Layer.h revision a3ed032256c475ce13c52b0261da6a5e2ffa77be
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36 37#include <private/gui/LayerState.h> 38 39#include <list> 40 41#include "FrameTracker.h" 42#include "Client.h" 43#include "LayerVector.h" 44#include "MonitoredProducer.h" 45#include "SurfaceFlinger.h" 46#include "SurfaceFlingerConsumer.h" 47#include "Transform.h" 48 49#include "DisplayHardware/HWComposer.h" 50#include "DisplayHardware/HWComposerBufferCache.h" 51#include "RenderEngine/Mesh.h" 52#include "RenderEngine/Texture.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class Colorizer; 60class DisplayDevice; 61class GraphicBuffer; 62class SurfaceFlinger; 63 64// --------------------------------------------------------------------------- 65 66/* 67 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 68 * Layer is first referenced. 69 * 70 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 71 * that new data has arrived. 72 */ 73class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 74 static int32_t sSequence; 75 76public: 77 mutable bool contentDirty; 78 // regions below are in window-manager space 79 Region visibleRegion; 80 Region coveredRegion; 81 Region visibleNonTransparentRegion; 82 Region surfaceDamageRegion; 83 84 // Layer serial number. This gives layers an explicit ordering, so we 85 // have a stable sort order when their layer stack and Z-order are 86 // the same. 87 int32_t sequence; 88 89 enum { // flags for doTransaction() 90 eDontUpdateGeometryState = 0x00000001, 91 eVisibleRegion = 0x00000002, 92 }; 93 94 struct Geometry { 95 uint32_t w; 96 uint32_t h; 97 Transform transform; 98 99 inline bool operator ==(const Geometry& rhs) const { 100 return (w == rhs.w && h == rhs.h) && 101 (transform.tx() == rhs.transform.tx()) && 102 (transform.ty() == rhs.transform.ty()); 103 } 104 inline bool operator !=(const Geometry& rhs) const { 105 return !operator ==(rhs); 106 } 107 }; 108 109 struct State { 110 Geometry active; 111 Geometry requested; 112 int32_t z; 113 114 // The identifier of the layer stack this layer belongs to. A layer can 115 // only be associated to a single layer stack. A layer stack is a 116 // z-ordered group of layers which can be associated to one or more 117 // displays. Using the same layer stack on different displays is a way 118 // to achieve mirroring. 119 uint32_t layerStack; 120 121#ifdef USE_HWC2 122 float alpha; 123#else 124 uint8_t alpha; 125#endif 126 uint8_t flags; 127 uint8_t mask; 128 uint8_t reserved[2]; 129 int32_t sequence; // changes when visible regions can change 130 bool modified; 131 132 // Crop is expressed in layer space coordinate. 133 Rect crop; 134 Rect requestedCrop; 135 136 // finalCrop is expressed in display space coordinate. 137 Rect finalCrop; 138 Rect requestedFinalCrop; 139 140 // If set, defers this state update until the identified Layer 141 // receives a frame with the given frameNumber 142 wp<Layer> barrierLayer; 143 uint64_t frameNumber; 144 145 // the transparentRegion hint is a bit special, it's latched only 146 // when we receive a buffer -- this is because it's "content" 147 // dependent. 148 Region activeTransparentRegion; 149 Region requestedTransparentRegion; 150 android_dataspace dataSpace; 151 152 uint32_t appId; 153 uint32_t type; 154 155 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 156 wp<Layer> zOrderRelativeOf; 157 158 // A list of surfaces whose Z-order is interpreted relative to ours. 159 SortedVector<wp<Layer>> zOrderRelatives; 160 }; 161 162 // ----------------------------------------------------------------------- 163 164 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 165 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 166 167 virtual ~Layer(); 168 169 // the this layer's size and format 170 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 171 172 // modify current state 173 174 // These members of state (position, crop, and finalCrop) 175 // may be updated immediately or have the update delayed 176 // until a pending surface resize completes (if applicable). 177 bool setPosition(float x, float y, bool immediate); 178 bool setCrop(const Rect& crop, bool immediate); 179 bool setFinalCrop(const Rect& crop, bool immediate); 180 181 bool setLayer(int32_t z); 182 bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 183 184 bool setSize(uint32_t w, uint32_t h); 185#ifdef USE_HWC2 186 bool setAlpha(float alpha); 187#else 188 bool setAlpha(uint8_t alpha); 189#endif 190 bool setMatrix(const layer_state_t::matrix22_t& matrix); 191 bool setTransparentRegionHint(const Region& transparent); 192 bool setFlags(uint8_t flags, uint8_t mask); 193 bool setLayerStack(uint32_t layerStack); 194 bool setDataSpace(android_dataspace dataSpace); 195 uint32_t getLayerStack() const; 196 void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); 197 void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); 198 bool setOverrideScalingMode(int32_t overrideScalingMode); 199 void setInfo(uint32_t type, uint32_t appId); 200 bool reparentChildren(const sp<IBinder>& layer); 201 bool detachChildren(); 202 203 // If we have received a new buffer this frame, we will pass its surface 204 // damage down to hardware composer. Otherwise, we must send a region with 205 // one empty rect. 206 void useSurfaceDamage(); 207 void useEmptyDamage(); 208 209 uint32_t getTransactionFlags(uint32_t flags); 210 uint32_t setTransactionFlags(uint32_t flags); 211 212 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 213 bool useIdentityTransform) const; 214 Rect computeBounds(const Region& activeTransparentRegion) const; 215 Rect computeBounds() const; 216 217 int32_t getSequence() const { return sequence; } 218 219 // ----------------------------------------------------------------------- 220 // Virtuals 221 222 virtual const char* getTypeId() const { return "Layer"; } 223 224 /* 225 * isOpaque - true if this surface is opaque 226 * 227 * This takes into account the buffer format (i.e. whether or not the 228 * pixel format includes an alpha channel) and the "opaque" flag set 229 * on the layer. It does not examine the current plane alpha value. 230 */ 231 virtual bool isOpaque(const Layer::State& s) const; 232 233 /* 234 * isSecure - true if this surface is secure, that is if it prevents 235 * screenshots or VNC servers. 236 */ 237 virtual bool isSecure() const; 238 239 /* 240 * isProtected - true if the layer may contain protected content in the 241 * GRALLOC_USAGE_PROTECTED sense. 242 */ 243 virtual bool isProtected() const; 244 245 /* 246 * isVisible - true if this layer is visible, false otherwise 247 */ 248 virtual bool isVisible() const; 249 250 /* 251 * isHiddenByPolicy - true if this layer has been forced invisible. 252 * just because this is false, doesn't mean isVisible() is true. 253 * For example if this layer has no active buffer, it may not be hidden by 254 * policy, but it still can not be visible. 255 */ 256 virtual bool isHiddenByPolicy() const; 257 258 /* 259 * isFixedSize - true if content has a fixed size 260 */ 261 virtual bool isFixedSize() const; 262 263protected: 264 /* 265 * onDraw - draws the surface. 266 */ 267 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 268 bool useIdentityTransform) const; 269 270public: 271 // ----------------------------------------------------------------------- 272 273#ifdef USE_HWC2 274 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 275 void forceClientComposition(int32_t hwcId); 276 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 277 278 android_dataspace getDataSpace() const; 279 280 // callIntoHwc exists so we can update our local state and call 281 // acceptDisplayChanges without unnecessarily updating the device's state 282 void setCompositionType(int32_t hwcId, HWC2::Composition type, 283 bool callIntoHwc = true); 284 HWC2::Composition getCompositionType(int32_t hwcId) const; 285 286 void setClearClientTarget(int32_t hwcId, bool clear); 287 bool getClearClientTarget(int32_t hwcId) const; 288 289 void updateCursorPosition(const sp<const DisplayDevice>& hw); 290#else 291 void setGeometry(const sp<const DisplayDevice>& hw, 292 HWComposer::HWCLayerInterface& layer); 293 void setPerFrameData(const sp<const DisplayDevice>& hw, 294 HWComposer::HWCLayerInterface& layer); 295 void setAcquireFence(const sp<const DisplayDevice>& hw, 296 HWComposer::HWCLayerInterface& layer); 297 298 Rect getPosition(const sp<const DisplayDevice>& hw); 299#endif 300 301 /* 302 * called after page-flip 303 */ 304#ifdef USE_HWC2 305 void onLayerDisplayed(const sp<Fence>& releaseFence); 306#else 307 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 308 HWComposer::HWCLayerInterface* layer); 309#endif 310 311 bool shouldPresentNow(const DispSync& dispSync) const; 312 313 /* 314 * called before composition. 315 * returns true if the layer has pending updates. 316 */ 317 bool onPreComposition(nsecs_t refreshStartTime); 318 319 /* 320 * called after composition. 321 * returns true if the layer latched a new buffer this frame. 322 */ 323 bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, 324 const std::shared_ptr<FenceTime>& presentFence, 325 const CompositorTiming& compositorTiming); 326 327#ifdef USE_HWC2 328 // If a buffer was replaced this frame, release the former buffer 329 void releasePendingBuffer(nsecs_t dequeueReadyTime); 330#endif 331 332 /* 333 * draw - performs some global clipping optimizations 334 * and calls onDraw(). 335 */ 336 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 337 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 338 void draw(const sp<const DisplayDevice>& hw) const; 339 340 /* 341 * doTransaction - process the transaction. This is a good place to figure 342 * out which attributes of the surface have changed. 343 */ 344 uint32_t doTransaction(uint32_t transactionFlags); 345 346 /* 347 * setVisibleRegion - called to set the new visible region. This gives 348 * a chance to update the new visible region or record the fact it changed. 349 */ 350 void setVisibleRegion(const Region& visibleRegion); 351 352 /* 353 * setCoveredRegion - called when the covered region changes. The covered 354 * region corresponds to any area of the surface that is covered 355 * (transparently or not) by another surface. 356 */ 357 void setCoveredRegion(const Region& coveredRegion); 358 359 /* 360 * setVisibleNonTransparentRegion - called when the visible and 361 * non-transparent region changes. 362 */ 363 void setVisibleNonTransparentRegion(const Region& 364 visibleNonTransparentRegion); 365 366 /* 367 * latchBuffer - called each time the screen is redrawn and returns whether 368 * the visible regions need to be recomputed (this is a fairly heavy 369 * operation, so this should be set only if needed). Typically this is used 370 * to figure out if the content or size of a surface has changed. 371 */ 372 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime); 373 374 bool isPotentialCursor() const { return mPotentialCursor;} 375 376 /* 377 * called with the state lock when the surface is removed from the 378 * current list 379 */ 380 void onRemoved(); 381 382 383 // Updates the transform hint in our SurfaceFlingerConsumer to match 384 // the current orientation of the display device. 385 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 386 387 /* 388 * returns the rectangle that crops the content of the layer and scales it 389 * to the layer's size. 390 */ 391 Rect getContentCrop() const; 392 393 /* 394 * Returns if a frame is queued. 395 */ 396 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 397 mSidebandStreamChanged || mAutoRefresh; } 398 399#ifdef USE_HWC2 400 // ----------------------------------------------------------------------- 401 402 bool hasHwcLayer(int32_t hwcId) { 403 if (mHwcLayers.count(hwcId) == 0) { 404 return false; 405 } 406 if (mHwcLayers[hwcId].layer->isAbandoned()) { 407 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 408 mHwcLayers.erase(hwcId); 409 return false; 410 } 411 return true; 412 } 413 414 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 415 if (mHwcLayers.count(hwcId) == 0) { 416 return nullptr; 417 } 418 return mHwcLayers[hwcId].layer; 419 } 420 421 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 422 if (layer) { 423 mHwcLayers[hwcId].layer = layer; 424 } else { 425 mHwcLayers.erase(hwcId); 426 } 427 } 428 429 void clearHwcLayers() { 430 mHwcLayers.clear(); 431 } 432 433#endif 434 // ----------------------------------------------------------------------- 435 436 void clearWithOpenGL(const sp<const DisplayDevice>& hw) const; 437 void setFiltering(bool filtering); 438 bool getFiltering() const; 439 440 // only for debugging 441 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 442 443 inline const State& getDrawingState() const { return mDrawingState; } 444 inline const State& getCurrentState() const { return mCurrentState; } 445 inline State& getCurrentState() { return mCurrentState; } 446 447 448 /* always call base class first */ 449 void dump(String8& result, Colorizer& colorizer) const; 450#ifdef USE_HWC2 451 static void miniDumpHeader(String8& result); 452 void miniDump(String8& result, int32_t hwcId) const; 453#endif 454 void dumpFrameStats(String8& result) const; 455 void dumpFrameEvents(String8& result); 456 void clearFrameStats(); 457 void logFrameStats(); 458 void getFrameStats(FrameStats* outStats) const; 459 460 std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush); 461 462 void onDisconnect(); 463 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 464 FrameEventHistoryDelta* outDelta); 465 466 bool getTransformToDisplayInverse() const; 467 468 Transform getTransform() const; 469 470 // Returns the Alpha of the Surface, accounting for the Alpha 471 // of parent Surfaces in the hierarchy (alpha's will be multiplied 472 // down the hierarchy). 473#ifdef USE_HWC2 474 float getAlpha() const; 475#else 476 uint8_t getAlpha() const; 477#endif 478 479 void traverseInReverseZOrder(LayerVector::StateSet stateSet, 480 const LayerVector::Visitor& visitor); 481 void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor); 482 483 void addChild(const sp<Layer>& layer); 484 // Returns index if removed, or negative value otherwise 485 // for symmetry with Vector::remove 486 ssize_t removeChild(const sp<Layer>& layer); 487 sp<Layer> getParent() const { return mParent.promote(); } 488 bool hasParent() const { return getParent() != nullptr; } 489 490 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 491 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 492 493 // Copy the current list of children to the drawing state. Called by 494 // SurfaceFlinger to complete a transaction. 495 void commitChildList(); 496 497 int32_t getZ() const; 498protected: 499 // constant 500 sp<SurfaceFlinger> mFlinger; 501 /* 502 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 503 * is called. 504 */ 505 class LayerCleaner { 506 sp<SurfaceFlinger> mFlinger; 507 wp<Layer> mLayer; 508 protected: 509 ~LayerCleaner() { 510 // destroy client resources 511 mFlinger->onLayerDestroyed(mLayer); 512 } 513 public: 514 LayerCleaner(const sp<SurfaceFlinger>& flinger, 515 const sp<Layer>& layer) 516 : mFlinger(flinger), mLayer(layer) { 517 } 518 }; 519 520 521 virtual void onFirstRef(); 522 523 524 525private: 526 friend class SurfaceInterceptor; 527 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 528 virtual void onFrameAvailable(const BufferItem& item) override; 529 virtual void onFrameReplaced(const BufferItem& item) override; 530 virtual void onSidebandStreamChanged() override; 531 532 void commitTransaction(const State& stateToCommit); 533 534 // needsLinearFiltering - true if this surface's state requires filtering 535 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 536 537 uint32_t getEffectiveUsage(uint32_t usage) const; 538 539 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 540 // Compute the initial crop as specified by parent layers and the SurfaceControl 541 // for this layer. Does not include buffer crop from the IGraphicBufferProducer 542 // client, as that should not affect child clipping. Returns in screen space. 543 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 544 bool isCropped() const; 545 static bool getOpacityForFormat(uint32_t format); 546 547 // drawing 548 void clearWithOpenGL(const sp<const DisplayDevice>& hw, 549 float r, float g, float b, float alpha) const; 550 void drawWithOpenGL(const sp<const DisplayDevice>& hw, 551 bool useIdentityTransform) const; 552 553 // Temporary - Used only for LEGACY camera mode. 554 uint32_t getProducerStickyTransform() const; 555 556 // Loads the corresponding system property once per process 557 static bool latchUnsignaledBuffers(); 558 559 void setParent(const sp<Layer>& layer); 560 561 LayerVector makeTraversalList(LayerVector::StateSet stateSet); 562 void addZOrderRelative(const wp<Layer>& relative); 563 void removeZOrderRelative(const wp<Layer>& relative); 564 565 // ----------------------------------------------------------------------- 566 567 class SyncPoint 568 { 569 public: 570 explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 571 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 572 573 uint64_t getFrameNumber() const { 574 return mFrameNumber; 575 } 576 577 bool frameIsAvailable() const { 578 return mFrameIsAvailable; 579 } 580 581 void setFrameAvailable() { 582 mFrameIsAvailable = true; 583 } 584 585 bool transactionIsApplied() const { 586 return mTransactionIsApplied; 587 } 588 589 void setTransactionApplied() { 590 mTransactionIsApplied = true; 591 } 592 593 private: 594 const uint64_t mFrameNumber; 595 std::atomic<bool> mFrameIsAvailable; 596 std::atomic<bool> mTransactionIsApplied; 597 }; 598 599 // SyncPoints which will be signaled when the correct frame is at the head 600 // of the queue and dropped after the frame has been latched. Protected by 601 // mLocalSyncPointMutex. 602 Mutex mLocalSyncPointMutex; 603 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 604 605 // SyncPoints which will be signaled and then dropped when the transaction 606 // is applied 607 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 608 609 uint64_t getHeadFrameNumber() const; 610 bool headFenceHasSignaled() const; 611 612 // Returns false if the relevant frame has already been latched 613 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 614 615 void pushPendingState(); 616 void popPendingState(State* stateToCommit); 617 bool applyPendingStates(State* stateToCommit); 618 619 void clearSyncPoints(); 620 621 // Returns mCurrentScaling mode (originating from the 622 // Client) or mOverrideScalingMode mode (originating from 623 // the Surface Controller) if set. 624 uint32_t getEffectiveScalingMode() const; 625public: 626 /* 627 * The layer handle is just a BBinder object passed to the client 628 * (remote process) -- we don't keep any reference on our side such that 629 * the dtor is called when the remote side let go of its reference. 630 * 631 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 632 * this layer when the handle is destroyed. 633 */ 634 class Handle : public BBinder, public LayerCleaner { 635 public: 636 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 637 : LayerCleaner(flinger, layer), owner(layer) {} 638 639 wp<Layer> owner; 640 }; 641 642 sp<IBinder> getHandle(); 643 sp<IGraphicBufferProducer> getProducer() const; 644 const String8& getName() const; 645 void notifyAvailableFrames(); 646private: 647 648 // ----------------------------------------------------------------------- 649 650 // Check all of the local sync points to ensure that all transactions 651 // which need to have been applied prior to the frame which is about to 652 // be latched have signaled 653 bool allTransactionsSignaled(); 654 655 // constants 656 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 657 sp<IGraphicBufferProducer> mProducer; 658 uint32_t mTextureName; // from GLES 659 bool mPremultipliedAlpha; 660 String8 mName; 661 PixelFormat mFormat; 662 663 // these are protected by an external lock 664 State mCurrentState; 665 State mDrawingState; 666 volatile int32_t mTransactionFlags; 667 668 // Accessed from main thread and binder threads 669 Mutex mPendingStateMutex; 670 Vector<State> mPendingStates; 671 672 // thread-safe 673 volatile int32_t mQueuedFrames; 674 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 675 676 // Timestamp history for UIAutomation. Thread safe. 677 FrameTracker mFrameTracker; 678 679 // Timestamp history for the consumer to query. 680 // Accessed by both consumer and producer on main and binder threads. 681 Mutex mFrameEventHistoryMutex; 682 ConsumerFrameEventHistory mFrameEventHistory; 683 FenceTimeline mAcquireTimeline; 684 FenceTimeline mReleaseTimeline; 685 686 // main thread 687 int mActiveBufferSlot; 688 sp<GraphicBuffer> mActiveBuffer; 689 sp<NativeHandle> mSidebandStream; 690 Rect mCurrentCrop; 691 uint32_t mCurrentTransform; 692 uint32_t mCurrentScalingMode; 693 // We encode unset as -1. 694 int32_t mOverrideScalingMode; 695 bool mCurrentOpacity; 696 bool mBufferLatched = false; // TODO: Use mActiveBuffer? 697 std::atomic<uint64_t> mCurrentFrameNumber; 698 uint64_t mPreviousFrameNumber; // Only accessed on the main thread. 699 bool mRefreshPending; 700 bool mFrameLatencyNeeded; 701 // Whether filtering is forced on or not 702 bool mFiltering; 703 // Whether filtering is needed b/c of the drawingstate 704 bool mNeedsFiltering; 705 // The mesh used to draw the layer in GLES composition mode 706 mutable Mesh mMesh; 707 // The texture used to draw the layer in GLES composition mode 708 mutable Texture mTexture; 709 710#ifdef USE_HWC2 711 // HWC items, accessed from the main thread 712 struct HWCInfo { 713 HWCInfo() 714 : layer(), 715 forceClientComposition(false), 716 compositionType(HWC2::Composition::Invalid), 717 clearClientTarget(false) {} 718 719 std::shared_ptr<HWC2::Layer> layer; 720 bool forceClientComposition; 721 HWC2::Composition compositionType; 722 bool clearClientTarget; 723 Rect displayFrame; 724 FloatRect sourceCrop; 725 HWComposerBufferCache bufferCache; 726 }; 727 728 // A layer can be attached to multiple displays when operating in mirror mode 729 // (a.k.a: when several displays are attached with equal layerStack). In this 730 // case we need to keep track. In non-mirror mode, a layer will have only one 731 // HWCInfo. This map key is a display layerStack. 732 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 733#else 734 bool mIsGlesComposition; 735#endif 736 737 // page-flip thread (currently main thread) 738 bool mProtectedByApp; // application requires protected path to external sink 739 740 // protected by mLock 741 mutable Mutex mLock; 742 // Set to true once we've returned this surface's handle 743 mutable bool mHasSurface; 744 const wp<Client> mClientRef; 745 746 // This layer can be a cursor on some displays. 747 bool mPotentialCursor; 748 749 // Local copy of the queued contents of the incoming BufferQueue 750 mutable Mutex mQueueItemLock; 751 Condition mQueueItemCondition; 752 Vector<BufferItem> mQueueItems; 753 std::atomic<uint64_t> mLastFrameNumberReceived; 754 bool mUpdateTexImageFailed; // This is only accessed on the main thread. 755 756 bool mAutoRefresh; 757 bool mFreezePositionUpdates; 758 759 // Child list about to be committed/used for editing. 760 LayerVector mCurrentChildren; 761 // Child list used for rendering. 762 LayerVector mDrawingChildren; 763 764 wp<Layer> mParent; 765}; 766 767// --------------------------------------------------------------------------- 768 769}; // namespace android 770 771#endif // ANDROID_LAYER_H 772