Texture.h revision 07ae505d4045e2b1ae501e87560984dae06f9dd8
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_TEXTURE_H
18#define ANDROID_HWUI_TEXTURE_H
19
20#include "GpuMemoryTracker.h"
21#include "hwui/Bitmap.h"
22#include "utils/Color.h"
23
24#include <memory>
25
26#include <math/mat3.h>
27
28#include <ui/ColorSpace.h>
29
30#include <GLES2/gl2.h>
31#include <GLES3/gl3.h>
32#include <EGL/egl.h>
33#include <EGL/eglext.h>
34#include <SkBitmap.h>
35
36namespace android {
37
38class GraphicBuffer;
39
40namespace uirenderer {
41
42class Caches;
43class UvMapper;
44class Layer;
45
46/**
47 * Represents an OpenGL texture.
48 */
49class Texture : public GpuMemoryTracker {
50public:
51    static SkBitmap uploadToN32(const SkBitmap& bitmap,
52            bool hasLinearBlending, sk_sp<SkColorSpace> sRGB);
53    static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending);
54    static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
55            bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType);
56
57    explicit Texture(Caches& caches)
58        : GpuMemoryTracker(GpuObjectType::Texture)
59        , mCaches(caches)
60    { }
61
62    virtual ~Texture() { }
63
64    inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
65        setWrapST(wrap, wrap, bindTexture, force);
66    }
67
68    virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
69            bool force = false);
70
71    inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
72        setFilterMinMag(filter, filter, bindTexture, force);
73    }
74
75    virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
76            bool force = false);
77
78    /**
79     * Convenience method to call glDeleteTextures() on this texture's id.
80     */
81    void deleteTexture();
82
83    /**
84     * Sets the width, height, and format of the texture along with allocating
85     * the texture ID. Does nothing if the width, height, and format are already
86     * the requested values.
87     *
88     * The image data is undefined after calling this.
89     */
90    void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
91        upload(internalFormat, width, height, format,
92                internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr);
93    }
94
95    /**
96     * Updates this Texture with the contents of the provided Bitmap,
97     * also setting the appropriate width, height, and format. It is not necessary
98     * to call resize() prior to this.
99     *
100     * Note this does not set the generation from the Bitmap.
101     */
102    void upload(Bitmap& source);
103
104    /**
105     * Basically glTexImage2D/glTexSubImage2D.
106     */
107    void upload(GLint internalFormat, uint32_t width, uint32_t height,
108            GLenum format, GLenum type, const void* pixels);
109
110    /**
111     * Wraps an existing texture.
112     */
113    void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat,
114            GLint format, GLenum target);
115
116    GLuint id() const {
117        return mId;
118    }
119
120    uint32_t width() const {
121        return mWidth;
122    }
123
124    uint32_t height() const {
125        return mHeight;
126    }
127
128    GLint format() const {
129        return mFormat;
130    }
131
132    GLint internalFormat() const {
133        return mInternalFormat;
134    }
135
136    GLenum target() const {
137        return mTarget;
138    }
139
140    /**
141     * Returns nullptr if this texture does not require color space conversion
142     * to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion
143     * is required.
144     */
145    constexpr const ColorSpaceConnector* getColorSpaceConnector() const {
146        return mConnector.get();
147    }
148
149    constexpr bool hasColorSpaceConversion() const {
150        return mConnector.get() != nullptr;
151    }
152
153    TransferFunctionType getTransferFunctionType() const;
154
155    /**
156     * Returns true if this texture uses a linear encoding format.
157     */
158    constexpr bool isLinear() const {
159        return mIsLinear;
160    }
161
162    /**
163     * Generation of the backing bitmap,
164     */
165    uint32_t generation = 0;
166    /**
167     * Indicates whether the texture requires blending.
168     */
169    bool blend = false;
170    /**
171     * Indicates whether this texture should be cleaned up after use.
172     */
173    bool cleanup = false;
174    /**
175     * Optional, size of the original bitmap.
176     */
177    uint32_t bitmapSize = 0;
178    /**
179     * Indicates whether this texture will use trilinear filtering.
180     */
181    bool mipMap = false;
182
183    /**
184     * Optional, pointer to a texture coordinates mapper.
185     */
186    const UvMapper* uvMapper = nullptr;
187
188    /**
189     * Whether or not the Texture is marked in use and thus not evictable for
190     * the current frame. This is reset at the start of a new frame.
191     */
192    void* isInUse = nullptr;
193private:
194    // TODO: Temporarily grant private access to GlLayer, remove once
195    // GlLayer can be de-tangled from being a dual-purpose render target
196    // and external texture wrapper
197    friend class GlLayer;
198
199    // Returns true if the texture layout (size, format, etc.) changed, false if it was the same
200    bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat,
201            GLint format, GLenum target);
202    void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
203    void resetCachedParams();
204
205    GLuint mId = 0;
206    uint32_t mWidth = 0;
207    uint32_t mHeight = 0;
208    GLint mFormat = 0;
209    GLint mInternalFormat = 0;
210    GLenum mTarget = GL_NONE;
211    EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR;
212
213    /* See GLES spec section 3.8.14
214     * "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
215     * NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
216     * s, t, and r wrap modes are all set to REPEAT."
217     */
218    GLenum mWrapS = GL_REPEAT;
219    GLenum mWrapT = GL_REPEAT;
220    GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
221    GLenum mMagFilter = GL_LINEAR;
222
223    // Indicates whether the content of the texture is in linear space
224    bool mIsLinear = false;
225
226    Caches& mCaches;
227
228    std::unique_ptr<ColorSpaceConnector> mConnector;
229}; // struct Texture
230
231class AutoTexture {
232public:
233    explicit AutoTexture(Texture* texture)
234            : texture(texture) {}
235    ~AutoTexture() {
236        if (texture && texture->cleanup) {
237            texture->deleteTexture();
238            delete texture;
239        }
240    }
241
242    Texture* const texture;
243}; // class AutoTexture
244
245}; // namespace uirenderer
246}; // namespace android
247
248#endif // ANDROID_HWUI_TEXTURE_H
249