Layer.h revision bb09b436fa119ad8b97f1bf5c04cc5aa10b5f1f0
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <gfx/FloatRect.h>
31
32#include <ui/FrameStats.h>
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35#include <ui/Region.h>
36
37#include <gui/ISurfaceComposerClient.h>
38
39#include <private/gui/LayerState.h>
40
41#include <list>
42
43#include "FrameTracker.h"
44#include "Client.h"
45#include "MonitoredProducer.h"
46#include "SurfaceFlinger.h"
47#include "SurfaceFlingerConsumer.h"
48#include "Transform.h"
49
50#include "DisplayHardware/HWComposer.h"
51#include "RenderEngine/Mesh.h"
52#include "RenderEngine/Texture.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class Colorizer;
60class DisplayDevice;
61class GraphicBuffer;
62class SurfaceFlinger;
63
64// ---------------------------------------------------------------------------
65
66/*
67 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
68 * Layer is first referenced.
69 *
70 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
71 * that new data has arrived.
72 */
73class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
74    static int32_t sSequence;
75
76public:
77    mutable bool contentDirty;
78    // regions below are in window-manager space
79    Region visibleRegion;
80    Region coveredRegion;
81    Region visibleNonTransparentRegion;
82    Region surfaceDamageRegion;
83
84    // Layer serial number.  This gives layers an explicit ordering, so we
85    // have a stable sort order when their layer stack and Z-order are
86    // the same.
87    int32_t sequence;
88
89    enum { // flags for doTransaction()
90        eDontUpdateGeometryState = 0x00000001,
91        eVisibleRegion = 0x00000002,
92    };
93
94    struct Geometry {
95        uint32_t w;
96        uint32_t h;
97        Transform transform;
98
99        inline bool operator ==(const Geometry& rhs) const {
100            return (w == rhs.w && h == rhs.h) &&
101                    (transform.tx() == rhs.transform.tx()) &&
102                    (transform.ty() == rhs.transform.ty());
103        }
104        inline bool operator !=(const Geometry& rhs) const {
105            return !operator ==(rhs);
106        }
107    };
108
109    struct State {
110        Geometry active;
111        Geometry requested;
112        uint32_t z;
113        uint32_t layerStack;
114#ifdef USE_HWC2
115        float alpha;
116#else
117        uint8_t alpha;
118#endif
119        uint8_t flags;
120        uint8_t mask;
121        uint8_t reserved[2];
122        int32_t sequence; // changes when visible regions can change
123        bool modified;
124
125        Rect crop;
126        Rect requestedCrop;
127
128        Rect finalCrop;
129
130        // If set, defers this state update until the Layer identified by handle
131        // receives a frame with the given frameNumber
132        wp<IBinder> handle;
133        uint64_t frameNumber;
134
135        // the transparentRegion hint is a bit special, it's latched only
136        // when we receive a buffer -- this is because it's "content"
137        // dependent.
138        Region activeTransparentRegion;
139        Region requestedTransparentRegion;
140        android_dataspace dataSpace;
141    };
142
143    // -----------------------------------------------------------------------
144
145    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
146            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
147
148    virtual ~Layer();
149
150    // the this layer's size and format
151    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
152
153    // modify current state
154    bool setPosition(float x, float y, bool immediate);
155    bool setLayer(uint32_t z);
156    bool setSize(uint32_t w, uint32_t h);
157#ifdef USE_HWC2
158    bool setAlpha(float alpha);
159#else
160    bool setAlpha(uint8_t alpha);
161#endif
162    bool setMatrix(const layer_state_t::matrix22_t& matrix);
163    bool setTransparentRegionHint(const Region& transparent);
164    bool setFlags(uint8_t flags, uint8_t mask);
165    bool setCrop(const Rect& crop, bool immediate);
166    bool setFinalCrop(const Rect& crop);
167    bool setLayerStack(uint32_t layerStack);
168    bool setDataSpace(android_dataspace dataSpace);
169    void deferTransactionUntil(const sp<IBinder>& handle, uint64_t frameNumber);
170    bool setOverrideScalingMode(int32_t overrideScalingMode);
171
172    // If we have received a new buffer this frame, we will pass its surface
173    // damage down to hardware composer. Otherwise, we must send a region with
174    // one empty rect.
175    void useSurfaceDamage();
176    void useEmptyDamage();
177
178    uint32_t getTransactionFlags(uint32_t flags);
179    uint32_t setTransactionFlags(uint32_t flags);
180
181    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
182            bool useIdentityTransform) const;
183    Rect computeBounds(const Region& activeTransparentRegion) const;
184    Rect computeBounds() const;
185
186    int32_t getSequence() const { return sequence; }
187
188    // -----------------------------------------------------------------------
189    // Virtuals
190
191    virtual const char* getTypeId() const { return "Layer"; }
192
193    /*
194     * isOpaque - true if this surface is opaque
195     *
196     * This takes into account the buffer format (i.e. whether or not the
197     * pixel format includes an alpha channel) and the "opaque" flag set
198     * on the layer.  It does not examine the current plane alpha value.
199     */
200    virtual bool isOpaque(const Layer::State& s) const;
201
202    /*
203     * isSecure - true if this surface is secure, that is if it prevents
204     * screenshots or VNC servers.
205     */
206    virtual bool isSecure() const;
207
208    /*
209     * isProtected - true if the layer may contain protected content in the
210     * GRALLOC_USAGE_PROTECTED sense.
211     */
212    virtual bool isProtected() const;
213
214    /*
215     * isVisible - true if this layer is visible, false otherwise
216     */
217    virtual bool isVisible() const;
218
219    /*
220     * isFixedSize - true if content has a fixed size
221     */
222    virtual bool isFixedSize() const;
223
224protected:
225    /*
226     * onDraw - draws the surface.
227     */
228    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
229            bool useIdentityTransform) const;
230
231public:
232    // -----------------------------------------------------------------------
233
234#ifdef USE_HWC2
235    void setGeometry(const sp<const DisplayDevice>& displayDevice);
236    void forceClientComposition(int32_t hwcId);
237    void setPerFrameData(const sp<const DisplayDevice>& displayDevice);
238
239    // callIntoHwc exists so we can update our local state and call
240    // acceptDisplayChanges without unnecessarily updating the device's state
241    void setCompositionType(int32_t hwcId, HWC2::Composition type,
242            bool callIntoHwc = true);
243    HWC2::Composition getCompositionType(int32_t hwcId) const;
244
245    void setClearClientTarget(int32_t hwcId, bool clear);
246    bool getClearClientTarget(int32_t hwcId) const;
247
248    void updateCursorPosition(const sp<const DisplayDevice>& hw);
249#else
250    void setGeometry(const sp<const DisplayDevice>& hw,
251            HWComposer::HWCLayerInterface& layer);
252    void setPerFrameData(const sp<const DisplayDevice>& hw,
253            HWComposer::HWCLayerInterface& layer);
254    void setAcquireFence(const sp<const DisplayDevice>& hw,
255            HWComposer::HWCLayerInterface& layer);
256
257    Rect getPosition(const sp<const DisplayDevice>& hw);
258#endif
259
260    /*
261     * called after page-flip
262     */
263#ifdef USE_HWC2
264    void onLayerDisplayed(const sp<Fence>& releaseFence);
265#else
266    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
267            HWComposer::HWCLayerInterface* layer);
268#endif
269
270    bool shouldPresentNow(const DispSync& dispSync) const;
271
272    /*
273     * called before composition.
274     * returns true if the layer has pending updates.
275     */
276    bool onPreComposition(nsecs_t refreshStartTime);
277
278    /*
279     * called after composition.
280     * returns true if the layer latched a new buffer this frame.
281     */
282    bool onPostComposition(
283            const std::shared_ptr<FenceTime>& glDoneFence,
284            const std::shared_ptr<FenceTime>& presentFence,
285            const std::shared_ptr<FenceTime>& retireFence);
286
287#ifdef USE_HWC2
288    // If a buffer was replaced this frame, release the former buffer
289    void releasePendingBuffer();
290#endif
291
292    /*
293     * draw - performs some global clipping optimizations
294     * and calls onDraw().
295     */
296    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
297    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
298    void draw(const sp<const DisplayDevice>& hw) const;
299
300    /*
301     * doTransaction - process the transaction. This is a good place to figure
302     * out which attributes of the surface have changed.
303     */
304    uint32_t doTransaction(uint32_t transactionFlags);
305
306    /*
307     * setVisibleRegion - called to set the new visible region. This gives
308     * a chance to update the new visible region or record the fact it changed.
309     */
310    void setVisibleRegion(const Region& visibleRegion);
311
312    /*
313     * setCoveredRegion - called when the covered region changes. The covered
314     * region corresponds to any area of the surface that is covered
315     * (transparently or not) by another surface.
316     */
317    void setCoveredRegion(const Region& coveredRegion);
318
319    /*
320     * setVisibleNonTransparentRegion - called when the visible and
321     * non-transparent region changes.
322     */
323    void setVisibleNonTransparentRegion(const Region&
324            visibleNonTransparentRegion);
325
326    /*
327     * latchBuffer - called each time the screen is redrawn and returns whether
328     * the visible regions need to be recomputed (this is a fairly heavy
329     * operation, so this should be set only if needed). Typically this is used
330     * to figure out if the content or size of a surface has changed.
331     */
332    Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime);
333
334    bool isPotentialCursor() const { return mPotentialCursor;}
335
336    /*
337     * called with the state lock when the surface is removed from the
338     * current list
339     */
340    void onRemoved();
341
342
343    // Updates the transform hint in our SurfaceFlingerConsumer to match
344    // the current orientation of the display device.
345    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
346
347    /*
348     * returns the rectangle that crops the content of the layer and scales it
349     * to the layer's size.
350     */
351    Rect getContentCrop() const;
352
353    /*
354     * Returns if a frame is queued.
355     */
356    bool hasQueuedFrame() const { return mQueuedFrames > 0 ||
357            mSidebandStreamChanged || mAutoRefresh; }
358
359#ifdef USE_HWC2
360    // -----------------------------------------------------------------------
361
362    bool hasHwcLayer(int32_t hwcId) {
363        if (mHwcLayers.count(hwcId) == 0) {
364            return false;
365        }
366        if (mHwcLayers[hwcId].layer->isAbandoned()) {
367            ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId);
368            mHwcLayers.erase(hwcId);
369            return false;
370        }
371        return true;
372    }
373
374    std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) {
375        if (mHwcLayers.count(hwcId) == 0) {
376            return nullptr;
377        }
378        return mHwcLayers[hwcId].layer;
379    }
380
381    void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) {
382        if (layer) {
383            mHwcLayers[hwcId].layer = layer;
384        } else {
385            mHwcLayers.erase(hwcId);
386        }
387    }
388
389#endif
390    // -----------------------------------------------------------------------
391
392    void clearWithOpenGL(const sp<const DisplayDevice>& hw) const;
393    void setFiltering(bool filtering);
394    bool getFiltering() const;
395
396    // only for debugging
397    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
398
399    inline  const State&    getDrawingState() const { return mDrawingState; }
400    inline  const State&    getCurrentState() const { return mCurrentState; }
401    inline  State&          getCurrentState()       { return mCurrentState; }
402
403
404    /* always call base class first */
405    void dump(String8& result, Colorizer& colorizer) const;
406#ifdef USE_HWC2
407    static void miniDumpHeader(String8& result);
408    void miniDump(String8& result, int32_t hwcId) const;
409#endif
410    void dumpFrameStats(String8& result) const;
411    void dumpFrameEvents(String8& result);
412    void clearFrameStats();
413    void logFrameStats();
414    void getFrameStats(FrameStats* outStats) const;
415
416    std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush);
417
418    void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
419            FrameEventHistoryDelta* outDelta);
420
421    bool getTransformToDisplayInverse() const;
422
423protected:
424    // constant
425    sp<SurfaceFlinger> mFlinger;
426    /*
427     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
428     * is called.
429     */
430    class LayerCleaner {
431        sp<SurfaceFlinger> mFlinger;
432        wp<Layer> mLayer;
433    protected:
434        ~LayerCleaner() {
435            // destroy client resources
436            mFlinger->onLayerDestroyed(mLayer);
437        }
438    public:
439        LayerCleaner(const sp<SurfaceFlinger>& flinger,
440                const sp<Layer>& layer)
441            : mFlinger(flinger), mLayer(layer) {
442        }
443    };
444
445
446    virtual void onFirstRef();
447
448
449
450private:
451    friend class SurfaceInterceptor;
452    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
453    virtual void onFrameAvailable(const BufferItem& item) override;
454    virtual void onFrameReplaced(const BufferItem& item) override;
455    virtual void onSidebandStreamChanged() override;
456
457    void commitTransaction(const State& stateToCommit);
458
459    // needsLinearFiltering - true if this surface's state requires filtering
460    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
461
462    uint32_t getEffectiveUsage(uint32_t usage) const;
463    gfx::FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
464    bool isCropped() const;
465    static bool getOpacityForFormat(uint32_t format);
466
467    // drawing
468    void clearWithOpenGL(const sp<const DisplayDevice>& hw,
469            float r, float g, float b, float alpha) const;
470    void drawWithOpenGL(const sp<const DisplayDevice>& hw,
471            bool useIdentityTransform) const;
472
473    // Temporary - Used only for LEGACY camera mode.
474    uint32_t getProducerStickyTransform() const;
475
476    // Loads the corresponding system property once per process
477    static bool latchUnsignaledBuffers();
478
479    // -----------------------------------------------------------------------
480
481    class SyncPoint
482    {
483    public:
484        explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber),
485                mFrameIsAvailable(false), mTransactionIsApplied(false) {}
486
487        uint64_t getFrameNumber() const {
488            return mFrameNumber;
489        }
490
491        bool frameIsAvailable() const {
492            return mFrameIsAvailable;
493        }
494
495        void setFrameAvailable() {
496            mFrameIsAvailable = true;
497        }
498
499        bool transactionIsApplied() const {
500            return mTransactionIsApplied;
501        }
502
503        void setTransactionApplied() {
504            mTransactionIsApplied = true;
505        }
506
507    private:
508        const uint64_t mFrameNumber;
509        std::atomic<bool> mFrameIsAvailable;
510        std::atomic<bool> mTransactionIsApplied;
511    };
512
513    // SyncPoints which will be signaled when the correct frame is at the head
514    // of the queue and dropped after the frame has been latched. Protected by
515    // mLocalSyncPointMutex.
516    Mutex mLocalSyncPointMutex;
517    std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
518
519    // SyncPoints which will be signaled and then dropped when the transaction
520    // is applied
521    std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
522
523    uint64_t getHeadFrameNumber() const;
524    bool headFenceHasSignaled() const;
525
526    // Returns false if the relevant frame has already been latched
527    bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
528
529    void pushPendingState();
530    void popPendingState(State* stateToCommit);
531    bool applyPendingStates(State* stateToCommit);
532
533    // Returns mCurrentScaling mode (originating from the
534    // Client) or mOverrideScalingMode mode (originating from
535    // the Surface Controller) if set.
536    uint32_t getEffectiveScalingMode() const;
537public:
538    /*
539     * The layer handle is just a BBinder object passed to the client
540     * (remote process) -- we don't keep any reference on our side such that
541     * the dtor is called when the remote side let go of its reference.
542     *
543     * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
544     * this layer when the handle is destroyed.
545     */
546    class Handle : public BBinder, public LayerCleaner {
547        public:
548            Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
549                : LayerCleaner(flinger, layer), owner(layer) {}
550
551            wp<Layer> owner;
552    };
553
554    sp<IBinder> getHandle();
555    sp<IGraphicBufferProducer> getProducer() const;
556    const String8& getName() const;
557    void notifyAvailableFrames();
558private:
559
560    // -----------------------------------------------------------------------
561
562    // Check all of the local sync points to ensure that all transactions
563    // which need to have been applied prior to the frame which is about to
564    // be latched have signaled
565    bool allTransactionsSignaled();
566
567    // constants
568    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
569    sp<IGraphicBufferProducer> mProducer;
570    uint32_t mTextureName;      // from GLES
571    bool mPremultipliedAlpha;
572    String8 mName;
573    PixelFormat mFormat;
574
575    // these are protected by an external lock
576    State mCurrentState;
577    State mDrawingState;
578    volatile int32_t mTransactionFlags;
579
580    // Accessed from main thread and binder threads
581    Mutex mPendingStateMutex;
582    Vector<State> mPendingStates;
583
584    // thread-safe
585    volatile int32_t mQueuedFrames;
586    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
587
588    // Timestamp history for UIAutomation. Thread safe.
589    FrameTracker mFrameTracker;
590
591    // Timestamp history for the consumer to query.
592    // Accessed by both consumer and producer on main and binder threads.
593    Mutex mFrameEventHistoryMutex;
594    ConsumerFrameEventHistory mFrameEventHistory;
595    FenceTimeline mAcquireTimeline;
596    FenceTimeline mReleaseTimeline;
597
598    // main thread
599    sp<GraphicBuffer> mActiveBuffer;
600    sp<NativeHandle> mSidebandStream;
601    Rect mCurrentCrop;
602    uint32_t mCurrentTransform;
603    uint32_t mCurrentScalingMode;
604    // We encode unset as -1.
605    int32_t mOverrideScalingMode;
606    bool mCurrentOpacity;
607    bool mBufferLatched = false;  // TODO: Use mActiveBuffer?
608    std::atomic<uint64_t> mCurrentFrameNumber;
609    uint64_t mPreviousFrameNumber; // Only accessed on the main thread.
610    bool mRefreshPending;
611    bool mFrameLatencyNeeded;
612    // Whether filtering is forced on or not
613    bool mFiltering;
614    // Whether filtering is needed b/c of the drawingstate
615    bool mNeedsFiltering;
616    // The mesh used to draw the layer in GLES composition mode
617    mutable Mesh mMesh;
618    // The texture used to draw the layer in GLES composition mode
619    mutable Texture mTexture;
620
621#ifdef USE_HWC2
622    // HWC items, accessed from the main thread
623    struct HWCInfo {
624        HWCInfo()
625          : layer(),
626            forceClientComposition(false),
627            compositionType(HWC2::Composition::Invalid),
628            clearClientTarget(false) {}
629
630        std::shared_ptr<HWC2::Layer> layer;
631        bool forceClientComposition;
632        HWC2::Composition compositionType;
633        bool clearClientTarget;
634        Rect displayFrame;
635        gfx::FloatRect sourceCrop;
636    };
637    std::unordered_map<int32_t, HWCInfo> mHwcLayers;
638#else
639    bool mIsGlesComposition;
640#endif
641
642    // page-flip thread (currently main thread)
643    bool mProtectedByApp; // application requires protected path to external sink
644
645    // protected by mLock
646    mutable Mutex mLock;
647    // Set to true once we've returned this surface's handle
648    mutable bool mHasSurface;
649    const wp<Client> mClientRef;
650
651    // This layer can be a cursor on some displays.
652    bool mPotentialCursor;
653
654    // Local copy of the queued contents of the incoming BufferQueue
655    mutable Mutex mQueueItemLock;
656    Condition mQueueItemCondition;
657    Vector<BufferItem> mQueueItems;
658    std::atomic<uint64_t> mLastFrameNumberReceived;
659    bool mUpdateTexImageFailed; // This is only accessed on the main thread.
660
661    bool mAutoRefresh;
662    bool mFreezePositionUpdates;
663};
664
665// ---------------------------------------------------------------------------
666
667}; // namespace android
668
669#endif // ANDROID_LAYER_H
670