Searched refs:EGLTextureObject (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/opengl/libagl/ |
H A D | TextureObjectManager.h | 44 class EGLTextureObject : public LightRefBase<EGLTextureObject> class in namespace:android 47 EGLTextureObject(); 48 ~EGLTextureObject(); 62 void copyParameters(const sp<EGLTextureObject>& old); 99 sp<EGLTextureObject> createTexture(GLuint name); 100 sp<EGLTextureObject> removeTexture(GLuint name); 101 sp<EGLTextureObject> replaceTexture(GLuint name); 103 sp<EGLTextureObject> texture(GLuint name); 107 KeyedVector< GLuint, sp<EGLTextureObject> > mTexture [all...] |
H A D | TextureObjectManager.cpp | 27 EGLTextureObject::EGLTextureObject() function in class:android::EGLTextureObject 33 EGLTextureObject::~EGLTextureObject() 43 void EGLTextureObject::init() 64 void EGLTextureObject::copyParameters(const sp<EGLTextureObject>& old) 75 status_t EGLTextureObject::allocateMipmaps() 97 void EGLTextureObject::freeMipmaps() 111 const GGLSurface& EGLTextureObject [all...] |
H A D | texture.cpp | 37 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); 55 c->textures.defaultTexture = new EGLTextureObject(); 312 sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c) 314 sp<EGLTextureObject> tex; 347 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) 389 EGLTextureObject* tex = c->textures.tmu[active].texture; 400 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); 619 extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex); 625 EGLTextureObject* tex = c->textures.tmu[active].texture; 644 EGLTextureObject* textureObjec [all...] |
H A D | copybit.cpp | 152 EGLTextureObject* textureObject = u.texture; 164 EGLTextureObject* textureObject, 602 EGLTextureObject* textureObject = u.texture; 626 EGLTextureObject* textureObject = u.texture;
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H A D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex)
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/frameworks/base/include/private/opengles/ |
H A D | gl_context.h | 41 class EGLTextureObject; 347 EGLTextureObject* texture; 355 EGLTextureObject* defaultTexture;
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