Searched refs:bindTexture (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/rs/java/Rollo/res/raw/
H A Drollo2.c83 bindTexture(NAMED_PF, 0, loadI32(1, index));
113 bindTexture(NAMED_PF, 0, loadI32(1, index));
139 bindTexture(NAMED_PF, 0, loadI32(1, index));
H A Drollo.c93 bindTexture(NAMED_PF, 0, loadI32(1, index));
135 bindTexture(NAMED_PFText, 0, loadI32(3, index));
169 bindTexture(NAMED_PF, 0, loadI32(1, index));
/frameworks/base/libs/rs/java/Film/res/raw/
H A Dfilmstrip.c86 bindTexture(NAMED_PFImages, 0, loadI32(0, imgId - 1));
/frameworks/base/libs/rs/
H A DrsProgramFragment.h42 void bindTexture(uint32_t slot, Allocation *);
H A DrsProgramFragment.cpp127 void ProgramFragment::bindTexture(uint32_t slot, Allocation *a) function in class:ProgramFragment
228 pf->bindTexture(slot, static_cast<Allocation *>(a));
/frameworks/base/graphics/java/android/renderscript/
H A DProgramFragment.java48 public void bindTexture(Allocation va, int slot) method in class:ProgramFragment
/frameworks/base/opengl/libagl/
H A Dtexture.cpp84 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
149 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
172 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
303 ggl->bindTexture(ggl, &src);
805 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
1301 // to call bindTexture on the main rasterizer.
1515 ggl->bindTexture(ggl, &readSurface); // source is read-buffer

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