VectorDrawable.h revision 23c38a9ed9c28a9fda438e7d30532aad7a3844f7
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_VPATH_H
18#define ANDROID_HWUI_VPATH_H
19
20#include "hwui/Canvas.h"
21#include "hwui/Bitmap.h"
22#include "DisplayList.h"
23
24#include <SkBitmap.h>
25#include <SkColor.h>
26#include <SkColorFilter.h>
27#include <SkCanvas.h>
28#include <SkMatrix.h>
29#include <SkPaint.h>
30#include <SkPath.h>
31#include <SkPathMeasure.h>
32#include <SkRect.h>
33#include <SkShader.h>
34#include <SkSurface.h>
35
36#include <cutils/compiler.h>
37#include <stddef.h>
38#include <vector>
39#include <string>
40
41namespace android {
42namespace uirenderer {
43
44// Debug
45#if DEBUG_VECTOR_DRAWABLE
46    #define VECTOR_DRAWABLE_LOGD(...) ALOGD(__VA_ARGS__)
47#else
48    #define VECTOR_DRAWABLE_LOGD(...)
49#endif
50
51namespace VectorDrawable {
52#define VD_SET_PRIMITIVE_FIELD_WITH_FLAG(field, value, flag) (VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(field, (value)) ? ((flag) = true, true) : false)
53#define VD_SET_PROP(field, value) ((value) != (field) ? ((field) = (value), true) : false)
54#define VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(field, value) ({ bool retVal = VD_SET_PROP((mPrimitiveFields.field), (value));\
55    onPropertyChanged(); retVal;})
56#define UPDATE_SKPROP(field, value) ({bool retVal = ((field) != (value)); if ((field) != (value)) SkRefCnt_SafeAssign((field), (value)); retVal;})
57
58/* A VectorDrawable is composed of a tree of nodes.
59 * Each node can be a group node, or a path.
60 * A group node can have groups or paths as children, but a path node has
61 * no children.
62 * One example can be:
63 *                 Root Group
64 *                /    |     \
65 *           Group    Path    Group
66 *          /     \             |
67 *         Path   Path         Path
68 *
69 * VectorDrawables are drawn into bitmap caches first, then the caches are drawn to the given
70 * canvas with root alpha applied. Two caches are maintained for VD, one in UI thread, the other in
71 * Render Thread. A generation id is used to keep track of changes in the vector drawable tree.
72 * Each cache has their own generation id to track whether they are up to date with the latest
73 * change in the tree.
74 *
75 * Any property change to the vector drawable coming from UI thread (such as bulk setters to update
76 * all the properties, and viewport change, etc.) are only modifying the staging properties. The
77 * staging properties will then be marked dirty and will be pushed over to render thread properties
78 * at sync point. If staging properties are not dirty at sync point, we sync backwards by updating
79 * staging properties with render thread properties to reflect the latest animation value.
80 *
81 */
82
83class PropertyChangedListener {
84public:
85    PropertyChangedListener(bool* dirty, bool* stagingDirty)
86            : mDirty(dirty), mStagingDirty(stagingDirty) {}
87    void onPropertyChanged() {
88            *mDirty = true;
89    }
90    void onStagingPropertyChanged() {
91            *mStagingDirty = true;
92    }
93private:
94    bool* mDirty;
95    bool* mStagingDirty;
96};
97
98class ANDROID_API Node {
99public:
100    class Properties {
101    public:
102        explicit Properties(Node* node) : mNode(node) {}
103        inline void onPropertyChanged() {
104            mNode->onPropertyChanged(this);
105        }
106    private:
107        Node* mNode;
108    };
109    Node(const Node& node) {
110        mName = node.mName;
111    }
112    Node() {}
113    virtual void draw(SkCanvas* outCanvas, bool useStagingData) = 0;
114    virtual void dump() = 0;
115    void setName(const char* name) {
116        mName = name;
117    }
118    virtual void setPropertyChangedListener(PropertyChangedListener* listener) {
119        mPropertyChangedListener = listener;
120    }
121    virtual void onPropertyChanged(Properties* properties) = 0;
122    virtual ~Node(){}
123    virtual void syncProperties() = 0;
124protected:
125    std::string mName;
126    PropertyChangedListener* mPropertyChangedListener = nullptr;
127};
128
129class ANDROID_API Path : public Node {
130public:
131    struct ANDROID_API Data {
132        std::vector<char> verbs;
133        std::vector<size_t> verbSizes;
134        std::vector<float> points;
135        bool operator==(const Data& data) const {
136            return verbs == data.verbs && verbSizes == data.verbSizes
137                    && points == data.points;
138        }
139    };
140
141    class PathProperties : public Properties {
142    public:
143        explicit PathProperties(Node* node) : Properties(node) {}
144        void syncProperties(const PathProperties& prop) {
145            mData = prop.mData;
146            onPropertyChanged();
147        }
148        void setData(const Data& data) {
149            // Updates the path data. Note that we don't generate a new Skia path right away
150            // because there are cases where the animation is changing the path data, but the view
151            // that hosts the VD has gone off screen, in which case we won't even draw. So we
152            // postpone the Skia path generation to the draw time.
153            if (data == mData) {
154                return;
155            }
156            mData = data;
157            onPropertyChanged();
158
159        }
160        const Data& getData() const {
161            return mData;
162        }
163    private:
164        Data mData;
165    };
166
167    Path(const Path& path);
168    Path(const char* path, size_t strLength);
169    Path() {}
170
171    void dump() override;
172    virtual void syncProperties() override;
173    virtual void onPropertyChanged(Properties* prop) override {
174        if (prop == &mStagingProperties) {
175            mStagingPropertiesDirty = true;
176            if (mPropertyChangedListener) {
177                mPropertyChangedListener->onStagingPropertyChanged();
178            }
179        } else if (prop == &mProperties){
180            mSkPathDirty = true;
181            if (mPropertyChangedListener) {
182                mPropertyChangedListener->onPropertyChanged();
183            }
184        }
185    }
186    PathProperties* mutateStagingProperties() { return &mStagingProperties; }
187    const PathProperties* stagingProperties() { return &mStagingProperties; }
188
189    // This should only be called from animations on RT
190    PathProperties* mutateProperties() { return &mProperties; }
191
192protected:
193    virtual const SkPath& getUpdatedPath(bool useStagingData, SkPath* tempStagingPath);
194
195    // Internal data, render thread only.
196    bool mSkPathDirty = true;
197    SkPath mSkPath;
198
199private:
200    PathProperties mProperties = PathProperties(this);
201    PathProperties mStagingProperties = PathProperties(this);
202    bool mStagingPropertiesDirty = true;
203};
204
205class ANDROID_API FullPath: public Path {
206public:
207    class FullPathProperties : public Properties {
208    public:
209        struct PrimitiveFields {
210            float strokeWidth = 0;
211            SkColor strokeColor = SK_ColorTRANSPARENT;
212            float strokeAlpha = 1;
213            SkColor fillColor = SK_ColorTRANSPARENT;
214            float fillAlpha = 1;
215            float trimPathStart = 0;
216            float trimPathEnd = 1;
217            float trimPathOffset = 0;
218            int32_t strokeLineCap = SkPaint::Cap::kButt_Cap;
219            int32_t strokeLineJoin = SkPaint::Join::kMiter_Join;
220            float strokeMiterLimit = 4;
221            int fillType = 0; /* non-zero or kWinding_FillType in Skia */
222        };
223        explicit FullPathProperties(Node* mNode) : Properties(mNode), mTrimDirty(false) {}
224        ~FullPathProperties() {
225            SkSafeUnref(fillGradient);
226            SkSafeUnref(strokeGradient);
227        }
228        void syncProperties(const FullPathProperties& prop) {
229            mPrimitiveFields = prop.mPrimitiveFields;
230            mTrimDirty = true;
231            UPDATE_SKPROP(fillGradient, prop.fillGradient);
232            UPDATE_SKPROP(strokeGradient, prop.strokeGradient);
233            onPropertyChanged();
234        }
235        void setFillGradient(SkShader* gradient) {
236            if(UPDATE_SKPROP(fillGradient, gradient)) {
237                onPropertyChanged();
238            }
239        }
240        void setStrokeGradient(SkShader* gradient) {
241            if(UPDATE_SKPROP(strokeGradient, gradient)) {
242                onPropertyChanged();
243            }
244        }
245        SkShader* getFillGradient() const {
246            return fillGradient;
247        }
248        SkShader* getStrokeGradient() const {
249            return strokeGradient;
250        }
251        float getStrokeWidth() const{
252            return mPrimitiveFields.strokeWidth;
253        }
254        void setStrokeWidth(float strokeWidth) {
255            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeWidth, strokeWidth);
256        }
257        SkColor getStrokeColor() const{
258            return mPrimitiveFields.strokeColor;
259        }
260        void setStrokeColor(SkColor strokeColor) {
261            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeColor, strokeColor);
262        }
263        float getStrokeAlpha() const{
264            return mPrimitiveFields.strokeAlpha;
265        }
266        void setStrokeAlpha(float strokeAlpha) {
267            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeAlpha, strokeAlpha);
268        }
269        SkColor getFillColor() const {
270            return mPrimitiveFields.fillColor;
271        }
272        void setFillColor(SkColor fillColor) {
273            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(fillColor, fillColor);
274        }
275        float getFillAlpha() const{
276            return mPrimitiveFields.fillAlpha;
277        }
278        void setFillAlpha(float fillAlpha) {
279            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(fillAlpha, fillAlpha);
280        }
281        float getTrimPathStart() const{
282            return mPrimitiveFields.trimPathStart;
283        }
284        void setTrimPathStart(float trimPathStart) {
285            VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathStart, trimPathStart, mTrimDirty);
286        }
287        float getTrimPathEnd() const{
288            return mPrimitiveFields.trimPathEnd;
289        }
290        void setTrimPathEnd(float trimPathEnd) {
291            VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathEnd, trimPathEnd, mTrimDirty);
292        }
293        float getTrimPathOffset() const{
294            return mPrimitiveFields.trimPathOffset;
295        }
296        void setTrimPathOffset(float trimPathOffset) {
297            VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathOffset, trimPathOffset, mTrimDirty);
298        }
299
300        float getStrokeMiterLimit() const {
301            return mPrimitiveFields.strokeMiterLimit;
302        }
303        float getStrokeLineCap() const {
304            return mPrimitiveFields.strokeLineCap;
305        }
306        float getStrokeLineJoin() const {
307            return mPrimitiveFields.strokeLineJoin;
308        }
309        float getFillType() const {
310            return mPrimitiveFields.fillType;
311        }
312        bool copyProperties(int8_t* outProperties, int length) const;
313        void updateProperties(float strokeWidth, SkColor strokeColor, float strokeAlpha,
314                SkColor fillColor, float fillAlpha, float trimPathStart, float trimPathEnd,
315                float trimPathOffset, float strokeMiterLimit, int strokeLineCap, int strokeLineJoin,
316                int fillType) {
317            mPrimitiveFields.strokeWidth = strokeWidth;
318            mPrimitiveFields.strokeColor = strokeColor;
319            mPrimitiveFields.strokeAlpha = strokeAlpha;
320            mPrimitiveFields.fillColor = fillColor;
321            mPrimitiveFields.fillAlpha = fillAlpha;
322            mPrimitiveFields.trimPathStart = trimPathStart;
323            mPrimitiveFields.trimPathEnd = trimPathEnd;
324            mPrimitiveFields.trimPathOffset = trimPathOffset;
325            mPrimitiveFields.strokeMiterLimit = strokeMiterLimit;
326            mPrimitiveFields.strokeLineCap = strokeLineCap;
327            mPrimitiveFields.strokeLineJoin = strokeLineJoin;
328            mPrimitiveFields.fillType = fillType;
329            mTrimDirty = true;
330            onPropertyChanged();
331        }
332        // Set property values during animation
333        void setColorPropertyValue(int propertyId, int32_t value);
334        void setPropertyValue(int propertyId, float value);
335        bool mTrimDirty;
336    private:
337        enum class Property {
338            strokeWidth = 0,
339            strokeColor,
340            strokeAlpha,
341            fillColor,
342            fillAlpha,
343            trimPathStart,
344            trimPathEnd,
345            trimPathOffset,
346            strokeLineCap,
347            strokeLineJoin,
348            strokeMiterLimit,
349            fillType,
350            count,
351        };
352        PrimitiveFields mPrimitiveFields;
353        SkShader* fillGradient = nullptr;
354        SkShader* strokeGradient = nullptr;
355    };
356
357    // Called from UI thread
358    FullPath(const FullPath& path); // for cloning
359    FullPath(const char* path, size_t strLength) : Path(path, strLength) {}
360    FullPath() : Path() {}
361    void draw(SkCanvas* outCanvas, bool useStagingData) override;
362    void dump() override;
363    FullPathProperties* mutateStagingProperties() { return &mStagingProperties; }
364    const FullPathProperties* stagingProperties() { return &mStagingProperties; }
365
366    // This should only be called from animations on RT
367    FullPathProperties* mutateProperties() { return &mProperties; }
368
369    virtual void syncProperties() override;
370    virtual void onPropertyChanged(Properties* properties) override {
371        Path::onPropertyChanged(properties);
372        if (properties == &mStagingProperties) {
373            mStagingPropertiesDirty = true;
374            if (mPropertyChangedListener) {
375                mPropertyChangedListener->onStagingPropertyChanged();
376            }
377        } else if (properties == &mProperties) {
378            if (mPropertyChangedListener) {
379                mPropertyChangedListener->onPropertyChanged();
380            }
381        }
382    }
383
384protected:
385    const SkPath& getUpdatedPath(bool useStagingData, SkPath* tempStagingPath) override;
386private:
387
388    FullPathProperties mProperties = FullPathProperties(this);
389    FullPathProperties mStagingProperties = FullPathProperties(this);
390    bool mStagingPropertiesDirty = true;
391
392    // Intermediate data for drawing, render thread only
393    SkPath mTrimmedSkPath;
394
395};
396
397class ANDROID_API ClipPath: public Path {
398public:
399    ClipPath(const ClipPath& path) : Path(path) {}
400    ClipPath(const char* path, size_t strLength) : Path(path, strLength) {}
401    ClipPath() : Path() {}
402    void draw(SkCanvas* outCanvas, bool useStagingData) override;
403};
404
405class ANDROID_API Group: public Node {
406public:
407    class GroupProperties : public Properties {
408    public:
409        explicit GroupProperties(Node* mNode) : Properties(mNode) {}
410        struct PrimitiveFields {
411            float rotate = 0;
412            float pivotX = 0;
413            float pivotY = 0;
414            float scaleX = 1;
415            float scaleY = 1;
416            float translateX = 0;
417            float translateY = 0;
418        } mPrimitiveFields;
419        void syncProperties(const GroupProperties& prop) {
420            mPrimitiveFields = prop.mPrimitiveFields;
421            onPropertyChanged();
422        }
423        float getRotation() const {
424            return mPrimitiveFields.rotate;
425        }
426        void setRotation(float rotation) {
427            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(rotate, rotation);
428        }
429        float getPivotX() const {
430            return mPrimitiveFields.pivotX;
431        }
432        void setPivotX(float pivotX) {
433            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(pivotX, pivotX);
434        }
435        float getPivotY() const {
436            return mPrimitiveFields.pivotY;
437        }
438        void setPivotY(float pivotY) {
439            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(pivotY, pivotY);
440        }
441        float getScaleX() const {
442            return mPrimitiveFields.scaleX;
443        }
444        void setScaleX(float scaleX) {
445            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(scaleX, scaleX);
446        }
447        float getScaleY() const {
448            return mPrimitiveFields.scaleY;
449        }
450        void setScaleY(float scaleY) {
451            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(scaleY, scaleY);
452        }
453        float getTranslateX() const {
454            return mPrimitiveFields.translateX;
455        }
456        void setTranslateX(float translateX) {
457            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(translateX, translateX);
458        }
459        float getTranslateY() const {
460            return mPrimitiveFields.translateY;
461        }
462        void setTranslateY(float translateY) {
463            VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(translateY, translateY);
464        }
465        void updateProperties(float rotate, float pivotX, float pivotY,
466                float scaleX, float scaleY, float translateX, float translateY) {
467            mPrimitiveFields.rotate = rotate;
468            mPrimitiveFields.pivotX = pivotX;
469            mPrimitiveFields.pivotY = pivotY;
470            mPrimitiveFields.scaleX = scaleX;
471            mPrimitiveFields.scaleY = scaleY;
472            mPrimitiveFields.translateX = translateX;
473            mPrimitiveFields.translateY = translateY;
474            onPropertyChanged();
475        }
476        void setPropertyValue(int propertyId, float value);
477        float getPropertyValue(int propertyId) const;
478        bool copyProperties(float* outProperties, int length) const;
479        static bool isValidProperty(int propertyId);
480    private:
481        enum class Property {
482            rotate = 0,
483            pivotX,
484            pivotY,
485            scaleX,
486            scaleY,
487            translateX,
488            translateY,
489            // Count of the properties, must be at the end.
490            count,
491        };
492    };
493
494    Group(const Group& group);
495    Group() {}
496    void addChild(Node* child);
497    virtual void setPropertyChangedListener(PropertyChangedListener* listener) override {
498        Node::setPropertyChangedListener(listener);
499        for (auto& child : mChildren) {
500             child->setPropertyChangedListener(listener);
501        }
502    }
503    virtual void syncProperties() override;
504    GroupProperties* mutateStagingProperties() { return &mStagingProperties; }
505    const GroupProperties* stagingProperties() { return &mStagingProperties; }
506
507    // This should only be called from animations on RT
508    GroupProperties* mutateProperties() { return &mProperties; }
509
510    // Methods below could be called from either UI thread or Render Thread.
511    virtual void draw(SkCanvas* outCanvas, bool useStagingData) override;
512    void getLocalMatrix(SkMatrix* outMatrix, const GroupProperties& properties);
513    void dump() override;
514    static bool isValidProperty(int propertyId);
515
516    virtual void onPropertyChanged(Properties* properties) override {
517        if (properties == &mStagingProperties) {
518            mStagingPropertiesDirty = true;
519            if (mPropertyChangedListener) {
520                mPropertyChangedListener->onStagingPropertyChanged();
521            }
522        } else {
523            if (mPropertyChangedListener) {
524                mPropertyChangedListener->onPropertyChanged();
525            }
526        }
527    }
528
529private:
530    GroupProperties mProperties = GroupProperties(this);
531    GroupProperties mStagingProperties = GroupProperties(this);
532    bool mStagingPropertiesDirty = true;
533    std::vector< std::unique_ptr<Node> > mChildren;
534};
535
536class ANDROID_API Tree : public VirtualLightRefBase {
537public:
538    explicit Tree(Group* rootNode) : mRootNode(rootNode) {
539        mRootNode->setPropertyChangedListener(&mPropertyChangedListener);
540    }
541
542    // Copy properties from the tree and use the give node as the root node
543    Tree(const Tree* copy, Group* rootNode) : Tree(rootNode) {
544        mStagingProperties.syncAnimatableProperties(*copy->stagingProperties());
545        mStagingProperties.syncNonAnimatableProperties(*copy->stagingProperties());
546    }
547    // Draws the VD onto a bitmap cache, then the bitmap cache will be rendered onto the input
548    // canvas. Returns the number of pixels needed for the bitmap cache.
549    int draw(Canvas* outCanvas, SkColorFilter* colorFilter,
550            const SkRect& bounds, bool needsMirroring, bool canReuseCache);
551    void drawStaging(Canvas* canvas);
552
553    Bitmap& getBitmapUpdateIfDirty();
554    void setAllowCaching(bool allowCaching) {
555        mAllowCaching = allowCaching;
556    }
557    SkPaint* getPaint();
558    void syncProperties() {
559        if (mStagingProperties.mNonAnimatablePropertiesDirty) {
560            mProperties.syncNonAnimatableProperties(mStagingProperties);
561            mStagingProperties.mNonAnimatablePropertiesDirty = false;
562        }
563
564        if (mStagingProperties.mAnimatablePropertiesDirty) {
565            mProperties.syncAnimatableProperties(mStagingProperties);
566        } else {
567            mStagingProperties.syncAnimatableProperties(mProperties);
568        }
569        mStagingProperties.mAnimatablePropertiesDirty = false;
570        mRootNode->syncProperties();
571    }
572
573    class TreeProperties {
574    public:
575        explicit TreeProperties(Tree* tree) : mTree(tree) {}
576        // Properties that can only be modified by UI thread, therefore sync should
577        // only go from UI to RT
578        struct NonAnimatableProperties {
579            float viewportWidth = 0;
580            float viewportHeight = 0;
581            SkRect bounds;
582            int scaledWidth = 0;
583            int scaledHeight = 0;
584            SkColorFilter* colorFilter = nullptr;
585            ~NonAnimatableProperties() {
586                SkSafeUnref(colorFilter);
587            }
588        } mNonAnimatableProperties;
589        bool mNonAnimatablePropertiesDirty = true;
590
591        float mRootAlpha = 1.0f;
592        bool mAnimatablePropertiesDirty = true;
593
594        void syncNonAnimatableProperties(const TreeProperties& prop) {
595            // Copy over the data that can only be changed in UI thread
596            if (mNonAnimatableProperties.colorFilter != prop.mNonAnimatableProperties.colorFilter) {
597                SkRefCnt_SafeAssign(mNonAnimatableProperties.colorFilter,
598                        prop.mNonAnimatableProperties.colorFilter);
599            }
600            mNonAnimatableProperties = prop.mNonAnimatableProperties;
601        }
602
603        void setViewportSize(float width, float height) {
604            if (mNonAnimatableProperties.viewportWidth != width
605                    || mNonAnimatableProperties.viewportHeight != height) {
606                mNonAnimatablePropertiesDirty = true;
607                mNonAnimatableProperties.viewportWidth = width;
608                mNonAnimatableProperties.viewportHeight = height;
609                mTree->onPropertyChanged(this);
610            }
611        }
612        void setBounds(const SkRect& bounds) {
613            if (mNonAnimatableProperties.bounds != bounds) {
614                mNonAnimatableProperties.bounds = bounds;
615                mNonAnimatablePropertiesDirty = true;
616                mTree->onPropertyChanged(this);
617            }
618        }
619
620        void setScaledSize(int width, int height) {
621            // If the requested size is bigger than what the bitmap was, then
622            // we increase the bitmap size to match. The width and height
623            // are bound by MAX_CACHED_BITMAP_SIZE.
624            if (mNonAnimatableProperties.scaledWidth < width
625                    || mNonAnimatableProperties.scaledHeight < height) {
626                mNonAnimatableProperties.scaledWidth = std::max(width,
627                        mNonAnimatableProperties.scaledWidth);
628                mNonAnimatableProperties.scaledHeight = std::max(height,
629                        mNonAnimatableProperties.scaledHeight);
630                mNonAnimatablePropertiesDirty = true;
631                mTree->onPropertyChanged(this);
632            }
633        }
634        void setColorFilter(SkColorFilter* filter) {
635            if (UPDATE_SKPROP(mNonAnimatableProperties.colorFilter, filter)) {
636                mNonAnimatablePropertiesDirty = true;
637                mTree->onPropertyChanged(this);
638            }
639        }
640        SkColorFilter* getColorFilter() const{
641            return mNonAnimatableProperties.colorFilter;
642        }
643
644        float getViewportWidth() const {
645            return mNonAnimatableProperties.viewportWidth;
646        }
647        float getViewportHeight() const {
648            return mNonAnimatableProperties.viewportHeight;
649        }
650        float getScaledWidth() const {
651            return mNonAnimatableProperties.scaledWidth;
652        }
653        float getScaledHeight() const {
654            return mNonAnimatableProperties.scaledHeight;
655        }
656        void syncAnimatableProperties(const TreeProperties& prop) {
657            mRootAlpha = prop.mRootAlpha;
658        }
659        bool setRootAlpha(float rootAlpha) {
660            if (rootAlpha != mRootAlpha) {
661                mAnimatablePropertiesDirty = true;
662                mRootAlpha = rootAlpha;
663                mTree->onPropertyChanged(this);
664                return true;
665            }
666            return false;
667        }
668        float getRootAlpha() const { return mRootAlpha;}
669        const SkRect& getBounds() const {
670            return mNonAnimatableProperties.bounds;
671        }
672        Tree* mTree;
673    };
674    void onPropertyChanged(TreeProperties* prop);
675    TreeProperties* mutateStagingProperties() { return &mStagingProperties; }
676    const TreeProperties* stagingProperties() const { return &mStagingProperties; }
677
678    // This should only be called from animations on RT
679    TreeProperties* mutateProperties() { return &mProperties; }
680
681    // called from RT only
682    const TreeProperties& properties() const { return mProperties; }
683
684    // This should always be called from RT.
685    void markDirty() { mCache.dirty = true; }
686    bool isDirty() const { return mCache.dirty; }
687    bool getPropertyChangeWillBeConsumed() const { return mWillBeConsumed; }
688    void setPropertyChangeWillBeConsumed(bool willBeConsumed) { mWillBeConsumed = willBeConsumed; }
689
690    // Returns true if VD cache surface is big enough. This should always be called from RT and it
691    // works with Skia pipelines only.
692    bool canReuseSurface() {
693        SkSurface* surface = mCache.surface.get();
694        return surface && surface->width() >= mProperties.getScaledWidth()
695              && surface->height() >= mProperties.getScaledHeight();
696    }
697
698    // Draws VD cache into a canvas. This should always be called from RT and it works with Skia
699    // pipelines only.
700    void draw(SkCanvas* canvas);
701
702    // Draws VD into a GPU backed surface. If canReuseSurface returns false, then "surface" must
703    // contain a new surface. This should always be called from RT and it works with Skia pipelines
704    // only.
705    void updateCache(sk_sp<SkSurface> surface);
706
707private:
708    struct Cache {
709        sk_sp<Bitmap> bitmap; //used by HWUI pipeline and software
710        //TODO: use surface instead of bitmap when drawing in software canvas
711        sk_sp<SkSurface> surface; //used only by Skia pipelines
712        bool dirty = true;
713    };
714
715    SkPaint* updatePaint(SkPaint* outPaint, TreeProperties* prop);
716    bool allocateBitmapIfNeeded(Cache& cache, int width, int height);
717    bool canReuseBitmap(Bitmap*, int width, int height);
718    void updateBitmapCache(Bitmap& outCache, bool useStagingData);
719    // Cap the bitmap size, such that it won't hurt the performance too much
720    // and it won't crash due to a very large scale.
721    // The drawable will look blurry above this size.
722    const static int MAX_CACHED_BITMAP_SIZE;
723
724    bool mAllowCaching = true;
725    std::unique_ptr<Group> mRootNode;
726
727    TreeProperties mProperties = TreeProperties(this);
728    TreeProperties mStagingProperties = TreeProperties(this);
729
730    SkPaint mPaint;
731
732    Cache mStagingCache;
733    Cache mCache;
734
735    PropertyChangedListener mPropertyChangedListener
736            = PropertyChangedListener(&mCache.dirty, &mStagingCache.dirty);
737
738    mutable bool mWillBeConsumed = false;
739};
740
741} // namespace VectorDrawable
742
743typedef VectorDrawable::Path::Data PathData;
744} // namespace uirenderer
745} // namespace android
746
747#endif // ANDROID_HWUI_VPATH_H
748