Searched refs:bindTexture (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/libs/rs/java/Rollo/res/raw/ |
H A D | rollo2.c | 83 bindTexture(NAMED_PF, 0, loadI32(1, index)); 113 bindTexture(NAMED_PF, 0, loadI32(1, index)); 139 bindTexture(NAMED_PF, 0, loadI32(1, index));
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H A D | rollo.c | 93 bindTexture(NAMED_PF, 0, loadI32(1, index)); 135 bindTexture(NAMED_PFText, 0, loadI32(3, index)); 169 bindTexture(NAMED_PF, 0, loadI32(1, index));
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/frameworks/base/libs/rs/java/Film/res/raw/ |
H A D | filmstrip.c | 86 bindTexture(NAMED_PFImages, 0, loadI32(0, imgId - 1));
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/frameworks/base/libs/rs/ |
H A D | rsProgramFragment.h | 42 void bindTexture(uint32_t slot, Allocation *);
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H A D | rsProgramFragment.cpp | 127 void ProgramFragment::bindTexture(uint32_t slot, Allocation *a) function in class:ProgramFragment 228 pf->bindTexture(slot, static_cast<Allocation *>(a));
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/frameworks/base/graphics/java/android/renderscript/ |
H A D | ProgramFragment.java | 48 public void bindTexture(Allocation va, int slot) method in class:ProgramFragment
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/frameworks/base/opengl/libagl/ |
H A D | texture.cpp | 84 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 149 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 172 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 303 ggl->bindTexture(ggl, &src); 805 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 1301 // to call bindTexture on the main rasterizer. 1515 ggl->bindTexture(ggl, &readSurface); // source is read-buffer
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