1f6a409067c5df1593c8c6b94304c70220d37901cChris Craik/*
2f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Copyright (C) 2017 The Android Open Source Project
3f6a409067c5df1593c8c6b94304c70220d37901cChris Craik *
4f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Licensed under the Apache License, Version 2.0 (the "License");
5f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * you may not use this file except in compliance with the License.
6f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * You may obtain a copy of the License at
7f6a409067c5df1593c8c6b94304c70220d37901cChris Craik *
8f6a409067c5df1593c8c6b94304c70220d37901cChris Craik *      http://www.apache.org/licenses/LICENSE-2.0
9f6a409067c5df1593c8c6b94304c70220d37901cChris Craik *
10f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Unless required by applicable law or agreed to in writing, software
11f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * distributed under the License is distributed on an "AS IS" BASIS,
12f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * See the License for the specific language governing permissions and
14f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * limitations under the License.
15f6a409067c5df1593c8c6b94304c70220d37901cChris Craik */
16f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
17f6a409067c5df1593c8c6b94304c70220d37901cChris Craik#include "TestSceneBase.h"
18f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
19f6a409067c5df1593c8c6b94304c70220d37901cChris Craik#include <SkColorMatrixFilter.h>
20f6a409067c5df1593c8c6b94304c70220d37901cChris Craik#include <SkGradientShader.h>
21f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
22f6a409067c5df1593c8c6b94304c70220d37901cChris Craikclass SimpleColorMatrixAnimation;
23f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
24f6a409067c5df1593c8c6b94304c70220d37901cChris Craikstatic TestScene::Registrar _SimpleColorMatrix(TestScene::Info{
251bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck        "simpleColorMatrix",
261bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck        "A color matrix shader benchmark for the simple scale/translate case, which has R, G, and "
271bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck        "B "
281bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck        "all scaled and translated the same amount.",
291bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck        TestScene::simpleCreateScene<SimpleColorMatrixAnimation>});
30f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
31f6a409067c5df1593c8c6b94304c70220d37901cChris Craikclass SimpleColorMatrixAnimation : public TestScene {
32f6a409067c5df1593c8c6b94304c70220d37901cChris Craikpublic:
331bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck    std::vector<sp<RenderNode> > cards;
34f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    void createContent(int width, int height, Canvas& canvas) override {
35f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
36f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
37f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        sp<RenderNode> card = createCard(0, 0, width, height);
38f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        canvas.drawRenderNode(card.get());
39f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        cards.push_back(card);
40f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    }
41f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    void doFrame(int frameNr) override {
42f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        int curFrame = frameNr % 20;
43f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        for (size_t ci = 0; ci < cards.size(); ci++) {
44f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
45f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
46f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
47f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        }
48f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    }
491bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck
50f6a409067c5df1593c8c6b94304c70220d37901cChris Craikprivate:
51f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    sp<RenderNode> createCard(int x, int y, int width, int height) {
521bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck        return TestUtils::createNode(
531bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                x, y, x + width, y + height,
54f6a409067c5df1593c8c6b94304c70220d37901cChris Craik                [width, height](RenderProperties& props, Canvas& canvas) {
551bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    SkPaint paint;
561bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    float matrix[20] = {0};
57f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
581bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    // Simple scale/translate case where R, G, and B are all treated equivalently
591bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    matrix[SkColorMatrix::kR_Scale] = 1.1f;
601bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    matrix[SkColorMatrix::kG_Scale] = 1.1f;
611bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    matrix[SkColorMatrix::kB_Scale] = 1.1f;
621bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    matrix[SkColorMatrix::kA_Scale] = 0.5f;
63f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
641bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    matrix[SkColorMatrix::kR_Trans] = 5.0f;
651bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    matrix[SkColorMatrix::kG_Trans] = 5.0f;
661bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    matrix[SkColorMatrix::kB_Trans] = 5.0f;
671bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    matrix[SkColorMatrix::kA_Trans] = 10.0f;
68f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
691bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    paint.setColorFilter(SkColorFilter::MakeMatrixFilterRowMajor255(matrix));
70f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
711bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    // set a shader so it's not likely for the matrix to be optimized away (since a
721bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    // clever
731bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    // enough renderer might apply it directly to the paint color)
741bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    float pos[] = {0, 1};
751bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    SkPoint pts[] = {SkPoint::Make(0, 0), SkPoint::Make(width, height)};
761bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    SkColor colors[2] = {Color::DeepPurple_500, Color::DeepOrange_500};
771bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2,
781bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                                                                 SkShader::kClamp_TileMode));
79f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
801bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    // overdraw several times to emphasize shader cost
811bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    for (int i = 0; i < 10; i++) {
821bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                        canvas.drawRect(i, i, width, height, paint);
831bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                    }
841bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                });
85f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    }
86f6a409067c5df1593c8c6b94304c70220d37901cChris Craik};
87