Searched defs:percent (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DGradientShader.java108 float percent = (currentPos - mPositions[prevPos]) /
111 mGradient[i] = computeColor(mColors[prevPos], mColors[nextPos], percent);
184 * Returns the color between c1, and c2, based on the percent of the distance
187 private int computeColor(int c1, int c2, float percent) { argument
188 int a = computeChannel((c1 >> 24) & 0xFF, (c2 >> 24) & 0xFF, percent);
189 int r = computeChannel((c1 >> 16) & 0xFF, (c2 >> 16) & 0xFF, percent);
190 int g = computeChannel((c1 >> 8) & 0xFF, (c2 >> 8) & 0xFF, percent);
191 int b = computeChannel((c1 ) & 0xFF, (c2 ) & 0xFF, percent);
196 * Returns the channel value between 2 values based on the percent of the distance between
199 private int computeChannel(int c1, int c2, float percent) { argument
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/frameworks/base/media/libstagefright/
H A DMP3Extractor.cpp603 float percent = (float)seekTimeUs * 100 / duration; local
605 if( percent <= 0.0f ) {
607 } else if( percent >= 100.0f ) {
610 int a = (int)percent;
622 fx = fa + (fb-fa)*(percent-a);
/frameworks/base/media/java/android/media/
H A DMediaPlayer.java1377 * @param percent the percentage (0-100) of the buffer
1380 void onBufferingUpdate(MediaPlayer mp, int percent); argument
/frameworks/base/tools/aapt/
H A DImages.cpp1061 int percent = (int)(factor*100); local
1062 printf(" (processed image %s: %d%% size of source)\n", printableName.string(), percent);

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