Searched defs:keyboard (Results 1 - 7 of 7) sorted by relevance
/external/bluetooth/bluez/compat/ |
H A D | fakehid.c | 79 static int uinput_create(char *name, int keyboard, int mouse) argument 121 if (keyboard) {
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/external/qemu/distrib/sdl-1.2.12/src/video/aalib/ |
H A D | SDL_aavideo.c | 132 int keyboard; local 161 /* Enable mouse and keyboard support */ 164 SDL_SetError("Unable to initialize AAlib keyboard");
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/external/qemu/distrib/sdl-1.2.12/src/video/svga/ |
H A D | SDL_svgavideo.c | 229 int keyboard; local 248 /* Enable mouse and keyboard support */ 250 keyboard = keyboard_init_return_fd(); 251 if ( keyboard < 0 ) { 252 SDL_SetError("Unable to initialize keyboard"); 255 if ( SVGA_initkeymaps(keyboard) < 0 ) {
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/external/qemu/android/skin/ |
H A D | keyboard.c | 12 #include "android/skin/keyboard.h" 29 ** implement the Unicode keyboard mode (SDL key up event always have 62 skin_keyboard_set_keyset( SkinKeyboard* keyboard, SkinKeyset* kset ) argument 66 if (keyboard->kset && keyboard->kset != android_keyset) { 67 skin_keyset_free(keyboard->kset); 69 keyboard->kset = kset; 74 skin_keyboard_charmap_name( SkinKeyboard* keyboard ) 76 if (keyboard && keyboard 83 skin_keyboard_set_rotation( SkinKeyboard* keyboard, SkinRotation rotation ) argument 90 skin_keyboard_on_command( SkinKeyboard* keyboard, SkinKeyCommandFunc cmd_func, void* cmd_opaque ) argument 97 skin_keyboard_on_key_press( SkinKeyboard* keyboard, SkinKeyEventFunc press_func, void* press_opaque ) argument 135 skin_keyboard_cmd( SkinKeyboard* keyboard, SkinKeyCommand command, int param ) argument 146 skin_keyboard_find_last( SkinKeyboard* keyboard, int sym ) argument 160 skin_keyboard_add_last( SkinKeyboard* keyboard, int sym, int mod, int unicode ) argument 177 skin_keyboard_remove_last( SkinKeyboard* keyboard, int sym ) argument 202 skin_keyboard_rotate_sym( SkinKeyboard* keyboard, int sym ) argument 239 skin_keyboard_key_to_code( SkinKeyboard* keyboard, unsigned sym, int mod, int down ) argument 490 skin_keyboard_enable( SkinKeyboard* keyboard, int enabled ) argument [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/ |
H A D | SDL_sysevents.c | 284 /* Function to retrieve the current keyboard modifiers */ 289 BYTE keyboard[256]; local 293 if ( GetKeyboardState(keyboard) ) { 294 if ( keyboard[VK_LSHIFT] & 0x80) { 298 if ( keyboard[VK_RSHIFT] & 0x80) { 302 if ( keyboard[VK_LCONTROL] & 0x80) { 306 if ( keyboard[VK_RCONTROL] & 0x80) { 310 if ( keyboard[VK_LMENU] & 0x80) { 314 if ( keyboard[VK_RMENU] & 0x80) { 318 if ( keyboard[VK_NUMLOC [all...] |
/external/qemu/android/ |
H A D | console.c | 49 #include "android/skin/keyboard.h" 1795 SkinKeyboard* keyboard; local 1804 keyboard = android_emulator_get_keyboard(); 1805 if (keyboard == NULL) { 1806 control_write( client, "KO: no keyboard active in current device layout/config\r\n" ); 1830 skin_keyboard_process_unicode_event( keyboard, (unsigned)c, 1 ); 1831 skin_keyboard_process_unicode_event( keyboard, (unsigned)c, 0 ); 1832 skin_keyboard_flush( keyboard ); 1856 "according to the current device keyboard. unsupported characters will be discarded\r\n"
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H A D | main.c | 45 #include "android/skin/keyboard.h" 308 SkinKeyboard* keyboard; member in struct:__anon3323 335 if (emulator->keyboard) { 336 skin_keyboard_free(emulator->keyboard); 337 emulator->keyboard = NULL; 380 // If we have a custom charmap use it to initialize keyboard. 381 // Otherwise initialize keyboard from configuration settings. 382 // Another way to configure keyboard to use a custom charmap would 383 // be saving a custom charmap name into AConfig's keyboard->charmap 385 // routine to initialize keyboard 655 SkinKeyboard* keyboard = emulator->keyboard; local [all...] |
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