OffscreenBufferPool.cpp revision 38e0c32852e3b9d8ca4a9d3791577f52536419cb
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "OffscreenBufferPool.h" 18 19#include "Caches.h" 20#include "Properties.h" 21#include "renderstate/RenderState.h" 22#include "utils/FatVector.h" 23 24#include <utils/Log.h> 25 26#include <GLES2/gl2.h> 27 28namespace android { 29namespace uirenderer { 30 31//////////////////////////////////////////////////////////////////////////////// 32// OffscreenBuffer 33//////////////////////////////////////////////////////////////////////////////// 34 35OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, 36 uint32_t viewportWidth, uint32_t viewportHeight) 37 : GpuMemoryTracker(GpuObjectType::OffscreenBuffer) 38 , renderState(renderState) 39 , viewportWidth(viewportWidth) 40 , viewportHeight(viewportHeight) 41 , texture(caches) { 42 uint32_t width = computeIdealDimension(viewportWidth); 43 uint32_t height = computeIdealDimension(viewportHeight); 44 texture.resize(width, height, GL_RGBA); 45 texture.blend = true; 46 texture.setWrap(GL_CLAMP_TO_EDGE); 47 // not setting filter on texture, since it's set when drawing, based on transform 48} 49 50Rect OffscreenBuffer::getTextureCoordinates() { 51 const float texX = 1.0f / static_cast<float>(texture.width()); 52 const float texY = 1.0f / static_cast<float>(texture.height()); 53 return Rect(0, viewportHeight * texY, viewportWidth * texX, 0); 54} 55 56void OffscreenBuffer::updateMeshFromRegion() { 57 // avoid T-junctions as they cause artifacts in between the resultant 58 // geometry when complex transforms occur. 59 // TODO: generate the safeRegion only if necessary based on drawing transform 60 Region safeRegion = Region::createTJunctionFreeRegion(region); 61 62 size_t count; 63 const android::Rect* rects = safeRegion.getArray(&count); 64 65 const float texX = 1.0f / float(texture.width()); 66 const float texY = 1.0f / float(texture.height()); 67 68 FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed 69 TextureVertex* mesh = &meshVector[0]; 70 for (size_t i = 0; i < count; i++) { 71 const android::Rect* r = &rects[i]; 72 73 const float u1 = r->left * texX; 74 const float v1 = (viewportHeight - r->top) * texY; 75 const float u2 = r->right * texX; 76 const float v2 = (viewportHeight - r->bottom) * texY; 77 78 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 79 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 80 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 81 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 82 } 83 elementCount = count * 6; 84 renderState.meshState().genOrUpdateMeshBuffer(&vbo, 85 sizeof(TextureVertex) * count * 4, 86 &meshVector[0], 87 GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer 88} 89 90uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) { 91 return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE); 92} 93 94OffscreenBuffer::~OffscreenBuffer() { 95 texture.deleteTexture(); 96 renderState.meshState().deleteMeshBuffer(vbo); 97 elementCount = 0; 98 vbo = 0; 99} 100 101/////////////////////////////////////////////////////////////////////////////// 102// OffscreenBufferPool 103/////////////////////////////////////////////////////////////////////////////// 104 105OffscreenBufferPool::OffscreenBufferPool() 106 : mMaxSize(Properties::layerPoolSize) { 107} 108 109OffscreenBufferPool::~OffscreenBufferPool() { 110 clear(); // TODO: unique_ptr? 111} 112 113int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) { 114 int deltaInt = int(lhs.width) - int(rhs.width); 115 if (deltaInt != 0) return deltaInt; 116 117 return int(lhs.height) - int(rhs.height); 118} 119 120void OffscreenBufferPool::clear() { 121 for (auto entry : mPool) { 122 delete entry.layer; 123 } 124 mPool.clear(); 125 mSize = 0; 126} 127 128OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, 129 const uint32_t width, const uint32_t height) { 130 OffscreenBuffer* layer = nullptr; 131 132 Entry entry(width, height); 133 auto iter = mPool.find(entry); 134 135 if (iter != mPool.end()) { 136 entry = *iter; 137 mPool.erase(iter); 138 139 layer = entry.layer; 140 layer->viewportWidth = width; 141 layer->viewportHeight = height; 142 mSize -= layer->getSizeInBytes(); 143 } else { 144 layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height); 145 } 146 147 return layer; 148} 149 150OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer, 151 const uint32_t width, const uint32_t height) { 152 RenderState& renderState = layer->renderState; 153 if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width) 154 && layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) { 155 // resize in place 156 layer->viewportWidth = width; 157 layer->viewportHeight = height; 158 return layer; 159 } 160 putOrDelete(layer); 161 return get(renderState, width, height); 162} 163 164void OffscreenBufferPool::dump() { 165 for (auto entry : mPool) { 166 ALOGD(" Layer size %dx%d", entry.width, entry.height); 167 } 168} 169 170void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) { 171 const uint32_t size = layer->getSizeInBytes(); 172 // Don't even try to cache a layer that's bigger than the cache 173 if (size < mMaxSize) { 174 // TODO: Use an LRU 175 while (mSize + size > mMaxSize) { 176 OffscreenBuffer* victim = mPool.begin()->layer; 177 mSize -= victim->getSizeInBytes(); 178 delete victim; 179 mPool.erase(mPool.begin()); 180 } 181 182 // clear region, since it's no longer valid 183 layer->region.clear(); 184 185 Entry entry(layer); 186 187 mPool.insert(entry); 188 mSize += size; 189 } else { 190 delete layer; 191 } 192} 193 194}; // namespace uirenderer 195}; // namespace android 196