Layer.h revision 9eeae69005ef9a774bde19195b9c06eba7e463c2
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36#include <gui/LayerState.h> 37 38#include <list> 39 40#include "Client.h" 41#include "FrameTracker.h" 42#include "LayerVector.h" 43#include "MonitoredProducer.h" 44#include "SurfaceFlinger.h" 45#include "Transform.h" 46 47#include <layerproto/LayerProtoHeader.h> 48#include "DisplayHardware/HWComposer.h" 49#include "DisplayHardware/HWComposerBufferCache.h" 50#include "RenderArea.h" 51#include "RenderEngine/Mesh.h" 52#include "RenderEngine/Texture.h" 53 54#include <math/vec4.h> 55 56using namespace android::surfaceflinger; 57 58namespace android { 59 60// --------------------------------------------------------------------------- 61 62class Client; 63class Colorizer; 64class DisplayDevice; 65class GraphicBuffer; 66class SurfaceFlinger; 67class LayerDebugInfo; 68class LayerBE; 69 70// --------------------------------------------------------------------------- 71 72class LayerBE { 73public: 74 LayerBE(); 75 76 // The mesh used to draw the layer in GLES composition mode 77 Mesh mMesh; 78 79}; 80 81class Layer : public virtual RefBase { 82 static int32_t sSequence; 83 84public: 85 LayerBE& getBE() { return mBE; } 86 LayerBE& getBE() const { return mBE; } 87 mutable bool contentDirty; 88 // regions below are in window-manager space 89 Region visibleRegion; 90 Region coveredRegion; 91 Region visibleNonTransparentRegion; 92 Region surfaceDamageRegion; 93 94 // Layer serial number. This gives layers an explicit ordering, so we 95 // have a stable sort order when their layer stack and Z-order are 96 // the same. 97 int32_t sequence; 98 99 enum { // flags for doTransaction() 100 eDontUpdateGeometryState = 0x00000001, 101 eVisibleRegion = 0x00000002, 102 }; 103 104 struct Geometry { 105 uint32_t w; 106 uint32_t h; 107 Transform transform; 108 109 inline bool operator==(const Geometry& rhs) const { 110 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) && 111 (transform.ty() == rhs.transform.ty()); 112 } 113 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); } 114 }; 115 116 struct State { 117 Geometry active; 118 Geometry requested; 119 int32_t z; 120 121 // The identifier of the layer stack this layer belongs to. A layer can 122 // only be associated to a single layer stack. A layer stack is a 123 // z-ordered group of layers which can be associated to one or more 124 // displays. Using the same layer stack on different displays is a way 125 // to achieve mirroring. 126 uint32_t layerStack; 127 128 uint8_t flags; 129 uint8_t mask; 130 uint8_t reserved[2]; 131 int32_t sequence; // changes when visible regions can change 132 bool modified; 133 134 // Crop is expressed in layer space coordinate. 135 Rect crop; 136 Rect requestedCrop; 137 138 // finalCrop is expressed in display space coordinate. 139 Rect finalCrop; 140 Rect requestedFinalCrop; 141 142 // If set, defers this state update until the identified Layer 143 // receives a frame with the given frameNumber 144 wp<Layer> barrierLayer; 145 uint64_t frameNumber; 146 147 // the transparentRegion hint is a bit special, it's latched only 148 // when we receive a buffer -- this is because it's "content" 149 // dependent. 150 Region activeTransparentRegion; 151 Region requestedTransparentRegion; 152 android_dataspace dataSpace; 153 154 uint32_t appId; 155 uint32_t type; 156 157 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 158 wp<Layer> zOrderRelativeOf; 159 160 // A list of surfaces whose Z-order is interpreted relative to ours. 161 SortedVector<wp<Layer>> zOrderRelatives; 162 163 half4 color; 164 }; 165 166 Layer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w, 167 uint32_t h, uint32_t flags); 168 virtual ~Layer(); 169 170 void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; } 171 172 // ------------------------------------------------------------------------ 173 // Geometry setting functions. 174 // 175 // The following group of functions are used to specify the layers 176 // bounds, and the mapping of the texture on to those bounds. According 177 // to various settings changes to them may apply immediately, or be delayed until 178 // a pending resize is completed by the producer submitting a buffer. For example 179 // if we were to change the buffer size, and update the matrix ahead of the 180 // new buffer arriving, then we would be stretching the buffer to a different 181 // aspect before and after the buffer arriving, which probably isn't what we wanted. 182 // 183 // The first set of geometry functions are controlled by the scaling mode, described 184 // in window.h. The scaling mode may be set by the client, as it submits buffers. 185 // This value may be overriden through SurfaceControl, with setOverrideScalingMode. 186 // 187 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then 188 // matrix updates will not be applied while a resize is pending 189 // and the size and transform will remain in their previous state 190 // until a new buffer is submitted. If the scaling mode is another value 191 // then the old-buffer will immediately be scaled to the pending size 192 // and the new matrix will be immediately applied following this scaling 193 // transformation. 194 195 // Set the default buffer size for the assosciated Producer, in pixels. This is 196 // also the rendered size of the layer prior to any transformations. Parent 197 // or local matrix transformations will not affect the size of the buffer, 198 // but may affect it's on-screen size or clipping. 199 bool setSize(uint32_t w, uint32_t h); 200 // Set a 2x2 transformation matrix on the layer. This transform 201 // will be applied after parent transforms, but before any final 202 // producer specified transform. 203 bool setMatrix(const layer_state_t::matrix22_t& matrix); 204 205 // This second set of geometry attributes are controlled by 206 // setGeometryAppliesWithResize, and their default mode is to be 207 // immediate. If setGeometryAppliesWithResize is specified 208 // while a resize is pending, then update of these attributes will 209 // be delayed until the resize completes. 210 211 // setPosition operates in parent buffer space (pre parent-transform) or display 212 // space for top-level layers. 213 bool setPosition(float x, float y, bool immediate); 214 // Buffer space 215 bool setCrop(const Rect& crop, bool immediate); 216 // Parent buffer space/display space 217 bool setFinalCrop(const Rect& crop, bool immediate); 218 219 // TODO(b/38182121): Could we eliminate the various latching modes by 220 // using the layer hierarchy? 221 // ----------------------------------------------------------------------- 222 bool setLayer(int32_t z); 223 bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 224 225 bool setAlpha(float alpha); 226 bool setColor(const half3& color); 227 bool setTransparentRegionHint(const Region& transparent); 228 bool setFlags(uint8_t flags, uint8_t mask); 229 bool setLayerStack(uint32_t layerStack); 230 bool setDataSpace(android_dataspace dataSpace); 231 android_dataspace getDataSpace() const; 232 uint32_t getLayerStack() const; 233 void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); 234 void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); 235 bool setOverrideScalingMode(int32_t overrideScalingMode); 236 void setInfo(uint32_t type, uint32_t appId); 237 bool reparentChildren(const sp<IBinder>& layer); 238 bool reparent(const sp<IBinder>& newParentHandle); 239 bool detachChildren(); 240 241 // If we have received a new buffer this frame, we will pass its surface 242 // damage down to hardware composer. Otherwise, we must send a region with 243 // one empty rect. 244 virtual void useSurfaceDamage() = 0; 245 virtual void useEmptyDamage() = 0; 246 247 uint32_t getTransactionFlags(uint32_t flags); 248 uint32_t setTransactionFlags(uint32_t flags); 249 250 bool belongsToDisplay(uint32_t layerStack, bool isPrimaryDisplay) const { 251 return getLayerStack() == layerStack && (!mPrimaryDisplayOnly || isPrimaryDisplay); 252 } 253 254 void computeGeometry(const RenderArea& renderArea, Mesh& mesh, bool useIdentityTransform) const; 255 Rect computeBounds(const Region& activeTransparentRegion) const; 256 Rect computeBounds() const; 257 258 int32_t getSequence() const { return sequence; } 259 260 // ----------------------------------------------------------------------- 261 // Virtuals 262 virtual const char* getTypeId() const = 0; 263 264 /* 265 * isOpaque - true if this surface is opaque 266 * 267 * This takes into account the buffer format (i.e. whether or not the 268 * pixel format includes an alpha channel) and the "opaque" flag set 269 * on the layer. It does not examine the current plane alpha value. 270 */ 271 virtual bool isOpaque(const Layer::State& s) const = 0; 272 273 /* 274 * isSecure - true if this surface is secure, that is if it prevents 275 * screenshots or VNC servers. 276 */ 277 bool isSecure() const; 278 279 /* 280 * isVisible - true if this layer is visible, false otherwise 281 */ 282 virtual bool isVisible() const = 0; 283 284 /* 285 * isHiddenByPolicy - true if this layer has been forced invisible. 286 * just because this is false, doesn't mean isVisible() is true. 287 * For example if this layer has no active buffer, it may not be hidden by 288 * policy, but it still can not be visible. 289 */ 290 bool isHiddenByPolicy() const; 291 292 /* 293 * isFixedSize - true if content has a fixed size 294 */ 295 virtual bool isFixedSize() const = 0; 296 297 bool isPendingRemoval() const { return mPendingRemoval; } 298 299 void writeToProto(LayerProto* layerInfo, 300 LayerVector::StateSet stateSet = LayerVector::StateSet::Drawing); 301 302protected: 303 /* 304 * onDraw - draws the surface. 305 */ 306 virtual void onDraw(const RenderArea& renderArea, const Region& clip, 307 bool useIdentityTransform) const = 0; 308 309public: 310 virtual void setDefaultBufferSize(uint32_t w, uint32_t h) = 0; 311 312 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 313 void forceClientComposition(int32_t hwcId); 314 bool getForceClientComposition(int32_t hwcId); 315 virtual void setPerFrameData(const sp<const DisplayDevice>& displayDevice) = 0; 316 317 // callIntoHwc exists so we can update our local state and call 318 // acceptDisplayChanges without unnecessarily updating the device's state 319 void setCompositionType(int32_t hwcId, HWC2::Composition type, bool callIntoHwc = true); 320 HWC2::Composition getCompositionType(int32_t hwcId) const; 321 void setClearClientTarget(int32_t hwcId, bool clear); 322 bool getClearClientTarget(int32_t hwcId) const; 323 void updateCursorPosition(const sp<const DisplayDevice>& hw); 324 325 /* 326 * called after page-flip 327 */ 328 virtual void onLayerDisplayed(const sp<Fence>& releaseFence); 329 330 virtual void abandon() = 0; 331 332 virtual bool shouldPresentNow(const DispSync& dispSync) const = 0; 333 virtual void setTransformHint(uint32_t orientation) const = 0; 334 335 /* 336 * called before composition. 337 * returns true if the layer has pending updates. 338 */ 339 virtual bool onPreComposition(nsecs_t refreshStartTime) = 0; 340 341 /* 342 * called after composition. 343 * returns true if the layer latched a new buffer this frame. 344 */ 345 virtual bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, 346 const std::shared_ptr<FenceTime>& presentFence, 347 const CompositorTiming& compositorTiming) = 0; 348 349 // If a buffer was replaced this frame, release the former buffer 350 virtual void releasePendingBuffer(nsecs_t dequeueReadyTime) = 0; 351 352 /* 353 * draw - performs some global clipping optimizations 354 * and calls onDraw(). 355 */ 356 void draw(const RenderArea& renderArea, const Region& clip) const; 357 void draw(const RenderArea& renderArea, bool useIdentityTransform) const; 358 void draw(const RenderArea& renderArea) const; 359 360 /* 361 * doTransaction - process the transaction. This is a good place to figure 362 * out which attributes of the surface have changed. 363 */ 364 uint32_t doTransaction(uint32_t transactionFlags); 365 366 /* 367 * setVisibleRegion - called to set the new visible region. This gives 368 * a chance to update the new visible region or record the fact it changed. 369 */ 370 void setVisibleRegion(const Region& visibleRegion); 371 372 /* 373 * setCoveredRegion - called when the covered region changes. The covered 374 * region corresponds to any area of the surface that is covered 375 * (transparently or not) by another surface. 376 */ 377 void setCoveredRegion(const Region& coveredRegion); 378 379 /* 380 * setVisibleNonTransparentRegion - called when the visible and 381 * non-transparent region changes. 382 */ 383 void setVisibleNonTransparentRegion(const Region& visibleNonTransparentRegion); 384 385 /* 386 * latchBuffer - called each time the screen is redrawn and returns whether 387 * the visible regions need to be recomputed (this is a fairly heavy 388 * operation, so this should be set only if needed). Typically this is used 389 * to figure out if the content or size of a surface has changed. 390 */ 391 virtual Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) = 0; 392 virtual bool isBufferLatched() const = 0; 393 394 bool isPotentialCursor() const { return mPotentialCursor; } 395 /* 396 * called with the state lock from a binder thread when the layer is 397 * removed from the current list to the pending removal list 398 */ 399 void onRemovedFromCurrentState(); 400 401 /* 402 * called with the state lock from the main thread when the layer is 403 * removed from the pending removal list 404 */ 405 void onRemoved(); 406 407 // Updates the transform hint in our SurfaceFlingerConsumer to match 408 // the current orientation of the display device. 409 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 410 411 /* 412 * returns the rectangle that crops the content of the layer and scales it 413 * to the layer's size. 414 */ 415 Rect getContentCrop() const; 416 417 /* 418 * Returns if a frame is queued. 419 */ 420 bool hasQueuedFrame() const { 421 return mQueuedFrames > 0 || mSidebandStreamChanged || mAutoRefresh; 422 } 423 424 int32_t getQueuedFrameCount() const { return mQueuedFrames; } 425 426 // ----------------------------------------------------------------------- 427 428 bool createHwcLayer(HWComposer* hwc, int32_t hwcId); 429 bool destroyHwcLayer(int32_t hwcId); 430 void destroyAllHwcLayers(); 431 432 bool hasHwcLayer(int32_t hwcId) { return mHwcLayers.count(hwcId) > 0; } 433 434 HWC2::Layer* getHwcLayer(int32_t hwcId) { 435 if (mHwcLayers.count(hwcId) == 0) { 436 return nullptr; 437 } 438 return mHwcLayers[hwcId].layer; 439 } 440 441 // ----------------------------------------------------------------------- 442 443 void clearWithOpenGL(const RenderArea& renderArea) const; 444 void setFiltering(bool filtering); 445 bool getFiltering() const; 446 447 // only for debugging 448 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 449 450 inline const State& getDrawingState() const { return mDrawingState; } 451 inline const State& getCurrentState() const { return mCurrentState; } 452 inline State& getCurrentState() { return mCurrentState; } 453 454 LayerDebugInfo getLayerDebugInfo() const; 455 456 /* always call base class first */ 457 static void miniDumpHeader(String8& result); 458 void miniDump(String8& result, int32_t hwcId) const; 459 void dumpFrameStats(String8& result) const; 460 void dumpFrameEvents(String8& result); 461 void clearFrameStats(); 462 void logFrameStats(); 463 void getFrameStats(FrameStats* outStats) const; 464 465 virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush) = 0; 466 467 void onDisconnect(); 468 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 469 FrameEventHistoryDelta* outDelta); 470 471 virtual bool getTransformToDisplayInverse() const = 0; 472 473 Transform getTransform() const; 474 475 // Returns the Alpha of the Surface, accounting for the Alpha 476 // of parent Surfaces in the hierarchy (alpha's will be multiplied 477 // down the hierarchy). 478 half getAlpha() const; 479 half4 getColor() const; 480 481 void traverseInReverseZOrder(LayerVector::StateSet stateSet, 482 const LayerVector::Visitor& visitor); 483 void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor); 484 485 void traverseChildrenInZOrder(LayerVector::StateSet stateSet, 486 const LayerVector::Visitor& visitor); 487 488 size_t getChildrenCount() const; 489 void addChild(const sp<Layer>& layer); 490 // Returns index if removed, or negative value otherwise 491 // for symmetry with Vector::remove 492 ssize_t removeChild(const sp<Layer>& layer); 493 sp<Layer> getParent() const { return mCurrentParent.promote(); } 494 bool hasParent() const { return getParent() != nullptr; } 495 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 496 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 497 bool setChildRelativeLayer(const sp<Layer>& childLayer, 498 const sp<IBinder>& relativeToHandle, int32_t relativeZ); 499 500 // Copy the current list of children to the drawing state. Called by 501 // SurfaceFlinger to complete a transaction. 502 void commitChildList(); 503 int32_t getZ() const; 504 505protected: 506 // constant 507 sp<SurfaceFlinger> mFlinger; 508 /* 509 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 510 * is called. 511 */ 512 class LayerCleaner { 513 sp<SurfaceFlinger> mFlinger; 514 wp<Layer> mLayer; 515 516 protected: 517 ~LayerCleaner() { 518 // destroy client resources 519 mFlinger->onLayerDestroyed(mLayer); 520 } 521 522 public: 523 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 524 : mFlinger(flinger), mLayer(layer) {} 525 }; 526 527 virtual void onFirstRef(); 528 529 friend class SurfaceInterceptor; 530 531 void commitTransaction(const State& stateToCommit); 532 533 uint32_t getEffectiveUsage(uint32_t usage) const; 534 535 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 536 // Compute the initial crop as specified by parent layers and the 537 // SurfaceControl for this layer. Does not include buffer crop from the 538 // IGraphicBufferProducer client, as that should not affect child clipping. 539 // Returns in screen space. 540 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 541 542 // drawing 543 void clearWithOpenGL(const RenderArea& renderArea, float r, float g, float b, 544 float alpha) const; 545 546 void setParent(const sp<Layer>& layer); 547 548 LayerVector makeTraversalList(LayerVector::StateSet stateSet); 549 void addZOrderRelative(const wp<Layer>& relative); 550 void removeZOrderRelative(const wp<Layer>& relative); 551 552 class SyncPoint { 553 public: 554 explicit SyncPoint(uint64_t frameNumber) 555 : mFrameNumber(frameNumber), mFrameIsAvailable(false), mTransactionIsApplied(false) {} 556 557 uint64_t getFrameNumber() const { return mFrameNumber; } 558 559 bool frameIsAvailable() const { return mFrameIsAvailable; } 560 561 void setFrameAvailable() { mFrameIsAvailable = true; } 562 563 bool transactionIsApplied() const { return mTransactionIsApplied; } 564 565 void setTransactionApplied() { mTransactionIsApplied = true; } 566 567 private: 568 const uint64_t mFrameNumber; 569 std::atomic<bool> mFrameIsAvailable; 570 std::atomic<bool> mTransactionIsApplied; 571 }; 572 573 // SyncPoints which will be signaled when the correct frame is at the head 574 // of the queue and dropped after the frame has been latched. Protected by 575 // mLocalSyncPointMutex. 576 Mutex mLocalSyncPointMutex; 577 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 578 579 // SyncPoints which will be signaled and then dropped when the transaction 580 // is applied 581 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 582 583 // Returns false if the relevant frame has already been latched 584 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 585 586 void pushPendingState(); 587 void popPendingState(State* stateToCommit); 588 bool applyPendingStates(State* stateToCommit); 589 590 void clearSyncPoints(); 591 592 // Returns mCurrentScaling mode (originating from the 593 // Client) or mOverrideScalingMode mode (originating from 594 // the Surface Controller) if set. 595 virtual uint32_t getEffectiveScalingMode() const = 0; 596 597public: 598 /* 599 * The layer handle is just a BBinder object passed to the client 600 * (remote process) -- we don't keep any reference on our side such that 601 * the dtor is called when the remote side let go of its reference. 602 * 603 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 604 * this layer when the handle is destroyed. 605 */ 606 class Handle : public BBinder, public LayerCleaner { 607 public: 608 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 609 : LayerCleaner(flinger, layer), owner(layer) {} 610 611 wp<Layer> owner; 612 }; 613 614 sp<IBinder> getHandle(); 615 const String8& getName() const; 616 virtual void notifyAvailableFrames() = 0; 617 virtual PixelFormat getPixelFormat() const = 0; 618 bool getPremultipledAlpha() const; 619 620protected: 621 // ----------------------------------------------------------------------- 622 623 bool mPremultipliedAlpha; 624 String8 mName; 625 String8 mTransactionName; // A cached version of "TX - " + mName for systraces 626 627 bool mPrimaryDisplayOnly = false; 628 629 // these are protected by an external lock 630 State mCurrentState; 631 State mDrawingState; 632 volatile int32_t mTransactionFlags; 633 634 // Accessed from main thread and binder threads 635 Mutex mPendingStateMutex; 636 Vector<State> mPendingStates; 637 638 // thread-safe 639 volatile int32_t mQueuedFrames; 640 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 641 642 // Timestamp history for UIAutomation. Thread safe. 643 FrameTracker mFrameTracker; 644 645 // Timestamp history for the consumer to query. 646 // Accessed by both consumer and producer on main and binder threads. 647 Mutex mFrameEventHistoryMutex; 648 ConsumerFrameEventHistory mFrameEventHistory; 649 FenceTimeline mAcquireTimeline; 650 FenceTimeline mReleaseTimeline; 651 652 // main thread 653 int mActiveBufferSlot; 654 sp<GraphicBuffer> mActiveBuffer; 655 sp<NativeHandle> mSidebandStream; 656 Rect mCurrentCrop; 657 uint32_t mCurrentTransform; 658 // We encode unset as -1. 659 int32_t mOverrideScalingMode; 660 bool mCurrentOpacity; 661 std::atomic<uint64_t> mCurrentFrameNumber; 662 bool mFrameLatencyNeeded; 663 // Whether filtering is forced on or not 664 bool mFiltering; 665 // Whether filtering is needed b/c of the drawingstate 666 bool mNeedsFiltering; 667 668 bool mPendingRemoval = false; 669 670 // HWC items, accessed from the main thread 671 struct HWCInfo { 672 HWCInfo() 673 : hwc(nullptr), 674 layer(nullptr), 675 forceClientComposition(false), 676 compositionType(HWC2::Composition::Invalid), 677 clearClientTarget(false) {} 678 679 HWComposer* hwc; 680 HWC2::Layer* layer; 681 bool forceClientComposition; 682 HWC2::Composition compositionType; 683 bool clearClientTarget; 684 Rect displayFrame; 685 FloatRect sourceCrop; 686 HWComposerBufferCache bufferCache; 687 }; 688 689 // A layer can be attached to multiple displays when operating in mirror mode 690 // (a.k.a: when several displays are attached with equal layerStack). In this 691 // case we need to keep track. In non-mirror mode, a layer will have only one 692 // HWCInfo. This map key is a display layerStack. 693 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 694 695 // page-flip thread (currently main thread) 696 bool mProtectedByApp; // application requires protected path to external sink 697 698 // protected by mLock 699 mutable Mutex mLock; 700 701 const wp<Client> mClientRef; 702 703 // This layer can be a cursor on some displays. 704 bool mPotentialCursor; 705 706 // Local copy of the queued contents of the incoming BufferQueue 707 mutable Mutex mQueueItemLock; 708 Condition mQueueItemCondition; 709 Vector<BufferItem> mQueueItems; 710 std::atomic<uint64_t> mLastFrameNumberReceived; 711 bool mAutoRefresh; 712 bool mFreezeGeometryUpdates; 713 714 // Child list about to be committed/used for editing. 715 LayerVector mCurrentChildren; 716 // Child list used for rendering. 717 LayerVector mDrawingChildren; 718 719 wp<Layer> mCurrentParent; 720 wp<Layer> mDrawingParent; 721 722 mutable LayerBE mBE; 723}; 724 725// --------------------------------------------------------------------------- 726 727}; // namespace android 728 729#endif // ANDROID_LAYER_H 730