Layer.h revision 4cdc58f6840d15b4952149d2b345ec1f97d505bc
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/FrameStats.h>
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33#include <ui/Region.h>
34
35#include <gui/ISurfaceComposerClient.h>
36#include <gui/LayerState.h>
37
38#include <list>
39
40#include "FrameTracker.h"
41#include "Client.h"
42#include "LayerVector.h"
43#include "MonitoredProducer.h"
44#include "SurfaceFlinger.h"
45#include "SurfaceFlingerConsumer.h"
46#include "Transform.h"
47
48#include "DisplayHardware/HWComposer.h"
49#include "DisplayHardware/HWComposerBufferCache.h"
50#include "RenderEngine/Mesh.h"
51#include "RenderEngine/Texture.h"
52
53#include <math/vec4.h>
54
55namespace android {
56
57// ---------------------------------------------------------------------------
58
59class Client;
60class Colorizer;
61class DisplayDevice;
62class GraphicBuffer;
63class SurfaceFlinger;
64class LayerDebugInfo;
65
66// ---------------------------------------------------------------------------
67
68/*
69 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
70 * Layer is first referenced.
71 *
72 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
73 * that new data has arrived.
74 */
75class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
76    static int32_t sSequence;
77
78public:
79    mutable bool contentDirty;
80    // regions below are in window-manager space
81    Region visibleRegion;
82    Region coveredRegion;
83    Region visibleNonTransparentRegion;
84    Region surfaceDamageRegion;
85
86    // Layer serial number.  This gives layers an explicit ordering, so we
87    // have a stable sort order when their layer stack and Z-order are
88    // the same.
89    int32_t sequence;
90
91    enum { // flags for doTransaction()
92        eDontUpdateGeometryState = 0x00000001,
93        eVisibleRegion = 0x00000002,
94    };
95
96    struct Geometry {
97        uint32_t w;
98        uint32_t h;
99        Transform transform;
100
101        inline bool operator ==(const Geometry& rhs) const {
102            return (w == rhs.w && h == rhs.h) &&
103                    (transform.tx() == rhs.transform.tx()) &&
104                    (transform.ty() == rhs.transform.ty());
105        }
106        inline bool operator !=(const Geometry& rhs) const {
107            return !operator ==(rhs);
108        }
109    };
110
111    struct State {
112        Geometry active;
113        Geometry requested;
114        int32_t z;
115
116        // The identifier of the layer stack this layer belongs to. A layer can
117        // only be associated to a single layer stack. A layer stack is a
118        // z-ordered group of layers which can be associated to one or more
119        // displays. Using the same layer stack on different displays is a way
120        // to achieve mirroring.
121        uint32_t layerStack;
122
123        uint8_t flags;
124        uint8_t mask;
125        uint8_t reserved[2];
126        int32_t sequence; // changes when visible regions can change
127        bool modified;
128
129        // Crop is expressed in layer space coordinate.
130        Rect crop;
131        Rect requestedCrop;
132
133        // finalCrop is expressed in display space coordinate.
134        Rect finalCrop;
135        Rect requestedFinalCrop;
136
137        // If set, defers this state update until the identified Layer
138        // receives a frame with the given frameNumber
139        wp<Layer> barrierLayer;
140        uint64_t frameNumber;
141
142        // the transparentRegion hint is a bit special, it's latched only
143        // when we receive a buffer -- this is because it's "content"
144        // dependent.
145        Region activeTransparentRegion;
146        Region requestedTransparentRegion;
147        android_dataspace dataSpace;
148
149        uint32_t appId;
150        uint32_t type;
151
152        // If non-null, a Surface this Surface's Z-order is interpreted relative to.
153        wp<Layer> zOrderRelativeOf;
154
155        // A list of surfaces whose Z-order is interpreted relative to ours.
156        SortedVector<wp<Layer>> zOrderRelatives;
157
158        half4 color;
159    };
160
161    // -----------------------------------------------------------------------
162
163    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
164            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
165
166    virtual ~Layer();
167
168    void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; }
169
170    // the this layer's size and format
171    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
172
173    // ------------------------------------------------------------------------
174    // Geometry setting functions.
175    //
176    // The following group of functions are used to specify the layers
177    // bounds, and the mapping of the texture on to those bounds. According
178    // to various settings changes to them may apply immediately, or be delayed until
179    // a pending resize is completed by the producer submitting a buffer. For example
180    // if we were to change the buffer size, and update the matrix ahead of the
181    // new buffer arriving, then we would be stretching the buffer to a different
182    // aspect before and after the buffer arriving, which probably isn't what we wanted.
183    //
184    // The first set of geometry functions are controlled by the scaling mode, described
185    // in window.h. The scaling mode may be set by the client, as it submits buffers.
186    // This value may be overriden through SurfaceControl, with setOverrideScalingMode.
187    //
188    // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
189    // matrix updates will not be applied while a resize is pending
190    // and the size and transform will remain in their previous state
191    // until a new buffer is submitted. If the scaling mode is another value
192    // then the old-buffer will immediately be scaled to the pending size
193    // and the new matrix will be immediately applied following this scaling
194    // transformation.
195
196    // Set the default buffer size for the assosciated Producer, in pixels. This is
197    // also the rendered size of the layer prior to any transformations. Parent
198    // or local matrix transformations will not affect the size of the buffer,
199    // but may affect it's on-screen size or clipping.
200    bool setSize(uint32_t w, uint32_t h);
201    // Set a 2x2 transformation matrix on the layer. This transform
202    // will be applied after parent transforms, but before any final
203    // producer specified transform.
204    bool setMatrix(const layer_state_t::matrix22_t& matrix);
205
206    // This second set of geometry attributes are controlled by
207    // setGeometryAppliesWithResize, and their default mode is to be
208    // immediate. If setGeometryAppliesWithResize is specified
209    // while a resize is pending, then update of these attributes will
210    // be delayed until the resize completes.
211
212    // setPosition operates in parent buffer space (pre parent-transform) or display
213    // space for top-level layers.
214    bool setPosition(float x, float y, bool immediate);
215    // Buffer space
216    bool setCrop(const Rect& crop, bool immediate);
217    // Parent buffer space/display space
218    bool setFinalCrop(const Rect& crop, bool immediate);
219
220    // TODO(b/38182121): Could we eliminate the various latching modes by
221    // using the layer hierarchy?
222    // -----------------------------------------------------------------------
223    bool setLayer(int32_t z);
224    bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
225
226    bool setAlpha(float alpha);
227    bool setColor(const half3& color);
228    bool setTransparentRegionHint(const Region& transparent);
229    bool setFlags(uint8_t flags, uint8_t mask);
230    bool setLayerStack(uint32_t layerStack);
231    bool setDataSpace(android_dataspace dataSpace);
232    android_dataspace getDataSpace() const;
233    uint32_t getLayerStack() const;
234    void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber);
235    void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber);
236    bool setOverrideScalingMode(int32_t overrideScalingMode);
237    void setInfo(uint32_t type, uint32_t appId);
238    bool reparentChildren(const sp<IBinder>& layer);
239    bool reparent(const sp<IBinder>& newParentHandle);
240    bool detachChildren();
241
242    // If we have received a new buffer this frame, we will pass its surface
243    // damage down to hardware composer. Otherwise, we must send a region with
244    // one empty rect.
245    void useSurfaceDamage();
246    void useEmptyDamage();
247
248    uint32_t getTransactionFlags(uint32_t flags);
249    uint32_t setTransactionFlags(uint32_t flags);
250
251    bool belongsToDisplay(uint32_t layerStack, bool isPrimaryDisplay) const {
252        return getLayerStack() == layerStack && (!mPrimaryDisplayOnly || isPrimaryDisplay);
253    }
254
255    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
256            bool useIdentityTransform) const;
257    Rect computeBounds(const Region& activeTransparentRegion) const;
258    Rect computeBounds() const;
259
260    int32_t getSequence() const { return sequence; }
261
262    // -----------------------------------------------------------------------
263    // Virtuals
264
265    virtual const char* getTypeId() const { return "Layer"; }
266
267    /*
268     * isOpaque - true if this surface is opaque
269     *
270     * This takes into account the buffer format (i.e. whether or not the
271     * pixel format includes an alpha channel) and the "opaque" flag set
272     * on the layer.  It does not examine the current plane alpha value.
273     */
274    virtual bool isOpaque(const Layer::State& s) const;
275
276    /*
277     * isSecure - true if this surface is secure, that is if it prevents
278     * screenshots or VNC servers.
279     */
280    virtual bool isSecure() const;
281
282    /*
283     * isProtected - true if the layer may contain protected content in the
284     * GRALLOC_USAGE_PROTECTED sense.
285     */
286    virtual bool isProtected() const;
287
288    /*
289     * isVisible - true if this layer is visible, false otherwise
290     */
291    virtual bool isVisible() const;
292
293    /*
294     * isHiddenByPolicy - true if this layer has been forced invisible.
295     * just because this is false, doesn't mean isVisible() is true.
296     * For example if this layer has no active buffer, it may not be hidden by
297     * policy, but it still can not be visible.
298     */
299    virtual bool isHiddenByPolicy() const;
300
301    /*
302     * isFixedSize - true if content has a fixed size
303     */
304    virtual bool isFixedSize() const;
305
306protected:
307    /*
308     * onDraw - draws the surface.
309     */
310    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
311            bool useIdentityTransform) const;
312
313public:
314    // -----------------------------------------------------------------------
315
316#ifdef USE_HWC2
317    void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z);
318    void forceClientComposition(int32_t hwcId);
319    void setPerFrameData(const sp<const DisplayDevice>& displayDevice);
320
321    // callIntoHwc exists so we can update our local state and call
322    // acceptDisplayChanges without unnecessarily updating the device's state
323    void setCompositionType(int32_t hwcId, HWC2::Composition type,
324            bool callIntoHwc = true);
325    HWC2::Composition getCompositionType(int32_t hwcId) const;
326
327    void setClearClientTarget(int32_t hwcId, bool clear);
328    bool getClearClientTarget(int32_t hwcId) const;
329
330    void updateCursorPosition(const sp<const DisplayDevice>& hw);
331#else
332    void setGeometry(const sp<const DisplayDevice>& hw,
333            HWComposer::HWCLayerInterface& layer);
334    void setPerFrameData(const sp<const DisplayDevice>& hw,
335            HWComposer::HWCLayerInterface& layer);
336    void setAcquireFence(const sp<const DisplayDevice>& hw,
337            HWComposer::HWCLayerInterface& layer);
338
339    Rect getPosition(const sp<const DisplayDevice>& hw);
340#endif
341
342    /*
343     * called after page-flip
344     */
345#ifdef USE_HWC2
346    void onLayerDisplayed(const sp<Fence>& releaseFence);
347#else
348    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
349            HWComposer::HWCLayerInterface* layer);
350#endif
351
352    bool shouldPresentNow(const DispSync& dispSync) const;
353
354    /*
355     * called before composition.
356     * returns true if the layer has pending updates.
357     */
358    bool onPreComposition(nsecs_t refreshStartTime);
359
360    /*
361     * called after composition.
362     * returns true if the layer latched a new buffer this frame.
363     */
364    bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence,
365            const std::shared_ptr<FenceTime>& presentFence,
366            const CompositorTiming& compositorTiming);
367
368#ifdef USE_HWC2
369    // If a buffer was replaced this frame, release the former buffer
370    void releasePendingBuffer(nsecs_t dequeueReadyTime);
371#endif
372
373    /*
374     * draw - performs some global clipping optimizations
375     * and calls onDraw().
376     */
377    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
378    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
379    void draw(const sp<const DisplayDevice>& hw) const;
380
381    /*
382     * doTransaction - process the transaction. This is a good place to figure
383     * out which attributes of the surface have changed.
384     */
385    uint32_t doTransaction(uint32_t transactionFlags);
386
387    /*
388     * setVisibleRegion - called to set the new visible region. This gives
389     * a chance to update the new visible region or record the fact it changed.
390     */
391    void setVisibleRegion(const Region& visibleRegion);
392
393    /*
394     * setCoveredRegion - called when the covered region changes. The covered
395     * region corresponds to any area of the surface that is covered
396     * (transparently or not) by another surface.
397     */
398    void setCoveredRegion(const Region& coveredRegion);
399
400    /*
401     * setVisibleNonTransparentRegion - called when the visible and
402     * non-transparent region changes.
403     */
404    void setVisibleNonTransparentRegion(const Region&
405            visibleNonTransparentRegion);
406
407    /*
408     * latchBuffer - called each time the screen is redrawn and returns whether
409     * the visible regions need to be recomputed (this is a fairly heavy
410     * operation, so this should be set only if needed). Typically this is used
411     * to figure out if the content or size of a surface has changed.
412     */
413    Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime);
414    bool isBufferLatched() const { return mRefreshPending; }
415
416    bool isPotentialCursor() const { return mPotentialCursor;}
417
418    /*
419     * called with the state lock from a binder thread when the layer is
420     * removed from the current list to the pending removal list
421     */
422    void onRemovedFromCurrentState();
423
424    /*
425     * called with the state lock from the main thread when the layer is
426     * removed from the pending removal list
427     */
428    void onRemoved();
429
430
431    // Updates the transform hint in our SurfaceFlingerConsumer to match
432    // the current orientation of the display device.
433    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
434
435    /*
436     * returns the rectangle that crops the content of the layer and scales it
437     * to the layer's size.
438     */
439    Rect getContentCrop() const;
440
441    /*
442     * Returns if a frame is queued.
443     */
444    bool hasQueuedFrame() const { return mQueuedFrames > 0 ||
445            mSidebandStreamChanged || mAutoRefresh; }
446
447    int32_t getQueuedFrameCount() const { return mQueuedFrames; }
448
449#ifdef USE_HWC2
450    // -----------------------------------------------------------------------
451
452    bool createHwcLayer(HWComposer* hwc, int32_t hwcId);
453    void destroyHwcLayer(int32_t hwcId);
454    void destroyAllHwcLayers();
455
456    bool hasHwcLayer(int32_t hwcId) {
457        return mHwcLayers.count(hwcId) > 0;
458    }
459
460    HWC2::Layer* getHwcLayer(int32_t hwcId) {
461        if (mHwcLayers.count(hwcId) == 0) {
462            return nullptr;
463        }
464        return mHwcLayers[hwcId].layer;
465    }
466
467#endif
468    // -----------------------------------------------------------------------
469
470    void clearWithOpenGL(const sp<const DisplayDevice>& hw) const;
471    void setFiltering(bool filtering);
472    bool getFiltering() const;
473
474    // only for debugging
475    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
476
477    inline  const State&    getDrawingState() const { return mDrawingState; }
478    inline  const State&    getCurrentState() const { return mCurrentState; }
479    inline  State&          getCurrentState()       { return mCurrentState; }
480
481    LayerDebugInfo getLayerDebugInfo() const;
482
483    /* always call base class first */
484#ifdef USE_HWC2
485    static void miniDumpHeader(String8& result);
486    void miniDump(String8& result, int32_t hwcId) const;
487#endif
488    void dumpFrameStats(String8& result) const;
489    void dumpFrameEvents(String8& result);
490    void clearFrameStats();
491    void logFrameStats();
492    void getFrameStats(FrameStats* outStats) const;
493
494    std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush);
495
496    void onDisconnect();
497    void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
498            FrameEventHistoryDelta* outDelta);
499
500    bool getTransformToDisplayInverse() const;
501
502    Transform getTransform() const;
503
504    // Returns the Alpha of the Surface, accounting for the Alpha
505    // of parent Surfaces in the hierarchy (alpha's will be multiplied
506    // down the hierarchy).
507    half getAlpha() const;
508    half4 getColor() const;
509
510    void traverseInReverseZOrder(LayerVector::StateSet stateSet,
511                                 const LayerVector::Visitor& visitor);
512    void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor);
513
514    size_t getChildrenCount() const;
515    void addChild(const sp<Layer>& layer);
516    // Returns index if removed, or negative value otherwise
517    // for symmetry with Vector::remove
518    ssize_t removeChild(const sp<Layer>& layer);
519    sp<Layer> getParent() const { return mCurrentParent.promote(); }
520    bool hasParent() const { return getParent() != nullptr; }
521
522    Rect computeScreenBounds(bool reduceTransparentRegion = true) const;
523    bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
524
525    // Copy the current list of children to the drawing state. Called by
526    // SurfaceFlinger to complete a transaction.
527    void commitChildList();
528
529    int32_t getZ() const;
530protected:
531    // constant
532    sp<SurfaceFlinger> mFlinger;
533    /*
534     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
535     * is called.
536     */
537    class LayerCleaner {
538        sp<SurfaceFlinger> mFlinger;
539        wp<Layer> mLayer;
540    protected:
541        ~LayerCleaner() {
542            // destroy client resources
543            mFlinger->onLayerDestroyed(mLayer);
544        }
545    public:
546        LayerCleaner(const sp<SurfaceFlinger>& flinger,
547                const sp<Layer>& layer)
548            : mFlinger(flinger), mLayer(layer) {
549        }
550    };
551
552
553    virtual void onFirstRef();
554
555
556
557private:
558    friend class SurfaceInterceptor;
559    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
560    virtual void onFrameAvailable(const BufferItem& item) override;
561    virtual void onFrameReplaced(const BufferItem& item) override;
562    virtual void onSidebandStreamChanged() override;
563
564    void commitTransaction(const State& stateToCommit);
565
566    // needsLinearFiltering - true if this surface's state requires filtering
567    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
568
569    uint32_t getEffectiveUsage(uint32_t usage) const;
570
571    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
572    // Compute the initial crop as specified by parent layers and the SurfaceControl
573    // for this layer. Does not include buffer crop from the IGraphicBufferProducer
574    // client, as that should not affect child clipping. Returns in screen space.
575    Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const;
576    bool isCropped() const;
577    static bool getOpacityForFormat(uint32_t format);
578
579    // drawing
580    void clearWithOpenGL(const sp<const DisplayDevice>& hw,
581            float r, float g, float b, float alpha) const;
582    void drawWithOpenGL(const sp<const DisplayDevice>& hw,
583            bool useIdentityTransform) const;
584
585    // Temporary - Used only for LEGACY camera mode.
586    uint32_t getProducerStickyTransform() const;
587
588    // Loads the corresponding system property once per process
589    static bool latchUnsignaledBuffers();
590
591    void setParent(const sp<Layer>& layer);
592
593    LayerVector makeTraversalList(LayerVector::StateSet stateSet);
594    void addZOrderRelative(const wp<Layer>& relative);
595    void removeZOrderRelative(const wp<Layer>& relative);
596
597    // -----------------------------------------------------------------------
598
599    class SyncPoint
600    {
601    public:
602        explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber),
603                mFrameIsAvailable(false), mTransactionIsApplied(false) {}
604
605        uint64_t getFrameNumber() const {
606            return mFrameNumber;
607        }
608
609        bool frameIsAvailable() const {
610            return mFrameIsAvailable;
611        }
612
613        void setFrameAvailable() {
614            mFrameIsAvailable = true;
615        }
616
617        bool transactionIsApplied() const {
618            return mTransactionIsApplied;
619        }
620
621        void setTransactionApplied() {
622            mTransactionIsApplied = true;
623        }
624
625    private:
626        const uint64_t mFrameNumber;
627        std::atomic<bool> mFrameIsAvailable;
628        std::atomic<bool> mTransactionIsApplied;
629    };
630
631    // SyncPoints which will be signaled when the correct frame is at the head
632    // of the queue and dropped after the frame has been latched. Protected by
633    // mLocalSyncPointMutex.
634    Mutex mLocalSyncPointMutex;
635    std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
636
637    // SyncPoints which will be signaled and then dropped when the transaction
638    // is applied
639    std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
640
641    uint64_t getHeadFrameNumber() const;
642    bool headFenceHasSignaled() const;
643
644    // Returns false if the relevant frame has already been latched
645    bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
646
647    void pushPendingState();
648    void popPendingState(State* stateToCommit);
649    bool applyPendingStates(State* stateToCommit);
650
651    void clearSyncPoints();
652
653    // Returns mCurrentScaling mode (originating from the
654    // Client) or mOverrideScalingMode mode (originating from
655    // the Surface Controller) if set.
656    uint32_t getEffectiveScalingMode() const;
657public:
658    /*
659     * The layer handle is just a BBinder object passed to the client
660     * (remote process) -- we don't keep any reference on our side such that
661     * the dtor is called when the remote side let go of its reference.
662     *
663     * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
664     * this layer when the handle is destroyed.
665     */
666    class Handle : public BBinder, public LayerCleaner {
667        public:
668            Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
669                : LayerCleaner(flinger, layer), owner(layer) {}
670
671            wp<Layer> owner;
672    };
673
674    sp<IBinder> getHandle();
675    sp<IGraphicBufferProducer> getProducer() const;
676    const String8& getName() const;
677    void notifyAvailableFrames();
678    PixelFormat getPixelFormat() const { return mFormat; }
679    bool getPremultipledAlpha() const;
680private:
681
682    // -----------------------------------------------------------------------
683
684    // Check all of the local sync points to ensure that all transactions
685    // which need to have been applied prior to the frame which is about to
686    // be latched have signaled
687    bool allTransactionsSignaled();
688
689    // constants
690    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
691    sp<IGraphicBufferProducer> mProducer;
692    uint32_t mTextureName;      // from GLES
693    bool mPremultipliedAlpha;
694    String8 mName;
695    String8 mTransactionName; // A cached version of "TX - " + mName for systraces
696    PixelFormat mFormat;
697
698    bool mPrimaryDisplayOnly = false;
699
700    // these are protected by an external lock
701    State mCurrentState;
702    State mDrawingState;
703    volatile int32_t mTransactionFlags;
704
705    // Accessed from main thread and binder threads
706    Mutex mPendingStateMutex;
707    Vector<State> mPendingStates;
708
709    // thread-safe
710    volatile int32_t mQueuedFrames;
711    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
712
713    // Timestamp history for UIAutomation. Thread safe.
714    FrameTracker mFrameTracker;
715
716    // Timestamp history for the consumer to query.
717    // Accessed by both consumer and producer on main and binder threads.
718    Mutex mFrameEventHistoryMutex;
719    ConsumerFrameEventHistory mFrameEventHistory;
720    FenceTimeline mAcquireTimeline;
721    FenceTimeline mReleaseTimeline;
722
723    // main thread
724    int mActiveBufferSlot;
725    sp<GraphicBuffer> mActiveBuffer;
726    sp<NativeHandle> mSidebandStream;
727    Rect mCurrentCrop;
728    uint32_t mCurrentTransform;
729    uint32_t mCurrentScalingMode;
730    // We encode unset as -1.
731    int32_t mOverrideScalingMode;
732    bool mCurrentOpacity;
733    bool mBufferLatched = false;  // TODO: Use mActiveBuffer?
734    std::atomic<uint64_t> mCurrentFrameNumber;
735    uint64_t mPreviousFrameNumber; // Only accessed on the main thread.
736    bool mRefreshPending;
737    bool mFrameLatencyNeeded;
738    // Whether filtering is forced on or not
739    bool mFiltering;
740    // Whether filtering is needed b/c of the drawingstate
741    bool mNeedsFiltering;
742    // The mesh used to draw the layer in GLES composition mode
743    mutable Mesh mMesh;
744    // The texture used to draw the layer in GLES composition mode
745    mutable Texture mTexture;
746
747#ifdef USE_HWC2
748    // HWC items, accessed from the main thread
749    struct HWCInfo {
750        HWCInfo()
751          : hwc(nullptr),
752            layer(nullptr),
753            forceClientComposition(false),
754            compositionType(HWC2::Composition::Invalid),
755            clearClientTarget(false) {}
756
757        HWComposer* hwc;
758        HWC2::Layer* layer;
759        bool forceClientComposition;
760        HWC2::Composition compositionType;
761        bool clearClientTarget;
762        Rect displayFrame;
763        FloatRect sourceCrop;
764        HWComposerBufferCache bufferCache;
765    };
766
767    // A layer can be attached to multiple displays when operating in mirror mode
768    // (a.k.a: when several displays are attached with equal layerStack). In this
769    // case we need to keep track. In non-mirror mode, a layer will have only one
770    // HWCInfo. This map key is a display layerStack.
771    std::unordered_map<int32_t, HWCInfo> mHwcLayers;
772#else
773    bool mIsGlesComposition;
774#endif
775
776    // page-flip thread (currently main thread)
777    bool mProtectedByApp; // application requires protected path to external sink
778
779    // protected by mLock
780    mutable Mutex mLock;
781    // Set to true once we've returned this surface's handle
782    mutable bool mHasSurface;
783    const wp<Client> mClientRef;
784
785    // This layer can be a cursor on some displays.
786    bool mPotentialCursor;
787
788    // Local copy of the queued contents of the incoming BufferQueue
789    mutable Mutex mQueueItemLock;
790    Condition mQueueItemCondition;
791    Vector<BufferItem> mQueueItems;
792    std::atomic<uint64_t> mLastFrameNumberReceived;
793    bool mUpdateTexImageFailed; // This is only accessed on the main thread.
794
795    bool mAutoRefresh;
796    bool mFreezeGeometryUpdates;
797
798    // Child list about to be committed/used for editing.
799    LayerVector mCurrentChildren;
800    // Child list used for rendering.
801    LayerVector mDrawingChildren;
802
803    wp<Layer> mCurrentParent;
804    wp<Layer> mDrawingParent;
805};
806
807// ---------------------------------------------------------------------------
808
809}; // namespace android
810
811#endif // ANDROID_LAYER_H
812