Layer.h revision b02664ddc146893e6bbe7939ee2b948d54e7166a
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36 37#include <private/gui/LayerState.h> 38 39#include <list> 40 41#include "FrameTracker.h" 42#include "Client.h" 43#include "LayerVector.h" 44#include "MonitoredProducer.h" 45#include "SurfaceFlinger.h" 46#include "SurfaceFlingerConsumer.h" 47#include "Transform.h" 48 49#include "DisplayHardware/HWComposer.h" 50#include "DisplayHardware/HWComposerBufferCache.h" 51#include "RenderEngine/Mesh.h" 52#include "RenderEngine/Texture.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class Colorizer; 60class DisplayDevice; 61class GraphicBuffer; 62class SurfaceFlinger; 63class LayerDebugInfo; 64 65// --------------------------------------------------------------------------- 66 67/* 68 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 69 * Layer is first referenced. 70 * 71 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 72 * that new data has arrived. 73 */ 74class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 75 static int32_t sSequence; 76 77public: 78 mutable bool contentDirty; 79 // regions below are in window-manager space 80 Region visibleRegion; 81 Region coveredRegion; 82 Region visibleNonTransparentRegion; 83 Region surfaceDamageRegion; 84 85 // Layer serial number. This gives layers an explicit ordering, so we 86 // have a stable sort order when their layer stack and Z-order are 87 // the same. 88 int32_t sequence; 89 90 enum { // flags for doTransaction() 91 eDontUpdateGeometryState = 0x00000001, 92 eVisibleRegion = 0x00000002, 93 }; 94 95 struct Geometry { 96 uint32_t w; 97 uint32_t h; 98 Transform transform; 99 100 inline bool operator ==(const Geometry& rhs) const { 101 return (w == rhs.w && h == rhs.h) && 102 (transform.tx() == rhs.transform.tx()) && 103 (transform.ty() == rhs.transform.ty()); 104 } 105 inline bool operator !=(const Geometry& rhs) const { 106 return !operator ==(rhs); 107 } 108 }; 109 110 struct State { 111 Geometry active; 112 Geometry requested; 113 int32_t z; 114 115 // The identifier of the layer stack this layer belongs to. A layer can 116 // only be associated to a single layer stack. A layer stack is a 117 // z-ordered group of layers which can be associated to one or more 118 // displays. Using the same layer stack on different displays is a way 119 // to achieve mirroring. 120 uint32_t layerStack; 121 122#ifdef USE_HWC2 123 float alpha; 124#else 125 uint8_t alpha; 126#endif 127 uint8_t flags; 128 uint8_t mask; 129 uint8_t reserved[2]; 130 int32_t sequence; // changes when visible regions can change 131 bool modified; 132 133 // Crop is expressed in layer space coordinate. 134 Rect crop; 135 Rect requestedCrop; 136 137 // finalCrop is expressed in display space coordinate. 138 Rect finalCrop; 139 Rect requestedFinalCrop; 140 141 // If set, defers this state update until the identified Layer 142 // receives a frame with the given frameNumber 143 wp<Layer> barrierLayer; 144 uint64_t frameNumber; 145 146 // the transparentRegion hint is a bit special, it's latched only 147 // when we receive a buffer -- this is because it's "content" 148 // dependent. 149 Region activeTransparentRegion; 150 Region requestedTransparentRegion; 151 android_dataspace dataSpace; 152 153 uint32_t appId; 154 uint32_t type; 155 156 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 157 wp<Layer> zOrderRelativeOf; 158 159 // A list of surfaces whose Z-order is interpreted relative to ours. 160 SortedVector<wp<Layer>> zOrderRelatives; 161 }; 162 163 // ----------------------------------------------------------------------- 164 165 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 166 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 167 168 virtual ~Layer(); 169 170 void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; } 171 172 // the this layer's size and format 173 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 174 175 // ------------------------------------------------------------------------ 176 // Geometry setting functions. 177 // 178 // The following group of functions are used to specify the layers 179 // bounds, and the mapping of the texture on to those bounds. According 180 // to various settings changes to them may apply immediately, or be delayed until 181 // a pending resize is completed by the producer submitting a buffer. For example 182 // if we were to change the buffer size, and update the matrix ahead of the 183 // new buffer arriving, then we would be stretching the buffer to a different 184 // aspect before and after the buffer arriving, which probably isn't what we wanted. 185 // 186 // The first set of geometry functions are controlled by the scaling mode, described 187 // in window.h. The scaling mode may be set by the client, as it submits buffers. 188 // This value may be overriden through SurfaceControl, with setOverrideScalingMode. 189 // 190 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then 191 // matrix updates will not be applied while a resize is pending 192 // and the size and transform will remain in their previous state 193 // until a new buffer is submitted. If the scaling mode is another value 194 // then the old-buffer will immediately be scaled to the pending size 195 // and the new matrix will be immediately applied following this scaling 196 // transformation. 197 198 // Set the default buffer size for the assosciated Producer, in pixels. This is 199 // also the rendered size of the layer prior to any transformations. Parent 200 // or local matrix transformations will not affect the size of the buffer, 201 // but may affect it's on-screen size or clipping. 202 bool setSize(uint32_t w, uint32_t h); 203 // Set a 2x2 transformation matrix on the layer. This transform 204 // will be applied after parent transforms, but before any final 205 // producer specified transform. 206 bool setMatrix(const layer_state_t::matrix22_t& matrix); 207 208 // This second set of geometry attributes are controlled by 209 // setGeometryAppliesWithResize, and their default mode is to be 210 // immediate. If setGeometryAppliesWithResize is specified 211 // while a resize is pending, then update of these attributes will 212 // be delayed until the resize completes. 213 214 // setPosition operates in parent buffer space (pre parent-transform) or display 215 // space for top-level layers. 216 bool setPosition(float x, float y, bool immediate); 217 // Buffer space 218 bool setCrop(const Rect& crop, bool immediate); 219 // Parent buffer space/display space 220 bool setFinalCrop(const Rect& crop, bool immediate); 221 222 // TODO(b/38182121): Could we eliminate the various latching modes by 223 // using the layer hierarchy? 224 // ----------------------------------------------------------------------- 225 bool setLayer(int32_t z); 226 bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 227 228#ifdef USE_HWC2 229 bool setAlpha(float alpha); 230#else 231 bool setAlpha(uint8_t alpha); 232#endif 233 bool setTransparentRegionHint(const Region& transparent); 234 bool setFlags(uint8_t flags, uint8_t mask); 235 bool setLayerStack(uint32_t layerStack); 236 bool setDataSpace(android_dataspace dataSpace); 237 android_dataspace getDataSpace() const; 238 uint32_t getLayerStack() const; 239 void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); 240 void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); 241 bool setOverrideScalingMode(int32_t overrideScalingMode); 242 void setInfo(uint32_t type, uint32_t appId); 243 bool reparentChildren(const sp<IBinder>& layer); 244 bool detachChildren(); 245 246 // If we have received a new buffer this frame, we will pass its surface 247 // damage down to hardware composer. Otherwise, we must send a region with 248 // one empty rect. 249 void useSurfaceDamage(); 250 void useEmptyDamage(); 251 252 uint32_t getTransactionFlags(uint32_t flags); 253 uint32_t setTransactionFlags(uint32_t flags); 254 255 bool belongsToDisplay(uint32_t layerStack, bool isPrimaryDisplay) const { 256 return getLayerStack() == layerStack && (!mPrimaryDisplayOnly || isPrimaryDisplay); 257 } 258 259 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 260 bool useIdentityTransform) const; 261 Rect computeBounds(const Region& activeTransparentRegion) const; 262 Rect computeBounds() const; 263 264 int32_t getSequence() const { return sequence; } 265 266 // ----------------------------------------------------------------------- 267 // Virtuals 268 269 virtual const char* getTypeId() const { return "Layer"; } 270 271 /* 272 * isOpaque - true if this surface is opaque 273 * 274 * This takes into account the buffer format (i.e. whether or not the 275 * pixel format includes an alpha channel) and the "opaque" flag set 276 * on the layer. It does not examine the current plane alpha value. 277 */ 278 virtual bool isOpaque(const Layer::State& s) const; 279 280 /* 281 * isSecure - true if this surface is secure, that is if it prevents 282 * screenshots or VNC servers. 283 */ 284 virtual bool isSecure() const; 285 286 /* 287 * isProtected - true if the layer may contain protected content in the 288 * GRALLOC_USAGE_PROTECTED sense. 289 */ 290 virtual bool isProtected() const; 291 292 /* 293 * isVisible - true if this layer is visible, false otherwise 294 */ 295 virtual bool isVisible() const; 296 297 /* 298 * isHiddenByPolicy - true if this layer has been forced invisible. 299 * just because this is false, doesn't mean isVisible() is true. 300 * For example if this layer has no active buffer, it may not be hidden by 301 * policy, but it still can not be visible. 302 */ 303 virtual bool isHiddenByPolicy() const; 304 305 /* 306 * isFixedSize - true if content has a fixed size 307 */ 308 virtual bool isFixedSize() const; 309 310protected: 311 /* 312 * onDraw - draws the surface. 313 */ 314 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 315 bool useIdentityTransform) const; 316 317public: 318 // ----------------------------------------------------------------------- 319 320#ifdef USE_HWC2 321 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 322 void forceClientComposition(int32_t hwcId); 323 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 324 325 // callIntoHwc exists so we can update our local state and call 326 // acceptDisplayChanges without unnecessarily updating the device's state 327 void setCompositionType(int32_t hwcId, HWC2::Composition type, 328 bool callIntoHwc = true); 329 HWC2::Composition getCompositionType(int32_t hwcId) const; 330 331 void setClearClientTarget(int32_t hwcId, bool clear); 332 bool getClearClientTarget(int32_t hwcId) const; 333 334 void updateCursorPosition(const sp<const DisplayDevice>& hw); 335#else 336 void setGeometry(const sp<const DisplayDevice>& hw, 337 HWComposer::HWCLayerInterface& layer); 338 void setPerFrameData(const sp<const DisplayDevice>& hw, 339 HWComposer::HWCLayerInterface& layer); 340 void setAcquireFence(const sp<const DisplayDevice>& hw, 341 HWComposer::HWCLayerInterface& layer); 342 343 Rect getPosition(const sp<const DisplayDevice>& hw); 344#endif 345 346 /* 347 * called after page-flip 348 */ 349#ifdef USE_HWC2 350 void onLayerDisplayed(const sp<Fence>& releaseFence); 351#else 352 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 353 HWComposer::HWCLayerInterface* layer); 354#endif 355 356 bool shouldPresentNow(const DispSync& dispSync) const; 357 358 /* 359 * called before composition. 360 * returns true if the layer has pending updates. 361 */ 362 bool onPreComposition(nsecs_t refreshStartTime); 363 364 /* 365 * called after composition. 366 * returns true if the layer latched a new buffer this frame. 367 */ 368 bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, 369 const std::shared_ptr<FenceTime>& presentFence, 370 const CompositorTiming& compositorTiming); 371 372#ifdef USE_HWC2 373 // If a buffer was replaced this frame, release the former buffer 374 void releasePendingBuffer(nsecs_t dequeueReadyTime); 375#endif 376 377 /* 378 * draw - performs some global clipping optimizations 379 * and calls onDraw(). 380 */ 381 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 382 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 383 void draw(const sp<const DisplayDevice>& hw) const; 384 385 /* 386 * doTransaction - process the transaction. This is a good place to figure 387 * out which attributes of the surface have changed. 388 */ 389 uint32_t doTransaction(uint32_t transactionFlags); 390 391 /* 392 * setVisibleRegion - called to set the new visible region. This gives 393 * a chance to update the new visible region or record the fact it changed. 394 */ 395 void setVisibleRegion(const Region& visibleRegion); 396 397 /* 398 * setCoveredRegion - called when the covered region changes. The covered 399 * region corresponds to any area of the surface that is covered 400 * (transparently or not) by another surface. 401 */ 402 void setCoveredRegion(const Region& coveredRegion); 403 404 /* 405 * setVisibleNonTransparentRegion - called when the visible and 406 * non-transparent region changes. 407 */ 408 void setVisibleNonTransparentRegion(const Region& 409 visibleNonTransparentRegion); 410 411 /* 412 * latchBuffer - called each time the screen is redrawn and returns whether 413 * the visible regions need to be recomputed (this is a fairly heavy 414 * operation, so this should be set only if needed). Typically this is used 415 * to figure out if the content or size of a surface has changed. 416 */ 417 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime); 418 bool isBufferLatched() const { return mRefreshPending; } 419 420 bool isPotentialCursor() const { return mPotentialCursor;} 421 422 /* 423 * called with the state lock when the surface is removed from the 424 * current list 425 */ 426 void onRemoved(); 427 428 429 // Updates the transform hint in our SurfaceFlingerConsumer to match 430 // the current orientation of the display device. 431 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 432 433 /* 434 * returns the rectangle that crops the content of the layer and scales it 435 * to the layer's size. 436 */ 437 Rect getContentCrop() const; 438 439 /* 440 * Returns if a frame is queued. 441 */ 442 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 443 mSidebandStreamChanged || mAutoRefresh; } 444 445 int32_t getQueuedFrameCount() const { return mQueuedFrames; } 446 447#ifdef USE_HWC2 448 // ----------------------------------------------------------------------- 449 450 bool createHwcLayer(HWComposer* hwc, int32_t hwcId); 451 void destroyHwcLayer(int32_t hwcId); 452 void destroyAllHwcLayers(); 453 454 bool hasHwcLayer(int32_t hwcId) { 455 return mHwcLayers.count(hwcId) > 0; 456 } 457 458 HWC2::Layer* getHwcLayer(int32_t hwcId) { 459 if (mHwcLayers.count(hwcId) == 0) { 460 return nullptr; 461 } 462 return mHwcLayers[hwcId].layer; 463 } 464 465#endif 466 // ----------------------------------------------------------------------- 467 468 void clearWithOpenGL(const sp<const DisplayDevice>& hw) const; 469 void setFiltering(bool filtering); 470 bool getFiltering() const; 471 472 // only for debugging 473 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 474 475 inline const State& getDrawingState() const { return mDrawingState; } 476 inline const State& getCurrentState() const { return mCurrentState; } 477 inline State& getCurrentState() { return mCurrentState; } 478 479 LayerDebugInfo getLayerDebugInfo() const; 480 481 /* always call base class first */ 482#ifdef USE_HWC2 483 static void miniDumpHeader(String8& result); 484 void miniDump(String8& result, int32_t hwcId) const; 485#endif 486 void dumpFrameStats(String8& result) const; 487 void dumpFrameEvents(String8& result); 488 void clearFrameStats(); 489 void logFrameStats(); 490 void getFrameStats(FrameStats* outStats) const; 491 492 std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush); 493 494 void onDisconnect(); 495 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 496 FrameEventHistoryDelta* outDelta); 497 498 bool getTransformToDisplayInverse() const; 499 500 Transform getTransform() const; 501 502 // Returns the Alpha of the Surface, accounting for the Alpha 503 // of parent Surfaces in the hierarchy (alpha's will be multiplied 504 // down the hierarchy). 505#ifdef USE_HWC2 506 float getAlpha() const; 507#else 508 uint8_t getAlpha() const; 509#endif 510 511 void traverseInReverseZOrder(LayerVector::StateSet stateSet, 512 const LayerVector::Visitor& visitor); 513 void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor); 514 515 size_t getChildrenCount() const; 516 void addChild(const sp<Layer>& layer); 517 // Returns index if removed, or negative value otherwise 518 // for symmetry with Vector::remove 519 ssize_t removeChild(const sp<Layer>& layer); 520 sp<Layer> getParent() const { return mCurrentParent.promote(); } 521 bool hasParent() const { return getParent() != nullptr; } 522 523 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 524 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 525 526 // Copy the current list of children to the drawing state. Called by 527 // SurfaceFlinger to complete a transaction. 528 void commitChildList(); 529 530 int32_t getZ() const; 531protected: 532 // constant 533 sp<SurfaceFlinger> mFlinger; 534 /* 535 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 536 * is called. 537 */ 538 class LayerCleaner { 539 sp<SurfaceFlinger> mFlinger; 540 wp<Layer> mLayer; 541 protected: 542 ~LayerCleaner() { 543 // destroy client resources 544 mFlinger->onLayerDestroyed(mLayer); 545 } 546 public: 547 LayerCleaner(const sp<SurfaceFlinger>& flinger, 548 const sp<Layer>& layer) 549 : mFlinger(flinger), mLayer(layer) { 550 } 551 }; 552 553 554 virtual void onFirstRef(); 555 556 557 558private: 559 friend class SurfaceInterceptor; 560 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 561 virtual void onFrameAvailable(const BufferItem& item) override; 562 virtual void onFrameReplaced(const BufferItem& item) override; 563 virtual void onSidebandStreamChanged() override; 564 565 void commitTransaction(const State& stateToCommit); 566 567 // needsLinearFiltering - true if this surface's state requires filtering 568 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 569 570 uint32_t getEffectiveUsage(uint32_t usage) const; 571 572 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 573 // Compute the initial crop as specified by parent layers and the SurfaceControl 574 // for this layer. Does not include buffer crop from the IGraphicBufferProducer 575 // client, as that should not affect child clipping. Returns in screen space. 576 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 577 bool isCropped() const; 578 static bool getOpacityForFormat(uint32_t format); 579 580 // drawing 581 void clearWithOpenGL(const sp<const DisplayDevice>& hw, 582 float r, float g, float b, float alpha) const; 583 void drawWithOpenGL(const sp<const DisplayDevice>& hw, 584 bool useIdentityTransform) const; 585 586 // Temporary - Used only for LEGACY camera mode. 587 uint32_t getProducerStickyTransform() const; 588 589 // Loads the corresponding system property once per process 590 static bool latchUnsignaledBuffers(); 591 592 void setParent(const sp<Layer>& layer); 593 594 LayerVector makeTraversalList(LayerVector::StateSet stateSet); 595 void addZOrderRelative(const wp<Layer>& relative); 596 void removeZOrderRelative(const wp<Layer>& relative); 597 598 // ----------------------------------------------------------------------- 599 600 class SyncPoint 601 { 602 public: 603 explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 604 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 605 606 uint64_t getFrameNumber() const { 607 return mFrameNumber; 608 } 609 610 bool frameIsAvailable() const { 611 return mFrameIsAvailable; 612 } 613 614 void setFrameAvailable() { 615 mFrameIsAvailable = true; 616 } 617 618 bool transactionIsApplied() const { 619 return mTransactionIsApplied; 620 } 621 622 void setTransactionApplied() { 623 mTransactionIsApplied = true; 624 } 625 626 private: 627 const uint64_t mFrameNumber; 628 std::atomic<bool> mFrameIsAvailable; 629 std::atomic<bool> mTransactionIsApplied; 630 }; 631 632 // SyncPoints which will be signaled when the correct frame is at the head 633 // of the queue and dropped after the frame has been latched. Protected by 634 // mLocalSyncPointMutex. 635 Mutex mLocalSyncPointMutex; 636 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 637 638 // SyncPoints which will be signaled and then dropped when the transaction 639 // is applied 640 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 641 642 uint64_t getHeadFrameNumber() const; 643 bool headFenceHasSignaled() const; 644 645 // Returns false if the relevant frame has already been latched 646 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 647 648 void pushPendingState(); 649 void popPendingState(State* stateToCommit); 650 bool applyPendingStates(State* stateToCommit); 651 652 void clearSyncPoints(); 653 654 // Returns mCurrentScaling mode (originating from the 655 // Client) or mOverrideScalingMode mode (originating from 656 // the Surface Controller) if set. 657 uint32_t getEffectiveScalingMode() const; 658public: 659 /* 660 * The layer handle is just a BBinder object passed to the client 661 * (remote process) -- we don't keep any reference on our side such that 662 * the dtor is called when the remote side let go of its reference. 663 * 664 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 665 * this layer when the handle is destroyed. 666 */ 667 class Handle : public BBinder, public LayerCleaner { 668 public: 669 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 670 : LayerCleaner(flinger, layer), owner(layer) {} 671 672 wp<Layer> owner; 673 }; 674 675 sp<IBinder> getHandle(); 676 sp<IGraphicBufferProducer> getProducer() const; 677 const String8& getName() const; 678 void notifyAvailableFrames(); 679 680 PixelFormat getPixelFormat() const { return mFormat; } 681 682private: 683 684 // ----------------------------------------------------------------------- 685 686 // Check all of the local sync points to ensure that all transactions 687 // which need to have been applied prior to the frame which is about to 688 // be latched have signaled 689 bool allTransactionsSignaled(); 690 691 // constants 692 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 693 sp<IGraphicBufferProducer> mProducer; 694 uint32_t mTextureName; // from GLES 695 bool mPremultipliedAlpha; 696 String8 mName; 697 String8 mTransactionName; // A cached version of "TX - " + mName for systraces 698 PixelFormat mFormat; 699 700 bool mPrimaryDisplayOnly = false; 701 702 // these are protected by an external lock 703 State mCurrentState; 704 State mDrawingState; 705 volatile int32_t mTransactionFlags; 706 707 // Accessed from main thread and binder threads 708 Mutex mPendingStateMutex; 709 Vector<State> mPendingStates; 710 711 // thread-safe 712 volatile int32_t mQueuedFrames; 713 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 714 715 // Timestamp history for UIAutomation. Thread safe. 716 FrameTracker mFrameTracker; 717 718 // Timestamp history for the consumer to query. 719 // Accessed by both consumer and producer on main and binder threads. 720 Mutex mFrameEventHistoryMutex; 721 ConsumerFrameEventHistory mFrameEventHistory; 722 FenceTimeline mAcquireTimeline; 723 FenceTimeline mReleaseTimeline; 724 725 // main thread 726 int mActiveBufferSlot; 727 sp<GraphicBuffer> mActiveBuffer; 728 sp<NativeHandle> mSidebandStream; 729 Rect mCurrentCrop; 730 uint32_t mCurrentTransform; 731 uint32_t mCurrentScalingMode; 732 // We encode unset as -1. 733 int32_t mOverrideScalingMode; 734 bool mCurrentOpacity; 735 bool mBufferLatched = false; // TODO: Use mActiveBuffer? 736 std::atomic<uint64_t> mCurrentFrameNumber; 737 uint64_t mPreviousFrameNumber; // Only accessed on the main thread. 738 bool mRefreshPending; 739 bool mFrameLatencyNeeded; 740 // Whether filtering is forced on or not 741 bool mFiltering; 742 // Whether filtering is needed b/c of the drawingstate 743 bool mNeedsFiltering; 744 // The mesh used to draw the layer in GLES composition mode 745 mutable Mesh mMesh; 746 // The texture used to draw the layer in GLES composition mode 747 mutable Texture mTexture; 748 749#ifdef USE_HWC2 750 // HWC items, accessed from the main thread 751 struct HWCInfo { 752 HWCInfo() 753 : hwc(nullptr), 754 layer(nullptr), 755 forceClientComposition(false), 756 compositionType(HWC2::Composition::Invalid), 757 clearClientTarget(false) {} 758 759 HWComposer* hwc; 760 HWC2::Layer* layer; 761 bool forceClientComposition; 762 HWC2::Composition compositionType; 763 bool clearClientTarget; 764 Rect displayFrame; 765 FloatRect sourceCrop; 766 HWComposerBufferCache bufferCache; 767 }; 768 769 // A layer can be attached to multiple displays when operating in mirror mode 770 // (a.k.a: when several displays are attached with equal layerStack). In this 771 // case we need to keep track. In non-mirror mode, a layer will have only one 772 // HWCInfo. This map key is a display layerStack. 773 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 774#else 775 bool mIsGlesComposition; 776#endif 777 778 // page-flip thread (currently main thread) 779 bool mProtectedByApp; // application requires protected path to external sink 780 781 // protected by mLock 782 mutable Mutex mLock; 783 // Set to true once we've returned this surface's handle 784 mutable bool mHasSurface; 785 const wp<Client> mClientRef; 786 787 // This layer can be a cursor on some displays. 788 bool mPotentialCursor; 789 790 // Local copy of the queued contents of the incoming BufferQueue 791 mutable Mutex mQueueItemLock; 792 Condition mQueueItemCondition; 793 Vector<BufferItem> mQueueItems; 794 std::atomic<uint64_t> mLastFrameNumberReceived; 795 bool mUpdateTexImageFailed; // This is only accessed on the main thread. 796 797 bool mAutoRefresh; 798 bool mFreezeGeometryUpdates; 799 800 // Child list about to be committed/used for editing. 801 LayerVector mCurrentChildren; 802 // Child list used for rendering. 803 LayerVector mDrawingChildren; 804 805 wp<Layer> mCurrentParent; 806 wp<Layer> mDrawingParent; 807}; 808 809// --------------------------------------------------------------------------- 810 811}; // namespace android 812 813#endif // ANDROID_LAYER_H 814