1f6a409067c5df1593c8c6b94304c70220d37901cChris Craik/* 2f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Copyright (C) 2017 The Android Open Source Project 3f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * 4f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Licensed under the Apache License, Version 2.0 (the "License"); 5f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * you may not use this file except in compliance with the License. 6f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * You may obtain a copy of the License at 7f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * 8f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * http://www.apache.org/licenses/LICENSE-2.0 9f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * 10f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Unless required by applicable law or agreed to in writing, software 11f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * distributed under the License is distributed on an "AS IS" BASIS, 12f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * See the License for the specific language governing permissions and 14f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * limitations under the License. 15f6a409067c5df1593c8c6b94304c70220d37901cChris Craik */ 16f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 17f6a409067c5df1593c8c6b94304c70220d37901cChris Craik#include "TestSceneBase.h" 18f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 19f6a409067c5df1593c8c6b94304c70220d37901cChris Craik#include <SkColorMatrixFilter.h> 20f6a409067c5df1593c8c6b94304c70220d37901cChris Craik#include <SkGradientShader.h> 21f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 22f6a409067c5df1593c8c6b94304c70220d37901cChris Craikclass SimpleColorMatrixAnimation; 23f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 24f6a409067c5df1593c8c6b94304c70220d37901cChris Craikstatic TestScene::Registrar _SimpleColorMatrix(TestScene::Info{ 251bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck "simpleColorMatrix", 261bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck "A color matrix shader benchmark for the simple scale/translate case, which has R, G, and " 271bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck "B " 281bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck "all scaled and translated the same amount.", 291bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck TestScene::simpleCreateScene<SimpleColorMatrixAnimation>}); 30f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 31f6a409067c5df1593c8c6b94304c70220d37901cChris Craikclass SimpleColorMatrixAnimation : public TestScene { 32f6a409067c5df1593c8c6b94304c70220d37901cChris Craikpublic: 331bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck std::vector<sp<RenderNode> > cards; 34f6a409067c5df1593c8c6b94304c70220d37901cChris Craik void createContent(int width, int height, Canvas& canvas) override { 35f6a409067c5df1593c8c6b94304c70220d37901cChris Craik canvas.drawColor(Color::White, SkBlendMode::kSrcOver); 36f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 37f6a409067c5df1593c8c6b94304c70220d37901cChris Craik sp<RenderNode> card = createCard(0, 0, width, height); 38f6a409067c5df1593c8c6b94304c70220d37901cChris Craik canvas.drawRenderNode(card.get()); 39f6a409067c5df1593c8c6b94304c70220d37901cChris Craik cards.push_back(card); 40f6a409067c5df1593c8c6b94304c70220d37901cChris Craik } 41f6a409067c5df1593c8c6b94304c70220d37901cChris Craik void doFrame(int frameNr) override { 42f6a409067c5df1593c8c6b94304c70220d37901cChris Craik int curFrame = frameNr % 20; 43f6a409067c5df1593c8c6b94304c70220d37901cChris Craik for (size_t ci = 0; ci < cards.size(); ci++) { 44f6a409067c5df1593c8c6b94304c70220d37901cChris Craik cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 45f6a409067c5df1593c8c6b94304c70220d37901cChris Craik cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 46f6a409067c5df1593c8c6b94304c70220d37901cChris Craik cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); 47f6a409067c5df1593c8c6b94304c70220d37901cChris Craik } 48f6a409067c5df1593c8c6b94304c70220d37901cChris Craik } 491bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck 50f6a409067c5df1593c8c6b94304c70220d37901cChris Craikprivate: 51f6a409067c5df1593c8c6b94304c70220d37901cChris Craik sp<RenderNode> createCard(int x, int y, int width, int height) { 521bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck return TestUtils::createNode( 531bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck x, y, x + width, y + height, 54f6a409067c5df1593c8c6b94304c70220d37901cChris Craik [width, height](RenderProperties& props, Canvas& canvas) { 551bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck SkPaint paint; 561bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck float matrix[20] = {0}; 57f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 581bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck // Simple scale/translate case where R, G, and B are all treated equivalently 591bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck matrix[SkColorMatrix::kR_Scale] = 1.1f; 601bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck matrix[SkColorMatrix::kG_Scale] = 1.1f; 611bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck matrix[SkColorMatrix::kB_Scale] = 1.1f; 621bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck matrix[SkColorMatrix::kA_Scale] = 0.5f; 63f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 641bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck matrix[SkColorMatrix::kR_Trans] = 5.0f; 651bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck matrix[SkColorMatrix::kG_Trans] = 5.0f; 661bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck matrix[SkColorMatrix::kB_Trans] = 5.0f; 671bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck matrix[SkColorMatrix::kA_Trans] = 10.0f; 68f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 691bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck paint.setColorFilter(SkColorFilter::MakeMatrixFilterRowMajor255(matrix)); 70f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 711bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck // set a shader so it's not likely for the matrix to be optimized away (since a 721bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck // clever 731bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck // enough renderer might apply it directly to the paint color) 741bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck float pos[] = {0, 1}; 751bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck SkPoint pts[] = {SkPoint::Make(0, 0), SkPoint::Make(width, height)}; 761bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck SkColor colors[2] = {Color::DeepPurple_500, Color::DeepOrange_500}; 771bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2, 781bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck SkShader::kClamp_TileMode)); 79f6a409067c5df1593c8c6b94304c70220d37901cChris Craik 801bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck // overdraw several times to emphasize shader cost 811bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck for (int i = 0; i < 10; i++) { 821bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck canvas.drawRect(i, i, width, height, paint); 831bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck } 841bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck }); 85f6a409067c5df1593c8c6b94304c70220d37901cChris Craik } 86f6a409067c5df1593c8c6b94304c70220d37901cChris Craik}; 87