Layer.h revision ae0608381b2b4699218febd6d45ad9d307544d55
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <gfx/FloatRect.h>
31
32#include <ui/FrameStats.h>
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35#include <ui/Region.h>
36
37#include <gui/ISurfaceComposerClient.h>
38
39#include <private/gui/LayerState.h>
40
41#include <list>
42
43#include "FrameTracker.h"
44#include "Client.h"
45#include "MonitoredProducer.h"
46#include "SurfaceFlinger.h"
47#include "SurfaceFlingerConsumer.h"
48#include "Transform.h"
49
50#include "DisplayHardware/HWComposer.h"
51#include "RenderEngine/Mesh.h"
52#include "RenderEngine/Texture.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class Colorizer;
60class DisplayDevice;
61class GraphicBuffer;
62class SurfaceFlinger;
63
64// ---------------------------------------------------------------------------
65
66/*
67 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
68 * Layer is first referenced.
69 *
70 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
71 * that new data has arrived.
72 */
73class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
74    static int32_t sSequence;
75
76public:
77    mutable bool contentDirty;
78    // regions below are in window-manager space
79    Region visibleRegion;
80    Region coveredRegion;
81    Region visibleNonTransparentRegion;
82    Region surfaceDamageRegion;
83
84    // Layer serial number.  This gives layers an explicit ordering, so we
85    // have a stable sort order when their layer stack and Z-order are
86    // the same.
87    int32_t sequence;
88
89    enum { // flags for doTransaction()
90        eDontUpdateGeometryState = 0x00000001,
91        eVisibleRegion = 0x00000002,
92    };
93
94    struct Geometry {
95        uint32_t w;
96        uint32_t h;
97        Transform transform;
98
99        inline bool operator ==(const Geometry& rhs) const {
100            return (w == rhs.w && h == rhs.h) &&
101                    (transform.tx() == rhs.transform.tx()) &&
102                    (transform.ty() == rhs.transform.ty());
103        }
104        inline bool operator !=(const Geometry& rhs) const {
105            return !operator ==(rhs);
106        }
107    };
108
109    struct State {
110        Geometry active;
111        Geometry requested;
112        int32_t z;
113        uint32_t layerStack;
114#ifdef USE_HWC2
115        float alpha;
116#else
117        uint8_t alpha;
118#endif
119        uint8_t flags;
120        uint8_t mask;
121        uint8_t reserved[2];
122        int32_t sequence; // changes when visible regions can change
123        bool modified;
124
125        // Crop is expressed in layer space coordinate.
126        Rect crop;
127        Rect requestedCrop;
128
129        // finalCrop is expressed in display space coordinate.
130        Rect finalCrop;
131
132        // If set, defers this state update until the Layer identified by handle
133        // receives a frame with the given frameNumber
134        wp<IBinder> handle;
135        uint64_t frameNumber;
136
137        // the transparentRegion hint is a bit special, it's latched only
138        // when we receive a buffer -- this is because it's "content"
139        // dependent.
140        Region activeTransparentRegion;
141        Region requestedTransparentRegion;
142        android_dataspace dataSpace;
143    };
144
145    // -----------------------------------------------------------------------
146
147    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
148            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
149
150    virtual ~Layer();
151
152    // the this layer's size and format
153    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
154
155    // modify current state
156    bool setPosition(float x, float y, bool immediate);
157    bool setLayer(int32_t z);
158    bool setSize(uint32_t w, uint32_t h);
159#ifdef USE_HWC2
160    bool setAlpha(float alpha);
161#else
162    bool setAlpha(uint8_t alpha);
163#endif
164    bool setMatrix(const layer_state_t::matrix22_t& matrix);
165    bool setTransparentRegionHint(const Region& transparent);
166    bool setFlags(uint8_t flags, uint8_t mask);
167    bool setCrop(const Rect& crop, bool immediate);
168    bool setFinalCrop(const Rect& crop);
169    bool setLayerStack(uint32_t layerStack);
170    bool setDataSpace(android_dataspace dataSpace);
171    void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber);
172    bool setOverrideScalingMode(int32_t overrideScalingMode);
173
174    // If we have received a new buffer this frame, we will pass its surface
175    // damage down to hardware composer. Otherwise, we must send a region with
176    // one empty rect.
177    void useSurfaceDamage();
178    void useEmptyDamage();
179
180    uint32_t getTransactionFlags(uint32_t flags);
181    uint32_t setTransactionFlags(uint32_t flags);
182
183    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
184            bool useIdentityTransform) const;
185    Rect computeBounds(const Region& activeTransparentRegion) const;
186    Rect computeBounds() const;
187
188    int32_t getSequence() const { return sequence; }
189
190    // -----------------------------------------------------------------------
191    // Virtuals
192
193    virtual const char* getTypeId() const { return "Layer"; }
194
195    /*
196     * isOpaque - true if this surface is opaque
197     *
198     * This takes into account the buffer format (i.e. whether or not the
199     * pixel format includes an alpha channel) and the "opaque" flag set
200     * on the layer.  It does not examine the current plane alpha value.
201     */
202    virtual bool isOpaque(const Layer::State& s) const;
203
204    /*
205     * isSecure - true if this surface is secure, that is if it prevents
206     * screenshots or VNC servers.
207     */
208    virtual bool isSecure() const;
209
210    /*
211     * isProtected - true if the layer may contain protected content in the
212     * GRALLOC_USAGE_PROTECTED sense.
213     */
214    virtual bool isProtected() const;
215
216    /*
217     * isVisible - true if this layer is visible, false otherwise
218     */
219    virtual bool isVisible() const;
220
221    /*
222     * isFixedSize - true if content has a fixed size
223     */
224    virtual bool isFixedSize() const;
225
226protected:
227    /*
228     * onDraw - draws the surface.
229     */
230    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
231            bool useIdentityTransform) const;
232
233public:
234    // -----------------------------------------------------------------------
235
236#ifdef USE_HWC2
237    void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z);
238    void forceClientComposition(int32_t hwcId);
239    void setPerFrameData(const sp<const DisplayDevice>& displayDevice);
240
241    // callIntoHwc exists so we can update our local state and call
242    // acceptDisplayChanges without unnecessarily updating the device's state
243    void setCompositionType(int32_t hwcId, HWC2::Composition type,
244            bool callIntoHwc = true);
245    HWC2::Composition getCompositionType(int32_t hwcId) const;
246
247    void setClearClientTarget(int32_t hwcId, bool clear);
248    bool getClearClientTarget(int32_t hwcId) const;
249
250    void updateCursorPosition(const sp<const DisplayDevice>& hw);
251#else
252    void setGeometry(const sp<const DisplayDevice>& hw,
253            HWComposer::HWCLayerInterface& layer);
254    void setPerFrameData(const sp<const DisplayDevice>& hw,
255            HWComposer::HWCLayerInterface& layer);
256    void setAcquireFence(const sp<const DisplayDevice>& hw,
257            HWComposer::HWCLayerInterface& layer);
258
259    Rect getPosition(const sp<const DisplayDevice>& hw);
260#endif
261
262    /*
263     * called after page-flip
264     */
265#ifdef USE_HWC2
266    void onLayerDisplayed(const sp<Fence>& releaseFence);
267#else
268    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
269            HWComposer::HWCLayerInterface* layer);
270#endif
271
272    bool shouldPresentNow(const DispSync& dispSync) const;
273
274    /*
275     * called before composition.
276     * returns true if the layer has pending updates.
277     */
278    bool onPreComposition(nsecs_t refreshStartTime);
279
280    /*
281     * called after composition.
282     * returns true if the layer latched a new buffer this frame.
283     */
284    bool onPostComposition(
285            const std::shared_ptr<FenceTime>& glDoneFence,
286            const std::shared_ptr<FenceTime>& presentFence,
287            const std::shared_ptr<FenceTime>& retireFence);
288
289#ifdef USE_HWC2
290    // If a buffer was replaced this frame, release the former buffer
291    void releasePendingBuffer(nsecs_t dequeueReadyTime);
292#endif
293
294    /*
295     * draw - performs some global clipping optimizations
296     * and calls onDraw().
297     */
298    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
299    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
300    void draw(const sp<const DisplayDevice>& hw) const;
301
302    /*
303     * doTransaction - process the transaction. This is a good place to figure
304     * out which attributes of the surface have changed.
305     */
306    uint32_t doTransaction(uint32_t transactionFlags);
307
308    /*
309     * setVisibleRegion - called to set the new visible region. This gives
310     * a chance to update the new visible region or record the fact it changed.
311     */
312    void setVisibleRegion(const Region& visibleRegion);
313
314    /*
315     * setCoveredRegion - called when the covered region changes. The covered
316     * region corresponds to any area of the surface that is covered
317     * (transparently or not) by another surface.
318     */
319    void setCoveredRegion(const Region& coveredRegion);
320
321    /*
322     * setVisibleNonTransparentRegion - called when the visible and
323     * non-transparent region changes.
324     */
325    void setVisibleNonTransparentRegion(const Region&
326            visibleNonTransparentRegion);
327
328    /*
329     * latchBuffer - called each time the screen is redrawn and returns whether
330     * the visible regions need to be recomputed (this is a fairly heavy
331     * operation, so this should be set only if needed). Typically this is used
332     * to figure out if the content or size of a surface has changed.
333     */
334    Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime);
335
336    bool isPotentialCursor() const { return mPotentialCursor;}
337
338    /*
339     * called with the state lock when the surface is removed from the
340     * current list
341     */
342    void onRemoved();
343
344
345    // Updates the transform hint in our SurfaceFlingerConsumer to match
346    // the current orientation of the display device.
347    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
348
349    /*
350     * returns the rectangle that crops the content of the layer and scales it
351     * to the layer's size.
352     */
353    Rect getContentCrop() const;
354
355    /*
356     * Returns if a frame is queued.
357     */
358    bool hasQueuedFrame() const { return mQueuedFrames > 0 ||
359            mSidebandStreamChanged || mAutoRefresh; }
360
361#ifdef USE_HWC2
362    // -----------------------------------------------------------------------
363
364    bool hasHwcLayer(int32_t hwcId) {
365        if (mHwcLayers.count(hwcId) == 0) {
366            return false;
367        }
368        if (mHwcLayers[hwcId].layer->isAbandoned()) {
369            ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId);
370            mHwcLayers.erase(hwcId);
371            return false;
372        }
373        return true;
374    }
375
376    std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) {
377        if (mHwcLayers.count(hwcId) == 0) {
378            return nullptr;
379        }
380        return mHwcLayers[hwcId].layer;
381    }
382
383    void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) {
384        if (layer) {
385            mHwcLayers[hwcId].layer = layer;
386        } else {
387            mHwcLayers.erase(hwcId);
388        }
389    }
390
391#endif
392    // -----------------------------------------------------------------------
393
394    void clearWithOpenGL(const sp<const DisplayDevice>& hw) const;
395    void setFiltering(bool filtering);
396    bool getFiltering() const;
397
398    // only for debugging
399    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
400
401    inline  const State&    getDrawingState() const { return mDrawingState; }
402    inline  const State&    getCurrentState() const { return mCurrentState; }
403    inline  State&          getCurrentState()       { return mCurrentState; }
404
405
406    /* always call base class first */
407    void dump(String8& result, Colorizer& colorizer) const;
408#ifdef USE_HWC2
409    static void miniDumpHeader(String8& result);
410    void miniDump(String8& result, int32_t hwcId) const;
411#endif
412    void dumpFrameStats(String8& result) const;
413    void dumpFrameEvents(String8& result);
414    void clearFrameStats();
415    void logFrameStats();
416    void getFrameStats(FrameStats* outStats) const;
417
418    std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush);
419
420    void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
421            FrameEventHistoryDelta* outDelta);
422
423    bool getTransformToDisplayInverse() const;
424
425protected:
426    // constant
427    sp<SurfaceFlinger> mFlinger;
428    /*
429     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
430     * is called.
431     */
432    class LayerCleaner {
433        sp<SurfaceFlinger> mFlinger;
434        wp<Layer> mLayer;
435    protected:
436        ~LayerCleaner() {
437            // destroy client resources
438            mFlinger->onLayerDestroyed(mLayer);
439        }
440    public:
441        LayerCleaner(const sp<SurfaceFlinger>& flinger,
442                const sp<Layer>& layer)
443            : mFlinger(flinger), mLayer(layer) {
444        }
445    };
446
447
448    virtual void onFirstRef();
449
450
451
452private:
453    friend class SurfaceInterceptor;
454    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
455    virtual void onFrameAvailable(const BufferItem& item) override;
456    virtual void onFrameReplaced(const BufferItem& item) override;
457    virtual void onSidebandStreamChanged() override;
458
459    void commitTransaction(const State& stateToCommit);
460
461    // needsLinearFiltering - true if this surface's state requires filtering
462    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
463
464    uint32_t getEffectiveUsage(uint32_t usage) const;
465    gfx::FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
466    bool isCropped() const;
467    static bool getOpacityForFormat(uint32_t format);
468
469    // drawing
470    void clearWithOpenGL(const sp<const DisplayDevice>& hw,
471            float r, float g, float b, float alpha) const;
472    void drawWithOpenGL(const sp<const DisplayDevice>& hw,
473            bool useIdentityTransform) const;
474
475    // Temporary - Used only for LEGACY camera mode.
476    uint32_t getProducerStickyTransform() const;
477
478    // Loads the corresponding system property once per process
479    static bool latchUnsignaledBuffers();
480
481    // -----------------------------------------------------------------------
482
483    class SyncPoint
484    {
485    public:
486        explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber),
487                mFrameIsAvailable(false), mTransactionIsApplied(false) {}
488
489        uint64_t getFrameNumber() const {
490            return mFrameNumber;
491        }
492
493        bool frameIsAvailable() const {
494            return mFrameIsAvailable;
495        }
496
497        void setFrameAvailable() {
498            mFrameIsAvailable = true;
499        }
500
501        bool transactionIsApplied() const {
502            return mTransactionIsApplied;
503        }
504
505        void setTransactionApplied() {
506            mTransactionIsApplied = true;
507        }
508
509    private:
510        const uint64_t mFrameNumber;
511        std::atomic<bool> mFrameIsAvailable;
512        std::atomic<bool> mTransactionIsApplied;
513    };
514
515    // SyncPoints which will be signaled when the correct frame is at the head
516    // of the queue and dropped after the frame has been latched. Protected by
517    // mLocalSyncPointMutex.
518    Mutex mLocalSyncPointMutex;
519    std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
520
521    // SyncPoints which will be signaled and then dropped when the transaction
522    // is applied
523    std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
524
525    uint64_t getHeadFrameNumber() const;
526    bool headFenceHasSignaled() const;
527
528    // Returns false if the relevant frame has already been latched
529    bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
530
531    void pushPendingState();
532    void popPendingState(State* stateToCommit);
533    bool applyPendingStates(State* stateToCommit);
534
535    // Returns mCurrentScaling mode (originating from the
536    // Client) or mOverrideScalingMode mode (originating from
537    // the Surface Controller) if set.
538    uint32_t getEffectiveScalingMode() const;
539public:
540    /*
541     * The layer handle is just a BBinder object passed to the client
542     * (remote process) -- we don't keep any reference on our side such that
543     * the dtor is called when the remote side let go of its reference.
544     *
545     * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
546     * this layer when the handle is destroyed.
547     */
548    class Handle : public BBinder, public LayerCleaner {
549        public:
550            Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
551                : LayerCleaner(flinger, layer), owner(layer) {}
552
553            wp<Layer> owner;
554    };
555
556    sp<IBinder> getHandle();
557    sp<IGraphicBufferProducer> getProducer() const;
558    const String8& getName() const;
559    void notifyAvailableFrames();
560private:
561
562    // -----------------------------------------------------------------------
563
564    // Check all of the local sync points to ensure that all transactions
565    // which need to have been applied prior to the frame which is about to
566    // be latched have signaled
567    bool allTransactionsSignaled();
568
569    // constants
570    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
571    sp<IGraphicBufferProducer> mProducer;
572    uint32_t mTextureName;      // from GLES
573    bool mPremultipliedAlpha;
574    String8 mName;
575    PixelFormat mFormat;
576
577    // these are protected by an external lock
578    State mCurrentState;
579    State mDrawingState;
580    volatile int32_t mTransactionFlags;
581
582    // Accessed from main thread and binder threads
583    Mutex mPendingStateMutex;
584    Vector<State> mPendingStates;
585
586    // thread-safe
587    volatile int32_t mQueuedFrames;
588    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
589
590    // Timestamp history for UIAutomation. Thread safe.
591    FrameTracker mFrameTracker;
592
593    // Timestamp history for the consumer to query.
594    // Accessed by both consumer and producer on main and binder threads.
595    Mutex mFrameEventHistoryMutex;
596    ConsumerFrameEventHistory mFrameEventHistory;
597    FenceTimeline mAcquireTimeline;
598    FenceTimeline mReleaseTimeline;
599
600    // main thread
601    sp<GraphicBuffer> mActiveBuffer;
602    sp<NativeHandle> mSidebandStream;
603    Rect mCurrentCrop;
604    uint32_t mCurrentTransform;
605    uint32_t mCurrentScalingMode;
606    // We encode unset as -1.
607    int32_t mOverrideScalingMode;
608    bool mCurrentOpacity;
609    bool mBufferLatched = false;  // TODO: Use mActiveBuffer?
610    std::atomic<uint64_t> mCurrentFrameNumber;
611    uint64_t mPreviousFrameNumber; // Only accessed on the main thread.
612    bool mRefreshPending;
613    bool mFrameLatencyNeeded;
614    // Whether filtering is forced on or not
615    bool mFiltering;
616    // Whether filtering is needed b/c of the drawingstate
617    bool mNeedsFiltering;
618    // The mesh used to draw the layer in GLES composition mode
619    mutable Mesh mMesh;
620    // The texture used to draw the layer in GLES composition mode
621    mutable Texture mTexture;
622
623#ifdef USE_HWC2
624    // HWC items, accessed from the main thread
625    struct HWCInfo {
626        HWCInfo()
627          : layer(),
628            forceClientComposition(false),
629            compositionType(HWC2::Composition::Invalid),
630            clearClientTarget(false) {}
631
632        std::shared_ptr<HWC2::Layer> layer;
633        bool forceClientComposition;
634        HWC2::Composition compositionType;
635        bool clearClientTarget;
636        Rect displayFrame;
637        gfx::FloatRect sourceCrop;
638    };
639    std::unordered_map<int32_t, HWCInfo> mHwcLayers;
640#else
641    bool mIsGlesComposition;
642#endif
643
644    // page-flip thread (currently main thread)
645    bool mProtectedByApp; // application requires protected path to external sink
646
647    // protected by mLock
648    mutable Mutex mLock;
649    // Set to true once we've returned this surface's handle
650    mutable bool mHasSurface;
651    const wp<Client> mClientRef;
652
653    // This layer can be a cursor on some displays.
654    bool mPotentialCursor;
655
656    // Local copy of the queued contents of the incoming BufferQueue
657    mutable Mutex mQueueItemLock;
658    Condition mQueueItemCondition;
659    Vector<BufferItem> mQueueItems;
660    std::atomic<uint64_t> mLastFrameNumberReceived;
661    bool mUpdateTexImageFailed; // This is only accessed on the main thread.
662
663    bool mAutoRefresh;
664    bool mFreezePositionUpdates;
665};
666
667// ---------------------------------------------------------------------------
668
669}; // namespace android
670
671#endif // ANDROID_LAYER_H
672