Layer.h revision 1f0a16a5d7cd00ba7fda82e7d315afa1fd1303b9
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <gfx/FloatRect.h>
31
32#include <ui/FrameStats.h>
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35#include <ui/Region.h>
36
37#include <gui/ISurfaceComposerClient.h>
38
39#include <private/gui/LayerState.h>
40
41#include <list>
42
43#include "FrameTracker.h"
44#include "Client.h"
45#include "LayerVector.h"
46#include "MonitoredProducer.h"
47#include "SurfaceFlinger.h"
48#include "SurfaceFlingerConsumer.h"
49#include "Transform.h"
50
51#include "DisplayHardware/HWComposer.h"
52#include "RenderEngine/Mesh.h"
53#include "RenderEngine/Texture.h"
54
55namespace android {
56
57// ---------------------------------------------------------------------------
58
59class Client;
60class Colorizer;
61class DisplayDevice;
62class GraphicBuffer;
63class SurfaceFlinger;
64
65// ---------------------------------------------------------------------------
66
67/*
68 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
69 * Layer is first referenced.
70 *
71 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
72 * that new data has arrived.
73 */
74class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
75    static int32_t sSequence;
76
77public:
78    mutable bool contentDirty;
79    // regions below are in window-manager space
80    Region visibleRegion;
81    Region coveredRegion;
82    Region visibleNonTransparentRegion;
83    Region surfaceDamageRegion;
84
85    // Layer serial number.  This gives layers an explicit ordering, so we
86    // have a stable sort order when their layer stack and Z-order are
87    // the same.
88    int32_t sequence;
89
90    enum { // flags for doTransaction()
91        eDontUpdateGeometryState = 0x00000001,
92        eVisibleRegion = 0x00000002,
93    };
94
95    struct Geometry {
96        uint32_t w;
97        uint32_t h;
98        Transform transform;
99
100        inline bool operator ==(const Geometry& rhs) const {
101            return (w == rhs.w && h == rhs.h) &&
102                    (transform.tx() == rhs.transform.tx()) &&
103                    (transform.ty() == rhs.transform.ty());
104        }
105        inline bool operator !=(const Geometry& rhs) const {
106            return !operator ==(rhs);
107        }
108    };
109
110    struct State {
111        Geometry active;
112        Geometry requested;
113        int32_t z;
114        uint32_t layerStack;
115#ifdef USE_HWC2
116        float alpha;
117#else
118        uint8_t alpha;
119#endif
120        uint8_t flags;
121        uint8_t mask;
122        uint8_t reserved[2];
123        int32_t sequence; // changes when visible regions can change
124        bool modified;
125
126        // Crop is expressed in layer space coordinate.
127        Rect crop;
128        Rect requestedCrop;
129
130        // finalCrop is expressed in display space coordinate.
131        Rect finalCrop;
132
133        // If set, defers this state update until the Layer identified by handle
134        // receives a frame with the given frameNumber
135        wp<IBinder> handle;
136        uint64_t frameNumber;
137
138        // the transparentRegion hint is a bit special, it's latched only
139        // when we receive a buffer -- this is because it's "content"
140        // dependent.
141        Region activeTransparentRegion;
142        Region requestedTransparentRegion;
143        android_dataspace dataSpace;
144    };
145
146    // -----------------------------------------------------------------------
147
148    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
149            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
150
151    virtual ~Layer();
152
153    // the this layer's size and format
154    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
155
156    // modify current state
157    bool setPosition(float x, float y, bool immediate);
158    bool setLayer(int32_t z);
159    bool setSize(uint32_t w, uint32_t h);
160#ifdef USE_HWC2
161    bool setAlpha(float alpha);
162#else
163    bool setAlpha(uint8_t alpha);
164#endif
165    bool setMatrix(const layer_state_t::matrix22_t& matrix);
166    bool setTransparentRegionHint(const Region& transparent);
167    bool setFlags(uint8_t flags, uint8_t mask);
168    bool setCrop(const Rect& crop, bool immediate);
169    bool setFinalCrop(const Rect& crop);
170    bool setLayerStack(uint32_t layerStack);
171    bool setDataSpace(android_dataspace dataSpace);
172    uint32_t getLayerStack() const;
173    void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber);
174    bool setOverrideScalingMode(int32_t overrideScalingMode);
175
176    // If we have received a new buffer this frame, we will pass its surface
177    // damage down to hardware composer. Otherwise, we must send a region with
178    // one empty rect.
179    void useSurfaceDamage();
180    void useEmptyDamage();
181
182    uint32_t getTransactionFlags(uint32_t flags);
183    uint32_t setTransactionFlags(uint32_t flags);
184
185    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
186            bool useIdentityTransform) const;
187    Rect computeBounds(const Region& activeTransparentRegion) const;
188    Rect computeBounds() const;
189
190    int32_t getSequence() const { return sequence; }
191
192    // -----------------------------------------------------------------------
193    // Virtuals
194
195    virtual const char* getTypeId() const { return "Layer"; }
196
197    /*
198     * isOpaque - true if this surface is opaque
199     *
200     * This takes into account the buffer format (i.e. whether or not the
201     * pixel format includes an alpha channel) and the "opaque" flag set
202     * on the layer.  It does not examine the current plane alpha value.
203     */
204    virtual bool isOpaque(const Layer::State& s) const;
205
206    /*
207     * isSecure - true if this surface is secure, that is if it prevents
208     * screenshots or VNC servers.
209     */
210    virtual bool isSecure() const;
211
212    /*
213     * isProtected - true if the layer may contain protected content in the
214     * GRALLOC_USAGE_PROTECTED sense.
215     */
216    virtual bool isProtected() const;
217
218    /*
219     * isVisible - true if this layer is visible, false otherwise
220     */
221    virtual bool isVisible() const;
222
223    /*
224     * isHiddenByPolicy - true if this layer has been forced invisible.
225     * just because this is false, doesn't mean isVisible() is true.
226     * For example if this layer has no active buffer, it may not be hidden by
227     * policy, but it still can not be visible.
228     */
229    virtual bool isHiddenByPolicy() const;
230
231    /*
232     * isFixedSize - true if content has a fixed size
233     */
234    virtual bool isFixedSize() const;
235
236protected:
237    /*
238     * onDraw - draws the surface.
239     */
240    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
241            bool useIdentityTransform) const;
242
243public:
244    // -----------------------------------------------------------------------
245
246#ifdef USE_HWC2
247    void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z);
248    void forceClientComposition(int32_t hwcId);
249    void setPerFrameData(const sp<const DisplayDevice>& displayDevice);
250
251    // callIntoHwc exists so we can update our local state and call
252    // acceptDisplayChanges without unnecessarily updating the device's state
253    void setCompositionType(int32_t hwcId, HWC2::Composition type,
254            bool callIntoHwc = true);
255    HWC2::Composition getCompositionType(int32_t hwcId) const;
256
257    void setClearClientTarget(int32_t hwcId, bool clear);
258    bool getClearClientTarget(int32_t hwcId) const;
259
260    void updateCursorPosition(const sp<const DisplayDevice>& hw);
261#else
262    void setGeometry(const sp<const DisplayDevice>& hw,
263            HWComposer::HWCLayerInterface& layer);
264    void setPerFrameData(const sp<const DisplayDevice>& hw,
265            HWComposer::HWCLayerInterface& layer);
266    void setAcquireFence(const sp<const DisplayDevice>& hw,
267            HWComposer::HWCLayerInterface& layer);
268
269    Rect getPosition(const sp<const DisplayDevice>& hw);
270#endif
271
272    /*
273     * called after page-flip
274     */
275#ifdef USE_HWC2
276    void onLayerDisplayed(const sp<Fence>& releaseFence);
277#else
278    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
279            HWComposer::HWCLayerInterface* layer);
280#endif
281
282    bool shouldPresentNow(const DispSync& dispSync) const;
283
284    /*
285     * called before composition.
286     * returns true if the layer has pending updates.
287     */
288    bool onPreComposition(nsecs_t refreshStartTime);
289
290    /*
291     * called after composition.
292     * returns true if the layer latched a new buffer this frame.
293     */
294    bool onPostComposition(
295            const std::shared_ptr<FenceTime>& glDoneFence,
296            const std::shared_ptr<FenceTime>& presentFence,
297            const std::shared_ptr<FenceTime>& retireFence);
298
299#ifdef USE_HWC2
300    // If a buffer was replaced this frame, release the former buffer
301    void releasePendingBuffer(nsecs_t dequeueReadyTime);
302#endif
303
304    /*
305     * draw - performs some global clipping optimizations
306     * and calls onDraw().
307     */
308    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
309    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
310    void draw(const sp<const DisplayDevice>& hw) const;
311
312    /*
313     * doTransaction - process the transaction. This is a good place to figure
314     * out which attributes of the surface have changed.
315     */
316    uint32_t doTransaction(uint32_t transactionFlags);
317
318    /*
319     * setVisibleRegion - called to set the new visible region. This gives
320     * a chance to update the new visible region or record the fact it changed.
321     */
322    void setVisibleRegion(const Region& visibleRegion);
323
324    /*
325     * setCoveredRegion - called when the covered region changes. The covered
326     * region corresponds to any area of the surface that is covered
327     * (transparently or not) by another surface.
328     */
329    void setCoveredRegion(const Region& coveredRegion);
330
331    /*
332     * setVisibleNonTransparentRegion - called when the visible and
333     * non-transparent region changes.
334     */
335    void setVisibleNonTransparentRegion(const Region&
336            visibleNonTransparentRegion);
337
338    /*
339     * latchBuffer - called each time the screen is redrawn and returns whether
340     * the visible regions need to be recomputed (this is a fairly heavy
341     * operation, so this should be set only if needed). Typically this is used
342     * to figure out if the content or size of a surface has changed.
343     */
344    Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime);
345
346    bool isPotentialCursor() const { return mPotentialCursor;}
347
348    /*
349     * called with the state lock when the surface is removed from the
350     * current list
351     */
352    void onRemoved();
353
354
355    // Updates the transform hint in our SurfaceFlingerConsumer to match
356    // the current orientation of the display device.
357    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
358
359    /*
360     * returns the rectangle that crops the content of the layer and scales it
361     * to the layer's size.
362     */
363    Rect getContentCrop() const;
364
365    /*
366     * Returns if a frame is queued.
367     */
368    bool hasQueuedFrame() const { return mQueuedFrames > 0 ||
369            mSidebandStreamChanged || mAutoRefresh; }
370
371#ifdef USE_HWC2
372    // -----------------------------------------------------------------------
373
374    bool hasHwcLayer(int32_t hwcId) {
375        if (mHwcLayers.count(hwcId) == 0) {
376            return false;
377        }
378        if (mHwcLayers[hwcId].layer->isAbandoned()) {
379            ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId);
380            mHwcLayers.erase(hwcId);
381            return false;
382        }
383        return true;
384    }
385
386    std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) {
387        if (mHwcLayers.count(hwcId) == 0) {
388            return nullptr;
389        }
390        return mHwcLayers[hwcId].layer;
391    }
392
393    void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) {
394        if (layer) {
395            mHwcLayers[hwcId].layer = layer;
396        } else {
397            mHwcLayers.erase(hwcId);
398        }
399    }
400
401#endif
402    // -----------------------------------------------------------------------
403
404    void clearWithOpenGL(const sp<const DisplayDevice>& hw) const;
405    void setFiltering(bool filtering);
406    bool getFiltering() const;
407
408    // only for debugging
409    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
410
411    inline  const State&    getDrawingState() const { return mDrawingState; }
412    inline  const State&    getCurrentState() const { return mCurrentState; }
413    inline  State&          getCurrentState()       { return mCurrentState; }
414
415
416    /* always call base class first */
417    void dump(String8& result, Colorizer& colorizer) const;
418#ifdef USE_HWC2
419    static void miniDumpHeader(String8& result);
420    void miniDump(String8& result, int32_t hwcId) const;
421#endif
422    void dumpFrameStats(String8& result) const;
423    void dumpFrameEvents(String8& result);
424    void clearFrameStats();
425    void logFrameStats();
426    void getFrameStats(FrameStats* outStats) const;
427
428    std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush);
429
430    void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
431            FrameEventHistoryDelta* outDelta);
432
433    bool getTransformToDisplayInverse() const;
434
435    Transform getTransform() const;
436
437    void traverseInReverseZOrder(const std::function<void(Layer*)>& exec);
438    void traverseInZOrder(const std::function<void(Layer*)>& exec);
439
440    void addChild(const sp<Layer>& layer);
441    // Returns index if removed, or negative value otherwise
442    // for symmetry with Vector::remove
443    ssize_t removeChild(const sp<Layer>& layer);
444    sp<Layer> getParent() const { return mParent.promote(); }
445    bool hasParent() const { return getParent() != nullptr; }
446
447    Rect computeScreenBounds(bool reduceTransparentRegion = true) const;
448    bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
449
450    // Copy the current list of children to the drawing state. Called by
451    // SurfaceFlinger to complete a transaction.
452    void commitChildList();
453
454    int32_t getZ() const;
455protected:
456    // constant
457    sp<SurfaceFlinger> mFlinger;
458    /*
459     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
460     * is called.
461     */
462    class LayerCleaner {
463        sp<SurfaceFlinger> mFlinger;
464        wp<Layer> mLayer;
465    protected:
466        ~LayerCleaner() {
467            // destroy client resources
468            mFlinger->onLayerDestroyed(mLayer);
469        }
470    public:
471        LayerCleaner(const sp<SurfaceFlinger>& flinger,
472                const sp<Layer>& layer)
473            : mFlinger(flinger), mLayer(layer) {
474        }
475    };
476
477
478    virtual void onFirstRef();
479
480
481
482private:
483    friend class SurfaceInterceptor;
484    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
485    virtual void onFrameAvailable(const BufferItem& item) override;
486    virtual void onFrameReplaced(const BufferItem& item) override;
487    virtual void onSidebandStreamChanged() override;
488
489    void commitTransaction(const State& stateToCommit);
490
491    // needsLinearFiltering - true if this surface's state requires filtering
492    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
493
494    uint32_t getEffectiveUsage(uint32_t usage) const;
495
496    gfx::FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
497    // Compute the initial crop as specified by parent layers and the SurfaceControl
498    // for this layer. Does not include buffer crop from the IGraphicBufferProducer
499    // client, as that should not affect child clipping. Returns in screen space.
500    Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const;
501    bool isCropped() const;
502    static bool getOpacityForFormat(uint32_t format);
503
504    // drawing
505    void clearWithOpenGL(const sp<const DisplayDevice>& hw,
506            float r, float g, float b, float alpha) const;
507    void drawWithOpenGL(const sp<const DisplayDevice>& hw,
508            bool useIdentityTransform) const;
509
510    // Temporary - Used only for LEGACY camera mode.
511    uint32_t getProducerStickyTransform() const;
512
513    // Loads the corresponding system property once per process
514    static bool latchUnsignaledBuffers();
515
516    void setParent(const sp<Layer>& layer);
517
518    // -----------------------------------------------------------------------
519
520    class SyncPoint
521    {
522    public:
523        explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber),
524                mFrameIsAvailable(false), mTransactionIsApplied(false) {}
525
526        uint64_t getFrameNumber() const {
527            return mFrameNumber;
528        }
529
530        bool frameIsAvailable() const {
531            return mFrameIsAvailable;
532        }
533
534        void setFrameAvailable() {
535            mFrameIsAvailable = true;
536        }
537
538        bool transactionIsApplied() const {
539            return mTransactionIsApplied;
540        }
541
542        void setTransactionApplied() {
543            mTransactionIsApplied = true;
544        }
545
546    private:
547        const uint64_t mFrameNumber;
548        std::atomic<bool> mFrameIsAvailable;
549        std::atomic<bool> mTransactionIsApplied;
550    };
551
552    // SyncPoints which will be signaled when the correct frame is at the head
553    // of the queue and dropped after the frame has been latched. Protected by
554    // mLocalSyncPointMutex.
555    Mutex mLocalSyncPointMutex;
556    std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
557
558    // SyncPoints which will be signaled and then dropped when the transaction
559    // is applied
560    std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
561
562    uint64_t getHeadFrameNumber() const;
563    bool headFenceHasSignaled() const;
564
565    // Returns false if the relevant frame has already been latched
566    bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
567
568    void pushPendingState();
569    void popPendingState(State* stateToCommit);
570    bool applyPendingStates(State* stateToCommit);
571
572    void clearSyncPoints();
573
574    // Returns mCurrentScaling mode (originating from the
575    // Client) or mOverrideScalingMode mode (originating from
576    // the Surface Controller) if set.
577    uint32_t getEffectiveScalingMode() const;
578public:
579    /*
580     * The layer handle is just a BBinder object passed to the client
581     * (remote process) -- we don't keep any reference on our side such that
582     * the dtor is called when the remote side let go of its reference.
583     *
584     * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
585     * this layer when the handle is destroyed.
586     */
587    class Handle : public BBinder, public LayerCleaner {
588        public:
589            Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
590                : LayerCleaner(flinger, layer), owner(layer) {}
591
592            wp<Layer> owner;
593    };
594
595    sp<IBinder> getHandle();
596    sp<IGraphicBufferProducer> getProducer() const;
597    const String8& getName() const;
598    void notifyAvailableFrames();
599private:
600
601    // -----------------------------------------------------------------------
602
603    // Check all of the local sync points to ensure that all transactions
604    // which need to have been applied prior to the frame which is about to
605    // be latched have signaled
606    bool allTransactionsSignaled();
607
608    // constants
609    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
610    sp<IGraphicBufferProducer> mProducer;
611    uint32_t mTextureName;      // from GLES
612    bool mPremultipliedAlpha;
613    String8 mName;
614    PixelFormat mFormat;
615
616    // these are protected by an external lock
617    State mCurrentState;
618    State mDrawingState;
619    volatile int32_t mTransactionFlags;
620
621    // Accessed from main thread and binder threads
622    Mutex mPendingStateMutex;
623    Vector<State> mPendingStates;
624
625    // thread-safe
626    volatile int32_t mQueuedFrames;
627    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
628
629    // Timestamp history for UIAutomation. Thread safe.
630    FrameTracker mFrameTracker;
631
632    // Timestamp history for the consumer to query.
633    // Accessed by both consumer and producer on main and binder threads.
634    Mutex mFrameEventHistoryMutex;
635    ConsumerFrameEventHistory mFrameEventHistory;
636    FenceTimeline mAcquireTimeline;
637    FenceTimeline mReleaseTimeline;
638
639    // main thread
640    sp<GraphicBuffer> mActiveBuffer;
641    sp<NativeHandle> mSidebandStream;
642    Rect mCurrentCrop;
643    uint32_t mCurrentTransform;
644    uint32_t mCurrentScalingMode;
645    // We encode unset as -1.
646    int32_t mOverrideScalingMode;
647    bool mCurrentOpacity;
648    bool mBufferLatched = false;  // TODO: Use mActiveBuffer?
649    std::atomic<uint64_t> mCurrentFrameNumber;
650    uint64_t mPreviousFrameNumber; // Only accessed on the main thread.
651    bool mRefreshPending;
652    bool mFrameLatencyNeeded;
653    // Whether filtering is forced on or not
654    bool mFiltering;
655    // Whether filtering is needed b/c of the drawingstate
656    bool mNeedsFiltering;
657    // The mesh used to draw the layer in GLES composition mode
658    mutable Mesh mMesh;
659    // The texture used to draw the layer in GLES composition mode
660    mutable Texture mTexture;
661
662#ifdef USE_HWC2
663    // HWC items, accessed from the main thread
664    struct HWCInfo {
665        HWCInfo()
666          : layer(),
667            forceClientComposition(false),
668            compositionType(HWC2::Composition::Invalid),
669            clearClientTarget(false) {}
670
671        std::shared_ptr<HWC2::Layer> layer;
672        bool forceClientComposition;
673        HWC2::Composition compositionType;
674        bool clearClientTarget;
675        Rect displayFrame;
676        gfx::FloatRect sourceCrop;
677    };
678    std::unordered_map<int32_t, HWCInfo> mHwcLayers;
679#else
680    bool mIsGlesComposition;
681#endif
682
683    // page-flip thread (currently main thread)
684    bool mProtectedByApp; // application requires protected path to external sink
685
686    // protected by mLock
687    mutable Mutex mLock;
688    // Set to true once we've returned this surface's handle
689    mutable bool mHasSurface;
690    const wp<Client> mClientRef;
691
692    // This layer can be a cursor on some displays.
693    bool mPotentialCursor;
694
695    // Local copy of the queued contents of the incoming BufferQueue
696    mutable Mutex mQueueItemLock;
697    Condition mQueueItemCondition;
698    Vector<BufferItem> mQueueItems;
699    std::atomic<uint64_t> mLastFrameNumberReceived;
700    bool mUpdateTexImageFailed; // This is only accessed on the main thread.
701
702    bool mAutoRefresh;
703    bool mFreezePositionUpdates;
704
705    // Child list about to be committed/used for editing.
706    LayerVector mCurrentChildren;
707    // Child list used for rendering.
708    LayerVector mDrawingChildren;
709
710    wp<Layer> mParent;
711};
712
713// ---------------------------------------------------------------------------
714
715}; // namespace android
716
717#endif // ANDROID_LAYER_H
718