OffscreenBufferPool.cpp revision 8dc02f99d09130ace2ee738c2e689db1b3f33181
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "OffscreenBufferPool.h" 18 19#include "Caches.h" 20#include "renderstate/RenderState.h" 21#include "utils/FatVector.h" 22#include "utils/TraceUtils.h" 23 24#include <utils/Color.h> 25#include <utils/Log.h> 26 27#include <GLES2/gl2.h> 28 29namespace android { 30namespace uirenderer { 31 32//////////////////////////////////////////////////////////////////////////////// 33// OffscreenBuffer 34//////////////////////////////////////////////////////////////////////////////// 35 36OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, 37 uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut) 38 : GpuMemoryTracker(GpuObjectType::OffscreenBuffer) 39 , renderState(renderState) 40 , viewportWidth(viewportWidth) 41 , viewportHeight(viewportHeight) 42 , texture(caches) 43 , wideColorGamut(wideColorGamut) { 44 uint32_t width = computeIdealDimension(viewportWidth); 45 uint32_t height = computeIdealDimension(viewportHeight); 46 ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height); 47 caches.textureState().activateTexture(0); 48 texture.resize(width, height, 49 wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(), GL_RGBA); 50 texture.blend = true; 51 texture.setWrap(GL_CLAMP_TO_EDGE); 52 // not setting filter on texture, since it's set when drawing, based on transform 53} 54 55Rect OffscreenBuffer::getTextureCoordinates() { 56 const float texX = 1.0f / static_cast<float>(texture.width()); 57 const float texY = 1.0f / static_cast<float>(texture.height()); 58 return Rect(0, viewportHeight * texY, viewportWidth * texX, 0); 59} 60 61void OffscreenBuffer::dirty(Rect dirtyArea) { 62 dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight); 63 if (!dirtyArea.isEmpty()) { 64 region.orSelf(android::Rect(dirtyArea.left, dirtyArea.top, 65 dirtyArea.right, dirtyArea.bottom)); 66 } 67} 68 69void OffscreenBuffer::updateMeshFromRegion() { 70 // avoid T-junctions as they cause artifacts in between the resultant 71 // geometry when complex transforms occur. 72 // TODO: generate the safeRegion only if necessary based on drawing transform 73 Region safeRegion = Region::createTJunctionFreeRegion(region); 74 75 size_t count; 76 const android::Rect* rects = safeRegion.getArray(&count); 77 78 const float texX = 1.0f / float(texture.width()); 79 const float texY = 1.0f / float(texture.height()); 80 81 FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed 82 TextureVertex* mesh = &meshVector[0]; 83 for (size_t i = 0; i < count; i++) { 84 const android::Rect* r = &rects[i]; 85 86 const float u1 = r->left * texX; 87 const float v1 = (viewportHeight - r->top) * texY; 88 const float u2 = r->right * texX; 89 const float v2 = (viewportHeight - r->bottom) * texY; 90 91 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 92 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 93 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 94 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 95 } 96 elementCount = count * 6; 97 renderState.meshState().genOrUpdateMeshBuffer(&vbo, 98 sizeof(TextureVertex) * count * 4, 99 &meshVector[0], 100 GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer 101} 102 103uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) { 104 return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE); 105} 106 107OffscreenBuffer::~OffscreenBuffer() { 108 ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height()); 109 texture.deleteTexture(); 110 renderState.meshState().deleteMeshBuffer(vbo); 111 elementCount = 0; 112 vbo = 0; 113} 114 115/////////////////////////////////////////////////////////////////////////////// 116// OffscreenBufferPool 117/////////////////////////////////////////////////////////////////////////////// 118 119OffscreenBufferPool::OffscreenBufferPool() 120 // 4 screen-sized RGBA_8888 textures 121 : mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) { 122} 123 124OffscreenBufferPool::~OffscreenBufferPool() { 125 clear(); // TODO: unique_ptr? 126} 127 128int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) { 129 int deltaInt = int(lhs.width) - int(rhs.width); 130 if (deltaInt != 0) return deltaInt; 131 132 deltaInt = int(lhs.height) - int(rhs.height); 133 if (deltaInt != 0) return deltaInt; 134 135 return int(lhs.wideColorGamut) - int(rhs.wideColorGamut); 136} 137 138void OffscreenBufferPool::clear() { 139 for (auto& entry : mPool) { 140 delete entry.layer; 141 } 142 mPool.clear(); 143 mSize = 0; 144} 145 146OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, 147 const uint32_t width, const uint32_t height, bool wideColorGamut) { 148 OffscreenBuffer* layer = nullptr; 149 150 Entry entry(width, height, wideColorGamut); 151 auto iter = mPool.find(entry); 152 153 if (iter != mPool.end()) { 154 entry = *iter; 155 mPool.erase(iter); 156 157 layer = entry.layer; 158 layer->viewportWidth = width; 159 layer->viewportHeight = height; 160 mSize -= layer->getSizeInBytes(); 161 } else { 162 layer = new OffscreenBuffer(renderState, Caches::getInstance(), 163 width, height, wideColorGamut); 164 } 165 166 return layer; 167} 168 169OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer, 170 const uint32_t width, const uint32_t height) { 171 RenderState& renderState = layer->renderState; 172 if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width) 173 && layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) { 174 // resize in place 175 layer->viewportWidth = width; 176 layer->viewportHeight = height; 177 178 // entire area will be repainted (and may be smaller) so clear usage region 179 layer->region.clear(); 180 return layer; 181 } 182 putOrDelete(layer); 183 return get(renderState, width, height, layer->wideColorGamut); 184} 185 186void OffscreenBufferPool::dump() { 187 for (auto entry : mPool) { 188 ALOGD(" Layer size %dx%d", entry.width, entry.height); 189 } 190} 191 192void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) { 193 const uint32_t size = layer->getSizeInBytes(); 194 // Don't even try to cache a layer that's bigger than the cache 195 if (size < mMaxSize) { 196 // TODO: Use an LRU 197 while (mSize + size > mMaxSize) { 198 OffscreenBuffer* victim = mPool.begin()->layer; 199 mSize -= victim->getSizeInBytes(); 200 delete victim; 201 mPool.erase(mPool.begin()); 202 } 203 204 // clear region, since it's no longer valid 205 layer->region.clear(); 206 207 Entry entry(layer); 208 209 mPool.insert(entry); 210 mSize += size; 211 } else { 212 delete layer; 213 } 214} 215 216}; // namespace uirenderer 217}; // namespace android 218