Searched defs:lod (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/rs/ |
H A D | rsAdapter.h | 46 inline void setLOD(uint32_t lod) {mLOD = lod;} argument 78 inline void setLOD(uint32_t lod) {mLOD = lod;} argument
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H A D | rsType.cpp | 90 for (uint32_t lod=0; lod < mLODCount; lod++) { 91 mLODs[lod].mX = tx; 92 mLODs[lod].mY = ty; 93 mLODs[lod].mZ = tz; 94 mLODs[lod].mOffset = offset; 112 uint32_t Type::getLODOffset(uint32_t lod, uint32_t x) const argument 114 uint32_t offset = mLODs[lod].mOffset; 119 uint32_t Type::getLODOffset(uint32_t lod, uint32_ argument 126 getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) const argument [all...] |
/frameworks/base/opengl/libagl/ |
H A D | TextureObjectManager.cpp | 111 const GGLSurface& EGLTextureObject::mip(int lod) const 113 if (lod<=0 || !mMipmaps) 115 lod = min(lod-1, mNumExtraLod-1); 116 return mMipmaps[lod]; 119 GGLSurface& EGLTextureObject::editMip(int lod) argument 121 return const_cast<GGLSurface&>(mip(lod));
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H A D | primitives.cpp | 699 // lod = log2( rho ) 700 // lod = log2( texelArea / area ) / 2 701 // lod = (log2( texelArea ) - log2( area )) / 2 711 int lod = (log2TArea - log2Area + 1) >> 1; local 712 return lod; 735 int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); local 737 &c->textures.tmu[i].texture->mip(lod)); 792 int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); local 794 &c->textures.tmu[i].texture->mip(lod));
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