rsElement.h revision 48ecf6a5e85a9a832f41393ed2802385bb8b5db8
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_STRUCTURED_ELEMENT_H
18#define ANDROID_STRUCTURED_ELEMENT_H
19
20#include "rsComponent.h"
21#include "rsUtils.h"
22#include "rsDefines.h"
23#include "rsObjectBase.h"
24
25// ---------------------------------------------------------------------------
26namespace android {
27namespace renderscript {
28/*****************************************************************************
29 * CAUTION
30 *
31 * Any layout changes for this class may require a corresponding change to be
32 * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains
33 * a partial copy of the information below.
34 *
35 *****************************************************************************/
36// An element is a group of Components that occupies one cell in a structure.
37class Element : public ObjectBase {
38public:
39    struct Hal {
40        mutable void *drv;
41
42        struct State {
43            RsDataType dataType;
44            RsDataKind dataKind;
45            uint32_t vectorSize;
46            uint32_t elementSizeBytes;
47
48            // Subelements
49            const Element **fields;
50            uint32_t *fieldArraySizes;
51            const char **fieldNames;
52            uint32_t *fieldNameLengths;
53            uint32_t *fieldOffsetBytes;
54            uint32_t fieldsCount;
55        };
56        State state;
57    };
58    Hal mHal;
59
60    uint32_t getGLType() const;
61    uint32_t getGLFormat() const;
62
63    size_t getSizeBitsUnpadded() const;
64    size_t getSizeBytesUnpadded() const {
65        return (getSizeBitsUnpadded() + 7) >> 3;
66    }
67
68    size_t getSizeBits() const;
69    size_t getSizeBytes() const {
70        return (getSizeBits() + 7) >> 3;
71    }
72
73    size_t getFieldOffsetBits(uint32_t componentNumber) const {
74        return mFields[componentNumber].offsetBits;
75    }
76    size_t getFieldOffsetBytes(uint32_t componentNumber) const {
77        return mFields[componentNumber].offsetBits >> 3;
78    }
79
80    size_t getFieldOffsetBytesUnpadded(uint32_t componentNumber) const {
81        return mFields[componentNumber].offsetBitsUnpadded >> 3;
82    }
83
84    uint32_t getFieldCount() const {return mFieldCount;}
85    const Element * getField(uint32_t idx) const {return mFields[idx].e.get();}
86    const char * getFieldName(uint32_t idx) const {return mFields[idx].name;}
87    uint32_t getFieldArraySize(uint32_t idx) const {return mFields[idx].arraySize;}
88
89    const Component & getComponent() const {return mComponent;}
90    RsDataType getType() const {return mComponent.getType();}
91    RsDataKind getKind() const {return mComponent.getKind();}
92    uint32_t getBits() const {return mBits;}
93    uint32_t getBitsUnpadded() const {return mBitsUnpadded;}
94    uint32_t getVectorSize() const {return mComponent.getVectorSize();}
95
96    void dumpLOGV(const char *prefix) const;
97    virtual void serialize(Context *rsc, OStream *stream) const;
98    virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ELEMENT; }
99    static Element *createFromStream(Context *rsc, IStream *stream);
100
101    static ObjectBaseRef<const Element> createRef(Context *rsc,
102                                                  RsDataType dt,
103                                                  RsDataKind dk,
104                                                  bool isNorm,
105                                                  uint32_t vecSize);
106    static ObjectBaseRef<const Element> createRef(Context *rsc, size_t count,
107                                                  const Element **,
108                                                  const char **,
109                                                  const size_t * lengths,
110                                                  const uint32_t *asin);
111
112    static const Element* create(Context *rsc,
113                                 RsDataType dt,
114                                 RsDataKind dk,
115                                 bool isNorm,
116                                 uint32_t vecSize) {
117        ObjectBaseRef<const Element> elem = createRef(rsc, dt, dk, isNorm, vecSize);
118        elem->incUserRef();
119        return elem.get();
120    }
121    static const Element* create(Context *rsc, size_t count,
122                                 const Element **ein,
123                                 const char **nin,
124                                 const size_t * lengths = NULL,
125                                 const uint32_t *asin = NULL) {
126        ObjectBaseRef<const Element> elem = createRef(rsc, count, ein, nin, lengths, asin);
127        elem->incUserRef();
128        return elem.get();
129    }
130
131    void incRefs(const void *) const;
132    void decRefs(const void *) const;
133    bool getHasReferences() const {return mHasReference;}
134
135protected:
136    // deallocate any components that are part of this element.
137    void clear();
138
139    typedef struct {
140        const char *name;
141        ObjectBaseRef<const Element> e;
142        uint32_t offsetBits;
143        uint32_t offsetBitsUnpadded;
144        uint32_t arraySize;
145    } ElementField_t;
146    ElementField_t *mFields;
147    size_t mFieldCount;
148    bool mHasReference;
149
150
151    virtual ~Element();
152    Element(Context *);
153
154    Component mComponent;
155    uint32_t mBitsUnpadded;
156    uint32_t mBits;
157
158    void compute();
159
160    virtual void preDestroy() const;
161};
162
163
164class ElementState {
165public:
166    ElementState();
167    ~ElementState();
168
169    // Cache of all existing elements.
170    Vector<Element *> mElements;
171};
172
173
174}
175}
176#endif //ANDROID_STRUCTURED_ELEMENT_H
177