Layer.h revision 068e31b929b40a1bc9be742c04cbdf5b04f3ce97
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <sys/types.h> 21 22#include <utils/RefBase.h> 23#include <utils/String8.h> 24#include <utils/Timers.h> 25 26#include <ui/FloatRect.h> 27#include <ui/FrameStats.h> 28#include <ui/GraphicBuffer.h> 29#include <ui/PixelFormat.h> 30#include <ui/Region.h> 31 32#include <gui/ISurfaceComposerClient.h> 33#include <gui/LayerState.h> 34#include <gui/BufferQueue.h> 35 36#include <list> 37#include <cstdint> 38 39#include "Client.h" 40#include "FrameTracker.h" 41#include "LayerVector.h" 42#include "MonitoredProducer.h" 43#include "SurfaceFlinger.h" 44#include "Transform.h" 45 46#include <layerproto/LayerProtoHeader.h> 47#include "DisplayHardware/HWComposer.h" 48#include "DisplayHardware/HWComposerBufferCache.h" 49#include "RenderArea.h" 50#include "RenderEngine/Mesh.h" 51#include "RenderEngine/Texture.h" 52 53#include <math/vec4.h> 54 55using namespace android::surfaceflinger; 56 57namespace android { 58 59// --------------------------------------------------------------------------- 60 61class Client; 62class Colorizer; 63class DisplayDevice; 64class GraphicBuffer; 65class SurfaceFlinger; 66class LayerDebugInfo; 67class LayerBE; 68 69namespace impl { 70class SurfaceInterceptor; 71} 72 73// --------------------------------------------------------------------------- 74 75struct CompositionInfo { 76 HWC2::Composition compositionType; 77 sp<GraphicBuffer> mBuffer = nullptr; 78 int mBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; 79 struct { 80 HWComposer* hwc; 81 sp<Fence> fence; 82 HWC2::BlendMode blendMode; 83 Rect displayFrame; 84 float alpha; 85 FloatRect sourceCrop; 86 HWC2::Transform transform; 87 int z; 88 int type; 89 int appId; 90 Region visibleRegion; 91 Region surfaceDamage; 92 sp<NativeHandle> sidebandStream; 93 android_dataspace dataspace; 94 hwc_color_t color; 95 } hwc; 96 struct { 97 RE::RenderEngine* renderEngine; 98 Mesh* mesh; 99 } renderEngine; 100}; 101 102class LayerBE { 103public: 104 LayerBE(); 105 106 // The mesh used to draw the layer in GLES composition mode 107 Mesh mMesh; 108 109 // HWC items, accessed from the main thread 110 struct HWCInfo { 111 HWCInfo() 112 : hwc(nullptr), 113 layer(nullptr), 114 forceClientComposition(false), 115 compositionType(HWC2::Composition::Invalid), 116 clearClientTarget(false), 117 transform(HWC2::Transform::None) {} 118 119 HWComposer* hwc; 120 HWC2::Layer* layer; 121 bool forceClientComposition; 122 HWC2::Composition compositionType; 123 bool clearClientTarget; 124 Rect displayFrame; 125 FloatRect sourceCrop; 126 HWComposerBufferCache bufferCache; 127 HWC2::Transform transform; 128 }; 129 130 // A layer can be attached to multiple displays when operating in mirror mode 131 // (a.k.a: when several displays are attached with equal layerStack). In this 132 // case we need to keep track. In non-mirror mode, a layer will have only one 133 // HWCInfo. This map key is a display layerStack. 134 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 135 136 CompositionInfo compositionInfo; 137}; 138 139class Layer : public virtual RefBase { 140 static int32_t sSequence; 141 142public: 143 LayerBE& getBE() { return mBE; } 144 LayerBE& getBE() const { return mBE; } 145 mutable bool contentDirty; 146 // regions below are in window-manager space 147 Region visibleRegion; 148 Region coveredRegion; 149 Region visibleNonTransparentRegion; 150 Region surfaceDamageRegion; 151 152 // Layer serial number. This gives layers an explicit ordering, so we 153 // have a stable sort order when their layer stack and Z-order are 154 // the same. 155 int32_t sequence; 156 157 enum { // flags for doTransaction() 158 eDontUpdateGeometryState = 0x00000001, 159 eVisibleRegion = 0x00000002, 160 }; 161 162 struct Geometry { 163 uint32_t w; 164 uint32_t h; 165 Transform transform; 166 167 inline bool operator==(const Geometry& rhs) const { 168 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) && 169 (transform.ty() == rhs.transform.ty()); 170 } 171 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); } 172 }; 173 174 struct State { 175 Geometry active; 176 Geometry requested; 177 int32_t z; 178 179 // The identifier of the layer stack this layer belongs to. A layer can 180 // only be associated to a single layer stack. A layer stack is a 181 // z-ordered group of layers which can be associated to one or more 182 // displays. Using the same layer stack on different displays is a way 183 // to achieve mirroring. 184 uint32_t layerStack; 185 186 uint8_t flags; 187 uint8_t mask; 188 uint8_t reserved[2]; 189 int32_t sequence; // changes when visible regions can change 190 bool modified; 191 192 // Crop is expressed in layer space coordinate. 193 Rect crop; 194 Rect requestedCrop; 195 196 // finalCrop is expressed in display space coordinate. 197 Rect finalCrop; 198 Rect requestedFinalCrop; 199 200 // If set, defers this state update until the identified Layer 201 // receives a frame with the given frameNumber 202 wp<Layer> barrierLayer; 203 uint64_t frameNumber; 204 205 // the transparentRegion hint is a bit special, it's latched only 206 // when we receive a buffer -- this is because it's "content" 207 // dependent. 208 Region activeTransparentRegion; 209 Region requestedTransparentRegion; 210 android_dataspace dataSpace; 211 212 int32_t appId; 213 int32_t type; 214 215 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 216 wp<Layer> zOrderRelativeOf; 217 218 // A list of surfaces whose Z-order is interpreted relative to ours. 219 SortedVector<wp<Layer>> zOrderRelatives; 220 221 half4 color; 222 }; 223 224 Layer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w, 225 uint32_t h, uint32_t flags); 226 virtual ~Layer(); 227 228 void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; } 229 230 // ------------------------------------------------------------------------ 231 // Geometry setting functions. 232 // 233 // The following group of functions are used to specify the layers 234 // bounds, and the mapping of the texture on to those bounds. According 235 // to various settings changes to them may apply immediately, or be delayed until 236 // a pending resize is completed by the producer submitting a buffer. For example 237 // if we were to change the buffer size, and update the matrix ahead of the 238 // new buffer arriving, then we would be stretching the buffer to a different 239 // aspect before and after the buffer arriving, which probably isn't what we wanted. 240 // 241 // The first set of geometry functions are controlled by the scaling mode, described 242 // in window.h. The scaling mode may be set by the client, as it submits buffers. 243 // This value may be overriden through SurfaceControl, with setOverrideScalingMode. 244 // 245 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then 246 // matrix updates will not be applied while a resize is pending 247 // and the size and transform will remain in their previous state 248 // until a new buffer is submitted. If the scaling mode is another value 249 // then the old-buffer will immediately be scaled to the pending size 250 // and the new matrix will be immediately applied following this scaling 251 // transformation. 252 253 // Set the default buffer size for the assosciated Producer, in pixels. This is 254 // also the rendered size of the layer prior to any transformations. Parent 255 // or local matrix transformations will not affect the size of the buffer, 256 // but may affect it's on-screen size or clipping. 257 bool setSize(uint32_t w, uint32_t h); 258 // Set a 2x2 transformation matrix on the layer. This transform 259 // will be applied after parent transforms, but before any final 260 // producer specified transform. 261 bool setMatrix(const layer_state_t::matrix22_t& matrix); 262 263 // This second set of geometry attributes are controlled by 264 // setGeometryAppliesWithResize, and their default mode is to be 265 // immediate. If setGeometryAppliesWithResize is specified 266 // while a resize is pending, then update of these attributes will 267 // be delayed until the resize completes. 268 269 // setPosition operates in parent buffer space (pre parent-transform) or display 270 // space for top-level layers. 271 bool setPosition(float x, float y, bool immediate); 272 // Buffer space 273 bool setCrop(const Rect& crop, bool immediate); 274 // Parent buffer space/display space 275 bool setFinalCrop(const Rect& crop, bool immediate); 276 277 // TODO(b/38182121): Could we eliminate the various latching modes by 278 // using the layer hierarchy? 279 // ----------------------------------------------------------------------- 280 bool setLayer(int32_t z); 281 bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 282 283 bool setAlpha(float alpha); 284 bool setColor(const half3& color); 285 bool setTransparentRegionHint(const Region& transparent); 286 bool setFlags(uint8_t flags, uint8_t mask); 287 bool setLayerStack(uint32_t layerStack); 288 bool setDataSpace(android_dataspace dataSpace); 289 android_dataspace getDataSpace() const; 290 uint32_t getLayerStack() const; 291 void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); 292 void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); 293 bool setOverrideScalingMode(int32_t overrideScalingMode); 294 void setInfo(int32_t type, int32_t appId); 295 bool reparentChildren(const sp<IBinder>& layer); 296 void setChildrenDrawingParent(const sp<Layer>& layer); 297 bool reparent(const sp<IBinder>& newParentHandle); 298 bool detachChildren(); 299 300 // If we have received a new buffer this frame, we will pass its surface 301 // damage down to hardware composer. Otherwise, we must send a region with 302 // one empty rect. 303 virtual void useSurfaceDamage() {} 304 virtual void useEmptyDamage() {} 305 306 uint32_t getTransactionFlags(uint32_t flags); 307 uint32_t setTransactionFlags(uint32_t flags); 308 309 bool belongsToDisplay(uint32_t layerStack, bool isPrimaryDisplay) const { 310 return getLayerStack() == layerStack && (!mPrimaryDisplayOnly || isPrimaryDisplay); 311 } 312 313 void computeGeometry(const RenderArea& renderArea, Mesh& mesh, bool useIdentityTransform) const; 314 FloatRect computeBounds(const Region& activeTransparentRegion) const; 315 FloatRect computeBounds() const; 316 317 int32_t getSequence() const { return sequence; } 318 319 // ----------------------------------------------------------------------- 320 // Virtuals 321 virtual const char* getTypeId() const = 0; 322 323 /* 324 * isOpaque - true if this surface is opaque 325 * 326 * This takes into account the buffer format (i.e. whether or not the 327 * pixel format includes an alpha channel) and the "opaque" flag set 328 * on the layer. It does not examine the current plane alpha value. 329 */ 330 virtual bool isOpaque(const Layer::State&) const { return false; } 331 332 /* 333 * isSecure - true if this surface is secure, that is if it prevents 334 * screenshots or VNC servers. 335 */ 336 bool isSecure() const; 337 338 /* 339 * isVisible - true if this layer is visible, false otherwise 340 */ 341 virtual bool isVisible() const = 0; 342 343 /* 344 * isHiddenByPolicy - true if this layer has been forced invisible. 345 * just because this is false, doesn't mean isVisible() is true. 346 * For example if this layer has no active buffer, it may not be hidden by 347 * policy, but it still can not be visible. 348 */ 349 bool isHiddenByPolicy() const; 350 351 /* 352 * isFixedSize - true if content has a fixed size 353 */ 354 virtual bool isFixedSize() const { return true; } 355 356 357 bool isPendingRemoval() const { return mPendingRemoval; } 358 359 void writeToProto(LayerProto* layerInfo, 360 LayerVector::StateSet stateSet = LayerVector::StateSet::Drawing); 361 362 void writeToProto(LayerProto* layerInfo, int32_t hwcId); 363 364protected: 365 /* 366 * onDraw - draws the surface. 367 */ 368 virtual void onDraw(const RenderArea& renderArea, const Region& clip, 369 bool useIdentityTransform) const = 0; 370 371public: 372 virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {} 373 374 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 375 void forceClientComposition(int32_t hwcId); 376 bool getForceClientComposition(int32_t hwcId); 377 virtual void setPerFrameData(const sp<const DisplayDevice>& displayDevice) = 0; 378 379 // callIntoHwc exists so we can update our local state and call 380 // acceptDisplayChanges without unnecessarily updating the device's state 381 void setCompositionType(int32_t hwcId, HWC2::Composition type, bool callIntoHwc = true); 382 HWC2::Composition getCompositionType(int32_t hwcId) const; 383 void setClearClientTarget(int32_t hwcId, bool clear); 384 bool getClearClientTarget(int32_t hwcId) const; 385 void updateCursorPosition(const sp<const DisplayDevice>& hw); 386 387 /* 388 * called after page-flip 389 */ 390 virtual void onLayerDisplayed(const sp<Fence>& releaseFence); 391 392 virtual void abandon() {} 393 394 virtual bool shouldPresentNow(const DispSync& /*dispSync*/) const { return false; } 395 virtual void setTransformHint(uint32_t /*orientation*/) const { } 396 397 /* 398 * called before composition. 399 * returns true if the layer has pending updates. 400 */ 401 virtual bool onPreComposition(nsecs_t /*refreshStartTime*/) { return true; } 402 403 /* 404 * called after composition. 405 * returns true if the layer latched a new buffer this frame. 406 */ 407 virtual bool onPostComposition(const std::shared_ptr<FenceTime>& /*glDoneFence*/, 408 const std::shared_ptr<FenceTime>& /*presentFence*/, 409 const CompositorTiming& /*compositorTiming*/) { 410 return false; 411 } 412 413 // If a buffer was replaced this frame, release the former buffer 414 virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { } 415 416 417 /* 418 * draw - performs some global clipping optimizations 419 * and calls onDraw(). 420 */ 421 void draw(const RenderArea& renderArea, const Region& clip) const; 422 void draw(const RenderArea& renderArea, bool useIdentityTransform) const; 423 void draw(const RenderArea& renderArea) const; 424 425 /* 426 * doTransaction - process the transaction. This is a good place to figure 427 * out which attributes of the surface have changed. 428 */ 429 uint32_t doTransaction(uint32_t transactionFlags); 430 431 /* 432 * setVisibleRegion - called to set the new visible region. This gives 433 * a chance to update the new visible region or record the fact it changed. 434 */ 435 void setVisibleRegion(const Region& visibleRegion); 436 437 /* 438 * setCoveredRegion - called when the covered region changes. The covered 439 * region corresponds to any area of the surface that is covered 440 * (transparently or not) by another surface. 441 */ 442 void setCoveredRegion(const Region& coveredRegion); 443 444 /* 445 * setVisibleNonTransparentRegion - called when the visible and 446 * non-transparent region changes. 447 */ 448 void setVisibleNonTransparentRegion(const Region& visibleNonTransparentRegion); 449 450 /* 451 * Clear the visible, covered, and non-transparent regions. 452 */ 453 void clearVisibilityRegions(); 454 455 /* 456 * latchBuffer - called each time the screen is redrawn and returns whether 457 * the visible regions need to be recomputed (this is a fairly heavy 458 * operation, so this should be set only if needed). Typically this is used 459 * to figure out if the content or size of a surface has changed. 460 */ 461 virtual Region latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/) { 462 return {}; 463 } 464 465 virtual bool isBufferLatched() const { return false; } 466 467 bool isPotentialCursor() const { return mPotentialCursor; } 468 /* 469 * called with the state lock from a binder thread when the layer is 470 * removed from the current list to the pending removal list 471 */ 472 void onRemovedFromCurrentState(); 473 474 /* 475 * called with the state lock from the main thread when the layer is 476 * removed from the pending removal list 477 */ 478 void onRemoved(); 479 480 // Updates the transform hint in our SurfaceFlingerConsumer to match 481 // the current orientation of the display device. 482 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 483 484 /* 485 * returns the rectangle that crops the content of the layer and scales it 486 * to the layer's size. 487 */ 488 Rect getContentCrop() const; 489 490 /* 491 * Returns if a frame is queued. 492 */ 493 bool hasQueuedFrame() const { 494 return mQueuedFrames > 0 || mSidebandStreamChanged || mAutoRefresh; 495 } 496 497 int32_t getQueuedFrameCount() const { return mQueuedFrames; } 498 499 // ----------------------------------------------------------------------- 500 501 bool createHwcLayer(HWComposer* hwc, int32_t hwcId); 502 bool destroyHwcLayer(int32_t hwcId); 503 void destroyAllHwcLayers(); 504 505 bool hasHwcLayer(int32_t hwcId) { 506 return getBE().mHwcLayers.count(hwcId) > 0; 507 } 508 509 HWC2::Layer* getHwcLayer(int32_t hwcId) { 510 if (getBE().mHwcLayers.count(hwcId) == 0) { 511 return nullptr; 512 } 513 return getBE().mHwcLayers[hwcId].layer; 514 } 515 516 // ----------------------------------------------------------------------- 517 518 void clearWithOpenGL(const RenderArea& renderArea) const; 519 void setFiltering(bool filtering); 520 bool getFiltering() const; 521 522 523 inline const State& getDrawingState() const { return mDrawingState; } 524 inline const State& getCurrentState() const { return mCurrentState; } 525 inline State& getCurrentState() { return mCurrentState; } 526 527 LayerDebugInfo getLayerDebugInfo() const; 528 529 /* always call base class first */ 530 static void miniDumpHeader(String8& result); 531 void miniDump(String8& result, int32_t hwcId) const; 532 void dumpFrameStats(String8& result) const; 533 void dumpFrameEvents(String8& result); 534 void clearFrameStats(); 535 void logFrameStats(); 536 void getFrameStats(FrameStats* outStats) const; 537 538 virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) { 539 return {}; 540 } 541 542 void onDisconnect(); 543 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 544 FrameEventHistoryDelta* outDelta); 545 546 virtual bool getTransformToDisplayInverse() const { return false; } 547 548 Transform getTransform() const; 549 550 // Returns the Alpha of the Surface, accounting for the Alpha 551 // of parent Surfaces in the hierarchy (alpha's will be multiplied 552 // down the hierarchy). 553 half getAlpha() const; 554 half4 getColor() const; 555 556 void traverseInReverseZOrder(LayerVector::StateSet stateSet, 557 const LayerVector::Visitor& visitor); 558 void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor); 559 560 void traverseChildrenInZOrder(LayerVector::StateSet stateSet, 561 const LayerVector::Visitor& visitor); 562 563 size_t getChildrenCount() const; 564 void addChild(const sp<Layer>& layer); 565 // Returns index if removed, or negative value otherwise 566 // for symmetry with Vector::remove 567 ssize_t removeChild(const sp<Layer>& layer); 568 sp<Layer> getParent() const { return mCurrentParent.promote(); } 569 bool hasParent() const { return getParent() != nullptr; } 570 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 571 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 572 bool setChildRelativeLayer(const sp<Layer>& childLayer, 573 const sp<IBinder>& relativeToHandle, int32_t relativeZ); 574 575 // Copy the current list of children to the drawing state. Called by 576 // SurfaceFlinger to complete a transaction. 577 void commitChildList(); 578 int32_t getZ() const; 579 580protected: 581 // constant 582 sp<SurfaceFlinger> mFlinger; 583 /* 584 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 585 * is called. 586 */ 587 class LayerCleaner { 588 sp<SurfaceFlinger> mFlinger; 589 wp<Layer> mLayer; 590 591 protected: 592 ~LayerCleaner() { 593 // destroy client resources 594 mFlinger->onLayerDestroyed(mLayer); 595 } 596 597 public: 598 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 599 : mFlinger(flinger), mLayer(layer) {} 600 }; 601 602 virtual void onFirstRef(); 603 604 friend class impl::SurfaceInterceptor; 605 606 void commitTransaction(const State& stateToCommit); 607 608 uint32_t getEffectiveUsage(uint32_t usage) const; 609 610 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 611 // Compute the initial crop as specified by parent layers and the 612 // SurfaceControl for this layer. Does not include buffer crop from the 613 // IGraphicBufferProducer client, as that should not affect child clipping. 614 // Returns in screen space. 615 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 616 617 // drawing 618 void clearWithOpenGL(const RenderArea& renderArea, float r, float g, float b, 619 float alpha) const; 620 621 void setParent(const sp<Layer>& layer); 622 623 LayerVector makeTraversalList(LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers); 624 void addZOrderRelative(const wp<Layer>& relative); 625 void removeZOrderRelative(const wp<Layer>& relative); 626 627 class SyncPoint { 628 public: 629 explicit SyncPoint(uint64_t frameNumber) 630 : mFrameNumber(frameNumber), mFrameIsAvailable(false), mTransactionIsApplied(false) {} 631 632 uint64_t getFrameNumber() const { return mFrameNumber; } 633 634 bool frameIsAvailable() const { return mFrameIsAvailable; } 635 636 void setFrameAvailable() { mFrameIsAvailable = true; } 637 638 bool transactionIsApplied() const { return mTransactionIsApplied; } 639 640 void setTransactionApplied() { mTransactionIsApplied = true; } 641 642 private: 643 const uint64_t mFrameNumber; 644 std::atomic<bool> mFrameIsAvailable; 645 std::atomic<bool> mTransactionIsApplied; 646 }; 647 648 // SyncPoints which will be signaled when the correct frame is at the head 649 // of the queue and dropped after the frame has been latched. Protected by 650 // mLocalSyncPointMutex. 651 Mutex mLocalSyncPointMutex; 652 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 653 654 // SyncPoints which will be signaled and then dropped when the transaction 655 // is applied 656 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 657 658 // Returns false if the relevant frame has already been latched 659 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 660 661 void pushPendingState(); 662 void popPendingState(State* stateToCommit); 663 bool applyPendingStates(State* stateToCommit); 664 665 void clearSyncPoints(); 666 667 // Returns mCurrentScaling mode (originating from the 668 // Client) or mOverrideScalingMode mode (originating from 669 // the Surface Controller) if set. 670 virtual uint32_t getEffectiveScalingMode() const { return 0; } 671 672public: 673 /* 674 * The layer handle is just a BBinder object passed to the client 675 * (remote process) -- we don't keep any reference on our side such that 676 * the dtor is called when the remote side let go of its reference. 677 * 678 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 679 * this layer when the handle is destroyed. 680 */ 681 class Handle : public BBinder, public LayerCleaner { 682 public: 683 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 684 : LayerCleaner(flinger, layer), owner(layer) {} 685 686 wp<Layer> owner; 687 }; 688 689 sp<IBinder> getHandle(); 690 const String8& getName() const; 691 virtual void notifyAvailableFrames() {} 692 virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; } 693 bool getPremultipledAlpha() const; 694 695protected: 696 // ----------------------------------------------------------------------- 697 bool usingRelativeZ(LayerVector::StateSet stateSet); 698 699 bool mPremultipliedAlpha; 700 String8 mName; 701 String8 mTransactionName; // A cached version of "TX - " + mName for systraces 702 703 bool mPrimaryDisplayOnly = false; 704 705 // these are protected by an external lock 706 State mCurrentState; 707 State mDrawingState; 708 volatile int32_t mTransactionFlags; 709 710 // Accessed from main thread and binder threads 711 Mutex mPendingStateMutex; 712 Vector<State> mPendingStates; 713 714 // thread-safe 715 volatile int32_t mQueuedFrames; 716 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 717 718 // Timestamp history for UIAutomation. Thread safe. 719 FrameTracker mFrameTracker; 720 721 // Timestamp history for the consumer to query. 722 // Accessed by both consumer and producer on main and binder threads. 723 Mutex mFrameEventHistoryMutex; 724 ConsumerFrameEventHistory mFrameEventHistory; 725 FenceTimeline mAcquireTimeline; 726 FenceTimeline mReleaseTimeline; 727 728 // main thread 729 int mActiveBufferSlot; 730 sp<GraphicBuffer> mActiveBuffer; 731 sp<NativeHandle> mSidebandStream; 732 Rect mCurrentCrop; 733 uint32_t mCurrentTransform; 734 // We encode unset as -1. 735 int32_t mOverrideScalingMode; 736 bool mCurrentOpacity; 737 std::atomic<uint64_t> mCurrentFrameNumber; 738 bool mFrameLatencyNeeded; 739 // Whether filtering is forced on or not 740 bool mFiltering; 741 // Whether filtering is needed b/c of the drawingstate 742 bool mNeedsFiltering; 743 744 bool mPendingRemoval = false; 745 746 // page-flip thread (currently main thread) 747 bool mProtectedByApp; // application requires protected path to external sink 748 749 // protected by mLock 750 mutable Mutex mLock; 751 752 const wp<Client> mClientRef; 753 754 // This layer can be a cursor on some displays. 755 bool mPotentialCursor; 756 757 // Local copy of the queued contents of the incoming BufferQueue 758 mutable Mutex mQueueItemLock; 759 Condition mQueueItemCondition; 760 Vector<BufferItem> mQueueItems; 761 std::atomic<uint64_t> mLastFrameNumberReceived; 762 bool mAutoRefresh; 763 bool mFreezeGeometryUpdates; 764 765 // Child list about to be committed/used for editing. 766 LayerVector mCurrentChildren; 767 // Child list used for rendering. 768 LayerVector mDrawingChildren; 769 770 wp<Layer> mCurrentParent; 771 wp<Layer> mDrawingParent; 772 773 mutable LayerBE mBE; 774}; 775 776// --------------------------------------------------------------------------- 777 778}; // namespace android 779 780#endif // ANDROID_LAYER_H 781