Searched refs:EGLTextureObject (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/opengl/libagl/
H A DTextureObjectManager.h44 class EGLTextureObject : public LightRefBase<EGLTextureObject> class in namespace:android
47 EGLTextureObject();
48 ~EGLTextureObject();
62 void copyParameters(const sp<EGLTextureObject>& old);
99 sp<EGLTextureObject> createTexture(GLuint name);
100 sp<EGLTextureObject> removeTexture(GLuint name);
101 sp<EGLTextureObject> replaceTexture(GLuint name);
103 sp<EGLTextureObject> texture(GLuint name);
107 KeyedVector< GLuint, sp<EGLTextureObject> > mTexture
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H A DTextureObjectManager.cpp27 EGLTextureObject::EGLTextureObject() function in class:android::EGLTextureObject
33 EGLTextureObject::~EGLTextureObject()
43 void EGLTextureObject::init()
64 void EGLTextureObject::copyParameters(const sp<EGLTextureObject>& old)
75 status_t EGLTextureObject::allocateMipmaps()
97 void EGLTextureObject::freeMipmaps()
111 const GGLSurface& EGLTextureObject
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H A Dtexture.cpp37 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex);
55 c->textures.defaultTexture = new EGLTextureObject();
312 sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c)
314 sp<EGLTextureObject> tex;
347 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex)
389 EGLTextureObject* tex = c->textures.tmu[active].texture;
400 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
619 extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex);
625 EGLTextureObject* tex = c->textures.tmu[active].texture;
644 EGLTextureObject* textureObjec
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H A Dcopybit.cpp152 EGLTextureObject* textureObject = u.texture;
164 EGLTextureObject* textureObject,
602 EGLTextureObject* textureObject = u.texture;
626 EGLTextureObject* textureObject = u.texture;
H A Dmipmap.cpp30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex)
/frameworks/base/include/private/opengles/
H A Dgl_context.h41 class EGLTextureObject;
347 EGLTextureObject* texture;
355 EGLTextureObject* defaultTexture;

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