTranslate(-x, -y);
327    matrix->postScale(inv, inv);
328}
329
330///////////////////////////////////////////////////////////////////////////////
331// Sweep gradient shader
332///////////////////////////////////////////////////////////////////////////////
333
334static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
335    matrix->setTranslate(-x, -y);
336}
337
338///////////////////////////////////////////////////////////////////////////////
339// Common gradient code
340///////////////////////////////////////////////////////////////////////////////
341
342static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
343    return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
344}
345
346void SkiaGradientShader::describe(Caches*, ProgramDescription& description,
347        const Extensions& extensions, const SkShader& shader) {
348    SkShader::GradientInfo gradInfo;
349    gradInfo.fColorCount = 0;
350    gradInfo.fColors = nullptr;
351    gradInfo.fColorOffsets = nullptr;
352
353    switch (shader.asAGradient(&gradInfo)) {
354        case SkShader::kLinear_GradientType:
355            description.gradientType = ProgramDescription::kGradientLinear;
356            break;
357        case SkShader::kRadial_GradientType:
358            description.gradientType = ProgramDescription::kGradientCircular;
359            break;
360        case SkShader::kSweep_GradientType:
361            description.gradientType = ProgramDescription::kGradientSweep;
362            break;
363        default:
364            // Do nothing. This shader is unsupported.
365            return;
366    }
367    description.hasGradient = true;
368    description.isSimpleGradient = isSimpleGradient(gradInfo);
369}
370
371void SkiaGradientShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
372        GLuint* textureUnit, const Extensions&, const SkShader& shader) {
373    // SkShader::GradientInfo.fColorCount is an in/out parameter. As input, it tells asAGradient
374    // how much space has been allocated for fColors and fColorOffsets.  10 was chosen
375    // arbitrarily, but should be >= 2.
376    // As output, it tells the number of actual colors/offsets in the gradient.
377    const int COLOR_COUNT = 10;
378    SkAutoSTMalloc<COLOR_COUNT, SkColor> colorStorage(COLOR_COUNT);
379    SkAutoSTMalloc<COLOR_COUNT, SkScalar> positionStorage(COLOR_COUNT);
380
381    SkShader::GradientInfo gradInfo;
382    gradInfo.fColorCount = COLOR_COUNT;
383    gradInfo.fColors = colorStorage.get();
384    gradInfo.fColorOffsets = positionStorage.get();
385
386    SkShader::GradientType gradType = shader.asAGradient(&gradInfo);
387
388    Program& program = caches->program();
389    if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
390        if (gradInfo.fColorCount > COLOR_COUNT) {
391            // There was not enough room in our arrays for all the colors and offsets. Try again,
392            // now that we know the true number of colors.
393            gradInfo.fColors = colorStorage.reset(gradInfo.fColorCount);
394            gradInfo.fColorOffsets = positionStorage.reset(gradInfo.fColorCount);
395
396            shader.asAGradient(&gradInfo);
397        }
398        GLuint textureSlot = (*textureUnit)++;
399        caches->textureState().activateTexture(textureSlot);
400
401#ifndef SK_SCALAR_IS_FLOAT
402    #error Need to convert gradInfo.fColorOffsets to float!
403#endif
404        Texture* texture = caches->gradientCache.get(gradInfo.fColors, gradInfo.fColorOffsets,
405                gradInfo.fColorCount);
406
407        // Uniforms
408        bindTexture(caches, texture, gTileModes[gradInfo.fTileMode], gTileModes[gradInfo.fTileMode]);
409        glUniform1i(program.getUniform("gradientSampler"), textureSlot);
410    } else {
411        bindUniformColor(program.getUniform("startColor"), gradInfo.fColors[0]);
412        bindUniformColor(program.getUniform("endColor"), gradInfo.fColors[1]);
413    }
414
415    caches->dither.setupProgram(program, textureUnit);
416
417    SkMatrix unitMatrix;
418    switch (gradType) {
419        case SkShader::kLinear_GradientType:
420            toUnitMatrix(gradInfo.fPoint, &unitMatrix);
421            break;
422        case SkShader::kRadial_GradientType:
423            toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
424                    gradInfo.fRadius[0], &unitMatrix);
425            break;
426        case SkShader::kSweep_GradientType:
427            toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
428            break;
429        default:
430            LOG_ALWAYS_FATAL("Invalid SkShader gradient type %d", gradType);
431    }
432
433    mat4 screenSpace;
434    computeScreenSpaceMatrix(screenSpace, unitMatrix, shader.getLocalMatrix(), modelViewMatrix);
435    glUniformMatrix4fv(program.getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
436}
437
438///////////////////////////////////////////////////////////////////////////////
439// Compose shader
440///////////////////////////////////////////////////////////////////////////////
441
442void SkiaComposeShader::describe(Caches* caches, ProgramDescription& description,
443        const Extensions& extensions, const SkShader& shader) {
444    SkShader::ComposeRec rec;
445    if (!shader.asACompose(&rec)) {
446        LOG_ALWAYS_FATAL("SkiaComposeShader::describe called on the wrong shader type!");
447    }
448    SkiaShader::describe(caches, description, extensions, *rec.fShaderA);
449    SkiaShader::describe(caches, description, extensions, *rec.fShaderB);
450    if (SkiaShader::getType(*rec.fShaderA) == kBitmap_SkiaShaderType) {
451        description.isBitmapFirst = true;
452    }
453    if (!SkXfermode::AsMode(rec.fMode, &description.shadersMode)) {
454        // TODO: Support other modes.
455        description.shadersMode = SkXfermode::kSrcOver_Mode;
456    }
457}
458
459void SkiaComposeShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
460        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
461    SkShader::ComposeRec rec;
462    if (!shader.asACompose(&rec)) {
463        LOG_ALWAYS_FATAL("SkiaComposeShader::setupProgram called on the wrong shader type!");
464    }
465
466    // Apply this compose shader's local transform and pass it down to
467    // the child shaders. They will in turn apply their local transform
468    // to this matrix.
469    mat4 transform;
470    computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(),
471            modelViewMatrix);
472
473    SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderA);
474    SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderB);
475}
476
477///////////////////////////////////////////////////////////////////////////////
478// Store / apply
479///////////////////////////////////////////////////////////////////////////////
480
481bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
482        GLuint* textureUnit, ProgramDescription* description,
483        SkiaShaderData::GradientShaderData* outData) {
484    SkShader::GradientInfo gradInfo;
485    gradInfo.fColorCount = 0;
486    gradInfo.fColors = nullptr;
487    gradInfo.fColorOffsets = nullptr;
488
489    SkMatrix unitMatrix;
490    switch (shader.asAGradient(&gradInfo)) {
491        case SkShader::kLinear_GradientType:
492            description->gradientType = ProgramDescription::kGradientLinear;
493
494            toUnitMatrix(gradInfo.fPoint, &unitMatrix);
495            break;
496        case SkShader::kRadial_GradientType:
497            description->gradientType = ProgramDescription::kGradientCircular;
498
499            toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
500                    gradInfo.fRadius[0], &unitMatrix);
501            break;
502        case SkShader::kSweep_GradientType:
503            description->gradientType = ProgramDescription::kGradientSweep;
504
505            toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
506            break;
507        default:
508            // Do nothing. This shader is unsupported.
509            return false;
510    }
511    description->hasGradient = true;
512    description->isSimpleGradient = isSimpleGradient(gradInfo);
513
514    computeScreenSpaceMatrix(outData->screenSpace, unitMatrix,
515            shader.getLocalMatrix(), modelViewMatrix);
516
517    // re-query shader to get full color / offset data
518    std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]);
519    std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]);
520    gradInfo.fColors = &colorStorage[0];
521    gradInfo.fColorOffsets = &colorOffsets[0];
522    shader.asAGradient(&gradInfo);
523
524    if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
525        outData->gradientSampler = (*textureUnit)++;
526
527#ifndef SK_SCALAR_IS_FLOAT
528    #error Need to convert gradInfo.fColorOffsets to float!
529#endif
530        outData->gradientTexture = caches.gradientCache.get(
531                gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
532        outData->wrapST = gTileModes[gradInfo.fTileMode];
533    } else {
534        outData->gradientSampler = 0;
535        outData->gradientTexture = nullptr;
536
537        outData->startColor.set(gradInfo.fColors[0]);
538        outData->endColor.set(gradInfo.fColors[1]);
539    }
540
541    outData->ditherSampler = (*textureUnit)++;
542    return true;
543}
544
545void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data) {
546    if (CC_UNLIKELY(data.gradientTexture)) {
547        caches.textureState().activateTexture(data.gradientSampler);
548        bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
549        glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
550    } else {
551        bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
552        bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
553    }
554
555    // TODO: remove sampler slot incrementing from dither.setupProgram,
556    // since this assignment of slots is done at store, not apply time
557    GLuint ditherSampler = data.ditherSampler;
558    caches.dither.setupProgram(caches.program(), &ditherSampler);
559    glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
560            GL_FALSE, &data.screenSpace.data[0]);
561}
562
563bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
564        GLuint* textureUnit, ProgramDescription* description,
565        SkiaShaderData::BitmapShaderData* outData) {
566    SkBitmap bitmap;
567    SkShader::TileMode xy[2];
568    if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
569        return false;
570    }
571
572    outData->bitmapTexture = caches.textureCache.get(&bitmap);
573    if (!outData->bitmapTexture) return false;
574
575    outData->bitmapSampler = (*textureUnit)++;
576
577    const float width = outData->bitmapTexture->width;
578    const float height = outData->bitmapTexture->height;
579
580    description->hasBitmap = true;
581    if (!caches.extensions().hasNPot()
582            && (!isPowerOfTwo(width) || !isPowerOfTwo(height))
583            && (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode)) {
584        description->isBitmapNpot = true;
585        description->bitmapWrapS = gTileModes[xy[0]];
586        description->bitmapWrapT = gTileModes[xy[1]];
587
588        outData->wrapS = GL_CLAMP_TO_EDGE;
589        outData->wrapT = GL_CLAMP_TO_EDGE;
590    } else {
591        outData->wrapS = gTileModes[xy[0]];
592        outData->wrapT = gTileModes[xy[1]];
593    }
594
595    computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
596            modelViewMatrix);
597    outData->textureDimension[0] = 1.0f / width;
598    outData->textureDimension[1] = 1.0f / height;
599
600    return true;
601}
602
603void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
604    caches.textureState().activateTexture(data.bitmapSampler);
605    bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
606    data.bitmapTexture->setFilter(GL_LINEAR);
607
608    glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
609    glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
610            &data.textureTransform.data[0]);
611    glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
612}
613
614SkiaShaderType getComposeSubType(const SkShader& shader) {
615    // First check for a gradient shader.
616    switch (shader.asAGradient(nullptr)) {
617        case SkShader::kNone_GradientType:
618            // Not a gradient shader. Fall through to check for other types.
619            break;
620        case SkShader::kLinear_GradientType:
621        case SkShader::kRadial_GradientType:
622        case SkShader::kSweep_GradientType:
623            return kGradient_SkiaShaderType;
624        default:
625            // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
626            return kNone_SkiaShaderType;
627    }
628
629    // The shader is not a gradient. Check for a bitmap shader.
630    if (shader.asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) {
631        return kBitmap_SkiaShaderType;
632    }
633    return kNone_SkiaShaderType;
634}
635
636void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
637        const Matrix4& modelViewMatrix, GLuint* textureUnit,
638        ProgramDescription* description, SkiaShaderData* outData) {
639    LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix,
640                textureUnit, description, &outData->bitmapData),
641            "failed storing bitmap shader data");
642    LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix,
643                textureUnit, description, &outData->gradientData),
644            "failing storing gradient shader data");
645}
646
647bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
648        GLuint* textureUnit, ProgramDescription* description,
649        SkiaShaderData* outData) {
650
651    SkShader::ComposeRec rec;
652    if (!shader.asACompose(&rec)) return false;
653
654    const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA);
655    const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB);
656
657    // check that type enum values are the 2 flags that compose the kCompose value
658    if ((shaderAType & shaderBType) != 0) return false;
659    if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false;
660
661    mat4 transform;
662    computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix);
663    if (shaderAType == kBitmap_SkiaShaderType) {
664        description->isBitmapFirst = true;
665        storeCompose(caches, *rec.fShaderA, *rec.fShaderB,
666                transform, textureUnit, description, outData);
667    } else {
668        description->isBitmapFirst = false;
669        storeCompose(caches, *rec.fShaderB, *rec.fShaderA,
670                transform, textureUnit, description, outData);
671    }
672    if (!SkXfermode::AsMode(rec.fMode, &description->shadersMode)) {
673        // TODO: Support other modes.
674        description->shadersMode = SkXfermode::kSrcOver_Mode;
675    }
676    return true;
677}
678
679bool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
680        GLuint* textureUnit, ProgramDescription* description,
681        SkiaShaderData::LayerShaderData* outData) {
682    Layer* layer;
683    if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
684        return false;
685    }
686
687    description->hasBitmap = true;
688    outData->layer = layer;
689    outData->bitmapSampler = (*textureUnit)++;
690
691    const float width = layer->getWidth();
692    const float height = layer->getHeight();
693
694    computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
695            modelViewMatrix);
696
697    outData->textureDimension[0] = 1.0f / width;
698    outData->textureDimension[1] = 1.0f / height;
699    return true;
700}
701
702void applyLayer(Caches& caches, const SkiaShaderData::LayerShaderData& data) {
703    caches.textureState().activateTexture(data.bitmapSampler);
704
705    data.layer->bindTexture();
706    data.layer->setWrap(GL_CLAMP_TO_EDGE);
707    data.layer->setFilter(GL_LINEAR);
708
709    glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
710    glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1,
711            GL_FALSE, &data.textureTransform.data[0]);
712    glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
713}
714
715void SkiaShader::store(Caches& caches, const SkShader* shader, const Matrix4& modelViewMatrix,
716        GLuint* textureUnit, ProgramDescription* description,
717        SkiaShaderData* outData) {
718    if (!shader) {
719        outData->skiaShaderType = kNone_SkiaShaderType;
720        return;
721    }
722
723    if (tryStoreGradient(caches, *shader, modelViewMatrix,
724            textureUnit, description, &outData->gradientData)) {
725        outData->skiaShaderType = kGradient_SkiaShaderType;
726        return;
727    }
728
729    if (tryStoreBitmap(caches, *shader, modelViewMatrix,
730            textureUnit, description, &outData->bitmapData)) {
731        outData->skiaShaderType = kBitmap_SkiaShaderType;
732        return;
733    }
734
735    if (tryStoreCompose(caches, *shader, modelViewMatrix,
736            textureUnit, description, outData)) {
737        outData->skiaShaderType = kCompose_SkiaShaderType;
738        return;
739    }
740
741    if (tryStoreLayer(caches, *shader, modelViewMatrix,
742            textureUnit, description, &outData->layerData)) {
743        outData->skiaShaderType = kLayer_SkiaShaderType;
744    }
745}
746
747void SkiaShader::apply(Caches& caches, const SkiaShaderData& data) {
748    if (!data.skiaShaderType) return;
749
750    if (data.skiaShaderType & kGradient_SkiaShaderType) {
751        applyGradient(caches, data.gradientData);
752    }
753    if (data.skiaShaderType & kBitmap_SkiaShaderType) {
754        applyBitmap(caches, data.bitmapData);
755    }
756
757    if (data.skiaShaderType == kLayer_SkiaShaderType) {
758        applyLayer(caches, data.layerData);
759    }
760}
761
762}; // namespace uirenderer
763}; // namespace android
764