ShaderCacheTests.cpp revision d495f43992c98d04cb5a4b1a7bf7917154072fb8
1/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <gtest/gtest.h>
18#include <dirent.h>
19#include <cutils/properties.h>
20#include <cstdint>
21#include <errno.h>
22#include <stdio.h>
23#include <stdlib.h>
24#include <sys/types.h>
25#include <utils/Log.h>
26#include "pipeline/skia/ShaderCache.h"
27#include "FileBlobCache.h"
28
29using namespace android::uirenderer::skiapipeline;
30
31namespace android {
32namespace uirenderer {
33namespace skiapipeline {
34
35class ShaderCacheTestUtils {
36public:
37    /**
38     * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries.
39     * If set to 0, then deferred save is disabled.
40     */
41    static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) {
42        cache.mDeferredSaveDelay = saveDelay;
43    }
44
45    /**
46     * "terminate" optionally stores the BlobCache on disk and release all in-memory cache.
47     * Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
48     */
49    static void terminate(ShaderCache& cache, bool saveContent) {
50        std::lock_guard<std::mutex> lock(cache.mMutex);
51        if (cache.mInitialized && cache.mBlobCache && saveContent) {
52            cache.mBlobCache->writeToFile();
53        }
54        cache.mBlobCache = NULL;
55    }
56};
57
58} /* namespace skiapipeline */
59} /* namespace uirenderer */
60} /* namespace android */
61
62
63namespace {
64
65std::string getExternalStorageFolder() {
66    return getenv("EXTERNAL_STORAGE");
67}
68
69bool folderExist(const std::string& folderName) {
70    DIR* dir = opendir(folderName.c_str());
71    if (dir) {
72        closedir(dir);
73        return true;
74    }
75    return false;
76}
77
78bool checkShader(const sk_sp<SkData>& shader, const char* program) {
79    sk_sp<SkData> shader2 = SkData::MakeWithCString(program);
80    return shader->size() == shader2->size()
81            && 0 == memcmp(shader->data(), shader2->data(), shader->size());
82}
83
84bool checkShader(const sk_sp<SkData>& shader, std::vector<char>& program) {
85    sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size());
86    return shader->size() == shader2->size()
87            && 0 == memcmp(shader->data(), shader2->data(), shader->size());
88}
89
90void setShader(sk_sp<SkData>& shader, const char* program) {
91    shader = SkData::MakeWithCString(program);
92}
93
94void setShader(sk_sp<SkData>& shader, std::vector<char>& program) {
95    shader = SkData::MakeWithCopy(program.data(), program.size());
96}
97
98
99
100#define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get())
101
102TEST(ShaderCacheTest, testWriteAndRead) {
103    if (!folderExist(getExternalStorageFolder())) {
104        //don't run the test if external storage folder is not available
105        return;
106    }
107    std::string cacheFile1 =  getExternalStorageFolder() + "/shaderCacheTest1";
108    std::string cacheFile2 =  getExternalStorageFolder() + "/shaderCacheTest2";
109
110    //remove any test files from previous test run
111    int deleteFile = remove(cacheFile1.c_str());
112    ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
113
114    //read the cache from a file that does not exist
115    ShaderCache::get().setFilename(cacheFile1.c_str());
116    ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save
117    ShaderCache::get().initShaderDiskCache();
118
119    //read a key - should not be found since the cache is empty
120    sk_sp<SkData> outVS;
121    ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
122
123    //write to the in-memory cache without storing on disk and verify we read the same values
124    sk_sp<SkData> inVS;
125    setShader(inVS, "sassas");
126    ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
127    setShader(inVS, "someVS");
128    ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
129    ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
130    ASSERT_TRUE(checkShader(outVS, "sassas"));
131    ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
132    ASSERT_TRUE(checkShader(outVS, "someVS"));
133
134    //store content to disk and release in-memory cache
135    ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
136
137    //change to a file that does not exist and verify load fails
138    ShaderCache::get().setFilename(cacheFile2.c_str());
139    ShaderCache::get().initShaderDiskCache();
140    ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
141    ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
142
143    //load again content from disk from an existing file and check the data is read correctly
144    ShaderCache::get().setFilename(cacheFile1.c_str());
145    ShaderCache::get().initShaderDiskCache();
146    sk_sp<SkData> outVS2;
147    ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
148    ASSERT_TRUE(checkShader(outVS2, "someVS"));
149
150    //change data, store to disk, read back again and verify data has been changed
151    setShader(inVS, "ewData1");
152    ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
153    ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
154    ShaderCache::get().initShaderDiskCache();
155    ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
156    ASSERT_TRUE(checkShader(outVS2, "ewData1"));
157
158
159    //write and read big data chunk (50K)
160    size_t dataSize = 50*1024;
161    std::vector<char> dataBuffer(dataSize);
162    for (size_t i = 0; i < dataSize; i++) {
163        dataBuffer[0] = dataSize % 256;
164    }
165    setShader(inVS, dataBuffer);
166    ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
167    ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
168    ShaderCache::get().initShaderDiskCache();
169    ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
170    ASSERT_TRUE(checkShader(outVS2, dataBuffer));
171
172    ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
173    remove(cacheFile1.c_str());
174}
175
176}  // namespace
177