Layer.h revision 2f5f8a51f5994cf14837030d4b3b252a9d1b950b
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <gfx/FloatRect.h> 31 32#include <ui/FrameStats.h> 33#include <ui/GraphicBuffer.h> 34#include <ui/PixelFormat.h> 35#include <ui/Region.h> 36 37#include <gui/ISurfaceComposerClient.h> 38 39#include <private/gui/LayerState.h> 40 41#include <list> 42 43#include "FrameTracker.h" 44#include "Client.h" 45#include "LayerVector.h" 46#include "MonitoredProducer.h" 47#include "SurfaceFlinger.h" 48#include "SurfaceFlingerConsumer.h" 49#include "Transform.h" 50 51#include "DisplayHardware/HWComposer.h" 52#include "RenderEngine/Mesh.h" 53#include "RenderEngine/Texture.h" 54 55namespace android { 56 57// --------------------------------------------------------------------------- 58 59class Client; 60class Colorizer; 61class DisplayDevice; 62class GraphicBuffer; 63class SurfaceFlinger; 64 65// --------------------------------------------------------------------------- 66 67/* 68 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 69 * Layer is first referenced. 70 * 71 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 72 * that new data has arrived. 73 */ 74class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 75 static int32_t sSequence; 76 77public: 78 mutable bool contentDirty; 79 // regions below are in window-manager space 80 Region visibleRegion; 81 Region coveredRegion; 82 Region visibleNonTransparentRegion; 83 Region surfaceDamageRegion; 84 85 // Layer serial number. This gives layers an explicit ordering, so we 86 // have a stable sort order when their layer stack and Z-order are 87 // the same. 88 int32_t sequence; 89 90 enum { // flags for doTransaction() 91 eDontUpdateGeometryState = 0x00000001, 92 eVisibleRegion = 0x00000002, 93 }; 94 95 struct Geometry { 96 uint32_t w; 97 uint32_t h; 98 Transform transform; 99 100 inline bool operator ==(const Geometry& rhs) const { 101 return (w == rhs.w && h == rhs.h) && 102 (transform.tx() == rhs.transform.tx()) && 103 (transform.ty() == rhs.transform.ty()); 104 } 105 inline bool operator !=(const Geometry& rhs) const { 106 return !operator ==(rhs); 107 } 108 }; 109 110 struct State { 111 Geometry active; 112 Geometry requested; 113 int32_t z; 114 uint32_t layerStack; 115#ifdef USE_HWC2 116 float alpha; 117#else 118 uint8_t alpha; 119#endif 120 uint8_t flags; 121 uint8_t mask; 122 uint8_t reserved[2]; 123 int32_t sequence; // changes when visible regions can change 124 bool modified; 125 126 // Crop is expressed in layer space coordinate. 127 Rect crop; 128 Rect requestedCrop; 129 130 // finalCrop is expressed in display space coordinate. 131 Rect finalCrop; 132 133 // If set, defers this state update until the Layer identified by handle 134 // receives a frame with the given frameNumber 135 wp<IBinder> handle; 136 uint64_t frameNumber; 137 138 // the transparentRegion hint is a bit special, it's latched only 139 // when we receive a buffer -- this is because it's "content" 140 // dependent. 141 Region activeTransparentRegion; 142 Region requestedTransparentRegion; 143 android_dataspace dataSpace; 144 145 uint32_t appId; 146 uint32_t type; 147 }; 148 149 // ----------------------------------------------------------------------- 150 151 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 152 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 153 154 virtual ~Layer(); 155 156 // the this layer's size and format 157 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 158 159 // modify current state 160 bool setPosition(float x, float y, bool immediate); 161 bool setLayer(int32_t z); 162 bool setSize(uint32_t w, uint32_t h); 163#ifdef USE_HWC2 164 bool setAlpha(float alpha); 165#else 166 bool setAlpha(uint8_t alpha); 167#endif 168 bool setMatrix(const layer_state_t::matrix22_t& matrix); 169 bool setTransparentRegionHint(const Region& transparent); 170 bool setFlags(uint8_t flags, uint8_t mask); 171 bool setCrop(const Rect& crop, bool immediate); 172 bool setFinalCrop(const Rect& crop); 173 bool setLayerStack(uint32_t layerStack); 174 bool setDataSpace(android_dataspace dataSpace); 175 uint32_t getLayerStack() const; 176 void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber); 177 bool setOverrideScalingMode(int32_t overrideScalingMode); 178 void setInfo(uint32_t type, uint32_t appId); 179 180 // If we have received a new buffer this frame, we will pass its surface 181 // damage down to hardware composer. Otherwise, we must send a region with 182 // one empty rect. 183 void useSurfaceDamage(); 184 void useEmptyDamage(); 185 186 uint32_t getTransactionFlags(uint32_t flags); 187 uint32_t setTransactionFlags(uint32_t flags); 188 189 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 190 bool useIdentityTransform) const; 191 Rect computeBounds(const Region& activeTransparentRegion) const; 192 Rect computeBounds() const; 193 194 int32_t getSequence() const { return sequence; } 195 196 // ----------------------------------------------------------------------- 197 // Virtuals 198 199 virtual const char* getTypeId() const { return "Layer"; } 200 201 /* 202 * isOpaque - true if this surface is opaque 203 * 204 * This takes into account the buffer format (i.e. whether or not the 205 * pixel format includes an alpha channel) and the "opaque" flag set 206 * on the layer. It does not examine the current plane alpha value. 207 */ 208 virtual bool isOpaque(const Layer::State& s) const; 209 210 /* 211 * isSecure - true if this surface is secure, that is if it prevents 212 * screenshots or VNC servers. 213 */ 214 virtual bool isSecure() const; 215 216 /* 217 * isProtected - true if the layer may contain protected content in the 218 * GRALLOC_USAGE_PROTECTED sense. 219 */ 220 virtual bool isProtected() const; 221 222 /* 223 * isVisible - true if this layer is visible, false otherwise 224 */ 225 virtual bool isVisible() const; 226 227 /* 228 * isHiddenByPolicy - true if this layer has been forced invisible. 229 * just because this is false, doesn't mean isVisible() is true. 230 * For example if this layer has no active buffer, it may not be hidden by 231 * policy, but it still can not be visible. 232 */ 233 virtual bool isHiddenByPolicy() const; 234 235 /* 236 * isFixedSize - true if content has a fixed size 237 */ 238 virtual bool isFixedSize() const; 239 240protected: 241 /* 242 * onDraw - draws the surface. 243 */ 244 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 245 bool useIdentityTransform) const; 246 247public: 248 // ----------------------------------------------------------------------- 249 250#ifdef USE_HWC2 251 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 252 void forceClientComposition(int32_t hwcId); 253 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 254 255 // callIntoHwc exists so we can update our local state and call 256 // acceptDisplayChanges without unnecessarily updating the device's state 257 void setCompositionType(int32_t hwcId, HWC2::Composition type, 258 bool callIntoHwc = true); 259 HWC2::Composition getCompositionType(int32_t hwcId) const; 260 261 void setClearClientTarget(int32_t hwcId, bool clear); 262 bool getClearClientTarget(int32_t hwcId) const; 263 264 void updateCursorPosition(const sp<const DisplayDevice>& hw); 265#else 266 void setGeometry(const sp<const DisplayDevice>& hw, 267 HWComposer::HWCLayerInterface& layer); 268 void setPerFrameData(const sp<const DisplayDevice>& hw, 269 HWComposer::HWCLayerInterface& layer); 270 void setAcquireFence(const sp<const DisplayDevice>& hw, 271 HWComposer::HWCLayerInterface& layer); 272 273 Rect getPosition(const sp<const DisplayDevice>& hw); 274#endif 275 276 /* 277 * called after page-flip 278 */ 279#ifdef USE_HWC2 280 void onLayerDisplayed(const sp<Fence>& releaseFence); 281#else 282 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 283 HWComposer::HWCLayerInterface* layer); 284#endif 285 286 bool shouldPresentNow(const DispSync& dispSync) const; 287 288 /* 289 * called before composition. 290 * returns true if the layer has pending updates. 291 */ 292 bool onPreComposition(nsecs_t refreshStartTime); 293 294 /* 295 * called after composition. 296 * returns true if the layer latched a new buffer this frame. 297 */ 298 bool onPostComposition( 299 const std::shared_ptr<FenceTime>& glDoneFence, 300 const std::shared_ptr<FenceTime>& presentFence, 301 const std::shared_ptr<FenceTime>& retireFence); 302 303#ifdef USE_HWC2 304 // If a buffer was replaced this frame, release the former buffer 305 void releasePendingBuffer(nsecs_t dequeueReadyTime); 306#endif 307 308 /* 309 * draw - performs some global clipping optimizations 310 * and calls onDraw(). 311 */ 312 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 313 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 314 void draw(const sp<const DisplayDevice>& hw) const; 315 316 /* 317 * doTransaction - process the transaction. This is a good place to figure 318 * out which attributes of the surface have changed. 319 */ 320 uint32_t doTransaction(uint32_t transactionFlags); 321 322 /* 323 * setVisibleRegion - called to set the new visible region. This gives 324 * a chance to update the new visible region or record the fact it changed. 325 */ 326 void setVisibleRegion(const Region& visibleRegion); 327 328 /* 329 * setCoveredRegion - called when the covered region changes. The covered 330 * region corresponds to any area of the surface that is covered 331 * (transparently or not) by another surface. 332 */ 333 void setCoveredRegion(const Region& coveredRegion); 334 335 /* 336 * setVisibleNonTransparentRegion - called when the visible and 337 * non-transparent region changes. 338 */ 339 void setVisibleNonTransparentRegion(const Region& 340 visibleNonTransparentRegion); 341 342 /* 343 * latchBuffer - called each time the screen is redrawn and returns whether 344 * the visible regions need to be recomputed (this is a fairly heavy 345 * operation, so this should be set only if needed). Typically this is used 346 * to figure out if the content or size of a surface has changed. 347 */ 348 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime); 349 350 bool isPotentialCursor() const { return mPotentialCursor;} 351 352 /* 353 * called with the state lock when the surface is removed from the 354 * current list 355 */ 356 void onRemoved(); 357 358 359 // Updates the transform hint in our SurfaceFlingerConsumer to match 360 // the current orientation of the display device. 361 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 362 363 /* 364 * returns the rectangle that crops the content of the layer and scales it 365 * to the layer's size. 366 */ 367 Rect getContentCrop() const; 368 369 /* 370 * Returns if a frame is queued. 371 */ 372 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 373 mSidebandStreamChanged || mAutoRefresh; } 374 375#ifdef USE_HWC2 376 // ----------------------------------------------------------------------- 377 378 bool hasHwcLayer(int32_t hwcId) { 379 if (mHwcLayers.count(hwcId) == 0) { 380 return false; 381 } 382 if (mHwcLayers[hwcId].layer->isAbandoned()) { 383 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 384 mHwcLayers.erase(hwcId); 385 return false; 386 } 387 return true; 388 } 389 390 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 391 if (mHwcLayers.count(hwcId) == 0) { 392 return nullptr; 393 } 394 return mHwcLayers[hwcId].layer; 395 } 396 397 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 398 if (layer) { 399 mHwcLayers[hwcId].layer = layer; 400 } else { 401 mHwcLayers.erase(hwcId); 402 } 403 } 404 405#endif 406 // ----------------------------------------------------------------------- 407 408 void clearWithOpenGL(const sp<const DisplayDevice>& hw) const; 409 void setFiltering(bool filtering); 410 bool getFiltering() const; 411 412 // only for debugging 413 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 414 415 inline const State& getDrawingState() const { return mDrawingState; } 416 inline const State& getCurrentState() const { return mCurrentState; } 417 inline State& getCurrentState() { return mCurrentState; } 418 419 420 /* always call base class first */ 421 void dump(String8& result, Colorizer& colorizer) const; 422#ifdef USE_HWC2 423 static void miniDumpHeader(String8& result); 424 void miniDump(String8& result, int32_t hwcId) const; 425#endif 426 void dumpFrameStats(String8& result) const; 427 void dumpFrameEvents(String8& result); 428 void clearFrameStats(); 429 void logFrameStats(); 430 void getFrameStats(FrameStats* outStats) const; 431 432 std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush); 433 434 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 435 FrameEventHistoryDelta* outDelta); 436 437 bool getTransformToDisplayInverse() const; 438 439 Transform getTransform() const; 440 441 void traverseInReverseZOrder(const std::function<void(Layer*)>& exec); 442 void traverseInZOrder(const std::function<void(Layer*)>& exec); 443 444 void addChild(const sp<Layer>& layer); 445 // Returns index if removed, or negative value otherwise 446 // for symmetry with Vector::remove 447 ssize_t removeChild(const sp<Layer>& layer); 448 sp<Layer> getParent() const { return mParent.promote(); } 449 bool hasParent() const { return getParent() != nullptr; } 450 451 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 452 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 453 454 // Copy the current list of children to the drawing state. Called by 455 // SurfaceFlinger to complete a transaction. 456 void commitChildList(); 457 458 int32_t getZ() const; 459protected: 460 // constant 461 sp<SurfaceFlinger> mFlinger; 462 /* 463 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 464 * is called. 465 */ 466 class LayerCleaner { 467 sp<SurfaceFlinger> mFlinger; 468 wp<Layer> mLayer; 469 protected: 470 ~LayerCleaner() { 471 // destroy client resources 472 mFlinger->onLayerDestroyed(mLayer); 473 } 474 public: 475 LayerCleaner(const sp<SurfaceFlinger>& flinger, 476 const sp<Layer>& layer) 477 : mFlinger(flinger), mLayer(layer) { 478 } 479 }; 480 481 482 virtual void onFirstRef(); 483 484 485 486private: 487 friend class SurfaceInterceptor; 488 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 489 virtual void onFrameAvailable(const BufferItem& item) override; 490 virtual void onFrameReplaced(const BufferItem& item) override; 491 virtual void onSidebandStreamChanged() override; 492 493 void commitTransaction(const State& stateToCommit); 494 495 // needsLinearFiltering - true if this surface's state requires filtering 496 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 497 498 uint32_t getEffectiveUsage(uint32_t usage) const; 499 500 gfx::FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 501 // Compute the initial crop as specified by parent layers and the SurfaceControl 502 // for this layer. Does not include buffer crop from the IGraphicBufferProducer 503 // client, as that should not affect child clipping. Returns in screen space. 504 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 505 bool isCropped() const; 506 static bool getOpacityForFormat(uint32_t format); 507 508 // drawing 509 void clearWithOpenGL(const sp<const DisplayDevice>& hw, 510 float r, float g, float b, float alpha) const; 511 void drawWithOpenGL(const sp<const DisplayDevice>& hw, 512 bool useIdentityTransform) const; 513 514 // Temporary - Used only for LEGACY camera mode. 515 uint32_t getProducerStickyTransform() const; 516 517 // Loads the corresponding system property once per process 518 static bool latchUnsignaledBuffers(); 519 520 void setParent(const sp<Layer>& layer); 521 522 // ----------------------------------------------------------------------- 523 524 class SyncPoint 525 { 526 public: 527 explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 528 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 529 530 uint64_t getFrameNumber() const { 531 return mFrameNumber; 532 } 533 534 bool frameIsAvailable() const { 535 return mFrameIsAvailable; 536 } 537 538 void setFrameAvailable() { 539 mFrameIsAvailable = true; 540 } 541 542 bool transactionIsApplied() const { 543 return mTransactionIsApplied; 544 } 545 546 void setTransactionApplied() { 547 mTransactionIsApplied = true; 548 } 549 550 private: 551 const uint64_t mFrameNumber; 552 std::atomic<bool> mFrameIsAvailable; 553 std::atomic<bool> mTransactionIsApplied; 554 }; 555 556 // SyncPoints which will be signaled when the correct frame is at the head 557 // of the queue and dropped after the frame has been latched. Protected by 558 // mLocalSyncPointMutex. 559 Mutex mLocalSyncPointMutex; 560 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 561 562 // SyncPoints which will be signaled and then dropped when the transaction 563 // is applied 564 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 565 566 uint64_t getHeadFrameNumber() const; 567 bool headFenceHasSignaled() const; 568 569 // Returns false if the relevant frame has already been latched 570 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 571 572 void pushPendingState(); 573 void popPendingState(State* stateToCommit); 574 bool applyPendingStates(State* stateToCommit); 575 576 void clearSyncPoints(); 577 578 // Returns mCurrentScaling mode (originating from the 579 // Client) or mOverrideScalingMode mode (originating from 580 // the Surface Controller) if set. 581 uint32_t getEffectiveScalingMode() const; 582public: 583 /* 584 * The layer handle is just a BBinder object passed to the client 585 * (remote process) -- we don't keep any reference on our side such that 586 * the dtor is called when the remote side let go of its reference. 587 * 588 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 589 * this layer when the handle is destroyed. 590 */ 591 class Handle : public BBinder, public LayerCleaner { 592 public: 593 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 594 : LayerCleaner(flinger, layer), owner(layer) {} 595 596 wp<Layer> owner; 597 }; 598 599 sp<IBinder> getHandle(); 600 sp<IGraphicBufferProducer> getProducer() const; 601 const String8& getName() const; 602 void notifyAvailableFrames(); 603private: 604 605 // ----------------------------------------------------------------------- 606 607 // Check all of the local sync points to ensure that all transactions 608 // which need to have been applied prior to the frame which is about to 609 // be latched have signaled 610 bool allTransactionsSignaled(); 611 612 // constants 613 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 614 sp<IGraphicBufferProducer> mProducer; 615 uint32_t mTextureName; // from GLES 616 bool mPremultipliedAlpha; 617 String8 mName; 618 PixelFormat mFormat; 619 620 // these are protected by an external lock 621 State mCurrentState; 622 State mDrawingState; 623 volatile int32_t mTransactionFlags; 624 625 // Accessed from main thread and binder threads 626 Mutex mPendingStateMutex; 627 Vector<State> mPendingStates; 628 629 // thread-safe 630 volatile int32_t mQueuedFrames; 631 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 632 633 // Timestamp history for UIAutomation. Thread safe. 634 FrameTracker mFrameTracker; 635 636 // Timestamp history for the consumer to query. 637 // Accessed by both consumer and producer on main and binder threads. 638 Mutex mFrameEventHistoryMutex; 639 ConsumerFrameEventHistory mFrameEventHistory; 640 FenceTimeline mAcquireTimeline; 641 FenceTimeline mReleaseTimeline; 642 643 // main thread 644 sp<GraphicBuffer> mActiveBuffer; 645 sp<NativeHandle> mSidebandStream; 646 Rect mCurrentCrop; 647 uint32_t mCurrentTransform; 648 uint32_t mCurrentScalingMode; 649 // We encode unset as -1. 650 int32_t mOverrideScalingMode; 651 bool mCurrentOpacity; 652 bool mBufferLatched = false; // TODO: Use mActiveBuffer? 653 std::atomic<uint64_t> mCurrentFrameNumber; 654 uint64_t mPreviousFrameNumber; // Only accessed on the main thread. 655 bool mRefreshPending; 656 bool mFrameLatencyNeeded; 657 // Whether filtering is forced on or not 658 bool mFiltering; 659 // Whether filtering is needed b/c of the drawingstate 660 bool mNeedsFiltering; 661 // The mesh used to draw the layer in GLES composition mode 662 mutable Mesh mMesh; 663 // The texture used to draw the layer in GLES composition mode 664 mutable Texture mTexture; 665 666#ifdef USE_HWC2 667 // HWC items, accessed from the main thread 668 struct HWCInfo { 669 HWCInfo() 670 : layer(), 671 forceClientComposition(false), 672 compositionType(HWC2::Composition::Invalid), 673 clearClientTarget(false) {} 674 675 std::shared_ptr<HWC2::Layer> layer; 676 bool forceClientComposition; 677 HWC2::Composition compositionType; 678 bool clearClientTarget; 679 Rect displayFrame; 680 gfx::FloatRect sourceCrop; 681 }; 682 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 683#else 684 bool mIsGlesComposition; 685#endif 686 687 // page-flip thread (currently main thread) 688 bool mProtectedByApp; // application requires protected path to external sink 689 690 // protected by mLock 691 mutable Mutex mLock; 692 // Set to true once we've returned this surface's handle 693 mutable bool mHasSurface; 694 const wp<Client> mClientRef; 695 696 // This layer can be a cursor on some displays. 697 bool mPotentialCursor; 698 699 // Local copy of the queued contents of the incoming BufferQueue 700 mutable Mutex mQueueItemLock; 701 Condition mQueueItemCondition; 702 Vector<BufferItem> mQueueItems; 703 std::atomic<uint64_t> mLastFrameNumberReceived; 704 bool mUpdateTexImageFailed; // This is only accessed on the main thread. 705 706 bool mAutoRefresh; 707 bool mFreezePositionUpdates; 708 709 // Child list about to be committed/used for editing. 710 LayerVector mCurrentChildren; 711 // Child list used for rendering. 712 LayerVector mDrawingChildren; 713 714 wp<Layer> mParent; 715}; 716 717// --------------------------------------------------------------------------- 718 719}; // namespace android 720 721#endif // ANDROID_LAYER_H 722