Layer.h revision 90f923493fa053655a203c34ea491086aeb07602
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/FrameStats.h>
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33#include <ui/Region.h>
34
35#include <gui/ISurfaceComposerClient.h>
36
37#include <private/gui/LayerState.h>
38
39#include <list>
40
41#include "FrameTracker.h"
42#include "Client.h"
43#include "MonitoredProducer.h"
44#include "SurfaceFlinger.h"
45#include "SurfaceFlingerConsumer.h"
46#include "Transform.h"
47
48#include "DisplayHardware/HWComposer.h"
49#include "DisplayHardware/FloatRect.h"
50#include "RenderEngine/Mesh.h"
51#include "RenderEngine/Texture.h"
52
53namespace android {
54
55// ---------------------------------------------------------------------------
56
57class Client;
58class Colorizer;
59class DisplayDevice;
60class GraphicBuffer;
61class SurfaceFlinger;
62
63// ---------------------------------------------------------------------------
64
65/*
66 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
67 * Layer is first referenced.
68 *
69 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
70 * that new data has arrived.
71 */
72class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
73    static int32_t sSequence;
74
75public:
76    mutable bool contentDirty;
77    // regions below are in window-manager space
78    Region visibleRegion;
79    Region coveredRegion;
80    Region visibleNonTransparentRegion;
81    Region surfaceDamageRegion;
82
83    // Layer serial number.  This gives layers an explicit ordering, so we
84    // have a stable sort order when their layer stack and Z-order are
85    // the same.
86    int32_t sequence;
87
88    enum { // flags for doTransaction()
89        eDontUpdateGeometryState = 0x00000001,
90        eVisibleRegion = 0x00000002,
91    };
92
93    struct Geometry {
94        uint32_t w;
95        uint32_t h;
96        Transform transform;
97
98        inline bool operator ==(const Geometry& rhs) const {
99            return (w == rhs.w && h == rhs.h) &&
100                    (transform.tx() == rhs.transform.tx()) &&
101                    (transform.ty() == rhs.transform.ty());
102        }
103        inline bool operator !=(const Geometry& rhs) const {
104            return !operator ==(rhs);
105        }
106    };
107
108    struct State {
109        Geometry active;
110        Geometry requested;
111        uint32_t z;
112        uint32_t layerStack;
113        float alpha;
114        uint8_t flags;
115        uint8_t mask;
116        uint8_t reserved[2];
117        int32_t sequence; // changes when visible regions can change
118        bool modified;
119
120        Rect crop;
121        Rect requestedCrop;
122
123        Rect finalCrop;
124
125        // If set, defers this state update until the Layer identified by handle
126        // receives a frame with the given frameNumber
127        wp<IBinder> handle;
128        uint64_t frameNumber;
129
130        // the transparentRegion hint is a bit special, it's latched only
131        // when we receive a buffer -- this is because it's "content"
132        // dependent.
133        Region activeTransparentRegion;
134        Region requestedTransparentRegion;
135    };
136
137    // -----------------------------------------------------------------------
138
139    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
140            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
141
142    virtual ~Layer();
143
144    // the this layer's size and format
145    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
146
147    // modify current state
148    bool setPosition(float x, float y, bool immediate);
149    bool setLayer(uint32_t z);
150    bool setSize(uint32_t w, uint32_t h);
151    bool setAlpha(float alpha);
152    bool setMatrix(const layer_state_t::matrix22_t& matrix);
153    bool setTransparentRegionHint(const Region& transparent);
154    bool setFlags(uint8_t flags, uint8_t mask);
155    bool setCrop(const Rect& crop, bool immediate);
156    bool setFinalCrop(const Rect& crop);
157    bool setLayerStack(uint32_t layerStack);
158    void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber);
159    bool setOverrideScalingMode(int32_t overrideScalingMode);
160
161    // If we have received a new buffer this frame, we will pass its surface
162    // damage down to hardware composer. Otherwise, we must send a region with
163    // one empty rect.
164    void useSurfaceDamage();
165    void useEmptyDamage();
166
167    uint32_t getTransactionFlags(uint32_t flags);
168    uint32_t setTransactionFlags(uint32_t flags);
169
170    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
171            bool useIdentityTransform) const;
172    Rect computeBounds(const Region& activeTransparentRegion) const;
173    Rect computeBounds() const;
174
175    int32_t getSequence() const { return sequence; }
176
177    // -----------------------------------------------------------------------
178    // Virtuals
179
180    virtual const char* getTypeId() const { return "Layer"; }
181
182    /*
183     * isOpaque - true if this surface is opaque
184     *
185     * This takes into account the buffer format (i.e. whether or not the
186     * pixel format includes an alpha channel) and the "opaque" flag set
187     * on the layer.  It does not examine the current plane alpha value.
188     */
189    virtual bool isOpaque(const Layer::State& s) const;
190
191    /*
192     * isSecure - true if this surface is secure, that is if it prevents
193     * screenshots or VNC servers.
194     */
195    virtual bool isSecure() const;
196
197    /*
198     * isProtected - true if the layer may contain protected content in the
199     * GRALLOC_USAGE_PROTECTED sense.
200     */
201    virtual bool isProtected() const;
202
203    /*
204     * isVisible - true if this layer is visible, false otherwise
205     */
206    virtual bool isVisible() const;
207
208    /*
209     * isFixedSize - true if content has a fixed size
210     */
211    virtual bool isFixedSize() const;
212
213protected:
214    /*
215     * onDraw - draws the surface.
216     */
217    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
218            bool useIdentityTransform) const;
219
220public:
221    // -----------------------------------------------------------------------
222
223    void setGeometry(const sp<const DisplayDevice>& displayDevice);
224    void forceClientComposition(int32_t hwcId);
225    void setPerFrameData(const sp<const DisplayDevice>& displayDevice);
226
227    // callIntoHwc exists so we can update our local state and call
228    // acceptDisplayChanges without unnecessarily updating the device's state
229    void setCompositionType(int32_t hwcId, HWC2::Composition type,
230            bool callIntoHwc = true);
231    HWC2::Composition getCompositionType(int32_t hwcId) const;
232
233    void setClearClientTarget(int32_t hwcId, bool clear);
234    bool getClearClientTarget(int32_t hwcId) const;
235
236    void updateCursorPosition(const sp<const DisplayDevice>& hw);
237
238    /*
239     * called after page-flip
240     */
241    void onLayerDisplayed(const sp<Fence>& releaseFence);
242
243    bool shouldPresentNow(const DispSync& dispSync) const;
244
245    /*
246     * called before composition.
247     * returns true if the layer has pending updates.
248     */
249    bool onPreComposition();
250
251    /*
252     * called after composition.
253     * returns true if the layer latched a new buffer this frame.
254     */
255    bool onPostComposition();
256
257    // If a buffer was replaced this frame, release the former buffer
258    void releasePendingBuffer();
259
260    /*
261     * draw - performs some global clipping optimizations
262     * and calls onDraw().
263     */
264    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
265    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
266    void draw(const sp<const DisplayDevice>& hw) const;
267
268    /*
269     * doTransaction - process the transaction. This is a good place to figure
270     * out which attributes of the surface have changed.
271     */
272    uint32_t doTransaction(uint32_t transactionFlags);
273
274    /*
275     * setVisibleRegion - called to set the new visible region. This gives
276     * a chance to update the new visible region or record the fact it changed.
277     */
278    void setVisibleRegion(const Region& visibleRegion);
279
280    /*
281     * setCoveredRegion - called when the covered region changes. The covered
282     * region corresponds to any area of the surface that is covered
283     * (transparently or not) by another surface.
284     */
285    void setCoveredRegion(const Region& coveredRegion);
286
287    /*
288     * setVisibleNonTransparentRegion - called when the visible and
289     * non-transparent region changes.
290     */
291    void setVisibleNonTransparentRegion(const Region&
292            visibleNonTransparentRegion);
293
294    /*
295     * latchBuffer - called each time the screen is redrawn and returns whether
296     * the visible regions need to be recomputed (this is a fairly heavy
297     * operation, so this should be set only if needed). Typically this is used
298     * to figure out if the content or size of a surface has changed.
299     */
300    Region latchBuffer(bool& recomputeVisibleRegions);
301
302    bool isPotentialCursor() const { return mPotentialCursor;}
303
304    /*
305     * called with the state lock when the surface is removed from the
306     * current list
307     */
308    void onRemoved();
309
310
311    // Updates the transform hint in our SurfaceFlingerConsumer to match
312    // the current orientation of the display device.
313    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
314
315    /*
316     * returns the rectangle that crops the content of the layer and scales it
317     * to the layer's size.
318     */
319    Rect getContentCrop() const;
320
321    /*
322     * Returns if a frame is queued.
323     */
324    bool hasQueuedFrame() const { return mQueuedFrames > 0 ||
325            mSidebandStreamChanged || mAutoRefresh; }
326
327    // -----------------------------------------------------------------------
328
329    bool hasHwcLayer(int32_t hwcId) {
330        if (mHwcLayers.count(hwcId) == 0) {
331            return false;
332        }
333        if (mHwcLayers[hwcId].layer->isAbandoned()) {
334            ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId);
335            mHwcLayers.erase(hwcId);
336            return false;
337        }
338        return true;
339    }
340
341    std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) {
342        if (mHwcLayers.count(hwcId) == 0) {
343            return nullptr;
344        }
345        return mHwcLayers[hwcId].layer;
346    }
347
348    void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) {
349        if (layer) {
350            mHwcLayers[hwcId].layer = layer;
351        } else {
352            mHwcLayers.erase(hwcId);
353        }
354    }
355
356    // -----------------------------------------------------------------------
357
358    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
359    void setFiltering(bool filtering);
360    bool getFiltering() const;
361
362    // only for debugging
363    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
364
365    inline  const State&    getDrawingState() const { return mDrawingState; }
366    inline  const State&    getCurrentState() const { return mCurrentState; }
367    inline  State&          getCurrentState()       { return mCurrentState; }
368
369
370    /* always call base class first */
371    void dump(String8& result, Colorizer& colorizer) const;
372    static void miniDumpHeader(String8& result);
373    void miniDump(String8& result, int32_t hwcId) const;
374    void dumpFrameStats(String8& result) const;
375    void clearFrameStats();
376    void logFrameStats();
377    void getFrameStats(FrameStats* outStats) const;
378
379    void getFenceData(String8* outName, uint64_t* outFrameNumber,
380            bool* outIsGlesComposition, nsecs_t* outPostedTime,
381            sp<Fence>* outAcquireFence, sp<Fence>* outPrevReleaseFence) const;
382
383    std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush);
384
385    bool getFrameTimestamps(uint64_t frameNumber,
386            FrameTimestamps* outTimestamps) const {
387        return mFlinger->getFrameTimestamps(*this, frameNumber, outTimestamps);
388    }
389
390    bool getTransformToDisplayInverse() const;
391
392protected:
393    // constant
394    sp<SurfaceFlinger> mFlinger;
395    /*
396     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
397     * is called.
398     */
399    class LayerCleaner {
400        sp<SurfaceFlinger> mFlinger;
401        wp<Layer> mLayer;
402    protected:
403        ~LayerCleaner() {
404            // destroy client resources
405            mFlinger->onLayerDestroyed(mLayer);
406        }
407    public:
408        LayerCleaner(const sp<SurfaceFlinger>& flinger,
409                const sp<Layer>& layer)
410            : mFlinger(flinger), mLayer(layer) {
411        }
412    };
413
414
415    virtual void onFirstRef();
416
417
418
419private:
420    friend class SurfaceInterceptor;
421    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
422    virtual void onFrameAvailable(const BufferItem& item) override;
423    virtual void onFrameReplaced(const BufferItem& item) override;
424    virtual void onSidebandStreamChanged() override;
425
426    void commitTransaction(const State& stateToCommit);
427
428    // needsLinearFiltering - true if this surface's state requires filtering
429    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
430
431    uint32_t getEffectiveUsage(uint32_t usage) const;
432    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
433    bool isCropped() const;
434    static bool getOpacityForFormat(uint32_t format);
435
436    // drawing
437    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
438            float r, float g, float b, float alpha) const;
439    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
440            bool useIdentityTransform) const;
441
442    // Temporary - Used only for LEGACY camera mode.
443    uint32_t getProducerStickyTransform() const;
444
445    // Loads the corresponding system property once per process
446    static bool latchUnsignaledBuffers();
447
448    // -----------------------------------------------------------------------
449
450    class SyncPoint
451    {
452    public:
453        explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber),
454                mFrameIsAvailable(false), mTransactionIsApplied(false) {}
455
456        uint64_t getFrameNumber() const {
457            return mFrameNumber;
458        }
459
460        bool frameIsAvailable() const {
461            return mFrameIsAvailable;
462        }
463
464        void setFrameAvailable() {
465            mFrameIsAvailable = true;
466        }
467
468        bool transactionIsApplied() const {
469            return mTransactionIsApplied;
470        }
471
472        void setTransactionApplied() {
473            mTransactionIsApplied = true;
474        }
475
476    private:
477        const uint64_t mFrameNumber;
478        std::atomic<bool> mFrameIsAvailable;
479        std::atomic<bool> mTransactionIsApplied;
480    };
481
482    // SyncPoints which will be signaled when the correct frame is at the head
483    // of the queue and dropped after the frame has been latched. Protected by
484    // mLocalSyncPointMutex.
485    Mutex mLocalSyncPointMutex;
486    std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
487
488    // SyncPoints which will be signaled and then dropped when the transaction
489    // is applied
490    std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
491
492    uint64_t getHeadFrameNumber() const;
493    bool headFenceHasSignaled() const;
494
495    // Returns false if the relevant frame has already been latched
496    bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
497
498    void pushPendingState();
499    void popPendingState(State* stateToCommit);
500    bool applyPendingStates(State* stateToCommit);
501
502    // Returns mCurrentScaling mode (originating from the
503    // Client) or mOverrideScalingMode mode (originating from
504    // the Surface Controller) if set.
505    uint32_t getEffectiveScalingMode() const;
506public:
507    /*
508     * The layer handle is just a BBinder object passed to the client
509     * (remote process) -- we don't keep any reference on our side such that
510     * the dtor is called when the remote side let go of its reference.
511     *
512     * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
513     * this layer when the handle is destroyed.
514     */
515    class Handle : public BBinder, public LayerCleaner {
516        public:
517            Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
518                : LayerCleaner(flinger, layer), owner(layer) {}
519
520            wp<Layer> owner;
521    };
522
523    sp<IBinder> getHandle();
524    sp<IGraphicBufferProducer> getProducer() const;
525    const String8& getName() const;
526    void notifyAvailableFrames();
527private:
528
529    // -----------------------------------------------------------------------
530
531    // constants
532    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
533    sp<IGraphicBufferProducer> mProducer;
534    uint32_t mTextureName;      // from GLES
535    bool mPremultipliedAlpha;
536    String8 mName;
537    PixelFormat mFormat;
538
539    // these are protected by an external lock
540    State mCurrentState;
541    State mDrawingState;
542    volatile int32_t mTransactionFlags;
543
544    // Accessed from main thread and binder threads
545    Mutex mPendingStateMutex;
546    Vector<State> mPendingStates;
547
548    // thread-safe
549    volatile int32_t mQueuedFrames;
550    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
551    FrameTracker mFrameTracker;
552
553    // main thread
554    sp<GraphicBuffer> mActiveBuffer;
555    sp<NativeHandle> mSidebandStream;
556    Rect mCurrentCrop;
557    uint32_t mCurrentTransform;
558    uint32_t mCurrentScalingMode;
559    // We encode unset as -1.
560    int32_t mOverrideScalingMode;
561    bool mCurrentOpacity;
562    std::atomic<uint64_t> mCurrentFrameNumber;
563    bool mRefreshPending;
564    bool mFrameLatencyNeeded;
565    // Whether filtering is forced on or not
566    bool mFiltering;
567    // Whether filtering is needed b/c of the drawingstate
568    bool mNeedsFiltering;
569    // The mesh used to draw the layer in GLES composition mode
570    mutable Mesh mMesh;
571    // The texture used to draw the layer in GLES composition mode
572    mutable Texture mTexture;
573
574    // HWC items, accessed from the main thread
575    struct HWCInfo {
576        HWCInfo()
577          : layer(),
578            forceClientComposition(false),
579            compositionType(HWC2::Composition::Invalid),
580            clearClientTarget(false) {}
581
582        std::shared_ptr<HWC2::Layer> layer;
583        bool forceClientComposition;
584        HWC2::Composition compositionType;
585        bool clearClientTarget;
586        Rect displayFrame;
587        FloatRect sourceCrop;
588    };
589    std::unordered_map<int32_t, HWCInfo> mHwcLayers;
590
591    // page-flip thread (currently main thread)
592    bool mProtectedByApp; // application requires protected path to external sink
593
594    // protected by mLock
595    mutable Mutex mLock;
596    // Set to true once we've returned this surface's handle
597    mutable bool mHasSurface;
598    const wp<Client> mClientRef;
599
600    // This layer can be a cursor on some displays.
601    bool mPotentialCursor;
602
603    // Local copy of the queued contents of the incoming BufferQueue
604    mutable Mutex mQueueItemLock;
605    Condition mQueueItemCondition;
606    Vector<BufferItem> mQueueItems;
607    std::atomic<uint64_t> mLastFrameNumberReceived;
608    bool mUpdateTexImageFailed; // This is only modified from the main thread
609
610    bool mAutoRefresh;
611    bool mFreezePositionUpdates;
612};
613
614// ---------------------------------------------------------------------------
615
616}; // namespace android
617
618#endif // ANDROID_LAYER_H
619