Searched refs:channelID (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/media/jni/soundpool/ |
H A D | SoundPool.cpp | 151 SoundChannel* SoundPool::findChannel(int channelID) argument 154 if (mChannelPool[i].channelID() == channelID) { 161 SoundChannel* SoundPool::findNextChannel(int channelID) argument 164 if (mChannelPool[i].nextChannelID() == channelID) { 213 int channelID; local 237 channelID = ++mNextChannelID; 241 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate); 242 return channelID; 285 void SoundPool::pause(int channelID) argument 295 resume(int channelID) argument 305 stop(int channelID) argument 319 setVolume(int channelID, float leftVolume, float rightVolume) argument 328 setPriority(int channelID, int priority) argument 338 setLoop(int channelID, int loop) argument 348 setRate(int channelID, float rate) argument 756 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument [all...] |
H A D | android_media_SoundPool.cpp | 86 android_media_SoundPool_pause(JNIEnv *env, jobject thiz, jint channelID) argument 91 ap->pause(channelID); 95 android_media_SoundPool_resume(JNIEnv *env, jobject thiz, jint channelID) argument 100 ap->resume(channelID); 104 android_media_SoundPool_stop(JNIEnv *env, jobject thiz, jint channelID) argument 109 ap->stop(channelID); 113 android_media_SoundPool_setVolume(JNIEnv *env, jobject thiz, jint channelID, argument 119 ap->setVolume(channelID, leftVolume, rightVolume); 123 android_media_SoundPool_setPriority(JNIEnv *env, jobject thiz, jint channelID, argument 129 ap->setPriority(channelID, priorit 133 android_media_SoundPool_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument 143 android_media_SoundPool_setRate(JNIEnv *env, jobject thiz, jint channelID, float rate) argument [all...] |
H A D | SoundPool.h | 96 void set(const sp<Sample>& sample, int channelID, float leftVolume, 99 int channelID() { return mChannelID; } function in class:android::SoundEvent 124 void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, 139 int nextChannelID() { return mNextEvent.channelID(); } 169 void pause(int channelID); 170 void resume(int channelID); 171 void stop(int channelID); 172 void setVolume(int channelID, float leftVolume, float rightVolume); 173 void setPriority(int channelID, int priority); 174 void setLoop(int channelID, in [all...] |
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