Searched defs:parts (Results 1 - 2 of 2) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp40 void GGLAssembler::init_iterated_color(fragment_parts_t& parts, const reg_t& x) argument
54 parts.iterated_packed = 0;
55 parts.packed = 0;
60 if (optReload >= 3) parts.reload = 0; // reload nothing
61 else if (optReload == 2) parts.reload = 2; // reload iterators
62 else if (optReload == 1) parts.reload = 1; // reload colors
63 else if (optReload <= 0) parts.reload = 3; // reload both
68 parts.reload &= ~2;
72 const int t0 = (parts.reload & 1) ? scratches.obtain() : 0;
73 const int t1 = (parts
177 build_iterated_color( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument
401 build_textures( fragment_parts_t& parts, Scratch& regs) argument
638 build_iterate_texture_coordinates( const fragment_parts_t& parts) argument
676 filter8( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
743 filter16( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
861 filter24( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
871 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
959 build_texture_environment( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument
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H A DGGLAssembler.cpp188 fragment_parts_t parts; local
194 build_scanline_prolog(parts, needs);
207 MOV(AL, 0, parts.count.reg,
208 reg_imm(parts.count.reg, ROR, GGL_DITHER_ORDER_SHIFT));
209 ADD(AL, 0, parts.count.reg, parts.count.reg,
211 MOV(AL, 0, parts.count.reg,
212 reg_imm(parts.count.reg, ROR, 32 - GGL_DITHER_ORDER_SHIFT));
221 build_depth_test(parts, Z_TEST|Z_WRITE);
225 build_depth_test(parts, Z_TES
348 build_scanline_prolog( fragment_parts_t& parts, const needs_t& needs) argument
452 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument
478 build_incoming_component( component_t& temp, int dst_size, const fragment_parts_t& parts, int component, Scratch& scratches, Scratch& global_regs) argument
626 build_smooth_shade(const fragment_parts_t& parts) argument
667 build_coverage_application(component_t& fragment, const fragment_parts_t& parts, Scratch& regs) argument
693 build_alpha_test(component_t& fragment, const fragment_parts_t& parts) argument
720 build_depth_test( const fragment_parts_t& parts, uint32_t mask) argument
785 build_iterate_z(const fragment_parts_t& parts) argument
796 build_iterate_f(const fragment_parts_t& parts) argument
[all...]

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