Layer.h revision f1961f713de2b3f54c8ce7653964b969e1a02bc8
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/FrameStats.h> 31#include <ui/GraphicBuffer.h> 32#include <ui/PixelFormat.h> 33#include <ui/Region.h> 34 35#include <gui/ISurfaceComposerClient.h> 36 37#include <private/gui/LayerState.h> 38 39#include <list> 40 41#include "FrameTracker.h" 42#include "Client.h" 43#include "LayerVector.h" 44#include "MonitoredProducer.h" 45#include "SurfaceFlinger.h" 46#include "SurfaceFlingerConsumer.h" 47#include "Transform.h" 48 49#include "DisplayHardware/HWComposer.h" 50#include "DisplayHardware/HWComposerBufferCache.h" 51#include "RenderEngine/Mesh.h" 52#include "RenderEngine/Texture.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class Colorizer; 60class DisplayDevice; 61class GraphicBuffer; 62class SurfaceFlinger; 63class LayerDebugInfo; 64 65// --------------------------------------------------------------------------- 66 67/* 68 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 69 * Layer is first referenced. 70 * 71 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 72 * that new data has arrived. 73 */ 74class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 75 static int32_t sSequence; 76 77public: 78 mutable bool contentDirty; 79 // regions below are in window-manager space 80 Region visibleRegion; 81 Region coveredRegion; 82 Region visibleNonTransparentRegion; 83 Region surfaceDamageRegion; 84 85 // Layer serial number. This gives layers an explicit ordering, so we 86 // have a stable sort order when their layer stack and Z-order are 87 // the same. 88 int32_t sequence; 89 90 enum { // flags for doTransaction() 91 eDontUpdateGeometryState = 0x00000001, 92 eVisibleRegion = 0x00000002, 93 }; 94 95 struct Geometry { 96 uint32_t w; 97 uint32_t h; 98 Transform transform; 99 100 inline bool operator ==(const Geometry& rhs) const { 101 return (w == rhs.w && h == rhs.h) && 102 (transform.tx() == rhs.transform.tx()) && 103 (transform.ty() == rhs.transform.ty()); 104 } 105 inline bool operator !=(const Geometry& rhs) const { 106 return !operator ==(rhs); 107 } 108 }; 109 110 struct State { 111 Geometry active; 112 Geometry requested; 113 int32_t z; 114 115 // The identifier of the layer stack this layer belongs to. A layer can 116 // only be associated to a single layer stack. A layer stack is a 117 // z-ordered group of layers which can be associated to one or more 118 // displays. Using the same layer stack on different displays is a way 119 // to achieve mirroring. 120 uint32_t layerStack; 121 122#ifdef USE_HWC2 123 float alpha; 124#else 125 uint8_t alpha; 126#endif 127 uint8_t flags; 128 uint8_t mask; 129 uint8_t reserved[2]; 130 int32_t sequence; // changes when visible regions can change 131 bool modified; 132 133 // Crop is expressed in layer space coordinate. 134 Rect crop; 135 Rect requestedCrop; 136 137 // finalCrop is expressed in display space coordinate. 138 Rect finalCrop; 139 Rect requestedFinalCrop; 140 141 // If set, defers this state update until the identified Layer 142 // receives a frame with the given frameNumber 143 wp<Layer> barrierLayer; 144 uint64_t frameNumber; 145 146 // the transparentRegion hint is a bit special, it's latched only 147 // when we receive a buffer -- this is because it's "content" 148 // dependent. 149 Region activeTransparentRegion; 150 Region requestedTransparentRegion; 151 android_dataspace dataSpace; 152 153 uint32_t appId; 154 uint32_t type; 155 156 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 157 wp<Layer> zOrderRelativeOf; 158 159 // A list of surfaces whose Z-order is interpreted relative to ours. 160 SortedVector<wp<Layer>> zOrderRelatives; 161 }; 162 163 // ----------------------------------------------------------------------- 164 165 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 166 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 167 168 virtual ~Layer(); 169 170 void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; } 171 172 // the this layer's size and format 173 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 174 175 // ------------------------------------------------------------------------ 176 // Geometry setting functions. 177 // 178 // The following group of functions are used to specify the layers 179 // bounds, and the mapping of the texture on to those bounds. According 180 // to various settings changes to them may apply immediately, or be delayed until 181 // a pending resize is completed by the producer submitting a buffer. For example 182 // if we were to change the buffer size, and update the matrix ahead of the 183 // new buffer arriving, then we would be stretching the buffer to a different 184 // aspect before and after the buffer arriving, which probably isn't what we wanted. 185 // 186 // The first set of geometry functions are controlled by the scaling mode, described 187 // in window.h. The scaling mode may be set by the client, as it submits buffers. 188 // This value may be overriden through SurfaceControl, with setOverrideScalingMode. 189 // 190 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then 191 // matrix updates will not be applied while a resize is pending 192 // and the size and transform will remain in their previous state 193 // until a new buffer is submitted. If the scaling mode is another value 194 // then the old-buffer will immediately be scaled to the pending size 195 // and the new matrix will be immediately applied following this scaling 196 // transformation. 197 198 // Set the default buffer size for the assosciated Producer, in pixels. This is 199 // also the rendered size of the layer prior to any transformations. Parent 200 // or local matrix transformations will not affect the size of the buffer, 201 // but may affect it's on-screen size or clipping. 202 bool setSize(uint32_t w, uint32_t h); 203 // Set a 2x2 transformation matrix on the layer. This transform 204 // will be applied after parent transforms, but before any final 205 // producer specified transform. 206 bool setMatrix(const layer_state_t::matrix22_t& matrix); 207 208 // This second set of geometry attributes are controlled by 209 // setGeometryAppliesWithResize, and their default mode is to be 210 // immediate. If setGeometryAppliesWithResize is specified 211 // while a resize is pending, then update of these attributes will 212 // be delayed until the resize completes. 213 214 // setPosition operates in parent buffer space (pre parent-transform) or display 215 // space for top-level layers. 216 bool setPosition(float x, float y, bool immediate); 217 // Buffer space 218 bool setCrop(const Rect& crop, bool immediate); 219 // Parent buffer space/display space 220 bool setFinalCrop(const Rect& crop, bool immediate); 221 222 // TODO(b/38182121): Could we eliminate the various latching modes by 223 // using the layer hierarchy? 224 // ----------------------------------------------------------------------- 225 bool setLayer(int32_t z); 226 bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 227 228#ifdef USE_HWC2 229 bool setAlpha(float alpha); 230#else 231 bool setAlpha(uint8_t alpha); 232#endif 233 bool setTransparentRegionHint(const Region& transparent); 234 bool setFlags(uint8_t flags, uint8_t mask); 235 bool setLayerStack(uint32_t layerStack); 236 bool setDataSpace(android_dataspace dataSpace); 237 android_dataspace getDataSpace() const; 238 uint32_t getLayerStack() const; 239 void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); 240 void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); 241 bool setOverrideScalingMode(int32_t overrideScalingMode); 242 void setInfo(uint32_t type, uint32_t appId); 243 bool reparentChildren(const sp<IBinder>& layer); 244 bool reparent(const sp<IBinder>& newParentHandle); 245 bool detachChildren(); 246 247 // If we have received a new buffer this frame, we will pass its surface 248 // damage down to hardware composer. Otherwise, we must send a region with 249 // one empty rect. 250 void useSurfaceDamage(); 251 void useEmptyDamage(); 252 253 uint32_t getTransactionFlags(uint32_t flags); 254 uint32_t setTransactionFlags(uint32_t flags); 255 256 bool belongsToDisplay(uint32_t layerStack, bool isPrimaryDisplay) const { 257 return getLayerStack() == layerStack && (!mPrimaryDisplayOnly || isPrimaryDisplay); 258 } 259 260 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 261 bool useIdentityTransform) const; 262 Rect computeBounds(const Region& activeTransparentRegion) const; 263 Rect computeBounds() const; 264 265 int32_t getSequence() const { return sequence; } 266 267 // ----------------------------------------------------------------------- 268 // Virtuals 269 270 virtual const char* getTypeId() const { return "Layer"; } 271 272 /* 273 * isOpaque - true if this surface is opaque 274 * 275 * This takes into account the buffer format (i.e. whether or not the 276 * pixel format includes an alpha channel) and the "opaque" flag set 277 * on the layer. It does not examine the current plane alpha value. 278 */ 279 virtual bool isOpaque(const Layer::State& s) const; 280 281 /* 282 * isSecure - true if this surface is secure, that is if it prevents 283 * screenshots or VNC servers. 284 */ 285 virtual bool isSecure() const; 286 287 /* 288 * isProtected - true if the layer may contain protected content in the 289 * GRALLOC_USAGE_PROTECTED sense. 290 */ 291 virtual bool isProtected() const; 292 293 /* 294 * isVisible - true if this layer is visible, false otherwise 295 */ 296 virtual bool isVisible() const; 297 298 /* 299 * isHiddenByPolicy - true if this layer has been forced invisible. 300 * just because this is false, doesn't mean isVisible() is true. 301 * For example if this layer has no active buffer, it may not be hidden by 302 * policy, but it still can not be visible. 303 */ 304 virtual bool isHiddenByPolicy() const; 305 306 /* 307 * isFixedSize - true if content has a fixed size 308 */ 309 virtual bool isFixedSize() const; 310 311protected: 312 /* 313 * onDraw - draws the surface. 314 */ 315 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 316 bool useIdentityTransform) const; 317 318public: 319 // ----------------------------------------------------------------------- 320 321#ifdef USE_HWC2 322 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 323 void forceClientComposition(int32_t hwcId); 324 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 325 326 // callIntoHwc exists so we can update our local state and call 327 // acceptDisplayChanges without unnecessarily updating the device's state 328 void setCompositionType(int32_t hwcId, HWC2::Composition type, 329 bool callIntoHwc = true); 330 HWC2::Composition getCompositionType(int32_t hwcId) const; 331 332 void setClearClientTarget(int32_t hwcId, bool clear); 333 bool getClearClientTarget(int32_t hwcId) const; 334 335 void updateCursorPosition(const sp<const DisplayDevice>& hw); 336#else 337 void setGeometry(const sp<const DisplayDevice>& hw, 338 HWComposer::HWCLayerInterface& layer); 339 void setPerFrameData(const sp<const DisplayDevice>& hw, 340 HWComposer::HWCLayerInterface& layer); 341 void setAcquireFence(const sp<const DisplayDevice>& hw, 342 HWComposer::HWCLayerInterface& layer); 343 344 Rect getPosition(const sp<const DisplayDevice>& hw); 345#endif 346 347 /* 348 * called after page-flip 349 */ 350#ifdef USE_HWC2 351 void onLayerDisplayed(const sp<Fence>& releaseFence); 352#else 353 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 354 HWComposer::HWCLayerInterface* layer); 355#endif 356 357 bool shouldPresentNow(const DispSync& dispSync) const; 358 359 /* 360 * called before composition. 361 * returns true if the layer has pending updates. 362 */ 363 bool onPreComposition(nsecs_t refreshStartTime); 364 365 /* 366 * called after composition. 367 * returns true if the layer latched a new buffer this frame. 368 */ 369 bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, 370 const std::shared_ptr<FenceTime>& presentFence, 371 const CompositorTiming& compositorTiming); 372 373#ifdef USE_HWC2 374 // If a buffer was replaced this frame, release the former buffer 375 void releasePendingBuffer(nsecs_t dequeueReadyTime); 376#endif 377 378 /* 379 * draw - performs some global clipping optimizations 380 * and calls onDraw(). 381 */ 382 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 383 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 384 void draw(const sp<const DisplayDevice>& hw) const; 385 386 /* 387 * doTransaction - process the transaction. This is a good place to figure 388 * out which attributes of the surface have changed. 389 */ 390 uint32_t doTransaction(uint32_t transactionFlags); 391 392 /* 393 * setVisibleRegion - called to set the new visible region. This gives 394 * a chance to update the new visible region or record the fact it changed. 395 */ 396 void setVisibleRegion(const Region& visibleRegion); 397 398 /* 399 * setCoveredRegion - called when the covered region changes. The covered 400 * region corresponds to any area of the surface that is covered 401 * (transparently or not) by another surface. 402 */ 403 void setCoveredRegion(const Region& coveredRegion); 404 405 /* 406 * setVisibleNonTransparentRegion - called when the visible and 407 * non-transparent region changes. 408 */ 409 void setVisibleNonTransparentRegion(const Region& 410 visibleNonTransparentRegion); 411 412 /* 413 * latchBuffer - called each time the screen is redrawn and returns whether 414 * the visible regions need to be recomputed (this is a fairly heavy 415 * operation, so this should be set only if needed). Typically this is used 416 * to figure out if the content or size of a surface has changed. 417 */ 418 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime); 419 bool isBufferLatched() const { return mRefreshPending; } 420 421 bool isPotentialCursor() const { return mPotentialCursor;} 422 423 /* 424 * called with the state lock from a binder thread when the layer is 425 * removed from the current list to the pending removal list 426 */ 427 void onRemovedFromCurrentState(); 428 429 /* 430 * called with the state lock from the main thread when the layer is 431 * removed from the pending removal list 432 */ 433 void onRemoved(); 434 435 436 // Updates the transform hint in our SurfaceFlingerConsumer to match 437 // the current orientation of the display device. 438 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 439 440 /* 441 * returns the rectangle that crops the content of the layer and scales it 442 * to the layer's size. 443 */ 444 Rect getContentCrop() const; 445 446 /* 447 * Returns if a frame is queued. 448 */ 449 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 450 mSidebandStreamChanged || mAutoRefresh; } 451 452 int32_t getQueuedFrameCount() const { return mQueuedFrames; } 453 454#ifdef USE_HWC2 455 // ----------------------------------------------------------------------- 456 457 bool createHwcLayer(HWComposer* hwc, int32_t hwcId); 458 void destroyHwcLayer(int32_t hwcId); 459 void destroyAllHwcLayers(); 460 461 bool hasHwcLayer(int32_t hwcId) { 462 return mHwcLayers.count(hwcId) > 0; 463 } 464 465 HWC2::Layer* getHwcLayer(int32_t hwcId) { 466 if (mHwcLayers.count(hwcId) == 0) { 467 return nullptr; 468 } 469 return mHwcLayers[hwcId].layer; 470 } 471 472#endif 473 // ----------------------------------------------------------------------- 474 475 void clearWithOpenGL(const sp<const DisplayDevice>& hw) const; 476 void setFiltering(bool filtering); 477 bool getFiltering() const; 478 479 // only for debugging 480 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 481 482 inline const State& getDrawingState() const { return mDrawingState; } 483 inline const State& getCurrentState() const { return mCurrentState; } 484 inline State& getCurrentState() { return mCurrentState; } 485 486 LayerDebugInfo getLayerDebugInfo() const; 487 488 /* always call base class first */ 489#ifdef USE_HWC2 490 static void miniDumpHeader(String8& result); 491 void miniDump(String8& result, int32_t hwcId) const; 492#endif 493 void dumpFrameStats(String8& result) const; 494 void dumpFrameEvents(String8& result); 495 void clearFrameStats(); 496 void logFrameStats(); 497 void getFrameStats(FrameStats* outStats) const; 498 499 std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush); 500 501 void onDisconnect(); 502 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 503 FrameEventHistoryDelta* outDelta); 504 505 bool getTransformToDisplayInverse() const; 506 507 Transform getTransform() const; 508 509 // Returns the Alpha of the Surface, accounting for the Alpha 510 // of parent Surfaces in the hierarchy (alpha's will be multiplied 511 // down the hierarchy). 512#ifdef USE_HWC2 513 float getAlpha() const; 514#else 515 uint8_t getAlpha() const; 516#endif 517 518 void traverseInReverseZOrder(LayerVector::StateSet stateSet, 519 const LayerVector::Visitor& visitor); 520 void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor); 521 522 size_t getChildrenCount() const; 523 void addChild(const sp<Layer>& layer); 524 // Returns index if removed, or negative value otherwise 525 // for symmetry with Vector::remove 526 ssize_t removeChild(const sp<Layer>& layer); 527 sp<Layer> getParent() const { return mCurrentParent.promote(); } 528 bool hasParent() const { return getParent() != nullptr; } 529 530 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 531 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 532 533 // Copy the current list of children to the drawing state. Called by 534 // SurfaceFlinger to complete a transaction. 535 void commitChildList(); 536 537 int32_t getZ() const; 538protected: 539 // constant 540 sp<SurfaceFlinger> mFlinger; 541 /* 542 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 543 * is called. 544 */ 545 class LayerCleaner { 546 sp<SurfaceFlinger> mFlinger; 547 wp<Layer> mLayer; 548 protected: 549 ~LayerCleaner() { 550 // destroy client resources 551 mFlinger->onLayerDestroyed(mLayer); 552 } 553 public: 554 LayerCleaner(const sp<SurfaceFlinger>& flinger, 555 const sp<Layer>& layer) 556 : mFlinger(flinger), mLayer(layer) { 557 } 558 }; 559 560 561 virtual void onFirstRef(); 562 563 564 565private: 566 friend class SurfaceInterceptor; 567 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 568 virtual void onFrameAvailable(const BufferItem& item) override; 569 virtual void onFrameReplaced(const BufferItem& item) override; 570 virtual void onSidebandStreamChanged() override; 571 572 void commitTransaction(const State& stateToCommit); 573 574 // needsLinearFiltering - true if this surface's state requires filtering 575 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 576 577 uint32_t getEffectiveUsage(uint32_t usage) const; 578 579 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 580 // Compute the initial crop as specified by parent layers and the SurfaceControl 581 // for this layer. Does not include buffer crop from the IGraphicBufferProducer 582 // client, as that should not affect child clipping. Returns in screen space. 583 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 584 bool isCropped() const; 585 static bool getOpacityForFormat(uint32_t format); 586 587 // drawing 588 void clearWithOpenGL(const sp<const DisplayDevice>& hw, 589 float r, float g, float b, float alpha) const; 590 void drawWithOpenGL(const sp<const DisplayDevice>& hw, 591 bool useIdentityTransform) const; 592 593 // Temporary - Used only for LEGACY camera mode. 594 uint32_t getProducerStickyTransform() const; 595 596 // Loads the corresponding system property once per process 597 static bool latchUnsignaledBuffers(); 598 599 void setParent(const sp<Layer>& layer); 600 601 LayerVector makeTraversalList(LayerVector::StateSet stateSet); 602 void addZOrderRelative(const wp<Layer>& relative); 603 void removeZOrderRelative(const wp<Layer>& relative); 604 605 // ----------------------------------------------------------------------- 606 607 class SyncPoint 608 { 609 public: 610 explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 611 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 612 613 uint64_t getFrameNumber() const { 614 return mFrameNumber; 615 } 616 617 bool frameIsAvailable() const { 618 return mFrameIsAvailable; 619 } 620 621 void setFrameAvailable() { 622 mFrameIsAvailable = true; 623 } 624 625 bool transactionIsApplied() const { 626 return mTransactionIsApplied; 627 } 628 629 void setTransactionApplied() { 630 mTransactionIsApplied = true; 631 } 632 633 private: 634 const uint64_t mFrameNumber; 635 std::atomic<bool> mFrameIsAvailable; 636 std::atomic<bool> mTransactionIsApplied; 637 }; 638 639 // SyncPoints which will be signaled when the correct frame is at the head 640 // of the queue and dropped after the frame has been latched. Protected by 641 // mLocalSyncPointMutex. 642 Mutex mLocalSyncPointMutex; 643 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 644 645 // SyncPoints which will be signaled and then dropped when the transaction 646 // is applied 647 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 648 649 uint64_t getHeadFrameNumber() const; 650 bool headFenceHasSignaled() const; 651 652 // Returns false if the relevant frame has already been latched 653 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 654 655 void pushPendingState(); 656 void popPendingState(State* stateToCommit); 657 bool applyPendingStates(State* stateToCommit); 658 659 void clearSyncPoints(); 660 661 // Returns mCurrentScaling mode (originating from the 662 // Client) or mOverrideScalingMode mode (originating from 663 // the Surface Controller) if set. 664 uint32_t getEffectiveScalingMode() const; 665public: 666 /* 667 * The layer handle is just a BBinder object passed to the client 668 * (remote process) -- we don't keep any reference on our side such that 669 * the dtor is called when the remote side let go of its reference. 670 * 671 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 672 * this layer when the handle is destroyed. 673 */ 674 class Handle : public BBinder, public LayerCleaner { 675 public: 676 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 677 : LayerCleaner(flinger, layer), owner(layer) {} 678 679 wp<Layer> owner; 680 }; 681 682 sp<IBinder> getHandle(); 683 sp<IGraphicBufferProducer> getProducer() const; 684 const String8& getName() const; 685 void notifyAvailableFrames(); 686 687 PixelFormat getPixelFormat() const { return mFormat; } 688 689private: 690 691 // ----------------------------------------------------------------------- 692 693 // Check all of the local sync points to ensure that all transactions 694 // which need to have been applied prior to the frame which is about to 695 // be latched have signaled 696 bool allTransactionsSignaled(); 697 698 // constants 699 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 700 sp<IGraphicBufferProducer> mProducer; 701 uint32_t mTextureName; // from GLES 702 bool mPremultipliedAlpha; 703 String8 mName; 704 String8 mTransactionName; // A cached version of "TX - " + mName for systraces 705 PixelFormat mFormat; 706 707 bool mPrimaryDisplayOnly = false; 708 709 // these are protected by an external lock 710 State mCurrentState; 711 State mDrawingState; 712 volatile int32_t mTransactionFlags; 713 714 // Accessed from main thread and binder threads 715 Mutex mPendingStateMutex; 716 Vector<State> mPendingStates; 717 718 // thread-safe 719 volatile int32_t mQueuedFrames; 720 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 721 722 // Timestamp history for UIAutomation. Thread safe. 723 FrameTracker mFrameTracker; 724 725 // Timestamp history for the consumer to query. 726 // Accessed by both consumer and producer on main and binder threads. 727 Mutex mFrameEventHistoryMutex; 728 ConsumerFrameEventHistory mFrameEventHistory; 729 FenceTimeline mAcquireTimeline; 730 FenceTimeline mReleaseTimeline; 731 732 // main thread 733 int mActiveBufferSlot; 734 sp<GraphicBuffer> mActiveBuffer; 735 sp<NativeHandle> mSidebandStream; 736 Rect mCurrentCrop; 737 uint32_t mCurrentTransform; 738 uint32_t mCurrentScalingMode; 739 // We encode unset as -1. 740 int32_t mOverrideScalingMode; 741 bool mCurrentOpacity; 742 bool mBufferLatched = false; // TODO: Use mActiveBuffer? 743 std::atomic<uint64_t> mCurrentFrameNumber; 744 uint64_t mPreviousFrameNumber; // Only accessed on the main thread. 745 bool mRefreshPending; 746 bool mFrameLatencyNeeded; 747 // Whether filtering is forced on or not 748 bool mFiltering; 749 // Whether filtering is needed b/c of the drawingstate 750 bool mNeedsFiltering; 751 // The mesh used to draw the layer in GLES composition mode 752 mutable Mesh mMesh; 753 // The texture used to draw the layer in GLES composition mode 754 mutable Texture mTexture; 755 756#ifdef USE_HWC2 757 // HWC items, accessed from the main thread 758 struct HWCInfo { 759 HWCInfo() 760 : hwc(nullptr), 761 layer(nullptr), 762 forceClientComposition(false), 763 compositionType(HWC2::Composition::Invalid), 764 clearClientTarget(false) {} 765 766 HWComposer* hwc; 767 HWC2::Layer* layer; 768 bool forceClientComposition; 769 HWC2::Composition compositionType; 770 bool clearClientTarget; 771 Rect displayFrame; 772 FloatRect sourceCrop; 773 HWComposerBufferCache bufferCache; 774 }; 775 776 // A layer can be attached to multiple displays when operating in mirror mode 777 // (a.k.a: when several displays are attached with equal layerStack). In this 778 // case we need to keep track. In non-mirror mode, a layer will have only one 779 // HWCInfo. This map key is a display layerStack. 780 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 781#else 782 bool mIsGlesComposition; 783#endif 784 785 // page-flip thread (currently main thread) 786 bool mProtectedByApp; // application requires protected path to external sink 787 788 // protected by mLock 789 mutable Mutex mLock; 790 // Set to true once we've returned this surface's handle 791 mutable bool mHasSurface; 792 const wp<Client> mClientRef; 793 794 // This layer can be a cursor on some displays. 795 bool mPotentialCursor; 796 797 // Local copy of the queued contents of the incoming BufferQueue 798 mutable Mutex mQueueItemLock; 799 Condition mQueueItemCondition; 800 Vector<BufferItem> mQueueItems; 801 std::atomic<uint64_t> mLastFrameNumberReceived; 802 bool mUpdateTexImageFailed; // This is only accessed on the main thread. 803 804 bool mAutoRefresh; 805 bool mFreezeGeometryUpdates; 806 807 // Child list about to be committed/used for editing. 808 LayerVector mCurrentChildren; 809 // Child list used for rendering. 810 LayerVector mDrawingChildren; 811 812 wp<Layer> mCurrentParent; 813 wp<Layer> mDrawingParent; 814}; 815 816// --------------------------------------------------------------------------- 817 818}; // namespace android 819 820#endif // ANDROID_LAYER_H 821