Layer.h revision 9551fd3acc2b0bbdfed02ed2bf97c5e560933abe
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36 37#include <private/gui/LayerState.h> 38 39#include <list> 40 41#include "FrameTracker.h" 42#include "Client.h" 43#include "LayerVector.h" 44#include "MonitoredProducer.h" 45#include "SurfaceFlinger.h" 46#include "SurfaceFlingerConsumer.h" 47#include "Transform.h" 48 49#include "DisplayHardware/HWComposer.h" 50#include "DisplayHardware/HWComposerBufferCache.h" 51#include "RenderEngine/Mesh.h" 52#include "RenderEngine/Texture.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class Colorizer; 60class DisplayDevice; 61class GraphicBuffer; 62class SurfaceFlinger; 63 64// --------------------------------------------------------------------------- 65 66/* 67 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 68 * Layer is first referenced. 69 * 70 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 71 * that new data has arrived. 72 */ 73class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 74 static int32_t sSequence; 75 76public: 77 mutable bool contentDirty; 78 // regions below are in window-manager space 79 Region visibleRegion; 80 Region coveredRegion; 81 Region visibleNonTransparentRegion; 82 Region surfaceDamageRegion; 83 84 // Layer serial number. This gives layers an explicit ordering, so we 85 // have a stable sort order when their layer stack and Z-order are 86 // the same. 87 int32_t sequence; 88 89 enum { // flags for doTransaction() 90 eDontUpdateGeometryState = 0x00000001, 91 eVisibleRegion = 0x00000002, 92 }; 93 94 struct Geometry { 95 uint32_t w; 96 uint32_t h; 97 Transform transform; 98 99 inline bool operator ==(const Geometry& rhs) const { 100 return (w == rhs.w && h == rhs.h) && 101 (transform.tx() == rhs.transform.tx()) && 102 (transform.ty() == rhs.transform.ty()); 103 } 104 inline bool operator !=(const Geometry& rhs) const { 105 return !operator ==(rhs); 106 } 107 }; 108 109 struct State { 110 Geometry active; 111 Geometry requested; 112 int32_t z; 113 114 // The identifier of the layer stack this layer belongs to. A layer can 115 // only be associated to a single layer stack. A layer stack is a 116 // z-ordered group of layers which can be associated to one or more 117 // displays. Using the same layer stack on different displays is a way 118 // to achieve mirroring. 119 uint32_t layerStack; 120 121#ifdef USE_HWC2 122 float alpha; 123#else 124 uint8_t alpha; 125#endif 126 uint8_t flags; 127 uint8_t mask; 128 uint8_t reserved[2]; 129 int32_t sequence; // changes when visible regions can change 130 bool modified; 131 132 // Crop is expressed in layer space coordinate. 133 Rect crop; 134 Rect requestedCrop; 135 136 // finalCrop is expressed in display space coordinate. 137 Rect finalCrop; 138 139 // If set, defers this state update until the identified Layer 140 // receives a frame with the given frameNumber 141 wp<Layer> barrierLayer; 142 uint64_t frameNumber; 143 144 // the transparentRegion hint is a bit special, it's latched only 145 // when we receive a buffer -- this is because it's "content" 146 // dependent. 147 Region activeTransparentRegion; 148 Region requestedTransparentRegion; 149 android_dataspace dataSpace; 150 151 uint32_t appId; 152 uint32_t type; 153 }; 154 155 // ----------------------------------------------------------------------- 156 157 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 158 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 159 160 virtual ~Layer(); 161 162 // the this layer's size and format 163 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 164 165 // modify current state 166 bool setPosition(float x, float y, bool immediate); 167 bool setLayer(int32_t z); 168 bool setSize(uint32_t w, uint32_t h); 169#ifdef USE_HWC2 170 bool setAlpha(float alpha); 171#else 172 bool setAlpha(uint8_t alpha); 173#endif 174 bool setMatrix(const layer_state_t::matrix22_t& matrix); 175 bool setTransparentRegionHint(const Region& transparent); 176 bool setFlags(uint8_t flags, uint8_t mask); 177 bool setCrop(const Rect& crop, bool immediate); 178 bool setFinalCrop(const Rect& crop); 179 bool setLayerStack(uint32_t layerStack); 180 bool setDataSpace(android_dataspace dataSpace); 181 uint32_t getLayerStack() const; 182 void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); 183 void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); 184 bool setOverrideScalingMode(int32_t overrideScalingMode); 185 void setInfo(uint32_t type, uint32_t appId); 186 bool reparentChildren(const sp<IBinder>& layer); 187 bool detachChildren(); 188 189 // If we have received a new buffer this frame, we will pass its surface 190 // damage down to hardware composer. Otherwise, we must send a region with 191 // one empty rect. 192 void useSurfaceDamage(); 193 void useEmptyDamage(); 194 195 uint32_t getTransactionFlags(uint32_t flags); 196 uint32_t setTransactionFlags(uint32_t flags); 197 198 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 199 bool useIdentityTransform) const; 200 Rect computeBounds(const Region& activeTransparentRegion) const; 201 Rect computeBounds() const; 202 203 int32_t getSequence() const { return sequence; } 204 205 // ----------------------------------------------------------------------- 206 // Virtuals 207 208 virtual const char* getTypeId() const { return "Layer"; } 209 210 /* 211 * isOpaque - true if this surface is opaque 212 * 213 * This takes into account the buffer format (i.e. whether or not the 214 * pixel format includes an alpha channel) and the "opaque" flag set 215 * on the layer. It does not examine the current plane alpha value. 216 */ 217 virtual bool isOpaque(const Layer::State& s) const; 218 219 /* 220 * isSecure - true if this surface is secure, that is if it prevents 221 * screenshots or VNC servers. 222 */ 223 virtual bool isSecure() const; 224 225 /* 226 * isProtected - true if the layer may contain protected content in the 227 * GRALLOC_USAGE_PROTECTED sense. 228 */ 229 virtual bool isProtected() const; 230 231 /* 232 * isVisible - true if this layer is visible, false otherwise 233 */ 234 virtual bool isVisible() const; 235 236 /* 237 * isHiddenByPolicy - true if this layer has been forced invisible. 238 * just because this is false, doesn't mean isVisible() is true. 239 * For example if this layer has no active buffer, it may not be hidden by 240 * policy, but it still can not be visible. 241 */ 242 virtual bool isHiddenByPolicy() const; 243 244 /* 245 * isFixedSize - true if content has a fixed size 246 */ 247 virtual bool isFixedSize() const; 248 249protected: 250 /* 251 * onDraw - draws the surface. 252 */ 253 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 254 bool useIdentityTransform) const; 255 256public: 257 // ----------------------------------------------------------------------- 258 259#ifdef USE_HWC2 260 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 261 void forceClientComposition(int32_t hwcId); 262 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 263 264 android_dataspace getDataSpace() const; 265 266 // callIntoHwc exists so we can update our local state and call 267 // acceptDisplayChanges without unnecessarily updating the device's state 268 void setCompositionType(int32_t hwcId, HWC2::Composition type, 269 bool callIntoHwc = true); 270 HWC2::Composition getCompositionType(int32_t hwcId) const; 271 272 void setClearClientTarget(int32_t hwcId, bool clear); 273 bool getClearClientTarget(int32_t hwcId) const; 274 275 void updateCursorPosition(const sp<const DisplayDevice>& hw); 276#else 277 void setGeometry(const sp<const DisplayDevice>& hw, 278 HWComposer::HWCLayerInterface& layer); 279 void setPerFrameData(const sp<const DisplayDevice>& hw, 280 HWComposer::HWCLayerInterface& layer); 281 void setAcquireFence(const sp<const DisplayDevice>& hw, 282 HWComposer::HWCLayerInterface& layer); 283 284 Rect getPosition(const sp<const DisplayDevice>& hw); 285#endif 286 287 /* 288 * called after page-flip 289 */ 290#ifdef USE_HWC2 291 void onLayerDisplayed(const sp<Fence>& releaseFence); 292#else 293 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 294 HWComposer::HWCLayerInterface* layer); 295#endif 296 297 bool shouldPresentNow(const DispSync& dispSync) const; 298 299 /* 300 * called before composition. 301 * returns true if the layer has pending updates. 302 */ 303 bool onPreComposition(nsecs_t refreshStartTime); 304 305 /* 306 * called after composition. 307 * returns true if the layer latched a new buffer this frame. 308 */ 309 bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, 310 const std::shared_ptr<FenceTime>& presentFence, 311 const std::shared_ptr<FenceTime>& retireFence, 312 const CompositorTiming& compositorTiming); 313 314#ifdef USE_HWC2 315 // If a buffer was replaced this frame, release the former buffer 316 void releasePendingBuffer(nsecs_t dequeueReadyTime); 317#endif 318 319 /* 320 * draw - performs some global clipping optimizations 321 * and calls onDraw(). 322 */ 323 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 324 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 325 void draw(const sp<const DisplayDevice>& hw) const; 326 327 /* 328 * doTransaction - process the transaction. This is a good place to figure 329 * out which attributes of the surface have changed. 330 */ 331 uint32_t doTransaction(uint32_t transactionFlags); 332 333 /* 334 * setVisibleRegion - called to set the new visible region. This gives 335 * a chance to update the new visible region or record the fact it changed. 336 */ 337 void setVisibleRegion(const Region& visibleRegion); 338 339 /* 340 * setCoveredRegion - called when the covered region changes. The covered 341 * region corresponds to any area of the surface that is covered 342 * (transparently or not) by another surface. 343 */ 344 void setCoveredRegion(const Region& coveredRegion); 345 346 /* 347 * setVisibleNonTransparentRegion - called when the visible and 348 * non-transparent region changes. 349 */ 350 void setVisibleNonTransparentRegion(const Region& 351 visibleNonTransparentRegion); 352 353 /* 354 * latchBuffer - called each time the screen is redrawn and returns whether 355 * the visible regions need to be recomputed (this is a fairly heavy 356 * operation, so this should be set only if needed). Typically this is used 357 * to figure out if the content or size of a surface has changed. 358 */ 359 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime); 360 361 bool isPotentialCursor() const { return mPotentialCursor;} 362 363 /* 364 * called with the state lock when the surface is removed from the 365 * current list 366 */ 367 void onRemoved(); 368 369 370 // Updates the transform hint in our SurfaceFlingerConsumer to match 371 // the current orientation of the display device. 372 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 373 374 /* 375 * returns the rectangle that crops the content of the layer and scales it 376 * to the layer's size. 377 */ 378 Rect getContentCrop() const; 379 380 /* 381 * Returns if a frame is queued. 382 */ 383 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 384 mSidebandStreamChanged || mAutoRefresh; } 385 386#ifdef USE_HWC2 387 // ----------------------------------------------------------------------- 388 389 bool hasHwcLayer(int32_t hwcId) { 390 if (mHwcLayers.count(hwcId) == 0) { 391 return false; 392 } 393 if (mHwcLayers[hwcId].layer->isAbandoned()) { 394 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 395 mHwcLayers.erase(hwcId); 396 return false; 397 } 398 return true; 399 } 400 401 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 402 if (mHwcLayers.count(hwcId) == 0) { 403 return nullptr; 404 } 405 return mHwcLayers[hwcId].layer; 406 } 407 408 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 409 if (layer) { 410 mHwcLayers[hwcId].layer = layer; 411 } else { 412 mHwcLayers.erase(hwcId); 413 } 414 } 415 416 void clearHwcLayers() { 417 mHwcLayers.clear(); 418 } 419 420#endif 421 // ----------------------------------------------------------------------- 422 423 void clearWithOpenGL(const sp<const DisplayDevice>& hw) const; 424 void setFiltering(bool filtering); 425 bool getFiltering() const; 426 427 // only for debugging 428 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 429 430 inline const State& getDrawingState() const { return mDrawingState; } 431 inline const State& getCurrentState() const { return mCurrentState; } 432 inline State& getCurrentState() { return mCurrentState; } 433 434 435 /* always call base class first */ 436 void dump(String8& result, Colorizer& colorizer) const; 437#ifdef USE_HWC2 438 static void miniDumpHeader(String8& result); 439 void miniDump(String8& result, int32_t hwcId) const; 440#endif 441 void dumpFrameStats(String8& result) const; 442 void dumpFrameEvents(String8& result); 443 void clearFrameStats(); 444 void logFrameStats(); 445 void getFrameStats(FrameStats* outStats) const; 446 447 std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush); 448 449 void onDisconnect(); 450 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 451 FrameEventHistoryDelta* outDelta); 452 453 bool getTransformToDisplayInverse() const; 454 455 Transform getTransform() const; 456 457 void traverseInReverseZOrder(const std::function<void(Layer*)>& exec); 458 void traverseInZOrder(const std::function<void(Layer*)>& exec); 459 460 void addChild(const sp<Layer>& layer); 461 // Returns index if removed, or negative value otherwise 462 // for symmetry with Vector::remove 463 ssize_t removeChild(const sp<Layer>& layer); 464 sp<Layer> getParent() const { return mParent.promote(); } 465 bool hasParent() const { return getParent() != nullptr; } 466 467 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 468 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 469 470 // Copy the current list of children to the drawing state. Called by 471 // SurfaceFlinger to complete a transaction. 472 void commitChildList(); 473 474 int32_t getZ() const; 475protected: 476 // constant 477 sp<SurfaceFlinger> mFlinger; 478 /* 479 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 480 * is called. 481 */ 482 class LayerCleaner { 483 sp<SurfaceFlinger> mFlinger; 484 wp<Layer> mLayer; 485 protected: 486 ~LayerCleaner() { 487 // destroy client resources 488 mFlinger->onLayerDestroyed(mLayer); 489 } 490 public: 491 LayerCleaner(const sp<SurfaceFlinger>& flinger, 492 const sp<Layer>& layer) 493 : mFlinger(flinger), mLayer(layer) { 494 } 495 }; 496 497 498 virtual void onFirstRef(); 499 500 501 502private: 503 friend class SurfaceInterceptor; 504 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 505 virtual void onFrameAvailable(const BufferItem& item) override; 506 virtual void onFrameReplaced(const BufferItem& item) override; 507 virtual void onSidebandStreamChanged() override; 508 509 void commitTransaction(const State& stateToCommit); 510 511 // needsLinearFiltering - true if this surface's state requires filtering 512 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 513 514 uint32_t getEffectiveUsage(uint32_t usage) const; 515 516 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 517 // Compute the initial crop as specified by parent layers and the SurfaceControl 518 // for this layer. Does not include buffer crop from the IGraphicBufferProducer 519 // client, as that should not affect child clipping. Returns in screen space. 520 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 521 bool isCropped() const; 522 static bool getOpacityForFormat(uint32_t format); 523 524 // drawing 525 void clearWithOpenGL(const sp<const DisplayDevice>& hw, 526 float r, float g, float b, float alpha) const; 527 void drawWithOpenGL(const sp<const DisplayDevice>& hw, 528 bool useIdentityTransform) const; 529 530 // Temporary - Used only for LEGACY camera mode. 531 uint32_t getProducerStickyTransform() const; 532 533 // Loads the corresponding system property once per process 534 static bool latchUnsignaledBuffers(); 535 536 void setParent(const sp<Layer>& layer); 537 538 // ----------------------------------------------------------------------- 539 540 class SyncPoint 541 { 542 public: 543 explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 544 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 545 546 uint64_t getFrameNumber() const { 547 return mFrameNumber; 548 } 549 550 bool frameIsAvailable() const { 551 return mFrameIsAvailable; 552 } 553 554 void setFrameAvailable() { 555 mFrameIsAvailable = true; 556 } 557 558 bool transactionIsApplied() const { 559 return mTransactionIsApplied; 560 } 561 562 void setTransactionApplied() { 563 mTransactionIsApplied = true; 564 } 565 566 private: 567 const uint64_t mFrameNumber; 568 std::atomic<bool> mFrameIsAvailable; 569 std::atomic<bool> mTransactionIsApplied; 570 }; 571 572 // SyncPoints which will be signaled when the correct frame is at the head 573 // of the queue and dropped after the frame has been latched. Protected by 574 // mLocalSyncPointMutex. 575 Mutex mLocalSyncPointMutex; 576 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 577 578 // SyncPoints which will be signaled and then dropped when the transaction 579 // is applied 580 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 581 582 uint64_t getHeadFrameNumber() const; 583 bool headFenceHasSignaled() const; 584 585 // Returns false if the relevant frame has already been latched 586 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 587 588 void pushPendingState(); 589 void popPendingState(State* stateToCommit); 590 bool applyPendingStates(State* stateToCommit); 591 592 void clearSyncPoints(); 593 594 // Returns mCurrentScaling mode (originating from the 595 // Client) or mOverrideScalingMode mode (originating from 596 // the Surface Controller) if set. 597 uint32_t getEffectiveScalingMode() const; 598public: 599 /* 600 * The layer handle is just a BBinder object passed to the client 601 * (remote process) -- we don't keep any reference on our side such that 602 * the dtor is called when the remote side let go of its reference. 603 * 604 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 605 * this layer when the handle is destroyed. 606 */ 607 class Handle : public BBinder, public LayerCleaner { 608 public: 609 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 610 : LayerCleaner(flinger, layer), owner(layer) {} 611 612 wp<Layer> owner; 613 }; 614 615 sp<IBinder> getHandle(); 616 sp<IGraphicBufferProducer> getProducer() const; 617 const String8& getName() const; 618 void notifyAvailableFrames(); 619private: 620 621 // ----------------------------------------------------------------------- 622 623 // Check all of the local sync points to ensure that all transactions 624 // which need to have been applied prior to the frame which is about to 625 // be latched have signaled 626 bool allTransactionsSignaled(); 627 628 // constants 629 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 630 sp<IGraphicBufferProducer> mProducer; 631 uint32_t mTextureName; // from GLES 632 bool mPremultipliedAlpha; 633 String8 mName; 634 PixelFormat mFormat; 635 636 // these are protected by an external lock 637 State mCurrentState; 638 State mDrawingState; 639 volatile int32_t mTransactionFlags; 640 641 // Accessed from main thread and binder threads 642 Mutex mPendingStateMutex; 643 Vector<State> mPendingStates; 644 645 // thread-safe 646 volatile int32_t mQueuedFrames; 647 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 648 649 // Timestamp history for UIAutomation. Thread safe. 650 FrameTracker mFrameTracker; 651 652 // Timestamp history for the consumer to query. 653 // Accessed by both consumer and producer on main and binder threads. 654 Mutex mFrameEventHistoryMutex; 655 ConsumerFrameEventHistory mFrameEventHistory; 656 FenceTimeline mAcquireTimeline; 657 FenceTimeline mReleaseTimeline; 658 659 // main thread 660 int mActiveBufferSlot; 661 sp<GraphicBuffer> mActiveBuffer; 662 sp<NativeHandle> mSidebandStream; 663 Rect mCurrentCrop; 664 uint32_t mCurrentTransform; 665 uint32_t mCurrentScalingMode; 666 // We encode unset as -1. 667 int32_t mOverrideScalingMode; 668 bool mCurrentOpacity; 669 bool mBufferLatched = false; // TODO: Use mActiveBuffer? 670 std::atomic<uint64_t> mCurrentFrameNumber; 671 uint64_t mPreviousFrameNumber; // Only accessed on the main thread. 672 bool mRefreshPending; 673 bool mFrameLatencyNeeded; 674 // Whether filtering is forced on or not 675 bool mFiltering; 676 // Whether filtering is needed b/c of the drawingstate 677 bool mNeedsFiltering; 678 // The mesh used to draw the layer in GLES composition mode 679 mutable Mesh mMesh; 680 // The texture used to draw the layer in GLES composition mode 681 mutable Texture mTexture; 682 683#ifdef USE_HWC2 684 // HWC items, accessed from the main thread 685 struct HWCInfo { 686 HWCInfo() 687 : layer(), 688 forceClientComposition(false), 689 compositionType(HWC2::Composition::Invalid), 690 clearClientTarget(false) {} 691 692 std::shared_ptr<HWC2::Layer> layer; 693 bool forceClientComposition; 694 HWC2::Composition compositionType; 695 bool clearClientTarget; 696 Rect displayFrame; 697 FloatRect sourceCrop; 698 HWComposerBufferCache bufferCache; 699 }; 700 701 // A layer can be attached to multiple displays when operating in mirror mode 702 // (a.k.a: when several displays are attached with equal layerStack). In this 703 // case we need to keep track. In non-mirror mode, a layer will have only one 704 // HWCInfo. This map key is a display layerStack. 705 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 706#else 707 bool mIsGlesComposition; 708#endif 709 710 // page-flip thread (currently main thread) 711 bool mProtectedByApp; // application requires protected path to external sink 712 713 // protected by mLock 714 mutable Mutex mLock; 715 // Set to true once we've returned this surface's handle 716 mutable bool mHasSurface; 717 const wp<Client> mClientRef; 718 719 // This layer can be a cursor on some displays. 720 bool mPotentialCursor; 721 722 // Local copy of the queued contents of the incoming BufferQueue 723 mutable Mutex mQueueItemLock; 724 Condition mQueueItemCondition; 725 Vector<BufferItem> mQueueItems; 726 std::atomic<uint64_t> mLastFrameNumberReceived; 727 bool mUpdateTexImageFailed; // This is only accessed on the main thread. 728 729 bool mAutoRefresh; 730 bool mFreezePositionUpdates; 731 732 // Child list about to be committed/used for editing. 733 LayerVector mCurrentChildren; 734 // Child list used for rendering. 735 LayerVector mDrawingChildren; 736 737 wp<Layer> mParent; 738}; 739 740// --------------------------------------------------------------------------- 741 742}; // namespace android 743 744#endif // ANDROID_LAYER_H 745