Searched defs:parts (Results 1 - 2 of 2) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
H A D | texturing.cpp | 40 void GGLAssembler::init_iterated_color(fragment_parts_t& parts, const reg_t& x) argument 54 parts.iterated_packed = 0; 55 parts.packed = 0; 60 if (optReload >= 3) parts.reload = 0; // reload nothing 61 else if (optReload == 2) parts.reload = 2; // reload iterators 62 else if (optReload == 1) parts.reload = 1; // reload colors 63 else if (optReload <= 0) parts.reload = 3; // reload both 68 parts.reload &= ~2; 72 const int t0 = (parts.reload & 1) ? scratches.obtain() : 0; 73 const int t1 = (parts 177 build_iterated_color( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument 401 build_textures( fragment_parts_t& parts, Scratch& regs) argument 638 build_iterate_texture_coordinates( const fragment_parts_t& parts) argument 676 filter8( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 743 filter16( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 861 filter24( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 871 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 959 build_texture_environment( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument [all...] |
H A D | GGLAssembler.cpp | 188 fragment_parts_t parts; local 194 build_scanline_prolog(parts, needs); 207 MOV(AL, 0, parts.count.reg, 208 reg_imm(parts.count.reg, ROR, GGL_DITHER_ORDER_SHIFT)); 209 ADD(AL, 0, parts.count.reg, parts.count.reg, 211 MOV(AL, 0, parts.count.reg, 212 reg_imm(parts.count.reg, ROR, 32 - GGL_DITHER_ORDER_SHIFT)); 221 build_depth_test(parts, Z_TEST|Z_WRITE); 225 build_depth_test(parts, Z_TES 348 build_scanline_prolog( fragment_parts_t& parts, const needs_t& needs) argument 452 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument 478 build_incoming_component( component_t& temp, int dst_size, const fragment_parts_t& parts, int component, Scratch& scratches, Scratch& global_regs) argument 626 build_smooth_shade(const fragment_parts_t& parts) argument 667 build_coverage_application(component_t& fragment, const fragment_parts_t& parts, Scratch& regs) argument 693 build_alpha_test(component_t& fragment, const fragment_parts_t& parts) argument 720 build_depth_test( const fragment_parts_t& parts, uint32_t mask) argument 785 build_iterate_z(const fragment_parts_t& parts) argument 796 build_iterate_f(const fragment_parts_t& parts) argument [all...] |
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