Layer.h revision 1e24ccebeeb6798afce2730a120abcf9927960fa
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <utils/RefBase.h> 24#include <utils/String8.h> 25#include <utils/Timers.h> 26 27#include <ui/FrameStats.h> 28#include <ui/GraphicBuffer.h> 29#include <ui/PixelFormat.h> 30#include <ui/Region.h> 31 32#include <gui/ISurfaceComposerClient.h> 33#include <gui/LayerState.h> 34 35#include <list> 36 37#include "Client.h" 38#include "FrameTracker.h" 39#include "LayerVector.h" 40#include "MonitoredProducer.h" 41#include "SurfaceFlinger.h" 42#include "Transform.h" 43 44#include <layerproto/LayerProtoHeader.h> 45#include "DisplayHardware/HWComposer.h" 46#include "DisplayHardware/HWComposerBufferCache.h" 47#include "RenderArea.h" 48#include "RenderEngine/Mesh.h" 49#include "RenderEngine/Texture.h" 50 51#include <math/vec4.h> 52 53using namespace android::surfaceflinger; 54 55namespace android { 56 57// --------------------------------------------------------------------------- 58 59class Client; 60class Colorizer; 61class DisplayDevice; 62class GraphicBuffer; 63class SurfaceFlinger; 64class LayerDebugInfo; 65class LayerBE; 66 67// --------------------------------------------------------------------------- 68 69class LayerBE { 70public: 71 LayerBE(); 72 73 sp<NativeHandle> mSidebandStream; 74 75 // The mesh used to draw the layer in GLES composition mode 76 Mesh mMesh; 77 78 // HWC items, accessed from the main thread 79 struct HWCInfo { 80 HWCInfo() 81 : hwc(nullptr), 82 layer(nullptr), 83 forceClientComposition(false), 84 compositionType(HWC2::Composition::Invalid), 85 clearClientTarget(false) {} 86 87 HWComposer* hwc; 88 HWC2::Layer* layer; 89 bool forceClientComposition; 90 HWC2::Composition compositionType; 91 bool clearClientTarget; 92 Rect displayFrame; 93 FloatRect sourceCrop; 94 HWComposerBufferCache bufferCache; 95 }; 96 97 // A layer can be attached to multiple displays when operating in mirror mode 98 // (a.k.a: when several displays are attached with equal layerStack). In this 99 // case we need to keep track. In non-mirror mode, a layer will have only one 100 // HWCInfo. This map key is a display layerStack. 101 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 102}; 103 104class Layer : public virtual RefBase { 105 static int32_t sSequence; 106 107public: 108 LayerBE& getBE() { return mBE; } 109 LayerBE& getBE() const { return mBE; } 110 mutable bool contentDirty; 111 // regions below are in window-manager space 112 Region visibleRegion; 113 Region coveredRegion; 114 Region visibleNonTransparentRegion; 115 Region surfaceDamageRegion; 116 117 // Layer serial number. This gives layers an explicit ordering, so we 118 // have a stable sort order when their layer stack and Z-order are 119 // the same. 120 int32_t sequence; 121 122 enum { // flags for doTransaction() 123 eDontUpdateGeometryState = 0x00000001, 124 eVisibleRegion = 0x00000002, 125 }; 126 127 struct Geometry { 128 uint32_t w; 129 uint32_t h; 130 Transform transform; 131 132 inline bool operator==(const Geometry& rhs) const { 133 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) && 134 (transform.ty() == rhs.transform.ty()); 135 } 136 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); } 137 }; 138 139 struct State { 140 Geometry active; 141 Geometry requested; 142 int32_t z; 143 144 // The identifier of the layer stack this layer belongs to. A layer can 145 // only be associated to a single layer stack. A layer stack is a 146 // z-ordered group of layers which can be associated to one or more 147 // displays. Using the same layer stack on different displays is a way 148 // to achieve mirroring. 149 uint32_t layerStack; 150 151 uint8_t flags; 152 uint8_t mask; 153 uint8_t reserved[2]; 154 int32_t sequence; // changes when visible regions can change 155 bool modified; 156 157 // Crop is expressed in layer space coordinate. 158 Rect crop; 159 Rect requestedCrop; 160 161 // finalCrop is expressed in display space coordinate. 162 Rect finalCrop; 163 Rect requestedFinalCrop; 164 165 // If set, defers this state update until the identified Layer 166 // receives a frame with the given frameNumber 167 wp<Layer> barrierLayer; 168 uint64_t frameNumber; 169 170 // the transparentRegion hint is a bit special, it's latched only 171 // when we receive a buffer -- this is because it's "content" 172 // dependent. 173 Region activeTransparentRegion; 174 Region requestedTransparentRegion; 175 android_dataspace dataSpace; 176 177 uint32_t appId; 178 uint32_t type; 179 180 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 181 wp<Layer> zOrderRelativeOf; 182 183 // A list of surfaces whose Z-order is interpreted relative to ours. 184 SortedVector<wp<Layer>> zOrderRelatives; 185 186 half4 color; 187 }; 188 189 Layer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w, 190 uint32_t h, uint32_t flags); 191 virtual ~Layer(); 192 193 void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; } 194 195 // ------------------------------------------------------------------------ 196 // Geometry setting functions. 197 // 198 // The following group of functions are used to specify the layers 199 // bounds, and the mapping of the texture on to those bounds. According 200 // to various settings changes to them may apply immediately, or be delayed until 201 // a pending resize is completed by the producer submitting a buffer. For example 202 // if we were to change the buffer size, and update the matrix ahead of the 203 // new buffer arriving, then we would be stretching the buffer to a different 204 // aspect before and after the buffer arriving, which probably isn't what we wanted. 205 // 206 // The first set of geometry functions are controlled by the scaling mode, described 207 // in window.h. The scaling mode may be set by the client, as it submits buffers. 208 // This value may be overriden through SurfaceControl, with setOverrideScalingMode. 209 // 210 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then 211 // matrix updates will not be applied while a resize is pending 212 // and the size and transform will remain in their previous state 213 // until a new buffer is submitted. If the scaling mode is another value 214 // then the old-buffer will immediately be scaled to the pending size 215 // and the new matrix will be immediately applied following this scaling 216 // transformation. 217 218 // Set the default buffer size for the assosciated Producer, in pixels. This is 219 // also the rendered size of the layer prior to any transformations. Parent 220 // or local matrix transformations will not affect the size of the buffer, 221 // but may affect it's on-screen size or clipping. 222 bool setSize(uint32_t w, uint32_t h); 223 // Set a 2x2 transformation matrix on the layer. This transform 224 // will be applied after parent transforms, but before any final 225 // producer specified transform. 226 bool setMatrix(const layer_state_t::matrix22_t& matrix); 227 228 // This second set of geometry attributes are controlled by 229 // setGeometryAppliesWithResize, and their default mode is to be 230 // immediate. If setGeometryAppliesWithResize is specified 231 // while a resize is pending, then update of these attributes will 232 // be delayed until the resize completes. 233 234 // setPosition operates in parent buffer space (pre parent-transform) or display 235 // space for top-level layers. 236 bool setPosition(float x, float y, bool immediate); 237 // Buffer space 238 bool setCrop(const Rect& crop, bool immediate); 239 // Parent buffer space/display space 240 bool setFinalCrop(const Rect& crop, bool immediate); 241 242 // TODO(b/38182121): Could we eliminate the various latching modes by 243 // using the layer hierarchy? 244 // ----------------------------------------------------------------------- 245 bool setLayer(int32_t z); 246 bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 247 248 bool setAlpha(float alpha); 249 bool setColor(const half3& color); 250 bool setTransparentRegionHint(const Region& transparent); 251 bool setFlags(uint8_t flags, uint8_t mask); 252 bool setLayerStack(uint32_t layerStack); 253 bool setDataSpace(android_dataspace dataSpace); 254 android_dataspace getDataSpace() const; 255 uint32_t getLayerStack() const; 256 void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); 257 void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); 258 bool setOverrideScalingMode(int32_t overrideScalingMode); 259 void setInfo(uint32_t type, uint32_t appId); 260 bool reparentChildren(const sp<IBinder>& layer); 261 bool reparent(const sp<IBinder>& newParentHandle); 262 bool detachChildren(); 263 264 // If we have received a new buffer this frame, we will pass its surface 265 // damage down to hardware composer. Otherwise, we must send a region with 266 // one empty rect. 267 virtual void useSurfaceDamage() = 0; 268 virtual void useEmptyDamage() = 0; 269 270 uint32_t getTransactionFlags(uint32_t flags); 271 uint32_t setTransactionFlags(uint32_t flags); 272 273 bool belongsToDisplay(uint32_t layerStack, bool isPrimaryDisplay) const { 274 return getLayerStack() == layerStack && (!mPrimaryDisplayOnly || isPrimaryDisplay); 275 } 276 277 void computeGeometry(const RenderArea& renderArea, Mesh& mesh, bool useIdentityTransform) const; 278 Rect computeBounds(const Region& activeTransparentRegion) const; 279 Rect computeBounds() const; 280 281 int32_t getSequence() const { return sequence; } 282 283 // ----------------------------------------------------------------------- 284 // Virtuals 285 virtual const char* getTypeId() const = 0; 286 287 /* 288 * isOpaque - true if this surface is opaque 289 * 290 * This takes into account the buffer format (i.e. whether or not the 291 * pixel format includes an alpha channel) and the "opaque" flag set 292 * on the layer. It does not examine the current plane alpha value. 293 */ 294 virtual bool isOpaque(const Layer::State& s) const = 0; 295 296 /* 297 * isSecure - true if this surface is secure, that is if it prevents 298 * screenshots or VNC servers. 299 */ 300 bool isSecure() const; 301 302 /* 303 * isVisible - true if this layer is visible, false otherwise 304 */ 305 virtual bool isVisible() const = 0; 306 307 /* 308 * isHiddenByPolicy - true if this layer has been forced invisible. 309 * just because this is false, doesn't mean isVisible() is true. 310 * For example if this layer has no active buffer, it may not be hidden by 311 * policy, but it still can not be visible. 312 */ 313 bool isHiddenByPolicy() const; 314 315 /* 316 * isFixedSize - true if content has a fixed size 317 */ 318 virtual bool isFixedSize() const = 0; 319 320 bool isPendingRemoval() const { return mPendingRemoval; } 321 322 void writeToProto(LayerProto* layerInfo, 323 LayerVector::StateSet stateSet = LayerVector::StateSet::Drawing); 324 325protected: 326 /* 327 * onDraw - draws the surface. 328 */ 329 virtual void onDraw(const RenderArea& renderArea, const Region& clip, 330 bool useIdentityTransform) const = 0; 331 332public: 333 virtual void setDefaultBufferSize(uint32_t w, uint32_t h) = 0; 334 335 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 336 void forceClientComposition(int32_t hwcId); 337 bool getForceClientComposition(int32_t hwcId); 338 virtual void setPerFrameData(const sp<const DisplayDevice>& displayDevice) = 0; 339 340 // callIntoHwc exists so we can update our local state and call 341 // acceptDisplayChanges without unnecessarily updating the device's state 342 void setCompositionType(int32_t hwcId, HWC2::Composition type, bool callIntoHwc = true); 343 HWC2::Composition getCompositionType(int32_t hwcId) const; 344 void setClearClientTarget(int32_t hwcId, bool clear); 345 bool getClearClientTarget(int32_t hwcId) const; 346 void updateCursorPosition(const sp<const DisplayDevice>& hw); 347 348 /* 349 * called after page-flip 350 */ 351 virtual void onLayerDisplayed(const sp<Fence>& releaseFence); 352 353 virtual void abandon() = 0; 354 355 virtual bool shouldPresentNow(const DispSync& dispSync) const = 0; 356 virtual void setTransformHint(uint32_t orientation) const = 0; 357 358 /* 359 * called before composition. 360 * returns true if the layer has pending updates. 361 */ 362 virtual bool onPreComposition(nsecs_t refreshStartTime) = 0; 363 364 /* 365 * called after composition. 366 * returns true if the layer latched a new buffer this frame. 367 */ 368 virtual bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, 369 const std::shared_ptr<FenceTime>& presentFence, 370 const CompositorTiming& compositorTiming) = 0; 371 372 // If a buffer was replaced this frame, release the former buffer 373 virtual void releasePendingBuffer(nsecs_t dequeueReadyTime) = 0; 374 375 /* 376 * draw - performs some global clipping optimizations 377 * and calls onDraw(). 378 */ 379 void draw(const RenderArea& renderArea, const Region& clip) const; 380 void draw(const RenderArea& renderArea, bool useIdentityTransform) const; 381 void draw(const RenderArea& renderArea) const; 382 383 /* 384 * doTransaction - process the transaction. This is a good place to figure 385 * out which attributes of the surface have changed. 386 */ 387 uint32_t doTransaction(uint32_t transactionFlags); 388 389 /* 390 * setVisibleRegion - called to set the new visible region. This gives 391 * a chance to update the new visible region or record the fact it changed. 392 */ 393 void setVisibleRegion(const Region& visibleRegion); 394 395 /* 396 * setCoveredRegion - called when the covered region changes. The covered 397 * region corresponds to any area of the surface that is covered 398 * (transparently or not) by another surface. 399 */ 400 void setCoveredRegion(const Region& coveredRegion); 401 402 /* 403 * setVisibleNonTransparentRegion - called when the visible and 404 * non-transparent region changes. 405 */ 406 void setVisibleNonTransparentRegion(const Region& visibleNonTransparentRegion); 407 408 /* 409 * latchBuffer - called each time the screen is redrawn and returns whether 410 * the visible regions need to be recomputed (this is a fairly heavy 411 * operation, so this should be set only if needed). Typically this is used 412 * to figure out if the content or size of a surface has changed. 413 */ 414 virtual Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) = 0; 415 virtual bool isBufferLatched() const = 0; 416 417 bool isPotentialCursor() const { return mPotentialCursor; } 418 /* 419 * called with the state lock from a binder thread when the layer is 420 * removed from the current list to the pending removal list 421 */ 422 void onRemovedFromCurrentState(); 423 424 /* 425 * called with the state lock from the main thread when the layer is 426 * removed from the pending removal list 427 */ 428 void onRemoved(); 429 430 // Updates the transform hint in our SurfaceFlingerConsumer to match 431 // the current orientation of the display device. 432 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 433 434 /* 435 * returns the rectangle that crops the content of the layer and scales it 436 * to the layer's size. 437 */ 438 Rect getContentCrop() const; 439 440 /* 441 * Returns if a frame is queued. 442 */ 443 bool hasQueuedFrame() const { 444 return mQueuedFrames > 0 || mSidebandStreamChanged || mAutoRefresh; 445 } 446 447 int32_t getQueuedFrameCount() const { return mQueuedFrames; } 448 449 // ----------------------------------------------------------------------- 450 451 bool createHwcLayer(HWComposer* hwc, int32_t hwcId); 452 bool destroyHwcLayer(int32_t hwcId); 453 void destroyAllHwcLayers(); 454 455 bool hasHwcLayer(int32_t hwcId) { 456 return getBE().mHwcLayers.count(hwcId) > 0; 457 } 458 459 HWC2::Layer* getHwcLayer(int32_t hwcId) { 460 if (getBE().mHwcLayers.count(hwcId) == 0) { 461 return nullptr; 462 } 463 return getBE().mHwcLayers[hwcId].layer; 464 } 465 466 // ----------------------------------------------------------------------- 467 468 void clearWithOpenGL(const RenderArea& renderArea) const; 469 void setFiltering(bool filtering); 470 bool getFiltering() const; 471 472 // only for debugging 473 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 474 475 inline const State& getDrawingState() const { return mDrawingState; } 476 inline const State& getCurrentState() const { return mCurrentState; } 477 inline State& getCurrentState() { return mCurrentState; } 478 479 LayerDebugInfo getLayerDebugInfo() const; 480 481 /* always call base class first */ 482 static void miniDumpHeader(String8& result); 483 void miniDump(String8& result, int32_t hwcId) const; 484 void dumpFrameStats(String8& result) const; 485 void dumpFrameEvents(String8& result); 486 void clearFrameStats(); 487 void logFrameStats(); 488 void getFrameStats(FrameStats* outStats) const; 489 490 virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush) = 0; 491 492 void onDisconnect(); 493 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 494 FrameEventHistoryDelta* outDelta); 495 496 virtual bool getTransformToDisplayInverse() const = 0; 497 498 Transform getTransform() const; 499 500 // Returns the Alpha of the Surface, accounting for the Alpha 501 // of parent Surfaces in the hierarchy (alpha's will be multiplied 502 // down the hierarchy). 503 half getAlpha() const; 504 half4 getColor() const; 505 506 void traverseInReverseZOrder(LayerVector::StateSet stateSet, 507 const LayerVector::Visitor& visitor); 508 void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor); 509 510 void traverseChildrenInZOrder(LayerVector::StateSet stateSet, 511 const LayerVector::Visitor& visitor); 512 513 size_t getChildrenCount() const; 514 void addChild(const sp<Layer>& layer); 515 // Returns index if removed, or negative value otherwise 516 // for symmetry with Vector::remove 517 ssize_t removeChild(const sp<Layer>& layer); 518 sp<Layer> getParent() const { return mCurrentParent.promote(); } 519 bool hasParent() const { return getParent() != nullptr; } 520 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 521 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 522 bool setChildRelativeLayer(const sp<Layer>& childLayer, 523 const sp<IBinder>& relativeToHandle, int32_t relativeZ); 524 525 // Copy the current list of children to the drawing state. Called by 526 // SurfaceFlinger to complete a transaction. 527 void commitChildList(); 528 int32_t getZ() const; 529 530protected: 531 // constant 532 sp<SurfaceFlinger> mFlinger; 533 /* 534 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 535 * is called. 536 */ 537 class LayerCleaner { 538 sp<SurfaceFlinger> mFlinger; 539 wp<Layer> mLayer; 540 541 protected: 542 ~LayerCleaner() { 543 // destroy client resources 544 mFlinger->onLayerDestroyed(mLayer); 545 } 546 547 public: 548 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 549 : mFlinger(flinger), mLayer(layer) {} 550 }; 551 552 virtual void onFirstRef(); 553 554 friend class SurfaceInterceptor; 555 556 void commitTransaction(const State& stateToCommit); 557 558 uint32_t getEffectiveUsage(uint32_t usage) const; 559 560 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 561 // Compute the initial crop as specified by parent layers and the 562 // SurfaceControl for this layer. Does not include buffer crop from the 563 // IGraphicBufferProducer client, as that should not affect child clipping. 564 // Returns in screen space. 565 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 566 567 // drawing 568 void clearWithOpenGL(const RenderArea& renderArea, float r, float g, float b, 569 float alpha) const; 570 571 void setParent(const sp<Layer>& layer); 572 573 LayerVector makeTraversalList(LayerVector::StateSet stateSet); 574 void addZOrderRelative(const wp<Layer>& relative); 575 void removeZOrderRelative(const wp<Layer>& relative); 576 577 class SyncPoint { 578 public: 579 explicit SyncPoint(uint64_t frameNumber) 580 : mFrameNumber(frameNumber), mFrameIsAvailable(false), mTransactionIsApplied(false) {} 581 582 uint64_t getFrameNumber() const { return mFrameNumber; } 583 584 bool frameIsAvailable() const { return mFrameIsAvailable; } 585 586 void setFrameAvailable() { mFrameIsAvailable = true; } 587 588 bool transactionIsApplied() const { return mTransactionIsApplied; } 589 590 void setTransactionApplied() { mTransactionIsApplied = true; } 591 592 private: 593 const uint64_t mFrameNumber; 594 std::atomic<bool> mFrameIsAvailable; 595 std::atomic<bool> mTransactionIsApplied; 596 }; 597 598 // SyncPoints which will be signaled when the correct frame is at the head 599 // of the queue and dropped after the frame has been latched. Protected by 600 // mLocalSyncPointMutex. 601 Mutex mLocalSyncPointMutex; 602 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 603 604 // SyncPoints which will be signaled and then dropped when the transaction 605 // is applied 606 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 607 608 // Returns false if the relevant frame has already been latched 609 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 610 611 void pushPendingState(); 612 void popPendingState(State* stateToCommit); 613 bool applyPendingStates(State* stateToCommit); 614 615 void clearSyncPoints(); 616 617 // Returns mCurrentScaling mode (originating from the 618 // Client) or mOverrideScalingMode mode (originating from 619 // the Surface Controller) if set. 620 virtual uint32_t getEffectiveScalingMode() const = 0; 621 622public: 623 /* 624 * The layer handle is just a BBinder object passed to the client 625 * (remote process) -- we don't keep any reference on our side such that 626 * the dtor is called when the remote side let go of its reference. 627 * 628 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 629 * this layer when the handle is destroyed. 630 */ 631 class Handle : public BBinder, public LayerCleaner { 632 public: 633 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 634 : LayerCleaner(flinger, layer), owner(layer) {} 635 636 wp<Layer> owner; 637 }; 638 639 sp<IBinder> getHandle(); 640 const String8& getName() const; 641 virtual void notifyAvailableFrames() = 0; 642 virtual PixelFormat getPixelFormat() const = 0; 643 bool getPremultipledAlpha() const; 644 645protected: 646 // ----------------------------------------------------------------------- 647 648 bool mPremultipliedAlpha; 649 String8 mName; 650 String8 mTransactionName; // A cached version of "TX - " + mName for systraces 651 652 bool mPrimaryDisplayOnly = false; 653 654 // these are protected by an external lock 655 State mCurrentState; 656 State mDrawingState; 657 volatile int32_t mTransactionFlags; 658 659 // Accessed from main thread and binder threads 660 Mutex mPendingStateMutex; 661 Vector<State> mPendingStates; 662 663 // thread-safe 664 volatile int32_t mQueuedFrames; 665 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 666 667 // Timestamp history for UIAutomation. Thread safe. 668 FrameTracker mFrameTracker; 669 670 // Timestamp history for the consumer to query. 671 // Accessed by both consumer and producer on main and binder threads. 672 Mutex mFrameEventHistoryMutex; 673 ConsumerFrameEventHistory mFrameEventHistory; 674 FenceTimeline mAcquireTimeline; 675 FenceTimeline mReleaseTimeline; 676 677 // main thread 678 int mActiveBufferSlot; 679 sp<GraphicBuffer> mActiveBuffer; 680 sp<NativeHandle> mSidebandStream; 681 Rect mCurrentCrop; 682 uint32_t mCurrentTransform; 683 // We encode unset as -1. 684 int32_t mOverrideScalingMode; 685 bool mCurrentOpacity; 686 std::atomic<uint64_t> mCurrentFrameNumber; 687 bool mFrameLatencyNeeded; 688 // Whether filtering is forced on or not 689 bool mFiltering; 690 // Whether filtering is needed b/c of the drawingstate 691 bool mNeedsFiltering; 692 693 bool mPendingRemoval = false; 694 695 // page-flip thread (currently main thread) 696 bool mProtectedByApp; // application requires protected path to external sink 697 698 // protected by mLock 699 mutable Mutex mLock; 700 701 const wp<Client> mClientRef; 702 703 // This layer can be a cursor on some displays. 704 bool mPotentialCursor; 705 706 // Local copy of the queued contents of the incoming BufferQueue 707 mutable Mutex mQueueItemLock; 708 Condition mQueueItemCondition; 709 Vector<BufferItem> mQueueItems; 710 std::atomic<uint64_t> mLastFrameNumberReceived; 711 bool mAutoRefresh; 712 bool mFreezeGeometryUpdates; 713 714 // Child list about to be committed/used for editing. 715 LayerVector mCurrentChildren; 716 // Child list used for rendering. 717 LayerVector mDrawingChildren; 718 719 wp<Layer> mCurrentParent; 720 wp<Layer> mDrawingParent; 721 722 mutable LayerBE mBE; 723}; 724 725// --------------------------------------------------------------------------- 726 727}; // namespace android 728 729#endif // ANDROID_LAYER_H 730