Layer.h revision 49457ac092071a8f964f7f69156093657ccdc3d0
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/GraphicBuffer.h>
31#include <ui/PixelFormat.h>
32#include <ui/Region.h>
33
34#include <gui/ISurfaceComposerClient.h>
35
36#include <private/gui/LayerState.h>
37
38#include "FrameTracker.h"
39#include "Client.h"
40#include "SurfaceFlinger.h"
41#include "SurfaceFlingerConsumer.h"
42#include "SurfaceTextureLayer.h"
43#include "Transform.h"
44
45#include "DisplayHardware/HWComposer.h"
46#include "DisplayHardware/FloatRect.h"
47#include "RenderEngine/Mesh.h"
48#include "RenderEngine/Texture.h"
49
50namespace android {
51
52// ---------------------------------------------------------------------------
53
54class Client;
55class Colorizer;
56class DisplayDevice;
57class GraphicBuffer;
58class SurfaceFlinger;
59
60// ---------------------------------------------------------------------------
61
62/*
63 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
64 * Layer is first referenced.
65 *
66 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
67 * that new data has arrived.
68 */
69class Layer : public SurfaceFlingerConsumer::FrameAvailableListener {
70    static int32_t sSequence;
71
72public:
73    mutable bool contentDirty;
74    // regions below are in window-manager space
75    Region visibleRegion;
76    Region coveredRegion;
77    Region visibleNonTransparentRegion;
78    int32_t sequence;
79
80    enum { // flags for doTransaction()
81        eDontUpdateGeometryState = 0x00000001,
82        eVisibleRegion = 0x00000002,
83    };
84
85    struct Geometry {
86        uint32_t w;
87        uint32_t h;
88        Rect crop;
89        inline bool operator ==(const Geometry& rhs) const {
90            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
91        }
92        inline bool operator !=(const Geometry& rhs) const {
93            return !operator ==(rhs);
94        }
95    };
96
97    struct State {
98        Geometry active;
99        Geometry requested;
100        uint32_t z;
101        uint32_t layerStack;
102        uint8_t alpha;
103        uint8_t flags;
104        uint8_t reserved[2];
105        int32_t sequence; // changes when visible regions can change
106        Transform transform;
107        // the transparentRegion hint is a bit special, it's latched only
108        // when we receive a buffer -- this is because it's "content"
109        // dependent.
110        Region activeTransparentRegion;
111        Region requestedTransparentRegion;
112    };
113
114    // -----------------------------------------------------------------------
115
116    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
117            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
118
119    virtual ~Layer();
120
121    // the this layer's size and format
122    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
123
124    // modify current state
125    bool setPosition(float x, float y);
126    bool setLayer(uint32_t z);
127    bool setSize(uint32_t w, uint32_t h);
128    bool setAlpha(uint8_t alpha);
129    bool setMatrix(const layer_state_t::matrix22_t& matrix);
130    bool setTransparentRegionHint(const Region& transparent);
131    bool setFlags(uint8_t flags, uint8_t mask);
132    bool setCrop(const Rect& crop);
133    bool setLayerStack(uint32_t layerStack);
134
135    uint32_t getTransactionFlags(uint32_t flags);
136    uint32_t setTransactionFlags(uint32_t flags);
137
138    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const;
139    Rect computeBounds() const;
140
141    sp<IBinder> getHandle();
142    sp<IGraphicBufferProducer> getBufferQueue() const;
143    const String8& getName() const;
144
145    // -----------------------------------------------------------------------
146    // Virtuals
147
148    virtual const char* getTypeId() const { return "Layer"; }
149
150    /*
151     * isOpaque - true if this surface is opaque
152     */
153    virtual bool isOpaque() const;
154
155    /*
156     * isSecure - true if this surface is secure, that is if it prevents
157     * screenshots or VNC servers.
158     */
159    virtual bool isSecure() const           { return mSecure; }
160
161    /*
162     * isProtected - true if the layer may contain protected content in the
163     * GRALLOC_USAGE_PROTECTED sense.
164     */
165    virtual bool isProtected() const;
166
167    /*
168     * isVisible - true if this layer is visible, false otherwise
169     */
170    virtual bool isVisible() const;
171
172    /*
173     * isFixedSize - true if content has a fixed size
174     */
175    virtual bool isFixedSize() const;
176
177protected:
178    /*
179     * onDraw - draws the surface.
180     */
181    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
182
183public:
184    // -----------------------------------------------------------------------
185
186    void setGeometry(const sp<const DisplayDevice>& hw,
187            HWComposer::HWCLayerInterface& layer);
188    void setPerFrameData(const sp<const DisplayDevice>& hw,
189            HWComposer::HWCLayerInterface& layer);
190    void setAcquireFence(const sp<const DisplayDevice>& hw,
191            HWComposer::HWCLayerInterface& layer);
192
193    /*
194     * called after page-flip
195     */
196    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
197            HWComposer::HWCLayerInterface* layer);
198
199    /*
200     * called before composition.
201     * returns true if the layer has pending updates.
202     */
203    bool onPreComposition();
204
205    /*
206     *  called after composition.
207     */
208    void onPostComposition();
209
210    /*
211     * draw - performs some global clipping optimizations
212     * and calls onDraw().
213     */
214    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
215    void draw(const sp<const DisplayDevice>& hw);
216
217    /*
218     * doTransaction - process the transaction. This is a good place to figure
219     * out which attributes of the surface have changed.
220     */
221    uint32_t doTransaction(uint32_t transactionFlags);
222
223    /*
224     * setVisibleRegion - called to set the new visible region. This gives
225     * a chance to update the new visible region or record the fact it changed.
226     */
227    void setVisibleRegion(const Region& visibleRegion);
228
229    /*
230     * setCoveredRegion - called when the covered region changes. The covered
231     * region corresponds to any area of the surface that is covered
232     * (transparently or not) by another surface.
233     */
234    void setCoveredRegion(const Region& coveredRegion);
235
236    /*
237     * setVisibleNonTransparentRegion - called when the visible and
238     * non-transparent region changes.
239     */
240    void setVisibleNonTransparentRegion(const Region&
241            visibleNonTransparentRegion);
242
243    /*
244     * latchBuffer - called each time the screen is redrawn and returns whether
245     * the visible regions need to be recomputed (this is a fairly heavy
246     * operation, so this should be set only if needed). Typically this is used
247     * to figure out if the content or size of a surface has changed.
248     */
249    Region latchBuffer(bool& recomputeVisibleRegions);
250
251    /*
252     * called with the state lock when the surface is removed from the
253     * current list
254     */
255    void onRemoved();
256
257
258    // Updates the transform hint in our SurfaceFlingerConsumer to match
259    // the current orientation of the display device.
260    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
261
262    /*
263     * returns the rectangle that crops the content of the layer and scales it
264     * to the layer's size.
265     */
266    Rect getContentCrop() const;
267
268    // -----------------------------------------------------------------------
269
270    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
271    void setFiltering(bool filtering);
272    bool getFiltering() const;
273
274    // only for debugging
275    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
276
277    inline  const State&    getDrawingState() const { return mDrawingState; }
278    inline  const State&    getCurrentState() const { return mCurrentState; }
279    inline  State&          getCurrentState()       { return mCurrentState; }
280
281
282    /* always call base class first */
283    void dump(String8& result, Colorizer& colorizer) const;
284    void dumpStats(String8& result) const;
285    void clearStats();
286    void logFrameStats();
287
288protected:
289    // constant
290    sp<SurfaceFlinger> mFlinger;
291
292    virtual void onFirstRef();
293
294    /*
295     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
296     * is called.
297     */
298    class LayerCleaner {
299        sp<SurfaceFlinger> mFlinger;
300        wp<Layer> mLayer;
301    protected:
302        ~LayerCleaner();
303    public:
304        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
305    };
306
307
308private:
309    // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
310    virtual void onFrameAvailable();
311
312    void commitTransaction();
313
314    // needsLinearFiltering - true if this surface's state requires filtering
315    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
316
317    uint32_t getEffectiveUsage(uint32_t usage) const;
318    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
319    bool isCropped() const;
320    static bool getOpacityForFormat(uint32_t format);
321
322    // drawing
323    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
324            float r, float g, float b, float alpha) const;
325    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
326
327
328    // -----------------------------------------------------------------------
329
330    // constants
331    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
332    sp<BufferQueue> mBufferQueue;
333    uint32_t mTextureName;
334    bool mPremultipliedAlpha;
335    String8 mName;
336    mutable bool mDebug;
337    PixelFormat mFormat;
338    bool mOpaqueLayer;
339
340    // these are protected by an external lock
341    State mCurrentState;
342    State mDrawingState;
343    volatile int32_t mTransactionFlags;
344
345    // thread-safe
346    volatile int32_t mQueuedFrames;
347    FrameTracker mFrameTracker;
348
349    // main thread
350    sp<GraphicBuffer> mActiveBuffer;
351    Rect mCurrentCrop;
352    uint32_t mCurrentTransform;
353    uint32_t mCurrentScalingMode;
354    bool mCurrentOpacity;
355    bool mRefreshPending;
356    bool mFrameLatencyNeeded;
357    // Whether filtering is forced on or not
358    bool mFiltering;
359    // Whether filtering is needed b/c of the drawingstate
360    bool mNeedsFiltering;
361    // The mesh used to draw the layer in GLES composition mode
362    mutable Mesh mMesh;
363    // The mesh used to draw the layer in GLES composition mode
364    mutable Texture mTexture;
365
366    // page-flip thread (currently main thread)
367    bool mSecure; // no screenshots
368    bool mProtectedByApp; // application requires protected path to external sink
369
370    // protected by mLock
371    mutable Mutex mLock;
372    // Set to true once we've returned this surface's handle
373    mutable bool mHasSurface;
374    const wp<Client> mClientRef;
375};
376
377// ---------------------------------------------------------------------------
378
379}; // namespace android
380
381#endif // ANDROID_LAYER_H
382