Layer.h revision 71bded513d37a6c1260b4a62c69ecc0d24be95f7
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <gfx/FloatRect.h> 31 32#include <ui/FrameStats.h> 33#include <ui/GraphicBuffer.h> 34#include <ui/PixelFormat.h> 35#include <ui/Region.h> 36 37#include <gui/ISurfaceComposerClient.h> 38 39#include <private/gui/LayerState.h> 40 41#include <list> 42 43#include "FrameTracker.h" 44#include "Client.h" 45#include "MonitoredProducer.h" 46#include "SurfaceFlinger.h" 47#include "SurfaceFlingerConsumer.h" 48#include "Transform.h" 49 50#include "DisplayHardware/HWComposer.h" 51#include "RenderEngine/Mesh.h" 52#include "RenderEngine/Texture.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class Colorizer; 60class DisplayDevice; 61class GraphicBuffer; 62class SurfaceFlinger; 63 64// --------------------------------------------------------------------------- 65 66/* 67 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 68 * Layer is first referenced. 69 * 70 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 71 * that new data has arrived. 72 */ 73class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 74 static int32_t sSequence; 75 76public: 77 mutable bool contentDirty; 78 // regions below are in window-manager space 79 Region visibleRegion; 80 Region coveredRegion; 81 Region visibleNonTransparentRegion; 82 Region surfaceDamageRegion; 83 84 // Layer serial number. This gives layers an explicit ordering, so we 85 // have a stable sort order when their layer stack and Z-order are 86 // the same. 87 int32_t sequence; 88 89 enum { // flags for doTransaction() 90 eDontUpdateGeometryState = 0x00000001, 91 eVisibleRegion = 0x00000002, 92 }; 93 94 struct Geometry { 95 uint32_t w; 96 uint32_t h; 97 Transform transform; 98 99 inline bool operator ==(const Geometry& rhs) const { 100 return (w == rhs.w && h == rhs.h) && 101 (transform.tx() == rhs.transform.tx()) && 102 (transform.ty() == rhs.transform.ty()); 103 } 104 inline bool operator !=(const Geometry& rhs) const { 105 return !operator ==(rhs); 106 } 107 }; 108 109 struct State { 110 Geometry active; 111 Geometry requested; 112 uint32_t z; 113 uint32_t layerStack; 114#ifdef USE_HWC2 115 float alpha; 116#else 117 uint8_t alpha; 118#endif 119 uint8_t flags; 120 uint8_t mask; 121 uint8_t reserved[2]; 122 int32_t sequence; // changes when visible regions can change 123 bool modified; 124 125 Rect crop; 126 Rect requestedCrop; 127 128 Rect finalCrop; 129 130 // If set, defers this state update until the Layer identified by handle 131 // receives a frame with the given frameNumber 132 wp<IBinder> handle; 133 uint64_t frameNumber; 134 135 // the transparentRegion hint is a bit special, it's latched only 136 // when we receive a buffer -- this is because it's "content" 137 // dependent. 138 Region activeTransparentRegion; 139 Region requestedTransparentRegion; 140 }; 141 142 // ----------------------------------------------------------------------- 143 144 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 145 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 146 147 virtual ~Layer(); 148 149 // the this layer's size and format 150 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 151 152 // modify current state 153 bool setPosition(float x, float y, bool immediate); 154 bool setLayer(uint32_t z); 155 bool setSize(uint32_t w, uint32_t h); 156#ifdef USE_HWC2 157 bool setAlpha(float alpha); 158#else 159 bool setAlpha(uint8_t alpha); 160#endif 161 bool setMatrix(const layer_state_t::matrix22_t& matrix); 162 bool setTransparentRegionHint(const Region& transparent); 163 bool setFlags(uint8_t flags, uint8_t mask); 164 bool setCrop(const Rect& crop, bool immediate); 165 bool setFinalCrop(const Rect& crop); 166 bool setLayerStack(uint32_t layerStack); 167 void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber); 168 bool setOverrideScalingMode(int32_t overrideScalingMode); 169 170 // If we have received a new buffer this frame, we will pass its surface 171 // damage down to hardware composer. Otherwise, we must send a region with 172 // one empty rect. 173 void useSurfaceDamage(); 174 void useEmptyDamage(); 175 176 uint32_t getTransactionFlags(uint32_t flags); 177 uint32_t setTransactionFlags(uint32_t flags); 178 179 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 180 bool useIdentityTransform) const; 181 Rect computeBounds(const Region& activeTransparentRegion) const; 182 Rect computeBounds() const; 183 184 int32_t getSequence() const { return sequence; } 185 186 // ----------------------------------------------------------------------- 187 // Virtuals 188 189 virtual const char* getTypeId() const { return "Layer"; } 190 191 /* 192 * isOpaque - true if this surface is opaque 193 * 194 * This takes into account the buffer format (i.e. whether or not the 195 * pixel format includes an alpha channel) and the "opaque" flag set 196 * on the layer. It does not examine the current plane alpha value. 197 */ 198 virtual bool isOpaque(const Layer::State& s) const; 199 200 /* 201 * isSecure - true if this surface is secure, that is if it prevents 202 * screenshots or VNC servers. 203 */ 204 virtual bool isSecure() const; 205 206 /* 207 * isProtected - true if the layer may contain protected content in the 208 * GRALLOC_USAGE_PROTECTED sense. 209 */ 210 virtual bool isProtected() const; 211 212 /* 213 * isVisible - true if this layer is visible, false otherwise 214 */ 215 virtual bool isVisible() const; 216 217 /* 218 * isFixedSize - true if content has a fixed size 219 */ 220 virtual bool isFixedSize() const; 221 222protected: 223 /* 224 * onDraw - draws the surface. 225 */ 226 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 227 bool useIdentityTransform) const; 228 229public: 230 // ----------------------------------------------------------------------- 231 232#ifdef USE_HWC2 233 void setGeometry(const sp<const DisplayDevice>& displayDevice); 234 void forceClientComposition(int32_t hwcId); 235 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 236 237 // callIntoHwc exists so we can update our local state and call 238 // acceptDisplayChanges without unnecessarily updating the device's state 239 void setCompositionType(int32_t hwcId, HWC2::Composition type, 240 bool callIntoHwc = true); 241 HWC2::Composition getCompositionType(int32_t hwcId) const; 242 243 void setClearClientTarget(int32_t hwcId, bool clear); 244 bool getClearClientTarget(int32_t hwcId) const; 245 246 void updateCursorPosition(const sp<const DisplayDevice>& hw); 247#else 248 void setGeometry(const sp<const DisplayDevice>& hw, 249 HWComposer::HWCLayerInterface& layer); 250 void setPerFrameData(const sp<const DisplayDevice>& hw, 251 HWComposer::HWCLayerInterface& layer); 252 void setAcquireFence(const sp<const DisplayDevice>& hw, 253 HWComposer::HWCLayerInterface& layer); 254 255 Rect getPosition(const sp<const DisplayDevice>& hw); 256#endif 257 258 /* 259 * called after page-flip 260 */ 261#ifdef USE_HWC2 262 void onLayerDisplayed(const sp<Fence>& releaseFence); 263#else 264 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 265 HWComposer::HWCLayerInterface* layer); 266#endif 267 268 bool shouldPresentNow(const DispSync& dispSync) const; 269 270 /* 271 * called before composition. 272 * returns true if the layer has pending updates. 273 */ 274 bool onPreComposition(nsecs_t refreshStartTime); 275 276 /* 277 * called after composition. 278 * returns true if the layer latched a new buffer this frame. 279 */ 280 bool onPostComposition( 281 const std::shared_ptr<FenceTime>& glDoneFence, 282 const std::shared_ptr<FenceTime>& presentFence, 283 const std::shared_ptr<FenceTime>& retireFence); 284 285#ifdef USE_HWC2 286 // If a buffer was replaced this frame, release the former buffer 287 void releasePendingBuffer(); 288#endif 289 290 /* 291 * draw - performs some global clipping optimizations 292 * and calls onDraw(). 293 */ 294 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 295 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 296 void draw(const sp<const DisplayDevice>& hw) const; 297 298 /* 299 * doTransaction - process the transaction. This is a good place to figure 300 * out which attributes of the surface have changed. 301 */ 302 uint32_t doTransaction(uint32_t transactionFlags); 303 304 /* 305 * setVisibleRegion - called to set the new visible region. This gives 306 * a chance to update the new visible region or record the fact it changed. 307 */ 308 void setVisibleRegion(const Region& visibleRegion); 309 310 /* 311 * setCoveredRegion - called when the covered region changes. The covered 312 * region corresponds to any area of the surface that is covered 313 * (transparently or not) by another surface. 314 */ 315 void setCoveredRegion(const Region& coveredRegion); 316 317 /* 318 * setVisibleNonTransparentRegion - called when the visible and 319 * non-transparent region changes. 320 */ 321 void setVisibleNonTransparentRegion(const Region& 322 visibleNonTransparentRegion); 323 324 /* 325 * latchBuffer - called each time the screen is redrawn and returns whether 326 * the visible regions need to be recomputed (this is a fairly heavy 327 * operation, so this should be set only if needed). Typically this is used 328 * to figure out if the content or size of a surface has changed. 329 */ 330 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime); 331 332 bool isPotentialCursor() const { return mPotentialCursor;} 333 334 /* 335 * called with the state lock when the surface is removed from the 336 * current list 337 */ 338 void onRemoved(); 339 340 341 // Updates the transform hint in our SurfaceFlingerConsumer to match 342 // the current orientation of the display device. 343 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 344 345 /* 346 * returns the rectangle that crops the content of the layer and scales it 347 * to the layer's size. 348 */ 349 Rect getContentCrop() const; 350 351 /* 352 * Returns if a frame is queued. 353 */ 354 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 355 mSidebandStreamChanged || mAutoRefresh; } 356 357#ifdef USE_HWC2 358 // ----------------------------------------------------------------------- 359 360 bool hasHwcLayer(int32_t hwcId) { 361 if (mHwcLayers.count(hwcId) == 0) { 362 return false; 363 } 364 if (mHwcLayers[hwcId].layer->isAbandoned()) { 365 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 366 mHwcLayers.erase(hwcId); 367 return false; 368 } 369 return true; 370 } 371 372 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 373 if (mHwcLayers.count(hwcId) == 0) { 374 return nullptr; 375 } 376 return mHwcLayers[hwcId].layer; 377 } 378 379 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 380 if (layer) { 381 mHwcLayers[hwcId].layer = layer; 382 } else { 383 mHwcLayers.erase(hwcId); 384 } 385 } 386 387#endif 388 // ----------------------------------------------------------------------- 389 390 void clearWithOpenGL(const sp<const DisplayDevice>& hw) const; 391 void setFiltering(bool filtering); 392 bool getFiltering() const; 393 394 // only for debugging 395 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 396 397 inline const State& getDrawingState() const { return mDrawingState; } 398 inline const State& getCurrentState() const { return mCurrentState; } 399 inline State& getCurrentState() { return mCurrentState; } 400 401 402 /* always call base class first */ 403 void dump(String8& result, Colorizer& colorizer) const; 404#ifdef USE_HWC2 405 static void miniDumpHeader(String8& result); 406 void miniDump(String8& result, int32_t hwcId) const; 407#endif 408 void dumpFrameStats(String8& result) const; 409 void dumpFrameEvents(String8& result); 410 void clearFrameStats(); 411 void logFrameStats(); 412 void getFrameStats(FrameStats* outStats) const; 413 414 std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush); 415 416 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 417 FrameEventHistoryDelta* outDelta); 418 419 bool getTransformToDisplayInverse() const; 420 421protected: 422 // constant 423 sp<SurfaceFlinger> mFlinger; 424 /* 425 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 426 * is called. 427 */ 428 class LayerCleaner { 429 sp<SurfaceFlinger> mFlinger; 430 wp<Layer> mLayer; 431 protected: 432 ~LayerCleaner() { 433 // destroy client resources 434 mFlinger->onLayerDestroyed(mLayer); 435 } 436 public: 437 LayerCleaner(const sp<SurfaceFlinger>& flinger, 438 const sp<Layer>& layer) 439 : mFlinger(flinger), mLayer(layer) { 440 } 441 }; 442 443 444 virtual void onFirstRef(); 445 446 447 448private: 449 friend class SurfaceInterceptor; 450 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 451 virtual void onFrameAvailable(const BufferItem& item) override; 452 virtual void onFrameReplaced(const BufferItem& item) override; 453 virtual void onSidebandStreamChanged() override; 454 455 void commitTransaction(const State& stateToCommit); 456 457 // needsLinearFiltering - true if this surface's state requires filtering 458 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 459 460 uint32_t getEffectiveUsage(uint32_t usage) const; 461 gfx::FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 462 bool isCropped() const; 463 static bool getOpacityForFormat(uint32_t format); 464 465 // drawing 466 void clearWithOpenGL(const sp<const DisplayDevice>& hw, 467 float r, float g, float b, float alpha) const; 468 void drawWithOpenGL(const sp<const DisplayDevice>& hw, 469 bool useIdentityTransform) const; 470 471 // Temporary - Used only for LEGACY camera mode. 472 uint32_t getProducerStickyTransform() const; 473 474 // Loads the corresponding system property once per process 475 static bool latchUnsignaledBuffers(); 476 477 // ----------------------------------------------------------------------- 478 479 class SyncPoint 480 { 481 public: 482 explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 483 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 484 485 uint64_t getFrameNumber() const { 486 return mFrameNumber; 487 } 488 489 bool frameIsAvailable() const { 490 return mFrameIsAvailable; 491 } 492 493 void setFrameAvailable() { 494 mFrameIsAvailable = true; 495 } 496 497 bool transactionIsApplied() const { 498 return mTransactionIsApplied; 499 } 500 501 void setTransactionApplied() { 502 mTransactionIsApplied = true; 503 } 504 505 private: 506 const uint64_t mFrameNumber; 507 std::atomic<bool> mFrameIsAvailable; 508 std::atomic<bool> mTransactionIsApplied; 509 }; 510 511 // SyncPoints which will be signaled when the correct frame is at the head 512 // of the queue and dropped after the frame has been latched. Protected by 513 // mLocalSyncPointMutex. 514 Mutex mLocalSyncPointMutex; 515 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 516 517 // SyncPoints which will be signaled and then dropped when the transaction 518 // is applied 519 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 520 521 uint64_t getHeadFrameNumber() const; 522 bool headFenceHasSignaled() const; 523 524 // Returns false if the relevant frame has already been latched 525 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 526 527 void pushPendingState(); 528 void popPendingState(State* stateToCommit); 529 bool applyPendingStates(State* stateToCommit); 530 531 // Returns mCurrentScaling mode (originating from the 532 // Client) or mOverrideScalingMode mode (originating from 533 // the Surface Controller) if set. 534 uint32_t getEffectiveScalingMode() const; 535public: 536 /* 537 * The layer handle is just a BBinder object passed to the client 538 * (remote process) -- we don't keep any reference on our side such that 539 * the dtor is called when the remote side let go of its reference. 540 * 541 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 542 * this layer when the handle is destroyed. 543 */ 544 class Handle : public BBinder, public LayerCleaner { 545 public: 546 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 547 : LayerCleaner(flinger, layer), owner(layer) {} 548 549 wp<Layer> owner; 550 }; 551 552 sp<IBinder> getHandle(); 553 sp<IGraphicBufferProducer> getProducer() const; 554 const String8& getName() const; 555 void notifyAvailableFrames(); 556private: 557 558 // ----------------------------------------------------------------------- 559 560 // Check all of the local sync points to ensure that all transactions 561 // which need to have been applied prior to the frame which is about to 562 // be latched have signaled 563 bool allTransactionsSignaled(); 564 565 // constants 566 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 567 sp<IGraphicBufferProducer> mProducer; 568 uint32_t mTextureName; // from GLES 569 bool mPremultipliedAlpha; 570 String8 mName; 571 PixelFormat mFormat; 572 573 // these are protected by an external lock 574 State mCurrentState; 575 State mDrawingState; 576 volatile int32_t mTransactionFlags; 577 578 // Accessed from main thread and binder threads 579 Mutex mPendingStateMutex; 580 Vector<State> mPendingStates; 581 582 // thread-safe 583 volatile int32_t mQueuedFrames; 584 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 585 586 // Timestamp history for UIAutomation. Thread safe. 587 FrameTracker mFrameTracker; 588 589 // Timestamp history for the consumer to query. 590 // Accessed by both consumer and producer on main and binder threads. 591 Mutex mFrameEventHistoryMutex; 592 ConsumerFrameEventHistory mFrameEventHistory; 593 FenceTimeline mAcquireTimeline; 594 FenceTimeline mReleaseTimeline; 595 596 // main thread 597 sp<GraphicBuffer> mActiveBuffer; 598 sp<NativeHandle> mSidebandStream; 599 Rect mCurrentCrop; 600 uint32_t mCurrentTransform; 601 uint32_t mCurrentScalingMode; 602 // We encode unset as -1. 603 int32_t mOverrideScalingMode; 604 bool mCurrentOpacity; 605 bool mBufferLatched = false; // TODO: Use mActiveBuffer? 606 std::atomic<uint64_t> mCurrentFrameNumber; 607 uint64_t mPreviousFrameNumber; // Only accessed on the main thread. 608 bool mRefreshPending; 609 bool mFrameLatencyNeeded; 610 // Whether filtering is forced on or not 611 bool mFiltering; 612 // Whether filtering is needed b/c of the drawingstate 613 bool mNeedsFiltering; 614 // The mesh used to draw the layer in GLES composition mode 615 mutable Mesh mMesh; 616 // The texture used to draw the layer in GLES composition mode 617 mutable Texture mTexture; 618 619#ifdef USE_HWC2 620 // HWC items, accessed from the main thread 621 struct HWCInfo { 622 HWCInfo() 623 : layer(), 624 forceClientComposition(false), 625 compositionType(HWC2::Composition::Invalid), 626 clearClientTarget(false) {} 627 628 std::shared_ptr<HWC2::Layer> layer; 629 bool forceClientComposition; 630 HWC2::Composition compositionType; 631 bool clearClientTarget; 632 Rect displayFrame; 633 gfx::FloatRect sourceCrop; 634 }; 635 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 636#else 637 bool mIsGlesComposition; 638#endif 639 640 // page-flip thread (currently main thread) 641 bool mProtectedByApp; // application requires protected path to external sink 642 643 // protected by mLock 644 mutable Mutex mLock; 645 // Set to true once we've returned this surface's handle 646 mutable bool mHasSurface; 647 const wp<Client> mClientRef; 648 649 // This layer can be a cursor on some displays. 650 bool mPotentialCursor; 651 652 // Local copy of the queued contents of the incoming BufferQueue 653 mutable Mutex mQueueItemLock; 654 Condition mQueueItemCondition; 655 Vector<BufferItem> mQueueItems; 656 std::atomic<uint64_t> mLastFrameNumberReceived; 657 bool mUpdateTexImageFailed; // This is only accessed on the main thread. 658 659 bool mAutoRefresh; 660 bool mFreezePositionUpdates; 661}; 662 663// --------------------------------------------------------------------------- 664 665}; // namespace android 666 667#endif // ANDROID_LAYER_H 668