Searched defs:keyboard (Results 1 - 7 of 7) sorted by relevance

/external/bluetooth/bluez/compat/
H A Dfakehid.c79 static int uinput_create(char *name, int keyboard, int mouse) argument
121 if (keyboard) {
/external/qemu/distrib/sdl-1.2.12/src/video/aalib/
H A DSDL_aavideo.c132 int keyboard; local
161 /* Enable mouse and keyboard support */
164 SDL_SetError("Unable to initialize AAlib keyboard");
/external/qemu/distrib/sdl-1.2.12/src/video/svga/
H A DSDL_svgavideo.c229 int keyboard; local
248 /* Enable mouse and keyboard support */
250 keyboard = keyboard_init_return_fd();
251 if ( keyboard < 0 ) {
252 SDL_SetError("Unable to initialize keyboard");
255 if ( SVGA_initkeymaps(keyboard) < 0 ) {
/external/qemu/android/skin/
H A Dkeyboard.c12 #include "android/skin/keyboard.h"
29 ** implement the Unicode keyboard mode (SDL key up event always have
62 skin_keyboard_set_keyset( SkinKeyboard* keyboard, SkinKeyset* kset ) argument
66 if (keyboard->kset && keyboard->kset != android_keyset) {
67 skin_keyset_free(keyboard->kset);
69 keyboard->kset = kset;
74 skin_keyboard_charmap_name( SkinKeyboard* keyboard )
76 if (keyboard && keyboard
83 skin_keyboard_set_rotation( SkinKeyboard* keyboard, SkinRotation rotation ) argument
90 skin_keyboard_on_command( SkinKeyboard* keyboard, SkinKeyCommandFunc cmd_func, void* cmd_opaque ) argument
97 skin_keyboard_on_key_press( SkinKeyboard* keyboard, SkinKeyEventFunc press_func, void* press_opaque ) argument
135 skin_keyboard_cmd( SkinKeyboard* keyboard, SkinKeyCommand command, int param ) argument
146 skin_keyboard_find_last( SkinKeyboard* keyboard, int sym ) argument
160 skin_keyboard_add_last( SkinKeyboard* keyboard, int sym, int mod, int unicode ) argument
177 skin_keyboard_remove_last( SkinKeyboard* keyboard, int sym ) argument
202 skin_keyboard_rotate_sym( SkinKeyboard* keyboard, int sym ) argument
239 skin_keyboard_key_to_code( SkinKeyboard* keyboard, unsigned sym, int mod, int down ) argument
490 skin_keyboard_enable( SkinKeyboard* keyboard, int enabled ) argument
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/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/
H A DSDL_sysevents.c284 /* Function to retrieve the current keyboard modifiers */
289 BYTE keyboard[256]; local
293 if ( GetKeyboardState(keyboard) ) {
294 if ( keyboard[VK_LSHIFT] & 0x80) {
298 if ( keyboard[VK_RSHIFT] & 0x80) {
302 if ( keyboard[VK_LCONTROL] & 0x80) {
306 if ( keyboard[VK_RCONTROL] & 0x80) {
310 if ( keyboard[VK_LMENU] & 0x80) {
314 if ( keyboard[VK_RMENU] & 0x80) {
318 if ( keyboard[VK_NUMLOC
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/external/qemu/android/
H A Dconsole.c49 #include "android/skin/keyboard.h"
1795 SkinKeyboard* keyboard; local
1804 keyboard = android_emulator_get_keyboard();
1805 if (keyboard == NULL) {
1806 control_write( client, "KO: no keyboard active in current device layout/config\r\n" );
1830 skin_keyboard_process_unicode_event( keyboard, (unsigned)c, 1 );
1831 skin_keyboard_process_unicode_event( keyboard, (unsigned)c, 0 );
1832 skin_keyboard_flush( keyboard );
1856 "according to the current device keyboard. unsupported characters will be discarded\r\n"
H A Dmain.c45 #include "android/skin/keyboard.h"
308 SkinKeyboard* keyboard; member in struct:__anon3323
335 if (emulator->keyboard) {
336 skin_keyboard_free(emulator->keyboard);
337 emulator->keyboard = NULL;
380 // If we have a custom charmap use it to initialize keyboard.
381 // Otherwise initialize keyboard from configuration settings.
382 // Another way to configure keyboard to use a custom charmap would
383 // be saving a custom charmap name into AConfig's keyboard->charmap
385 // routine to initialize keyboard
655 SkinKeyboard* keyboard = emulator->keyboard; local
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