SkiaShader.cpp revision 64bb413a664001c95c8439cf097dc3033f4ed733
1110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams/*
2110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * Copyright (C) 2010 The Android Open Source Project
3110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams *
4110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * Licensed under the Apache License, Version 2.0 (the "License");
5110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * you may not use this file except in compliance with the License.
6110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * You may obtain a copy of the License at
7110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams *
8110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams *      http://www.apache.org/licenses/LICENSE-2.0
9110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams *
10110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * Unless required by applicable law or agreed to in writing, software
11110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * distributed under the License is distributed on an "AS IS" BASIS,
12110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * See the License for the specific language governing permissions and
14110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * limitations under the License.
15110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams */
16110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams
17a90842283e322b1210e2bea5850b05177e3d87afTim Murray#define LOG_TAG "OpenGLRenderer"
18a90842283e322b1210e2bea5850b05177e3d87afTim Murray
19c11e25c4e653124def1fb18e203b894f42106cbeTim Murray#include <utils/Log.h>
2011518acc8c416023d8c2192b441a1767205676d9Robert Ly
21c11e25c4e653124def1fb18e203b894f42106cbeTim Murray#include <SkMatrix.h>
2211518acc8c416023d8c2192b441a1767205676d9Robert Ly
2311518acc8c416023d8c2192b441a1767205676d9Robert Ly#include "Caches.h"
2411518acc8c416023d8c2192b441a1767205676d9Robert Ly#include "Extensions.h"
2511518acc8c416023d8c2192b441a1767205676d9Robert Ly#include "Layer.h"
2611518acc8c416023d8c2192b441a1767205676d9Robert Ly#include "Matrix.h"
2711518acc8c416023d8c2192b441a1767205676d9Robert Ly#include "SkiaShader.h"
2811518acc8c416023d8c2192b441a1767205676d9Robert Ly#include "Texture.h"
2911518acc8c416023d8c2192b441a1767205676d9Robert Ly
3011518acc8c416023d8c2192b441a1767205676d9Robert Lynamespace android {
31c11e25c4e653124def1fb18e203b894f42106cbeTim Murraynamespace uirenderer {
3211518acc8c416023d8c2192b441a1767205676d9Robert Ly
3311518acc8c416023d8c2192b441a1767205676d9Robert Ly///////////////////////////////////////////////////////////////////////////////
3411518acc8c416023d8c2192b441a1767205676d9Robert Ly// Support
3511518acc8c416023d8c2192b441a1767205676d9Robert Ly///////////////////////////////////////////////////////////////////////////////
3611518acc8c416023d8c2192b441a1767205676d9Robert Ly
3711518acc8c416023d8c2192b441a1767205676d9Robert Lystatic const GLint gTileModes[] = {
3811518acc8c416023d8c2192b441a1767205676d9Robert Ly        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
39110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams        GL_REPEAT,          // == SkShader::kRepeat_Mode
40110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
41110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams};
42c984dd73c6f96d16e11813ae433ef70f7648ae77Alex Sakhartchouk
43110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams/**
44110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams * This function does not work for n == 0.
45110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams */
469c9ad3f8c218954e46aab81f9af7834cea5675caStephen Hinesstatic inline bool isPowerOfTwo(unsigned int n) {
47a90842283e322b1210e2bea5850b05177e3d87afTim Murray    return !(n & (n - 1));
48d4ca9910982853e50429ea9233f2150ca619b3d8Jason Sams}
49df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk
50df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchoukstatic inline void bindUniformColor(int slot, uint32_t color) {
51df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk    const float a = ((color >> 24) & 0xff) / 255.0f;
52110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams    glUniform4f(slot,
53110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams            a * ((color >> 16) & 0xff) / 255.0f,
540011bcf57ff711a221a3a4c73f2a79125111647dJason Sams            a * ((color >>  8) & 0xff) / 255.0f,
550011bcf57ff711a221a3a4c73f2a79125111647dJason Sams            a * ((color      ) & 0xff) / 255.0f,
56460a04971c494fec39ffcb38e873bb8fdd82d113Tim Murray            a);
570011bcf57ff711a221a3a4c73f2a79125111647dJason Sams}
58110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams
59110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Samsstatic inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
609c9ad3f8c218954e46aab81f9af7834cea5675caStephen Hines    caches->bindTexture(texture->id);
61d4ca9910982853e50429ea9233f2150ca619b3d8Jason Sams    texture->setWrapST(wrapS, wrapT);
62918e840628a0b40a95fd42618f604ea5a44aebaeAlex Sakhartchouk}
63d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk
64d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk/**
65d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk * Compute the matrix to transform to screen space.
66d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk * @param screenSpace Output param for the computed matrix.
67d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
689c9ad3f8c218954e46aab81f9af7834cea5675caStephen Hines *      or identity.
69d4ca9910982853e50429ea9233f2150ca619b3d8Jason Sams * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
70918e840628a0b40a95fd42618f604ea5a44aebaeAlex Sakhartchouk * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
71918e840628a0b40a95fd42618f604ea5a44aebaeAlex Sakhartchouk */
72d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchoukstatic void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
73d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk        const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
74d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk    mat4 shaderMatrix;
75d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk    // uses implicit construction
76d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk    shaderMatrix.loadInverse(localMatrix);
77d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk    // again, uses implicit construction
78d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk    screenSpace.loadMultiply(unitMatrix, shaderMatrix);
79d5a62bb802887134ed652b01fa6a3159a5c6ad0eAlex Sakhartchouk    screenSpace.multiply(modelViewMatrix);
809c9ad3f8c218954e46aab81f9af7834cea5675caStephen Hines}
81a90842283e322b1210e2bea5850b05177e3d87afTim Murray
82a90842283e322b1210e2bea5850b05177e3d87afTim Murray// Returns true if one is a bitmap and the other is a gradient
83a90842283e322b1210e2bea5850b05177e3d87afTim Murraystatic bool bitmapAndGradient(SkiaShaderType type1, SkiaShaderType type2) {
84a90842283e322b1210e2bea5850b05177e3d87afTim Murray    return (type1 == kBitmap_SkiaShaderType && type2 == kGradient_SkiaShaderType)
85a90842283e322b1210e2bea5850b05177e3d87afTim Murray            || (type2 == kBitmap_SkiaShaderType && type1 == kGradient_SkiaShaderType);
86a90842283e322b1210e2bea5850b05177e3d87afTim Murray}
87a90842283e322b1210e2bea5850b05177e3d87afTim Murray
88a90842283e322b1210e2bea5850b05177e3d87afTim MurraySkiaShaderType SkiaShader::getType(const SkShader& shader) {
89a90842283e322b1210e2bea5850b05177e3d87afTim Murray    // First check for a gradient shader.
90b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk    switch (shader.asAGradient(NULL)) {
919c9ad3f8c218954e46aab81f9af7834cea5675caStephen Hines        case SkShader::kNone_GradientType:
92d4ca9910982853e50429ea9233f2150ca619b3d8Jason Sams            // Not a gradient shader. Fall through to check for other types.
93df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk            break;
94df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk        case SkShader::kLinear_GradientType:
95f5c876e82d7cc647ba94d29eb914e64b7977c303Alex Sakhartchouk        case SkShader::kRadial_GradientType:
96df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk        case SkShader::kSweep_GradientType:
97b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk            return kGradient_SkiaShaderType;
980011bcf57ff711a221a3a4c73f2a79125111647dJason Sams        default:
99110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams            // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
100110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams            return kNone_SkiaShaderType;
1019c9ad3f8c218954e46aab81f9af7834cea5675caStephen Hines    }
102d4ca9910982853e50429ea9233f2150ca619b3d8Jason Sams
103df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk    // The shader is not a gradient. Check for a bitmap shader.
104df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk    if (shader.asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) {
105df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk        return kBitmap_SkiaShaderType;
106df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk    }
107df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk
108df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk    // Check for a ComposeShader.
109b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk    SkShader::ComposeRec rec;
110b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk    if (shader.asACompose(&rec)) {
111b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk        const SkiaShaderType shaderAType = getType(*rec.fShaderA);
112b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk        const SkiaShaderType shaderBType = getType(*rec.fShaderB);
113b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk
114b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk        // Compose is only supported if one is a bitmap and the other is a
115b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk        // gradient. Otherwise, return None to skip.
116b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk        if (!bitmapAndGradient(shaderAType, shaderBType)) {
117b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk            return kNone_SkiaShaderType;
118b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk        }
119b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk        return kCompose_SkiaShaderType;
120b4d7bb6872f523b4318144202e119766ed9054edAlex Sakhartchouk    }
1219c9ad3f8c218954e46aab81f9af7834cea5675caStephen Hines
122d4ca9910982853e50429ea9233f2150ca619b3d8Jason Sams    if (shader.asACustomShader(NULL)) {
123df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk        return kLayer_SkiaShaderType;
124df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk    }
125df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk
126df27202debdc2573b7882405010fba31ee4d46e6Alex Sakhartchouk    return kNone_SkiaShaderType;
1270011bcf57ff711a221a3a4c73f2a79125111647dJason Sams}
1280011bcf57ff711a221a3a4c73f2a79125111647dJason Sams
12967f2e442a31b8395e3c1951f8e91139ec7f2be99Alex Sakhartchouktypedef void (*describeProc)(Caches* caches, ProgramDescription& description,
1302123b46ba85adb2cfb78068f8368e830640118d3Alex Sakhartchouk        const Extensions& extensions, const SkShader& shader);
1310011bcf57ff711a221a3a4c73f2a79125111647dJason Sams
132110195fe9ff96255242bfa4df1d15c6a56b140d6Jason SamsdescribeProc gDescribeProc[] = {
1330011bcf57ff711a221a3a4c73f2a79125111647dJason Sams    InvalidSkiaShader::describe,
13467f2e442a31b8395e3c1951f8e91139ec7f2be99Alex Sakhartchouk    SkiaBitmapShader::describe,
135460a04971c494fec39ffcb38e873bb8fdd82d113Tim Murray    SkiaGradientShader::describe,
136110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams    SkiaComposeShader::describe,
1370011bcf57ff711a221a3a4c73f2a79125111647dJason Sams    SkiaLayerShader::describe,
13867f2e442a31b8395e3c1951f8e91139ec7f2be99Alex Sakhartchouk};
139460a04971c494fec39ffcb38e873bb8fdd82d113Tim Murray
140110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Samstypedef void (*setupProgramProc)(Caches* caches, const mat4& modelViewMatrix,
1410011bcf57ff711a221a3a4c73f2a79125111647dJason Sams        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
14267f2e442a31b8395e3c1951f8e91139ec7f2be99Alex Sakhartchouk
143460a04971c494fec39ffcb38e873bb8fdd82d113Tim MurraysetupProgramProc gSetupProgramProc[] = {
1440011bcf57ff711a221a3a4c73f2a79125111647dJason Sams    InvalidSkiaShader::setupProgram,
14567f2e442a31b8395e3c1951f8e91139ec7f2be99Alex Sakhartchouk    SkiaBitmapShader::setupProgram,
14667f2e442a31b8395e3c1951f8e91139ec7f2be99Alex Sakhartchouk    SkiaGradientShader::setupProgram,
147460a04971c494fec39ffcb38e873bb8fdd82d113Tim Murray    SkiaComposeShader::setupProgram,
1482123b46ba85adb2cfb78068f8368e830640118d3Alex Sakhartchouk    SkiaLayerShader::setupProgram,
14967f2e442a31b8395e3c1951f8e91139ec7f2be99Alex Sakhartchouk};
150110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams
151460a04971c494fec39ffcb38e873bb8fdd82d113Tim Murrayvoid SkiaShader::describe(Caches* caches, ProgramDescription& description,
1520011bcf57ff711a221a3a4c73f2a79125111647dJason Sams        const Extensions& extensions, const SkShader& shader) {
1530011bcf57ff711a221a3a4c73f2a79125111647dJason Sams    gDescribeProc[getType(shader)](caches, description, extensions, shader);
1540011bcf57ff711a221a3a4c73f2a79125111647dJason Sams}
155110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams
156110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Samsvoid SkiaShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
157110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
158110195fe9ff96255242bfa4df1d15c6a56b140d6Jason Sams
159    gSetupProgramProc[getType(shader)](caches, modelViewMatrix, textureUnit, extensions, shader);
160}
161
162///////////////////////////////////////////////////////////////////////////////
163// Layer shader
164///////////////////////////////////////////////////////////////////////////////
165
166void SkiaLayerShader::describe(Caches*, ProgramDescription& description,
167        const Extensions&, const SkShader& shader) {
168    description.hasBitmap = true;
169}
170
171void SkiaLayerShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
172        GLuint* textureUnit, const Extensions&, const SkShader& shader) {
173    Layer* layer;
174    if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
175        LOG_ALWAYS_FATAL("SkiaLayerShader::setupProgram called on the wrong type of shader!");
176    }
177
178    GLuint textureSlot = (*textureUnit)++;
179    caches->activeTexture(textureSlot);
180
181    const float width = layer->getWidth();
182    const float height = layer->getHeight();
183
184    mat4 textureTransform;
185    computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
186            modelViewMatrix);
187
188
189    // Uniforms
190    layer->bindTexture();
191    layer->setWrap(GL_CLAMP_TO_EDGE);
192    layer->setFilter(GL_LINEAR);
193
194    Program* program = caches->currentProgram;
195    glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
196    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
197            GL_FALSE, &textureTransform.data[0]);
198    glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
199}
200
201///////////////////////////////////////////////////////////////////////////////
202// Bitmap shader
203///////////////////////////////////////////////////////////////////////////////
204
205struct BitmapShaderInfo {
206    float width;
207    float height;
208    GLenum wrapS;
209    GLenum wrapT;
210    Texture* texture;
211};
212
213static bool bitmapShaderHelper(Caches* caches, ProgramDescription* description,
214        BitmapShaderInfo* shaderInfo,
215        const Extensions& extensions,
216        const SkBitmap& bitmap, SkShader::TileMode tileModes[2]) {
217    Texture* texture = caches->textureCache.get(&bitmap);
218    if (!texture) return false;
219
220    const float width = texture->width;
221    const float height = texture->height;
222    GLenum wrapS, wrapT;
223
224    if (description) {
225        description->hasBitmap = true;
226    }
227    // The driver does not support non-power of two mirrored/repeated
228    // textures, so do it ourselves
229    if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
230            (tileModes[0] != SkShader::kClamp_TileMode ||
231             tileModes[1] != SkShader::kClamp_TileMode)) {
232        if (description) {
233            description->isBitmapNpot = true;
234            description->bitmapWrapS = gTileModes[tileModes[0]];
235            description->bitmapWrapT = gTileModes[tileModes[1]];
236        }
237        wrapS = GL_CLAMP_TO_EDGE;
238        wrapT = GL_CLAMP_TO_EDGE;
239    } else {
240        wrapS = gTileModes[tileModes[0]];
241        wrapT = gTileModes[tileModes[1]];
242    }
243
244    if (shaderInfo) {
245        shaderInfo->width = width;
246        shaderInfo->height = height;
247        shaderInfo->wrapS = wrapS;
248        shaderInfo->wrapT = wrapT;
249        shaderInfo->texture = texture;
250    }
251    return true;
252}
253
254void SkiaBitmapShader::describe(Caches* caches, ProgramDescription& description,
255        const Extensions& extensions, const SkShader& shader) {
256    SkBitmap bitmap;
257    SkShader::TileMode xy[2];
258    if (shader.asABitmap(&bitmap, NULL, xy) != SkShader::kDefault_BitmapType) {
259        LOG_ALWAYS_FATAL("SkiaBitmapShader::describe called with a different kind of shader!");
260    }
261    bitmapShaderHelper(caches, &description, NULL, extensions, bitmap, xy);
262}
263
264void SkiaBitmapShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
265        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
266    SkBitmap bitmap;
267    SkShader::TileMode xy[2];
268    if (shader.asABitmap(&bitmap, NULL, xy) != SkShader::kDefault_BitmapType) {
269        LOG_ALWAYS_FATAL("SkiaBitmapShader::setupProgram called with a different kind of shader!");
270    }
271
272    GLuint textureSlot = (*textureUnit)++;
273    Caches::getInstance().activeTexture(textureSlot);
274
275    BitmapShaderInfo shaderInfo;
276    if (!bitmapShaderHelper(caches, NULL, &shaderInfo, extensions, bitmap, xy)) {
277        return;
278    }
279
280    Program* program = caches->currentProgram;
281    Texture* texture = shaderInfo.texture;
282
283    const AutoTexture autoCleanup(texture);
284
285    mat4 textureTransform;
286    computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
287            modelViewMatrix);
288
289    // Uniforms
290    bindTexture(caches, texture, shaderInfo.wrapS, shaderInfo.wrapT);
291    texture->setFilter(GL_LINEAR);
292
293    glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
294    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
295            GL_FALSE, &textureTransform.data[0]);
296    glUniform2f(program->getUniform("textureDimension"), 1.0f / shaderInfo.width,
297            1.0f / shaderInfo.height);
298}
299
300///////////////////////////////////////////////////////////////////////////////
301// Linear gradient shader
302///////////////////////////////////////////////////////////////////////////////
303
304static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
305    SkVector vec = pts[1] - pts[0];
306    const float mag = vec.length();
307    const float inv = mag ? 1.0f / mag : 0;
308
309    vec.scale(inv);
310    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
311    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
312    matrix->postScale(inv, inv);
313}
314
315///////////////////////////////////////////////////////////////////////////////
316// Circular gradient shader
317///////////////////////////////////////////////////////////////////////////////
318
319static void toCircularUnitMatrix(const float x, const float y, const float radius,
320        SkMatrix* matrix) {
321    const float inv = 1.0f / radius;
322    matrix->setTranslate(-x, -y);
323    matrix->postScale(inv, inv);
324}
325
326///////////////////////////////////////////////////////////////////////////////
327// Sweep gradient shader
328///////////////////////////////////////////////////////////////////////////////
329
330static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
331    matrix->setTranslate(-x, -y);
332}
333
334///////////////////////////////////////////////////////////////////////////////
335// Common gradient code
336///////////////////////////////////////////////////////////////////////////////
337
338static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
339    return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
340}
341
342void SkiaGradientShader::describe(Caches*, ProgramDescription& description,
343        const Extensions& extensions, const SkShader& shader) {
344    SkShader::GradientInfo gradInfo;
345    gradInfo.fColorCount = 0;
346    gradInfo.fColors = NULL;
347    gradInfo.fColorOffsets = NULL;
348
349    switch (shader.asAGradient(&gradInfo)) {
350        case SkShader::kLinear_GradientType:
351            description.gradientType = ProgramDescription::kGradientLinear;
352            break;
353        case SkShader::kRadial_GradientType:
354            description.gradientType = ProgramDescription::kGradientCircular;
355            break;
356        case SkShader::kSweep_GradientType:
357            description.gradientType = ProgramDescription::kGradientSweep;
358            break;
359        default:
360            // Do nothing. This shader is unsupported.
361            return;
362    }
363    description.hasGradient = true;
364    description.isSimpleGradient = isSimpleGradient(gradInfo);
365}
366
367void SkiaGradientShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
368        GLuint* textureUnit, const Extensions&, const SkShader& shader) {
369    // SkShader::GradientInfo.fColorCount is an in/out parameter. As input, it tells asAGradient
370    // how much space has been allocated for fColors and fColorOffsets.  10 was chosen
371    // arbitrarily, but should be >= 2.
372    // As output, it tells the number of actual colors/offsets in the gradient.
373    const int COLOR_COUNT = 10;
374    SkAutoSTMalloc<COLOR_COUNT, SkColor> colorStorage(COLOR_COUNT);
375    SkAutoSTMalloc<COLOR_COUNT, SkScalar> positionStorage(COLOR_COUNT);
376
377    SkShader::GradientInfo gradInfo;
378    gradInfo.fColorCount = COLOR_COUNT;
379    gradInfo.fColors = colorStorage.get();
380    gradInfo.fColorOffsets = positionStorage.get();
381
382    SkShader::GradientType gradType = shader.asAGradient(&gradInfo);
383
384    Program* program = caches->currentProgram;
385    if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
386        if (gradInfo.fColorCount > COLOR_COUNT) {
387            // There was not enough room in our arrays for all the colors and offsets. Try again,
388            // now that we know the true number of colors.
389            gradInfo.fColors = colorStorage.reset(gradInfo.fColorCount);
390            gradInfo.fColorOffsets = positionStorage.reset(gradInfo.fColorCount);
391
392            shader.asAGradient(&gradInfo);
393        }
394        GLuint textureSlot = (*textureUnit)++;
395        caches->activeTexture(textureSlot);
396
397#ifndef SK_SCALAR_IS_FLOAT
398    #error Need to convert gradInfo.fColorOffsets to float!
399#endif
400        Texture* texture = caches->gradientCache.get(gradInfo.fColors, gradInfo.fColorOffsets,
401                gradInfo.fColorCount);
402
403        // Uniforms
404        bindTexture(caches, texture, gTileModes[gradInfo.fTileMode], gTileModes[gradInfo.fTileMode]);
405        glUniform1i(program->getUniform("gradientSampler"), textureSlot);
406    } else {
407        bindUniformColor(program->getUniform("startColor"), gradInfo.fColors[0]);
408        bindUniformColor(program->getUniform("endColor"), gradInfo.fColors[1]);
409    }
410
411    caches->dither.setupProgram(program, textureUnit);
412
413    SkMatrix unitMatrix;
414    switch (gradType) {
415        case SkShader::kLinear_GradientType:
416            toUnitMatrix(gradInfo.fPoint, &unitMatrix);
417            break;
418        case SkShader::kRadial_GradientType:
419            toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
420                    gradInfo.fRadius[0], &unitMatrix);
421            break;
422        case SkShader::kSweep_GradientType:
423            toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
424            break;
425        default:
426            LOG_ALWAYS_FATAL("Invalid SkShader gradient type %d", gradType);
427    }
428
429    mat4 screenSpace;
430    computeScreenSpaceMatrix(screenSpace, unitMatrix, shader.getLocalMatrix(), modelViewMatrix);
431    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
432}
433
434///////////////////////////////////////////////////////////////////////////////
435// Compose shader
436///////////////////////////////////////////////////////////////////////////////
437
438void SkiaComposeShader::describe(Caches* caches, ProgramDescription& description,
439        const Extensions& extensions, const SkShader& shader) {
440    SkShader::ComposeRec rec;
441    if (!shader.asACompose(&rec)) {
442        LOG_ALWAYS_FATAL("SkiaComposeShader::describe called on the wrong shader type!");
443    }
444    SkiaShader::describe(caches, description, extensions, *rec.fShaderA);
445    SkiaShader::describe(caches, description, extensions, *rec.fShaderB);
446    if (SkiaShader::getType(*rec.fShaderA) == kBitmap_SkiaShaderType) {
447        description.isBitmapFirst = true;
448    }
449    if (!SkXfermode::AsMode(rec.fMode, &description.shadersMode)) {
450        // TODO: Support other modes.
451        description.shadersMode = SkXfermode::kSrcOver_Mode;
452    }
453}
454
455void SkiaComposeShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
456        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
457    SkShader::ComposeRec rec;
458    if (!shader.asACompose(&rec)) {
459        LOG_ALWAYS_FATAL("SkiaComposeShader::setupProgram called on the wrong shader type!");
460    }
461
462    // Apply this compose shader's local transform and pass it down to
463    // the child shaders. They will in turn apply their local transform
464    // to this matrix.
465    mat4 transform;
466    computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(),
467            modelViewMatrix);
468
469    SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderA);
470    SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderB);
471}
472
473}; // namespace uirenderer
474}; // namespace android
475